Difference between revisions of "Forum:List of cards to side in against common decks"

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! style="font-size: 150%;" colspan=2 class="mainheader" |[[Metagame|List of cards to side in to cripple Meta decks]]
 
! style="font-size: 150%;" colspan=2 class="mainheader" |[[Metagame|List of cards to side in to cripple Meta decks]]
 
|-
 
|-
! colspan=2 class="mainheader" |Contents
+
! colspan=2 class="mainheader" |<span id="TOContents">Contents</span>
 
|-
 
|-
 
| Meta
 
| Meta
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| - [[Lightning Vortex]]
 
| - [[Lightning Vortex]]
 
| They swarm a lot, but [[Dark Hole]] might be enough anyway. Just be sure you can stop/prevent Vayu afterwards.
 
| They swarm a lot, but [[Dark Hole]] might be enough anyway. Just be sure you can stop/prevent Vayu afterwards.
 +
|-
 +
| colspan=2 align=right | [[#TOContents|Top]]
 
|-
 
|-
 
! colspan=2 class="mainheader lightheader" |<span id="C_Gladiator Beasts">[[Gladiator Beasts]]</span>
 
! colspan=2 class="mainheader lightheader" |<span id="C_Gladiator Beasts">[[Gladiator Beasts]]</span>
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| - [[Dimensional Prison]]
 
| - [[Dimensional Prison]]
 
| This really annoys them when used correctly.
 
| This really annoys them when used correctly.
 +
|-
 +
| colspan=2 align=right | [[#TOContents|Top]]
 
|-
 
|-
 
! colspan=2 class="mainheader lightheader" |<span id="C_X-Saber">[[X-Saber]]</span>
 
! colspan=2 class="mainheader lightheader" |<span id="C_X-Saber">[[X-Saber]]</span>
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| - [[Starlight Road]]
 
| - [[Starlight Road]]
 
| Works really well against Hyunlei, however note that [[Forum:Saber slash vs starlight road|it may not always work against Saber Slash]].
 
| Works really well against Hyunlei, however note that [[Forum:Saber slash vs starlight road|it may not always work against Saber Slash]].
 +
|-
 +
| colspan=2 align=right | [[#TOContents|Top]]
 
|-
 
|-
 
! colspan=2 class="mainheader lightheader" |<span id="C_Infernity">[[Infernity]]</span>
 
! colspan=2 class="mainheader lightheader" |<span id="C_Infernity">[[Infernity]]</span>
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| - [[Book of Eclipse]]
 
| - [[Book of Eclipse]]
 
| Flips monsters face-down so they can't Synchro Summon yet, at End Phase it makes them Draw to make them not Handless.
 
| Flips monsters face-down so they can't Synchro Summon yet, at End Phase it makes them Draw to make them not Handless.
 +
|-
 +
| colspan=2 align=right | [[#TOContents|Top]]
 
|-
 
|-
 
! colspan=2 class="mainheader lightheader" |<span id="C_Lightsworn">[[Lightsworn]]</span>
 
! colspan=2 class="mainheader lightheader" |<span id="C_Lightsworn">[[Lightsworn]]</span>
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| - [[Starlight Road]]
 
| - [[Starlight Road]]
 
| Stops [[Judgment Dragon]], [[Celestia]], etc.
 
| Stops [[Judgment Dragon]], [[Celestia]], etc.
 +
|-
 +
| colspan=2 align=right | [[#TOContents|Top]]
 
|-
 
|-
 
! colspan=2 class="mainheader lightheader" |<span id="C_Plants/Naturia">[[Plants]] / [[Naturia]]</span>
 
! colspan=2 class="mainheader lightheader" |<span id="C_Plants/Naturia">[[Plants]] / [[Naturia]]</span>
Line 338: Line 348:
 
|-
 
|-
 
| - [[Big Burn]]
 
| - [[Big Burn]]
 +
|-
 +
| colspan=2 align=right | [[#TOContents|Top]]
 
|-
 
|-
 
! colspan=2 class="mainheader lightheader" |<span id="C_Quickdraw_Plants">[[Plants#Quickdraw Plants|Quickdraw Plants]] (Quickdraw DandyWarrior)</span>
 
! colspan=2 class="mainheader lightheader" |<span id="C_Quickdraw_Plants">[[Plants#Quickdraw Plants|Quickdraw Plants]] (Quickdraw DandyWarrior)</span>
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|-
 
|-
 
| - [[Big Burn]]
 
| - [[Big Burn]]
 +
|-
 +
| colspan=2 align=right | [[#TOContents|Top]]
 
|-
 
|-
 
! colspan=2 class="mainheader lightheader" |<span id="C_Gadgets/Machina_Gadget">[[Gadgets]] / [[Machina Gadget]]</span>
 
! colspan=2 class="mainheader lightheader" |<span id="C_Gadgets/Machina_Gadget">[[Gadgets]] / [[Machina Gadget]]</span>
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| - [[Pulling the Rug]]
 
| - [[Pulling the Rug]]
 
| Works well against [[Machina Gearframe]] or the Gadgets.
 
| Works well against [[Machina Gearframe]] or the Gadgets.
 +
|-
 +
| colspan=2 align=right | [[#TOContents|Top]]
 
|-
 
|-
 
! colspan=2 class="mainheader lightheader" |<span id="C_Monarchs">[[Monarchs]]</span>
 
! colspan=2 class="mainheader lightheader" |<span id="C_Monarchs">[[Monarchs]]</span>
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| - [[Intercept]]
 
| - [[Intercept]]
 
| Unlike Pulling the Rug, it doesn't Negate the effect, but you gain the monster/the Opponent loses a relatively strong monster.
 
| Unlike Pulling the Rug, it doesn't Negate the effect, but you gain the monster/the Opponent loses a relatively strong monster.
 +
|-
 +
| colspan=2 align=right | [[#TOContents|Top]]
 
|-
 
|-
 
! colspan=2 class="mainheader lightheader" |<span id="C_Frognarchs">[[Frognarchs]]</span>
 
! colspan=2 class="mainheader lightheader" |<span id="C_Frognarchs">[[Frognarchs]]</span>
Line 447: Line 465:
 
| - [[Deck Devastation Virus]]
 
| - [[Deck Devastation Virus]]
 
| No more frogs for you! xD
 
| No more frogs for you! xD
 +
|-
 +
| colspan=2 align=right | [[#TOContents|Top]]
 
|-
 
|-
 
! colspan=2 class="mainheader lightheader" |<span id="C_Frogs">[[Frog]]s</span>
 
! colspan=2 class="mainheader lightheader" |<span id="C_Frogs">[[Frog]]s</span>
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|-
 
|-
 
| - [[The End of Anubis]]
 
| - [[The End of Anubis]]
 +
|-
 +
| colspan=2 align=right | [[#TOContents|Top]]
 
|-
 
|-
 
! colspan=2 class="mainheader lightheader" |<span id="C_Disaster_Dragon/Hopeless_Dragon">[[Disaster Dragon]] / [[Hopeless Dragon]]</span>
 
! colspan=2 class="mainheader lightheader" |<span id="C_Disaster_Dragon/Hopeless_Dragon">[[Disaster Dragon]] / [[Hopeless Dragon]]</span>
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| - [[Electric Virus]]
 
| - [[Electric Virus]]
 
| Acts as a [[Brain Control]], allowing you do get rid of a monster and then Synchro or Tribute it for one of your own.
 
| Acts as a [[Brain Control]], allowing you do get rid of a monster and then Synchro or Tribute it for one of your own.
 +
|-
 +
| colspan=2 align=right | [[#TOContents|Top]]
 
|-
 
|-
 
! colspan=2 class="mainheader lightheader" |<span id="C_Zombies">[[Zombies]]</span>
 
! colspan=2 class="mainheader lightheader" |<span id="C_Zombies">[[Zombies]]</span>
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| - [[Book of Life]]
 
| - [[Book of Life]]
 
| If [[Zombie World]] is in play, you can use this card to revive a monster, then remove an important monster from the Opponent's Graveyard.
 
| If [[Zombie World]] is in play, you can use this card to revive a monster, then remove an important monster from the Opponent's Graveyard.
 +
|-
 +
| colspan=2 align=right | [[#TOContents|Top]]
 
|-
 
|-
 
! colspan=2 class="mainheader lightheader" |<span id="C_Heralds">[[Heralds]]</span>
 
! colspan=2 class="mainheader lightheader" |<span id="C_Heralds">[[Heralds]]</span>
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|-
 
|-
 
| - [[Lava Golem]]
 
| - [[Lava Golem]]
 +
|-
 +
| colspan=2 align=right | [[#TOContents|Top]]
 
|-
 
|-
 
! style="font-size: 150%;" colspan=2 class="mainheader" |[[Theme Deck|List of cards to side in to cripple Common Themed decks]]<br>
 
! style="font-size: 150%;" colspan=2 class="mainheader" |[[Theme Deck|List of cards to side in to cripple Common Themed decks]]<br>
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| - [[Mind Crush]]
 
| - [[Mind Crush]]
 
| They search for cards quite a lot, use this after they search for something.
 
| They search for cards quite a lot, use this after they search for something.
 +
|-
 +
| colspan=2 align=right | [[#TOContents|Top]]
 
|-
 
|-
 
! colspan=2 class="mainheader lightheader" |<span id="C_Dragunity">[[Dragunity]]</span>
 
! colspan=2 class="mainheader lightheader" |<span id="C_Dragunity">[[Dragunity]]</span>
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|-
 
|-
 
| - [[Crevice into the Different Dimension]]
 
| - [[Crevice into the Different Dimension]]
 +
|-
 +
| colspan=2 align=right | [[#TOContents|Top]]
 
|-
 
|-
 
! colspan=2 class="mainheader lightheader" |<span id="C_Cyber_Dragon_OTK">[[Cyber Dragon OTK]]</span>
 
! colspan=2 class="mainheader lightheader" |<span id="C_Cyber_Dragon_OTK">[[Cyber Dragon OTK]]</span>
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| - [[Magic Cylinder]]
 
| - [[Magic Cylinder]]
 
| Works well against [[Power Bond]], or just the regular Fusions.
 
| Works well against [[Power Bond]], or just the regular Fusions.
 +
|-
 +
| colspan=2 align=right | [[#TOContents|Top]]
 
|-
 
|-
 
! colspan=2 class="mainheader lightheader" |<span id="C_Six_Samurai">[[Six Samurai]]</span>
 
! colspan=2 class="mainheader lightheader" |<span id="C_Six_Samurai">[[Six Samurai]]</span>
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| - [[Kinetic Soldier]]
 
| - [[Kinetic Soldier]]
 
| All their monsters will be Warriors, who doesn't like a no tribute 3350 ATK monster?
 
| All their monsters will be Warriors, who doesn't like a no tribute 3350 ATK monster?
 +
|-
 +
| colspan=2 align=right | [[#TOContents|Top]]
 
|-
 
|-
 
! colspan=2 class="mainheader lightheader" |<span id="C_Fabled">[[Fabled]]</span>
 
! colspan=2 class="mainheader lightheader" |<span id="C_Fabled">[[Fabled]]</span>
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|-
 
|-
 
| - [[Crevice Into the Different Dimension]]
 
| - [[Crevice Into the Different Dimension]]
 +
|-
 +
| colspan=2 align=right | [[#TOContents|Top]]
 
|-
 
|-
 
! colspan=2 class="mainheader lightheader" |<span id="C_Fish_Synchro_OTK">[[Fish Synchro OTK Deck|Fish Synchro OTK]]</span>
 
! colspan=2 class="mainheader lightheader" |<span id="C_Fish_Synchro_OTK">[[Fish Synchro OTK Deck|Fish Synchro OTK]]</span>
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| - [[Eternal Drought]] (OCG Only)
 
| - [[Eternal Drought]] (OCG Only)
 
| No cost and Destroys all your Opponent's monsters.
 
| No cost and Destroys all your Opponent's monsters.
 +
|-
 +
| colspan=2 align=right | [[#TOContents|Top]]
 
|-
 
|-
 
! colspan=2 class="mainheader lightheader" |<span id="C_Batteryman">[[Batteryman]]</span>
 
! colspan=2 class="mainheader lightheader" |<span id="C_Batteryman">[[Batteryman]]</span>
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| - [[Zombie World]]
 
| - [[Zombie World]]
 
| Stops [[Thunder (Attribute)|Thunder]] support cards such as [[Judgement of Thunder]]. It will also prevent the use of [[Batteryman Industrial Strength]]'s destruction effect.
 
| Stops [[Thunder (Attribute)|Thunder]] support cards such as [[Judgement of Thunder]]. It will also prevent the use of [[Batteryman Industrial Strength]]'s destruction effect.
 +
|-
 +
| colspan=2 align=right | [[#TOContents|Top]]
 
|-
 
|-
 
! colspan=2 class="mainheader lightheader" |<span id="C_Exodia_OTK">[[Exodia OTK]]</span>
 
! colspan=2 class="mainheader lightheader" |<span id="C_Exodia_OTK">[[Exodia OTK]]</span>
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| - [[Exchange]]
 
| - [[Exchange]]
 
| Now, this is hilarious. Grab a piece beforehand and then laugh when they get their 5th (now 4th) piece.
 
| Now, this is hilarious. Grab a piece beforehand and then laugh when they get their 5th (now 4th) piece.
 +
|-
 +
| colspan=2 align=right | [[#TOContents|Top]]
 
|-
 
|-
 
! colspan=2 class="mainheader lightheader" |<span id="C_Evil_Hero_Dark_Gaia_OTK">[[Evil Hero Dark Gaia OTK]]</span>
 
! colspan=2 class="mainheader lightheader" |<span id="C_Evil_Hero_Dark_Gaia_OTK">[[Evil Hero Dark Gaia OTK]]</span>
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| Set this, then hope they attack and activate the effect to switch this card to face-up attack mode. However, they'll probably learn after getting hit a few times, so be sure to have something else up your sleeve as well.
 
| Set this, then hope they attack and activate the effect to switch this card to face-up attack mode. However, they'll probably learn after getting hit a few times, so be sure to have something else up your sleeve as well.
 
|-
 
|-
! style="font-size: 150%;" colspan=2 class="mainheader" |Other Decks (e.g. Traditional Only)<br>
+
| colspan=2 align=right | [[#TOContents|Top]]
 +
|-
 +
! style="font-size: 150%;" colspan=2 class="mainheader" |[[Traditional Format|Traditional Only]]<br>
 
|-
 
|-
 
! style="font-size: 110%;" align="center" |Card Name
 
! style="font-size: 110%;" align="center" |Card Name
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| - [[Large Trap Hole]]
 
| - [[Large Trap Hole]]
 
| This may seem to be the key to stopping Rescue Cat once and for all; however, unlike [[Bottomless Trap Hole]], this card sends the monsters to the Graveyard. That means, this card will instantly allow them to use [[Pot of Avarice]], so it's a good idea to have cards like [[D.D. Crow]] ready to intercept it.
 
| This may seem to be the key to stopping Rescue Cat once and for all; however, unlike [[Bottomless Trap Hole]], this card sends the monsters to the Graveyard. That means, this card will instantly allow them to use [[Pot of Avarice]], so it's a good idea to have cards like [[D.D. Crow]] ready to intercept it.
 +
|-
 +
| colspan=2 align=right | [[#TOContents|Top]]
 
|-
 
|-
 
! colspan=2 class="mainheader lightheader" |<span id="C_Frog_Burn_FTK">[[Frog Burn FTK]]</span>
 
! colspan=2 class="mainheader lightheader" |<span id="C_Frog_Burn_FTK">[[Frog Burn FTK]]</span>
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|-
 
|-
 
| - [[D.D. Crow]]
 
| - [[D.D. Crow]]
 +
|-
 +
| colspan=2 align=right | [[#TOContents|Top]]
 
|-
 
|-
 
|}
 
|}

Revision as of 11:22, 11 October 2010


Key:
 > 
 Can potentially cripple the deck continuously.  
 + 
 Can cripple, but that deck contains cards (or a strategy) to save themself.  
 - 
 Can work against.  
  • This is based on the General/Basic builds of each deck.
  • Also taking into account of the cards run in those decks (e.g. Gadgets run lots of Fissures and Smashing Grounds, so Thunder King Rai-Oh will not Cripple the deck) (e.g. Glads have tricks such as the Book of Moon trick against Skill Drain). However, this does not take into account of the opponent's Side Decks (e.g. ignores 3 Dust Tornados in their Side Deck).
  • Ignoring Staples as they are not Side Deck material.
  • If anyone would like to add (e.g. cards or top tier decks) or change things (e.g. move cards from cripple to works against) please post the ideas below.
  • --  Falzar FZ  talk page  useful stuff    12:31, April 27, 2010 (UTC)

March 2010

Make sure to add Consecrated Light to the Zombie pile, and Mirror of Oaths, Jujitsu Master, and D.D. Warrior Lady to GBs. -bewk 23:07, April 27, 2010 (UTC)
I would not say that Zombies are crippled by Consecrated Light. Just summon Pyramid Turtle and poof. 67.101.29.130 02:20, April 28, 2010 (UTC)Runer5h
Yea, my thoughts were all the Earth monsters in Zombies, so I didn't put it there. I'll add it to the "can work against" section though, and a few other things. Falzar FZ 05:51, April 28, 2010 (UTC)

Monarchs are vunrable to Intercept, Monarchs & Disaster Dragon / Hopeless Dragon are vunrable to Zombie World, Zombies are annoyed by Book of Life / Zombie Master & Lightsworns are weak to Light-Imprisoning Mirror-RESK-193.62.251.50 12:54, April 28, 2010 (UTC)

Shadow-Imprisoning Mirror against Blackwings and Infernities and there are people that side deck Blackwing - Sirocco the Dawn against Blackwings.--Hide Head Turtle 13:28, April 28, 2010 (UTC)

- For Intercept, they get to choose the targets for the effects first, but it still works since they lose the monster and you keep their monster.
> Zombie World owns REDMD so I suppose that cripples the deck.
- Book of Life is a bit situational, unless you have a Plague in your grave or if Zombie World is in play. Afterwards, it removes a Zombie so it works against them I guess.
Zombie Master just lets you grab more monsters, not much more than that, unless I missed something.
>, - For SIM, taking into account of those Icarus, etc. wait, that means Holy Light goes down to - as well.
- I've seen that done as well, since Sirroco powers up using the opponent's BWs.
Falzar FZ 13:56, April 28, 2010 (UTC)

By Order of the Emperor against Monarchs.--Hide Head Turtle 14:43, April 28, 2010 (UTC)

Fiendish Chain and most Koa'ki Meiru cards can cripple almost any deck --Azure Knight-Zeo 20:18, April 29, 2010 (UTC)

- Corridor of Agony from The Shining Darkness cripples GBs pretty bad, as GBs from the deck cannot use their tag effects and cannot attack. Ascriptmaster 05:42, May 2, 2010 (UTC)
Corridor of Agony is Corridor of Suffering, but thanks for reminding me to change it to the new name. Falzar FZ 05:45, May 2, 2010 (UTC)

Would like to see counter frog strategies up there

Don't know how hot they will be but the potential is defninatly there for someone to create something wicked stupid with it.

I know that due to there special summoning mechanism alot of anti GB cards would be effective like Mirror of Oaths and along with the corridor card.

Don't know if there are really many cards that punish small monsters. Theres a few dragon ones but there really only usable if you have dragons. Steelfallenangel 21:28, April 28, 2010 (UTC)

I'll add a new section then. Falzar FZ 06:20, April 29, 2010 (UTC)
Prohibition works vs most things, Infernity Archfiend/Catapult, Black Whirlwind, Gladiator Beast Bestiari, :Judgment Dragon, Dark Armed Dragon, XX-Saber Faultroll....etc
Warrior Elimination-Six Sam, Exile of the Wicked-Infernity, Eternal Drought-Fish Sync OTK
Oh, and plants are weak to Zombie World as well (Pollinosis, Lord Poison, Gigaplant, Tytannial, Princess of Camellias)-213.123.215.233 12:09, April 29, 2010 (UTC)
ok, updated. (excluding Prohibition from BWs, LSs and X-Sabers from taking into account of the other cards in those decks) Falzar FZ 12:23, April 29, 2010 (UTC)

Havnt tried this yet but The Gift of Greed may find some use agaisnt infernitys. Just don't know if letting your oppenent get two cards will be worth stopping a effect. Steelfallenangel 19:18, April 29, 2010 (UTC)

Dust Tornado should work against Infernities. Destroy Launcher as soon as it's activated, make your opponent a very sad person. Runer5h 19:39, April 29, 2010 (UTC)Runer5h

Tualatin works against any Deck that only has a single attribute like Blackwings and Infernity.115.135.245.196 01:55, April 30, 2010 (UTC)

Archlord Kristya basically stops anything that special summons. Since we already have her in the list, shouldn't we also include Cactus Bouncer?-Hide Head Turtle 02:59, April 30, 2010 (UTC)

  • Instead of The Gift of Greed, I'll add Dark Bribe. It's makes them draw, and it Negates something.
  • The ruling of "You cannot activate "Infernity Launcher" and simultaneously activate its effect." is odd, but it allows Dust Tornado to step in so that's a good idea.
  • Tualatin would cripple Infernities, that is if they actually destroy your monsters by battle. Most of the time they Trish you first... multiple times, which is annoying. So I would add it to the - area.
  • I'd say that Cactus Bouncer is a bit too situational, you'll need another plant monster on the field for the effect to work, your opponent must not normal summon a ≥1800 monster so they can destroy it by battle (assuming they don't already control one), and your opponent must not use cards like Smashing Ground.
  • Falzar FZ 06:41, April 30, 2010 (UTC)

Gotta say I really like this thread FZ. Really great work. I was gonna ask for something like this a while ago but wanted to have some better understand of the newer metas before i did. Very useful overall. Steelfallenangel 03:37, May 1, 2010 (UTC)

You're actually the first one who used my preferred nickname here.
NP. Falzar FZ 10:27, May 1, 2010 (UTC)

Fixed your Dark Bribe link for ya ^^ 203.206.181.39 06:34, May 1, 2010 (UTC)

Um... yea, ty.
Falzar FZ 10:27, May 1, 2010 (UTC)

Light-Imprisoning Mirror against Lightlords.--Hide Head Turtle 10:18, May 1, 2010 (UTC)

I forgot to add that when it was mentioned above :P
Falzar FZ 10:27, May 1, 2010 (UTC)

Brain Golem against Lightlords.--Hide Head Turtle 11:46, May 1, 2010 (UTC)

You can add Banisher of the Light (crippling), Banisher of the Radiance (can work against), The Bistro Butcher (can work against), Summon Limit (can work against), The Gift of Greed (which is chainable and can work against), Grave of the Super Ancient Organism (maybe not, your choice, can work against) and Book of Eclipse (crippling) to the Infernities countering cards. Zeroblizzard 12:04, May 1, 2010 (UTC)Zeroblizzard

BEFORE YOU GO CRAZY ON ME, I think that the Gift of Greed should be put in the list because it stops them from activating any of the conditional effects, without requiring any other cards to be played. Yes, you should play Dark Bribe over The Gift the Greed, but you certainly shouldn't ignore it because it doesn't have any offensive capabilities. Zeroblizzard 12:20, May 1, 2010 (UTC)Zeroblizzard
  • Not too sure on the monsters. Since all you need to do is summon a slightly bigger monster and bash.
The Bistro Butcher might not work against well built Infernity decks, since they can stop it with their Necromancer
Summon Limit works a bit.
Book of Eclipse because it also flips the monsters face-down, so they can't synchro summon.
Not sure on the tactic on just making them draw cards, anyone else tried that against a well built infernity deck? (I'm thinking that it may help them in the long run, if more people say it works, then I'll add them)
  • Just noticed that Oppression wasn't on Infernities. Falzar FZ 12:27, May 1, 2010 (UTC)

Don't edit the list without asking the reasons first, a few of the reasons are: Skill Drain is - because there are many ways for GBs to bypass it (book of moon, e-con, etc tricks), Shadow I Mirror is - in BWs because of cards like Icarus and other annoying s/t they use. Grave of the Super Ancient Organism is - in Dragons because of cards like Stampling Destruction. Falzar FZ 12:32, May 1, 2010 (UTC)

Won't happen again. You might want to put the reasons on the list, though (to make it clear). Also, Vengeful Bog Spirit might work well against Infernities. Zeroblizzard 12:35, May 1, 2010 (UTC)Zeroblizzard
  • I don't think that card would make much of a difference. The main way to stop Infernities is to prevent them from Triple Trishing you. Also, instead of attacking, they can use their effects and attack next turn (e.g. easily get stardust and wait 1 turn, get Infernity Death Dragon and pop a monster with effect and not attack anyway, triple Trish and you're basically dead anyway)
  • Generally, if a card is Continuous or is a monster that is hard to beat against that deck, and it completely stops that deck's main strategy. Then it goes on the Cripple side.
  • Actually. New catagory. If there are loopholes in those Cont/Monster cards, or if a deck contains cards to stop them, then they go to the + list.
  • Feel free to ask why a card is in a certain category, or disagree (and state the reason).

Falzar FZ 12:40, May 1, 2010 (UTC)

Why do people hate Infernitys so much? -_________-

Also, in the Infernitys section, Book of Eclipse is noted down twice...

Wanghu could possibly be used against Infernitys since Beetle and Necromancer are below 1400ATK points. Add in a Burden and Archfiend cant survive too... Akyrix 15:20, May 1, 2010 (UTC)

People are hating on them so much because there brand new and some havn't had alot of experiance playing agaisnt them and they remind some people of that horrible time of the synchro kitty plopping down double DSFs and owning your field.

Decks that people feel that can't have some degree of control over make people jumpy and they want to know all the ins and outs of how to effectivally combat them. Steelfallenangel 19:33, May 1, 2010 (UTC)

I copy a similar line up before editing/adding the name, I might have copied it up, then forgot to change it xD
Wanghu is currently > on QD Plants (QD is SSd face-up, Dandy tokens SSd face-up, etc) and Gadgets (must be Normal Summoned Face-up to get their effects). It wasn't on Infernities because they can set their Necromancer, I could add it to -. Falzar FZ 00:03, May 2, 2010 (UTC)

Machina? OjaOwnage 19:50, May 1, 2010 (UTC)

Oh I guess gadgets covers machina OjaOwnage 19:52, May 1, 2010 (UTC)

Machina Gadget can be added, similar to QD Synchro, if the card needed are somewhat different. Falzar FZ 00:03, May 2, 2010 (UTC)

To the unknown poster, I saw a youtube video on an overview of Infernities after randomly seeing this page on my yugioh wikia home page. I then suggested some cards that would combat those strategies. FZ, keep up the good work, but could you add the explanation for why the cards get their statuses (like how consecrated light and shadow imprisoning mirror get icarus attacked)?Zeroblizzard 03:51, May 2, 2010 (UTC)Zeroblizzard

For Consecrated Light and SIM, they're in the + list
Referring to Blackwings, excluding staples,
Consecrated Light can be stopped by: Book of Moon, Smashing Ground, Fissure, Lightning Vortex, Icarus Attack
SIM can be stopped by: Icarus Attack or they can just continue to duel without effects. It does not stop Kalut. There is actually a DrainWings build.
as for whoever changed Lightlord to Lightsworn, I don't really mind. I used Lightlord because it sounded a lot cooler. Falzar FZ 05:26, May 2, 2010 (UTC)

Ha loving to see brain golem up that agaisnt lightsworm. People who ran that deck thought that card would be pointless till it crippled them a few times. Not amazing but a solid sidedeck. Steelfallenangel 06:49, May 2, 2010 (UTC)

Adding Necrovalley as Infernity crippler. Also adding Crevice Into the Different Dimension and Karma Cut. Falzar FZ 12:10, May 2, 2010 (UTC)

Why isnt Kycoo in the Infernitys section...

Also, are we ignoring staples like Bottomless Trap Hole, MST and stuff?

Staples aren't typically side deck options. Zeroblizzard 13:06, May 2, 2010 (UTC)Zeroblizzard

AAND, why no Discord in Infernitys section!? Cant imagine playing Infernitys without saying "Synchro" Akyrix 12:23, May 2, 2010 (UTC)

Good suggestion. Zeroblizzard 13:06, May 2, 2010 (UTC)Zeroblizzard
On a related note, do all of the cards mentioned in this list have mentions in their tips pages that they are good against the decks mentioned here (if not, we might want to work on that)?Zeroblizzard 13:10, May 2, 2010 (UTC)Zeroblizzard

Theres a rather old card that may find some use nowadays agaisnt gb and a few other decks. Chain Destruction may be useful at stalling a oppenents stradegy. I know that a few cards can still swarm heavily from the graveyard but forcing all copies of that card to go to the graveyard will slow a stradegy down alittle.

It combos well with karma cut or necrovalley. Probally not a crippling card but a effective card.

Just a thought. Havn't play tested it heavily do to no one in my area having it. Steelfallenangel 19:50, May 2, 2010 (UTC)

Chain Destruction rarely works against GBs because they don't usually run copies of the same monster.--Hide Head Turtle 01:22, May 3, 2010 (UTC)

Probally true nowadays but back when I used to have a copy was before they had the ultamite recycler and when Bestiari and Darius were still at 3 so it would have been more effective then. Thats why I said I wasn't sure about it against current builds. I doubt it would be majorly effective but I could see moderatly effective. Steelfallenangel 05:02, May 3, 2010 (UTC)

  • Updating/Redraw Table. Includes Reasons.
Falzar FZ 07:46, May 3, 2010 (UTC)
Adding Rafflesia Seduction and Jowls of Dark Demise to GBs. Falzar FZ 05:48, May 5, 2010 (UTC)

Discord for Flamvell Cat.--Hide Head Turtle 07:13, May 5, 2010 (UTC)

Added, and fixed a row thing. Falzar FZ 07:19, May 5, 2010 (UTC)

What about G.B. Hunter as a counter against Gladiator Beasts? It's surprising to see such obvious tech absent from the list. --Gadjiltron 11:05, May 5, 2010 (UTC)

LOL, how could I have forgotten that one >_< Falzar FZ 11:11, May 5, 2010 (UTC)

Then, how about Dimension Fortress Weapon against Lightworns?--Hide Head Turtle 12:59, May 5, 2010 (UTC)

I wouldn't use that against LSs. It's only effective in the start of the duel when there's nothing in the Graveyard. But Garoth, Jain, Ryko, Honest can all beat it easily. If it's some time later in the duel, when there's quite a bit of things in the Graveyard to use already, they wouldn't care if they can mill or not as they have most of what they need. Falzar FZ 13:24, May 5, 2010 (UTC)

The End of Anubis against... I don't know, anything that uses the graveyard. (Lightsworns, Infernities, Blackwings, especially Vayu, Zombies, REDMD will only be able to ss from the hand, Fishborg Blaster can't be revived.) Hide Head Turtle 13:38, May 5, 2010 (UTC)

Something like that?
Along with Fishborg, Pot of Avarice and Ronintoadin can't be used.
REDMD doesn't target when Special Summoning from hand or grave Falzar FZ 13:56, May 5, 2010 (UTC)
Chain Disappearance is already there, but currently only under against Quickdraw Plants. If there are any other ones, please specify.
Mind Crush isn't that good... imo. If more people think otherwise, convince me to add a third list, called "cards that can be sided against all themed decks"
Falzar FZ 12:55, May 7, 2010 (UTC)
then how about Trap Dustshoot DaywalkerAA 12:58, May 7, 2010 (UTC)
It's a good card; unless it's against Infernities. Apart from that, it should be considered to be a staple. Falzar FZ 13:08, May 7, 2010 (UTC)

Adding Magnificent Dignity (Chivalry) to GBs and Flamvell Cat. Falzar FZ 13:25, May 7, 2010 (UTC)

I saw a card the other day that I believe may be effective agaisnt most decks that D.D. Crow would be

Power Pickaxe

Basically a reusable D.D. crow that also gives a small attack boost after activation. Due to its card nature its not as unstopable as the crow but the longer it survives the more its use becomes at usually at best it would be just as good for that turn. Steelfallenangel 17:52, May 7, 2010 (UTC)

what about guardian sphinx? it screws with everyone, especiallly the flamvells :) --Bwinggale 21:43, May 7, 2010 (UTC)

Guardian Sphinx is too slow.You had to Tribute Set it first and can only use his effect next turn.That said,people could spam Gladiator Beast Gyzarus,Judgment Dragon,Dark Armed Dragon,Brionac, Dragon of the Ice Barrier or Goyo Guardian to get rid of it.115.135.254.56 01:12, May 8, 2010 (UTC)

goyo would get bounced and therefore would not work--Bwinggale 05:03, May 8, 2010 (UTC)

goyo would not get bounced. Guardian sphinx effect only activates when flip summoned, not when flipped by an attack. -dest- 09:42, May 8, 2010 (UTC)

Unlike D.D. Crow. Power Pickaxe cannot be chained to an opponent's effect. Also, you will require a strong monster sometimes for this card to be effective at removal. There are more ways to stop the card because it's an Equip Spell, the most common would probably be Book of Moon and MST.
Yea, it's the Flip Summon thing that makes it bad. If you want bounce and screw with your opponent cards. Legendary Jujitsu Master is the best imo. Falzar FZ 10:02, May 8, 2010 (UTC)

How can Necrovalley stop Kalut??--Leonhartzz 10:57, May 8, 2010 (UTC)

LOL, it doesn't. I might have been intending to add something else. (I doubt I meant it stops Dark Eruption from adding Kalut to hand)
adding Divine Warning (Solemn Warning) to GBs and Cat. Falzar FZ 11:31, May 8, 2010 (UTC)

how does flip flop frog return cards to the hand when it gets attacked then?--Bwinggale 18:24, May 8, 2010 (UTC)

See Forum:Flip Flop Frog attacked Face-down.--Hide Head Turtle 22:41, May 8, 2010 (UTC)

Adding Cyber Dragon to Gadgets. Falzar FZ 05:42, May 12, 2010 (UTC)

Batteryman OTK Counters?

This deck has amazing power to it. For starters, Royal Oppression shuts down the Special Summons Batterymen love to swarm with, and Zombie World can hamper Thunder-type support cards such as Judgment of Thunder. In addition, Starlight Road and Stardust Dragon stop the most powerful destruction effects Batterymen have, Batteryman Industrial Strength and Short Circuit. Ascriptmaster 02:02, May 17, 2010 (UTC)

Adding Nobleman of Crossout to Cat Synchro and Quickdraw Plants.
Adding Batterymen deck. Stardust Dragon is a staple, so I'm not adding that.
Falzar FZ 08:13, May 17, 2010 (UTC)

Here's another point for Zombie World I forgot. Since monsters in the Graveyard are also Zombie-type, Batteryman Industrial Strength cannot activate its effect because it must remove a Thunder-type from the Graveyard to activate its effect, (It can still be summoned, however.) Ascriptmaster 20:35, May 18, 2010 (UTC)

Also your opponent cannot Tribute Summon Batteryman Charger. Ascriptmaster 20:36, May 18, 2010 (UTC)
Ok, added.
Adding Skill Drain to Infernities.
lol, Infernity hate xD it has much more than every other list. Falzar FZ 05:45, May 19, 2010 (UTC)

Compulsory Evacuation Device against Blackwings: It bounces their first summon and that hinders the subsequent special summons. It also deals with the Synchro Monsters that they churn out, e.g. Stardust Dragon, Blackwing Armor Master, etc.--Hide Head Turtle 06:18, May 19, 2010 (UTC)

yea, similar to why Trap Hole is used. Falzar FZ 06:38, May 19, 2010 (UTC)
Adding Compulsory Evacuation Device to Infernities
Adding new decks, Frognarchs and Evil Hero Dark Gaia OTK
Falzar FZ 12:38, May 28, 2010 (UTC)

Skill Drain is listed twice under Dark Gaia OTK as a ">" and a "-". Also, I think you should change the reason for King Tiger Wanghu under Frogs to something other that a simple "assuming it's the synchro build". For example, it could be "Destroys many of the monsters in a Synchro build. Does not affect the Solid/Wetlands build." or something like that. Ascriptmaster 20:27, May 29, 2010 (UTC)

The second Skill Drain was supposed to be Effect Veiler, my bad.
Yea, I'll change that. Along with Synchro Builds it stops Frog Driver FTK. Falzar FZ 23:18, May 29, 2010 (UTC)

Frogs

Am I the only person that hasn't dueled Frogs. I don't have a side deck for them.--Airbellum 23:11, May 29, 2010 (UTC)

Frogs are only good because of the new Ronintoadin, that might be why. Falzar FZ 23:21, May 29, 2010 (UTC)

I hate their otk. Fallensilence (talkcontribs) 05:08, July 1, 2010 (UTC)

How about Herald of Perfection? -Peacekung555

It's not really side deck material. A ritual monster needs so many cards to be effective, the cost for that card's effect would further increase that amount of cards needed. Falzar FZ 14:13, June 5, 2010 (UTC)

  • Thought I'd update this now that X-Sabers are getting popular, most the the update is from this. On another note, Jeff Jones' Happy Herald deck is awesome, so awesome, that I'm not going to even think of countering it. I'm going to try let decks like that win xD Falzar FZ (talkcontribs) 09:37, June 30, 2010 (UTC)
  • That IS too awesome, and probably can't really be countered without massive resources. Also, do Glads tend to run a lot of Dust Tornado? If they don't you will need to take out that part of the description for Corridor of Agony (but it still is a + because it can't stop Gyzarus as it says). I also think Jujitsu should be a "+" because of this Article on Side Decking on Step 3: "Jujitsu Master has lower DEF, but it eliminates the threat. G.B. Hunter only delays the threat: once your opponent destroys G.B. Hunter he’ll attack again with the Gladiator Beast you blocked."
Yea, I'll move it up.
Tournement winning GB decks generally main 2 Dust Tornadoes now. Falzar FZ (talkcontribs) 06:26, July 1, 2010 (UTC)

With a bunch of new articles put up, updating this again... I might start a new thread soon; or I could make an archive. Falzar FZ (talkcontribs) 08:32, July 14, 2010 (UTC)

Maybe a thread would work best because then everyone would know what you are doing. Fallensilence (talkcontribs) 17:10, July 14, 2010 (UTC)

There should be new cards which I may be too busy to go through at the moment.
Cards like Large Trap Hole are talked about often so I can add that one. -Falzar FZ- (talk page|useful stuff) 10:46, August 4, 2010 (UTC)

Divine Warning is now Solemn Warning and Magnificent Dignity is now Chivalry according to the Duelist Revolution English list. Also, Book of Moon does nothing to Legendary Jujitsu Master (see GB section). It can be bypassed by Enemy Controller (if GBs use it) or the more common option, Test Tiger + Gladiator Beast Murmillo. Ascriptmaster (talkcontribs) 08:28, August 7, 2010 (UTC)

Thanks for pointing them out. I'll fix it right away.
Also, fixing Frog section a little bit. -Falzar FZ- (talk page|useful stuff) 09:18, August 7, 2010 (UTC)

September 2010

Suggestions against the newer archetypes such as Dragunity, Fabled, Naturia, Scrap, etc. are welcomed. -Falzar FZ- (talk page|useful stuff) 09:18, August 7, 2010 (UTC)

Hey Falzar, how about you update this page for the Sept. 10 Lists, as Flamvell Cat Synchro no longer exists, I also think it should be pinned, its a great article...BassNettoHikari2...Chat Page... 07:30, September 24, 2010 (UTC)

Ok, I updated it for Sept. Also, adding Scrap, Naturia, Fabled and... a few other cards to side in (e.g. Chain Disappearance). -Falzar FZ- (talk page|useful stuff) 12:02, September 24, 2010 (UTC)

Cyber Cards

What about adding a section for decks revolving around Cyber Dragon/Chimeratech OTK?...BassNettoHikari2...Chat Page... 14:25, September 24, 2010 (UTC)

Oh, BTW

Swallow Flip is listed as working against Boggart Knight in the "how to stop X-Sabers" part. Well, it doesn't - you can't flip off normal summoned monsters.

And another thing - Infernity is now more focused around trap cards trap cards trap cards - than the OTK. You should mention that.

Meanwhile, as for how to stop Dragunities? They focus heavily on the graveyard, so cards like Kycoo and D.D. Crow are pretty good. Especially Necrovalley and Zombie World, both of which will stop the equipping of monsters in the graveyard - not to mention that when they're played, if your opponent has a Dragon Canyon, it gets destroyed. Runer5h (talkcontribs) 00:41, September 25, 2010 (UTC)Runer5h

Updated for Infernity, Cyber Dragon OTK and Dragunity. I'll leave Dragunity and Scrap in the themed section until it becomes meta in the TCG. -Falzar FZ- (talk page|useful stuff) 01:20, September 25, 2010 (UTC)

We seem to be forgetting Magic Cylinder. It's very handy for punishing careless OTK attempts, with the most evident use being against careless Cyber OTKs. --Gadjiltron (talkcontribs) 01:22, September 26, 2010 (UTC)

Hopeless/Disaster Dragon

Why isn't it up there? It's basicly the same tier as BWs and Infernities now.

--Drew-Gi-Oh! (talk) 01:59, September 26, 2010 (UTC)

It's currently in the Themed decks section, maybe I'll move it up, since it's tier 2. -Falzar FZ- (talk page|useful stuff) 03:18, September 26, 2010 (UTC)

Bored, adding Exodia and a few to LSs. -Falzar FZ- (talk page|useful stuff) 00:59, September 28, 2010 (UTC)

A few minors

In the 'Frog' section, it states King Tiger Wanghu works good against Frog FTK. The word destroys is capitalized in the 'Six Samurai' section. In 'Heralds', the word Summoned is lower-cased. Hope I helped.|DED((Leaving Me Messages Are Often Left Here) 22:12, October 1, 2010 (UTC)

Frog FTK doesn't always FTK, or if you Effect Veiler them, then on the next turn you can Summon Wanghu. -Falzar FZ- (talk page|useful stuff) 00:11, October 2, 2010 (UTC)

An odd idea

Does anyone have any ideas on how to counter STUN decks? You know, the ones with Thunder King Rai-Oh, Doomcaliber Knight, Fossil Dyna Pachycephalo, and all the other anti-meta cards. I'd like to know how to beat them, honestly. Runer5h (talkcontribs) 02:01, October 2, 2010 (UTC)Runer5h

There's a lot of different STUN decks... like Chaos Stun, Rock Stun, Wanghu Stun, Gadget Stun, Banisher/Macro Stun... They'll require different cards. -Falzar FZ- (talk page|useful stuff) 02:05, October 2, 2010 (UTC)

I'd start with the one that won the YCS: find it here. A very similar build also took third place at that tournament. Runer5h (talkcontribs) 15:41, October 2, 2010 (UTC)Runer5h

Imperial Iron Wall, and the 2 imprisoning mirrors could work. Also, Starlight Road and counter-destruction effects, as well as Effect Veiler and anything that could negate traps. --Drew-Gi-Oh! (talk) 22:26, October 2, 2010 (UTC)

Burden of the Mighty: They won't have any 'strong' monsters once Burden is out. It also screws them over with their own Wanghu, if that's out.
Royal Decree: Being a Trap heavy deck, this card would cripple most of the deck should you be able to keep it out. Assuming you don't run many Traps.
Trap Stun or Seven Tools of the Bandit: Similar to Decree. Seven Tools if you want a more permanent solution to Counter Traps like Solemn Warning.
Legendary Jujitsu Master: Well, against a deck without any draw power, a -1 is always nice, but this can be a -2 for them as well. -Falzar FZ- (talk page|useful stuff) 22:33, October 2, 2010 (UTC)
Jujitsu Master could work, but the problem is that they all run 3 Thunder Kings and 3 Doomcalibers (and some run some Cyber Dragons). Sure, they get set back a turn, but you're put at the same disadvantage after losing Jujitsu. As for the two Mirrors, each one can only negate the effect of one card in the deck, so it's highly situational. Lastly, Starlight Road wouldn't be very useful, seeing as they only really use one-by-one destruction cards. Runer5h (talkcontribs) 22:46, October 2, 2010 (UTC)Runer5h

I've got a good one, especially if the deck you're facing involves swarming dark monsters! Clear World!! It has potential to be a game changer, especially if it gets out early... Jon Kovacs (talkcontribs) 23:14, October 2, 2010 (UTC)

Just stopping attacks for a while is alright, but being a Field Spell, it gets destroyed fairly easily. It also kills you too, so it's not that good for Side Deck material. Adding Kinetic Soldier to Six Samurai. Back to Anti-Anti-Meta xD
Trap Hole: Apart from Cyber Dragon, they don't Special Summon, so these would mess with them. Generally used to get rid of their TKRO and DCK.
Magic Drain: Along with Trap Stun, this card is for protection of your cards. It's always going to be a 'one for one' as well. -Falzar FZ- (talk page|useful stuff) 07:32, October 5, 2010 (UTC)

A majority of their monsters are level 4 (Fossil Dyna, King TIger, Thunder King, Doomcaliber, sometimes Gadgets, Kycoo, Legendary Jujitsu, Snipe Hunter, and their tributes, CyDra and Gorz,) would all be affected by Gravity Bind or Level Limit - Area B, so if someone was willing enough to side them, it could be potentially disrupting to them. Also, it's not like they're going to attack with their D.D. Crows or Effect Veilers. --Drew-Gi-Oh! (talk) 01:50, October 7, 2010 (UTC)

Actually, Jujitsu is level 3. I know - crazy, but true! Anyways, that could work, but you'd need a way around it yourself - and not every decks run powerful level 3s-and-lower. X-Sabers might be able to benefit, but other decks... not so much. Runer5h (talkcontribs) 19:36, October 7, 2010 (UTC)Runer5h

A couple of ideas

Flip Flop Frog has been included under Dark Gaia OTK, so why hasn’t Nightmare Penguin? Also, Exodia decks are missing Thunder King Rai-Oh (stops White Stone, Sangan, Emissary etc.) and Protector of the Sanctuary (stops everything else). Believe me, against an Exodia deck, summon these 2, and you’ve won. Barring horrible luck. Battlemaniac (talkcontribs) 17:23, October 8, 2010 (UTC)

OK, added them. -Falzar FZ- (talk page|useful stuff) 09:10, October 9, 2010 (UTC)

Contents

I've added a contents section with links which go to each deck type. It should make navigation much easier. -Falzar FZ- (talk page|useful stuff) 10:56, October 11, 2010 (UTC)