Dragunity

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Dragunity

Dragunity

Japanese (base text)

ドラグニティ-

Japanese (translated)

Dragunity

Appears in (sets)
Lists

Dragunity is an Archetype released in the Duel Terminal, the term "Dragunity" is a portmanteau of the words Dragon and Unity. Their effects mainly revolve around equipping any level 3 or lower Dragon-Type monsters in your Graveyard to your Winged Beast-Type monsters in play (in the sense of the Dragon-Types transforming into weapons, or the Winged-Beast "Dragunity" monsters "uniting" with their Dragon "steeds" as "Dragunity Knights"). Because of their heavy focus on sending monsters to the Spell & Trap Card Zones, the "Dragunity" archetype is often compared to the "Crystal Beast" and "Cyberdark" archetypes. They also utilize powerful Dragon-Type Synchro Monsters, although they require Dragon-Type Tuner Monsters as well as Winged Beast-Type non-Tuners. All of the Dragunity monsters that have been released so far are WIND monsters, so "Flying Kamakiri 1" and "Gozen Match" can be useful along with some other WIND support cards; and because many of them are Winged Beast-Type monsters, the Deck can run "Icarus Attack". The Dragon-Type monsters in this Archetype so far all have armor which either covers most of their body ("Dragunity Phalanx"), or they have a piece of armor that resembles, and is named after, a weapon (i.e. "Dragunity Darkspear"). By contrast, the Winged Beast-Type monsters seem to be named after historical warriors (Ex. - "Dragunity Legionnaire" is named after the common solider in the Roman army). Their archetype symbol is the green emerald for the Dragon-Type monsters, and for the Winged Beast-Type monsters is the green emerald surrounded by a gold outline of wings. Like "Blackwings", there is a heavy distinction between the Tuner monsters and the non-Tuner monsters in terms of appearance. Similar to "Blackwings", the non-Tuner monsters are all humanoids in bird costumes while the Tuner monsters are all small dragons (whereas the "Blackwing" Tuner monsters are all small birds).

Leyvaten Rider

You can make a loop with "Dragunity Arma Leyvaten" and "Light and Darkness Dragon". When you summon "Dragunity Arma Leyvaten", equip "Light and Darkness Dragon" to it. Whenever it or "Light and Darkness Dragon" is destroyed, your field will be destroyed by the effect of "Light and Darkness Dragon". Then, use "Light and Darkness Dragon's" other effect to Special Summon "Leyvaten" from your graveyard, re-equip "Light and Darkness Dragon" to it and repeat. The only weakness in this loop is cards that can remove the two monsters from play, or send them back to the hand or deck.

Note: Due to the wording on "Light and Darkness Dragon"'s third effect, if a "Dragunity Arma Leyvaten" isn't in the graveyard when it goes, you can't summon it back on the field because the field didn't get cleared before you picked the monster to summon back. One way to counter this is to have a second Leyvaten in your graveyard ready to take its place.

Recommended cards

Monsters
Spells
Traps
Extra Deck

Possible Support Cards

  • "Cards of Consonance": This card can be very good in a "Dragunity" deck. It's a 2 for that sets up your combos. However, "Dragunity" decks don't use a lot of targets for this card and aren't as likely to actually draw them as in Dragon Draw Exodia, so "Cards of Consonance" isn't as useful as it is in other decks.
  • "Pot of Avarice": This deck sends monsters to the Graveyard very quickly thanks to its Synchro Summons, discards from "Cards of Consonance" and "Dragon Ravine", and plain destruction by battle. "Pot of Avarice" rewards the filling of the graveyard with two new cards, as well as a chance to get another use out of used "Duxes", "Darkspears" and/or "Legionnaires".
  • "Terraforming": This card is the easiest way to search out "Dragon Ravine", so running two or three is recommended. This card can also serves as discard fodder for "Dragon Ravine"'s effect, so it will never be dead draw.
  • "Five-Headed Dragon: Combine with "Future Fusion" to fill the grave and have a massive monster two turns later. It may not stay on the field for a long time, but it will give you lots of access to quick "Dragunity" combos.
  • "T.G. Hyper Librarian: "Dragunity" decks can easily Synchro Summon level 5 Synchro Monsters with "Dragunity Legionnaire". Afterward, you can do the standard double Synchro Summon with "Dux" and "Vajrayana", and you will draw two cards.
  • "Blackwing - Zephyros the Elite": Although it's not a "Dragunity" monster, it is useful for "Dragunity" because you can return a "Legionnaire" to your hand after using its effect and Special Summon "Zephyros" or return a "Dux" to your hand after Special Summoning "Phalanx" and still get to Synchro Summon "Vajrayana" since "Zephyros" is a Winged Beast-Type monster.

Weakness

"Dragunities", despite their amazing speed and enormous consistency, still have some crucial weaknesses. The most common is Anti-Meta and Macro decks (which also bring trouble to another today competitive decks such as "X-Sabers", "Legendary Six Samurai" and many more). Also, their heavy reliance on the Field Spell Card "Dragon Ravine" makes them very weak against opponent who enjoys using Spell and Trap Card destruction effects, such as "Mystical Space Typhoon", "Dust Tornado", "Twister", "Ancient Gear Engineer", etc, and without "Dragon Ravine", this Deck can't survive too long (much like "Gravekeeper's" with their "Necrovalley"). Those destruction cards can also bring trouble for "Dragunity Phalanx", because they can be chained to "Phalanx's" effect and destroy it before it can be Special Summoned, ruining most of this deck's combos (except Leyvaten Rider build). Moreover "Bottomless Trap Hole", "Royal Oppression" and "Solemn Warning" can also stop "Dragunity Dux", "Dragunity Legionnaire", "Dragunity Knight - Vajrayana", and "Dragunity Arma Mystletainn" from hitting the field, thus suspending the deck's actions. "Effect Veiler" can also be annoying, since it can negate "Dux's" and "Legionnaire's" effect. Also, "Necrovalley" are especially deadly, since it can be used to destroy "Dragon Ravine" easily while blocking any access to the Graveyard, shutting down the entire deck. Lastly, "Chain Disappearance" will get rid of all of your "Phalanx", entirely shutting down the only effective way to get out strong monsters.