Difference between revisions of "Fiendsmith"

From Yugipedia
Jump to: navigation, search
m (Added possible resemblance to "Devil May Cry")
m (Recommended cards: Added more "Fabled" monsters)
Line 60: Line 60:
 
* [[Evil HERO Adusted Gold]]
 
* [[Evil HERO Adusted Gold]]
 
* [[Fabled Lurrie]]
 
* [[Fabled Lurrie]]
 +
* [[Fabled Krus]]
 +
* [[Fabled Grimro]]
 
* [[Fabled Marcosia]]
 
* [[Fabled Marcosia]]
 
* [[Fabled Soulkius]]
 
* [[Fabled Soulkius]]
 
* [[Majesty's Fiend]]
 
* [[Majesty's Fiend]]
 +
* [[Ghost Ship]]
 
* [[Santa Claws]]
 
* [[Santa Claws]]
 +
* [[Amanokujaki]]
  
 
|fusion monsters =
 
|fusion monsters =
Line 69: Line 73:
 
* [[Fiendsmith Dies Irae]]
 
* [[Fiendsmith Dies Irae]]
 
* [[Evil HERO Malicious Bane]]
 
* [[Evil HERO Malicious Bane]]
* [[Soul Hunter]] (with "Ready Fusion")
+
* [[Soul Hunter]] ''(with "Ready Fusion")''
  
 
|synchro monsters =
 
|synchro monsters =

Revision as of 18:28, 12 March 2024

Fiendsmith
"The Fiendsmith"
Japanese
  • デモンスミス
  • Demonsumisu (romanized)
  • Demonsmith (translated)
Sets
OCG
Lists

"Fiendsmith", known as "Demonsmith" (デモンスミス Demonsumisu) in Japan, is an archetype of LIGHT Fiend monsters introduced in The Infinite Forbidden.

Design

Visually, the archetype seems to take influence from the Devil May Cry series with both "The Fiendsmith" bearing resemblance to its protagonist Dante and the use of demon-powered weaponry existing across both mediums. Additionally, the archetype's Fusion Monsters can be compared to the Devil Trigger ability from the same series.

Etymology

Aside from the exception of the titular "The Fiendsmith", all cards in the archetype are named after various Latin hymns and liturgical rites from Western Christianity.

Playing style

The archetype is largely focused around its eponymous Main Deck monster, "The Fiendsmith", and its multiple Fusion Monster upgrades. Said "Fiendsmith" is capable of both searching the archetype's Spells/Traps by discarding itself and reviving itself afterward by shuffling a fellow LIGHT Fiend monster into the Deck/Extra Deck. By targeting a "Fiendsmith" Link Monster treated as Equip Spells and a monster on the field, it can also send both to the GY as a form of removal.

Aside from its own revival effect, "The Fiendsmith" can be easily Summoned from the hand or Deck with "Fiendsmith Requiem", whom can be Link Summoned with a single LIGHT Fiend monster. After being Tributed for such an effect, "Requiem" can equip itself from the Graveyard to a LIGHT Fiend (optimally the archetype's Fusion Monsters) as an Equip Spell granting its monster 600 ATK.

"Fiendsmith Sequentia" continues the theme of Link Monsters supplementing "The Fiendsmith" and its Fusion upgrades by Fusion Summoning them through shuffling their materials from the GY into the Deck, acting as another method to recycle those materials aside from "The Fiendsmith" himself. As an Equip Spell, it prevents its owner from being targeted by the opponent's card effects, which is especially valuable on "Dies Irae".

The first of the Fusion Monsters, "Fiendsmith Lacrimosa", can either add to hand or Special Summon a LIGHT Fiend from the GY upon Fusion Summon. If sent to the GY itself, it can also shuffle a LIGHT Fiend from the GY into the Deck to burn the opponent for 1200 LP.

The second Fusion Monster and definitive boss comes in "Fiendsmith Dies Irae". Its Quick Effect ties together the Link Monsters' tendency to equip onto LIGHT Fiends by negating the effects of face-up cards on the field up to the total Link Rating of the monster(s) equipped to it. Should it be sent to the GY, by shuffling another LIGHT Fiend into the Deck, it targets a card on the field to send to the GY as well.

The Spell "Fiendsmith Tractus" can be considered the heart and soul of the archetype aside from "The Fiendsmith", who can search said Spell. After searching a LIGHT Fiend, it discards a card from the user's hand. After which, it can be banished from the GY to Fusion Summon a "Fiendsmith" monster with materials in the hand or field, similar to "Polymerization".

"Fiendsmith Sanctus" is a Quick-Play Spell that Summons a "Fiendsmith Token" should the user control either no face-up monsters or only LIGHT Fiends, effectively allowing "Requiem" to be Link Summoned before "The Fiendsmith" or other Main Deck monsters come into play.

"Fiendsmith in Paradisum" is a Trap that targets a Level 7 Fiend monster (i.e. the archetype's Fusion Monsters) to send all other cards on the field to the GY. Should the opponent Special Summon while this Trap is in the GY, it can be banished to send a "Fiendsmith" monster from the Deck or Extra Deck to the GY, most likely "Lacrimosa" or "Dies Irae" for their respective burn and removal effects.


Due to "Tractus" being able to search any LIGHT Fiend as opposed to merely "Fiendsmith" monsters, the archetype has synergy with "Fabled" and "Magical Musket(eer)". In the former's case, seeing as "Tractus" discards a card after searching, it is possible to search and then immediately discard "Fabled Lurrie" or "Fabled Krus" for their respective revival effects. As for the latter, "Magical Musket" and its own Spells/Traps provide the Deck with chainable disruption/removal it otherwise would not have, such as "Cross Domination" or "Desperado". "Magical Musketeer Max" can also be used as Link Material for "Requiem" after searching or reviving "Magical Musket" cards, effectively Summoning and supporting both archetypes with a single Main Deck "Magical Musketeer" monster.

Generic LIGHT Fiends with disruptive effects like "Santa Claws" and "Amanokujaki" can also be searched this way and be immediately made use of.

Recommended cards