User:Drew-Gi-Oh!

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User:Drew-Gi-Oh! has made edits.

Welcome to my User Page! If you need to contact me, please use my Talk Page.

Me, Myself, and I[edit]

My name is Drew, as some of you might have guessed. I fell in love with Yu-Gi-Oh! once the Battle City Arc began, since I found the Duels in Duelist Kingdom repulsive and of not following the rules of the game. I merely watched the show until GX, where I bought some Jaden Starter Decks and some Enemy of Justice Packs. I've been intrigued by it, but lost interest from seasons (of GX) 2-3, but grew fond again during season 4. Now I am a competitive Duelist and arguably a decent Deckbuilder. For this Wiki, I help with spelling, grammar, and knowledge errors, as well as adding Tips, Images, and Trivia for cards. I help build and give suggestions for Decks, and I'm always up for a good argument. You will casually find me on the IRC Channel every now and again.


Newest Deck[edit]

Below is where I'll post my most recent Deck that I've made. If you want to see my other Decks, look at my archives: User:Drew-Gi-Oh!/Archived Decks1, User:Drew-Gi-Oh!/Archived Deck Requests, User:Drew-Gi-Oh!/Archived Deck Contests, and User:Drew-Gi-Oh!/Archived Decks2.


Favorites[edit]

Favorites

  • Cards
  1. White Night Dragon (Blue-Eyes White Dragon counterpart, WATER, Dragon, what else could anyone ask for?)
  2. Magna-Slash Dragon (First card I ever pulled)
  3. Darkness Neosphere (You'd be surprised)
  4. Mirror Force (Yep.)
  5. White-Horned Dragon (Epic artwork + effect)
  • Decks
  1. Fabled (Pulls off so many great combos without losing hand advantage)
  2. Frogs (They're actually very powerful, and are no longer despised now that the FrogTK is gone)
  3. Darklords (They are the king of fairies)
  4. Dragon (Dragons are cool!)
  5. Dark World (Very fun and use a very unique strategy)
  • Anime Characters
  1. Bastion Misawa (Yep. Got to like the smart people)
  2. Jack Atlas (BURNING SOUL!)
  3. Seto Kaiba ("Screw the rules, I have money!")
  4. Kalin Kessler (GYAHAHAHAHAHAH!)
  5. Axel Brodie (Not the best character design someone could ask for, but super ba.)
  • Books
  1. "Deception" by Randy Alcorn
  2. "Eragon" (and following books) by Christopher Paolini
  3. "The Roar" (waiting for the sequal!) by Emma Clayton
  4. "The Invisible Man" by H.G. Wells
  5. "Frankenstein" by Mary Shelly (UNABRIDGED!)

Least Favorites

  • Cards
  1. Honest (Was Konami high when they made this card???)
  2. Dimensional Prison (You can figure this out)
  3. Lightning Vortex (WOW.)
  4. Lava Golem (Another reason to hate Marik Ishtar)
  5. Machina Fortress (It revives itself, and has effects upon destruction!)
  • Decks
  1. Anti-Meta (Where's the fun in that?)
  2. Machina Gadget (They play themselves, and are too numerous)
  3. Lightsworns (Judgment Dragon is broken, not to mention most of the Lightsworns have broken effects)
  4. Monarchs and variants
  5. Infernities (Synchro Summoning 3 Level 9 monsters in 1 turn is NOT okay!)
  • Anime Characters
  1. Devack (So...you just showed up and became a Dark Signer?)
  2. Sayer (I'm going to take over the world with a punch of Psychic punks! And kill any noob in my way!)
  3. Atticus Rhodes (You're an idiot, seriously. You were good as Nightshroud. Not some matchmaker/teen idol/guru)
  4. Tea Gardner (What is thing called friendship? Explain it to me again?)
  5. Yami Marik (So...you're mad at some pharoah for your bad childhood? And why do you want to kill everyone? Sheesh.)
  • Books
  1. Any children's book WHATSOEVER
  2. Any "Republic Commando/Imperial Commando" or any other book written by Karen Traviss.
  3. The Curious Case of Dr. Jekyll and Mr Hyde. (I didn't understand half of the book, and I've read Robinson Crusoe, Tom Saywer, and 5 Aprils)
  4. Inkheart (everything up to and including Inkdeath)
  5. Any book that is copying a Movie, or is written AFTER the movie was made. Be creative.

Other

  • I hate stalling, it kind of ruins the point.
  • Decking out is never fun.
  • Mirror Matches are really stupid.
  • I love it when people who can create an original or underused Deck win Duels with it.
  • Blackwings are broken in certain areas.
  • Honest is very broken.

Dream Cards[edit]

  • Prime Material Serpent

LV4 EARTH Reptile/Effect ATK/1800/DEF/1300

This card cannot be Special Summoned from the Graveyard, or Removed from play Zone. Cards cannot be Removed from Play.

  • Prime Material Gardna

LV7 LIGHT Warrior/Effect ATK/0/DEF/3600

This card cannot be Special Summoned. This card's battle position cannot be changed by a card effect. Battle positions can only be changed during the Main Phase 2. This card's ATK cannot be altered, or switched. If this card is Attacked, decrease the DEF of this card by 600 points.

  • Prime Material Beast

LV5 EARTH Beast-Warrior/Effect ATK/2000/DEF/300

Cards cannot be added from the Deck, Graveyard, or Removed from Play zone to the hand. Cards cannot be drawn, except during the Draw Phase. You send this this card to the graveyard to draw 1 card.

  • Primate Material Fish

LV2 WATER Fish/Effect ATK/300/DEF/1400

Up to twice per turn, if this card would be destroyed by battle, it is not destroyed. Cards cannot be destroyed by effects that do not target them.

  • Prime Material Mutant

LV8 LIGHT Psychic/Effect ATK/2900/2750

When this card is Summoned, pay 1000 Life Points. During each End Phase, gain Life Points equal to half the Life points you pair during your turn, except during the turn a "Primate Material Mutant" was summoned.

  • Prime Material Shaman

LV4 DARK Spellcaster/Effect ATK/1200/DEF1900

When this card is summoned, remove any and all counter on the field. Counters cannot be removed from the Field by your opponent's effects.

  • Prime Material Spawn

LV1 DARK Fiend/Effect ATK/0/DEF/100

When this card is summoned, you can change it to defense position. When this card is summoned, change all monsters on the field to face-up defense position (flip effects are not activated at this time) When a monster is summoned, it is changed to defense position.

  • Prime Material Reborn

LV8 DARK Zombie/Effect ATK/3000/DEF/0

When this card is successfully Tribute Summoned, you can Special Summon 1 Zombie-Type or "Prime Material" Monster from your graveyard, ignoring the summoning conditions. Once per turn, you can Special Summon 1 Level 3 or lower Monster from either player's Graveyard. Your opponent cannot Special Summon monster from either graveyard.

  • Prime Material Combustion

LV5 FIRE Pyro/Effect ATK/2500/DEF/1700

Once per turn, you can inflict 800 Damage to your opponent and 400 Damage to yourself. When this card is destroyed, take 600 Damage and your opponent takes 1000 Damage. Effect Damage from your opponent's card effects become 0.

  • Prime Material Volt

LV4 WATER Thunder/Effect ATK/1700/DEF/1000

When this card is Summoned, you can destroy 1 card your opponent controls, remove from play 1 card from your opponent's hand or graveyard, or add 1 "Prime Material" Monster from your Deck, Graveyard, or Removed from Play Zone to your hand. This card cannot declare an attack during the turn it is summoned.

  • Prime Material Boulder

LV5 EARTH Rock/Effect ATK/0/DEF/2500

You can only control 1 "Prime Material Boulder". While this card is face-up on the field, you do not take any Battle Damage. Your opponent cannot select another monster as an attack target. Double any Battle Damage your opponent takes when battling this card. This effect doesn't apply while it is face-down.

  • Prime Material Guardian

LV10 LIGHT Fairy/Effect ATK/2700/DEF/2700

This card cannot be Special Summoned. As long as this card remians face-up on the field, any effect damage you would take is inflicted to your opponent. This card's effect cannot be reversed by the effect "Prime Material Dragon".

  • Prime Material Arachnid

LV2 FIRE Insect/Effect ATK/500/DEF/1000

While this card is face-up on the field, your opponent sends the top card of their Deck to the Graveyard each time you discard a card. During your Main Phase, you can activate 1 of these effects:

Discard 1 card to send the top card of your Deck to the Graveyard. Discard 1 card to send 1 random card in your opponent's hand to the Graveyard. Discard 1 card to remove from play 1 card in your opponent's Graveyard. Discard 1 card to destroy 1 Spell or Trap card your opponent controls. Discard 1 card to draw 1 card.


  • Hydra

LV10 WATER Sea Serpent/Effect ATK/2600/DEF/2800 This card cannot be Special Summoned, except by its own effect. When this card destroy an opponent's monster by battle, Special Summon 1 "Hydra Token" (LV5/WATER/Sea Serpent/Effect/ATK 1300/DEF 1400) If this card is destroyed by battle, Special Summon 1 "Hydra Token" to your side of the field. If this card is destroyed by a card effect, you can Special Summon 1 "Hydra Token" to your side of the field and 2 "Hydra Head Token" (LV10/WATER/Sea Serpent/Effect/ATK 0/DEF 0) in defense position to your opponent's side of the field. You can tribute 2 "Hydra Token" or "Hydra Head Token" on either side of the field to Special Summon this card from the Graveyard. When this card is removed from play, remove from play all "Hydra" from your Hand, Deck, or Graveyard.

  • Cockatrice

LV10 WIND Dragon/Ritual ATK/2400/DEF/3000

This card can only be Ritual Summoned with the Ritual Spell Card, "Turned to Stone". Once per turn, you can select one monster your opponent controls. That monster cannot change its battle position or attack until your next Standby Phase. If that monster is destroyed by battle, inflict damage to your opponent equal to that monster's original DEF. Also, if this card battles an opponent's monster, that monster cannot change it's battle position or attack, and cannot be used as Synchro Material.

  • Turned to Stone

Ritual Spell Card

This card is used to Ritual Summon "Cockatrice" You must also tribute Dragon-Type monsters whose total level stars equal 10 or more. You can remove from play this card in your Graveyard to select one face-up Level 10 monster you control. The selected monster can attack all your opponent's monsters once each during the turn this effect was activated.


  • Eruptor Omega

LV9 WATER Dragon/Effect ATK/2900/DEF/1400

This card cannot be Special Summoned. This card cannot be removed from the field by a card effect controlled by your opponent.

  • Eruptor Delta

LV3 WATER Sea Serpent/Effect ATK/1600/DEF/2000

Up to twice per turn, if this card would be destroyed by an opponent's card effect, it is not destroyed.

  • Eruptor Alpha

LV6 WATER Thunder/Effect ATK/100/DEF/1900

This card cannot be destroyed by a card effect. Once per turn, if this card would be destroyed by battle, it is not destroyed.

  • Eruptor Charlie

LV4 WATER Dragon/Effect ATK/1900/DEF/200

If this card attacks, destroy and negate the effect of any card that targets it, until the end of the Damage Step.

  • Eruptor Foxtrot

LV4 WATER Thunder/Effect ATK/1700/DEF/500

Up to twice per turn, if this card would be destroyed by a card effect, it is not destroyed. Double any Battle Damage to the controller of this card.

  • Eruptor J

LV4 WATER Dragon/Effect ATK/1500/DEF/1200

When this card is destroyed by an opponent's card effect, you can special summon up to 2 level 4 or lower "Eruptor" monsters from your Deck. If this card is destroyed by battle, you can selected and special summon 1 "Eruptor" monster from your Deck with 1500 or less ATK from your Deck in face-up Defense Position.

  • Eruptor GX

LV2 WATER Sea Serpent/Effect ATK/300/DEF/1500

When this card is destroyed by an opponent's card effect, special summon it in face-up defense position during the end phase. This card cannot be tributed, except for the Tribute of an "Eruptor" card.

  • Eruptor Uranus

LV9 WATER Thunder/Ritual ATK/0/DEF/3000

This card cannot be Ritual Summoned except with the Ritual Spell Card "Eruption!". This card cannot be destroyed by a card effect. Your opponent can discard 1 card to change this card's battle position. If they do, then this card gains 3000 ATK, until your next Standby Phase.

  • Eruptor Quest

LV4 WATER Sea Serpent/Ritual ATK/2000/DEF/1200

This card cannot be Special Summoned except by Ritual Summon. This card can only be Ritual Summoned witht he Ritual Spell Card "Journey of a Lifetime". If you control a level 9 monster while this card is face-up on your side of the field, the selected monster cannot be targeted by Spell, Trap, or monster effects, and cannot be selected as an attack target.

  • Eruptor Odyssey

LV9 WATER Thunder/Effect ATK/3100/DEF/1900

This card cannot be Special Summoned. To tribute summon this card, you must tribute 3 "Eruptor" monsters. This card can only be destroyed by battle. You can discard your hand while you have 3 or more cards in your hand to have this card gain ATK equal to its original DEF until the End Phase of your next turn. If you activate this effect, you cannot conduct your Battle Phase this turn, and cannot draw a card during your Draw Phase.

  • Journey of a Lifetime

Ritual Spell Card

This card is used for the Ritual Summon of "Eruptor Quest" You must also tribute monsters whose total level stars equal 4. When this set card is destroyed, you can draw 1 card.

  • Eruption!

Ritual Spell Card

This card is used for the Ritual Summon of "Eruptor Uranus". You must also tribute monsters whose total level stars equal 9 or more. This card is always treated as an "Eruptor" card, except in the Deck. You can add this card from your graveyard to your hand instead of conducting your normal draw during your Draw Phase.

  • Eruptor Rescue

LV1 WATER Sea Serpent/Effect ATK/0/DEF/0

If this card is tributed for the Tribute of an "Eruptor" card, the monster summoned by that tribute cannot be removed from play, as long as this card is in your graveyard. If this card is in your Deck, you can discard 1 "Eruptor" Ritual Card to send this card from your deck to the graveyard.

  • Eruptor Mind

LV7 WATER Psychic/Ritual ATK/2700/DEF/1600

This card cannot be Special Summoned except by Ritual Summon. This card can only be Ritual Summoned with the Ritual Spell Card "Eruptor Transplant" This card can only be destroyed by battle. Once per turn, during either player's turn, you can discard up to 3 cards to have this card gain ATK and DEF equal to the amount discarded x 200. You cannot activate this effect if you and your opponent have equal cards in their hand.

  • Eruptor Transplant

Ritual Spell Card

This card is used for the Ritual Summon of "Eruptor Mind". You must also tribute monsters from your hand or field whose total level stars equal 7 or more. You can remove from play this card in your hand to add 1 level 9 "Eruptor" monster from your Deck or Graveyard to your hand.

  • Eruptor Priest

LV6 WATER Psychic/Effect

While you control this face-up card, negate the activation and effect of any card(s) that target it, and destroy them.

  • Eruptor Barricade

Continuous Spell Card

You can tribute this face-up card when an "Eruptor" monster would be destroyed by a card effect. It is not destroyed. You can add this card from your Deck to your hand instead of conductiing your normal draw during your Draw Phase.

  • Eruptor Cannon

Quick-Play Spell Card.

Activate only when a level 9 "Eruptor" is destroyed. Inflict damage to your opponent equal to half its original ATK. You can only activate this card during your opponent's turn.

  • Eruptor Mirage

Quick-Play Spell Card

Activate only when a face-down "Eruptor" card was destroyed. Special Summon 1 level 4 or lower "Eruptor" monster from your hand, except "Eruptor Quest"

  • Emergency Trade-In

Normal Spell Card

Discard 1 level 9 or 11 monster. Draw 3 cards. You cannot Special Summon the turn you activate this card.

  • Eruptor HQ

Field Spell Card

If this card was added from your Deck to your hand by the effect of an "Eruptor" card, you can activate it. While this card is face-up on the field, all level 9 "Eruptor" monsters cannot be destroyed by battle, and can be destroyed by card effects. When a level 9 "Eruptor" monster is destroyed by a card effect, you can draw 1 card. If this card would be destroyed by a card effect, you can discard 2 cards instead, and give all face-up "Eruptor" monsters 500 ATK until the End Phase.

  • Eruptor Control Station

Field Spell Card

As long as this card remains face-up on the field, all "Eruptor" monsters gain 300 ATK for every monster you control with an original level of 9. During your Draw Phase, you can add 1 level 9 monster from your Deck to your hand instead of conducting your normal draw during your Draw Phase. If you activate this effect, you cannot conduct your Battle Phase this turn. When this card on the field is destroyed when your opponent activates another Field Spell Card, discard 1 card and draw 2 cards.

  • Eruptor Counterattack

Counter Trap Card

Activate only when an "Eruptor" card is going to be destroyed by an opponent's Spell or Trap card. Negate the activation and effect of that Spell or Trap card, and destroy it. Then, both players draw 1 card.

  • Eruptor Strategy

Counter Trap Card

Activate only while you control a face-up Tribute or Ritual Summoned level 9 "Eruptor" monster. Negate the summon, or the activation of a spell, trap, or monster effect, and destroy it. Then, both players discard 1 card from their respective hands.

  • Eruptor Volcanic Stream

Normal Trap Card

Activate only while you control a monster with an original level of 9. Destroy 1 card your opponent controls, and draw 1 card.

  • Eruptor Erosion

Normal Trap Card

Activate only while you have no cards in your hand and control a level 9 monster. Draw 4 cards. Then discard 2 cards.

  • Eruption Counter

Normal Trap Card

Activate only when an effect that would destroy 2 or more "Eruptor" cards is activated. Negate it's activation, and add 1 "Eruptor" monster from your Deck to your hand.




Dueling[edit]

For Online Dueling:

  • I have downloaded YVD, contact me if you want to duel me: my IP is 71.227.210.235, and my Username is Drew9779 ( 71.227.210.235 ) ( Drew9779 )
  • I use IRC for a majority of my Duels.

If you want to arrange a Duel with me, leave a message on my Talk Page.

Good Pulls[edit]

  1. Magna-Slash Dragon (Enemy of Justice)
  2. Volcanic Doomfire (Force of the Breaker)
  3. Gate Guardian (Metal Raiders)
  4. Elemental Hero Neos (Power of the Duelist)
  5. Neo-Spacian Grand Mole (Power of the Duelist)
  6. Brionac, Dragon of the Ice Barrier (Hidden Arsenal)
  7. Beast Machine King Barbaros Ür (Ancient Prophecy)
  8. White Night Dragon (Ancient Prophecy)
  9. Stardust Dragon (The Duelist Genesis)
  10. Black-Winged Dragon (The Shining Darkness)

Notes to Self[edit]

  • Wait for responses on Talk Page.

Cards I want[edit]

Decks[edit]

My Decks were getting out of hand, so I needed to Archive them. If you want to see my Decks, look at my archives: User:Drew-Gi-Oh!/Archived Decks1, User:Drew-Gi-Oh!/Archived Deck Requests, User:Drew-Gi-Oh!/Archived Deck Contests, and User:Drew-Gi-Oh!/Archived Decks2.


Requests for Decks[edit]

Here is where I post Decks that I've made from requests. If you have a request, post it on my Talk Page, or the Decks For Free! thread. Hopefully, I, or another experienced builder, will help you.

Requests I've finished:

  1. DARK COUNTERPARTS
  2. ~~~ Dragon Rider ~~~
  3. Cold Water Dragons
  4. Reptile's Graveyard
  5. Scorpion Counterparts
  6. Pyramid Energy
  7. Horus Star

Current Requests:

  1. Open
  2. Open
  3. Open

Finished Requests are Archived here: User:Drew-Gi-Oh!/Archived Deck Requests.


Random Stuff[edit]

  • Did you ever notice that Bandit Keith is all about America, but all of his monsters are Machines? I guess that explains the Invisible Gun...
  • I think Yusei Fudo is somehow related to Tea Gardner, though I bet it's distant. All of his friendship speeches actually make sense.
  • Burning Soul and Calm Mind? What do the other Signers have?
  • America has never lost a war where Donkeys weren't involved. Interesting, I know.
  • Alexis Rhodes' boots are longer that her skirt.
  • Brooklyn Rage!

Comments[edit]

Please post all comments on my talk page, I'd love feedback on the Decks that I'm making. If you just need to talk to me, you can do that as well on my talk page, but remember to sign your posts!


--Drew-Gi-Oh! (talk) 01:55, August 8, 2010 (UTC)