Difference between revisions of "Forum:List of cards to side in against common decks"
m (a-z) |
|||
Line 890: | Line 890: | ||
: Sure. <span style="font-family: Monotype Corsiva">-[[User:Falzar FZ|Falzar FZ]]- ([[User talk:Falzar FZ#top|talk page]]|[[User:Falzar FZ/Tips and Guides|useful stuff]])</span> 11:17, January 27, 2011 (UTC) | : Sure. <span style="font-family: Monotype Corsiva">-[[User:Falzar FZ|Falzar FZ]]- ([[User talk:Falzar FZ#top|talk page]]|[[User:Falzar FZ/Tips and Guides|useful stuff]])</span> 11:17, January 27, 2011 (UTC) | ||
+ | |||
+ | ==Update LS Please== | ||
+ | I've been running [[Lightsworns]] for quite a while now and it's evident that some of the cards mentioned need changing. Firstly, [[Necrovalley]] does not cripple the deck, as only a few cards might actually be blocked: [[Necro Gardna]], [[Lumina, Lightsworn Summoner]], [[Monster Reborn]] and a player might run [[Monster Reincarnation]] ([[Beckoning Light]] is not affected). [[The End of Anubis]], [[D.D. Crow]] and [[Crevice Into the Different Dimension]] might only stop, in addition to the above, [[Glow-Up Bulb]], [[Plaguespreader Zombie]] and [[Wulf, Lightsworn Beast]], but are inaffective against the bulk of the deck's milling process, allowing for [[Judgment Dragon]]. Normally, [[Starlight Road]] will cripple the deck as it destroys the deck's primary finishing forces, along with [[Soul Release]] and [[Light-Imprisoning Mirror]], which can prevent them in the first place. [[Archlord Kristya]] can also be difficult to take down. | ||
+ | <br/> I would like approval of these changes, implementation made, allowing for this post to be deleted please. Thank you community. [[User:Clorth|Clorth]] ([[User talk:Clorth|talk]] • [[Special:Contributions/Clorth|contribs]]) 21:41, March 7, 2011 (UTC) |
Revision as of 21:41, 7 March 2011
Forums: | Index → General Yu-Gi-Oh! Discussion → List of cards to side in against common decks Please sign your comments with ~~~~. See Help:Signatures and Help:Talk pages for further information. | Post |
Key: | |
---|---|
Can potentially cripple the deck continuously. | |
Can cripple, but that deck contains cards (or a strategy) to save themself. | |
Can work against. |
Table of Contents | |
---|---|
Meta |
Note: Both tables must be open (shown) for this to work |
Themed | |
Traditional Only |
Deck | Sided Card | Reason | |
---|---|---|---|
Blackwing | + | Consecrated Light | Restricts basically every monster in this deck, however it can be bypassed by cards like Book of Moon, Smashing Ground, Fissure, Lightning Vortex, Icarus Attack, etc. |
Blackwing | + | Shadow-Imprisoning Mirror | Restricts basically every monster in this deck, however it can be bypassed by cards like Icarus Attack, or they can just play by Swarm and Synchro without using Effects. It also doesn't stop Kalut. |
Blackwing | - | Trap Hole | Screws with their Blackwing - Sirocco the Dawn and Black Whirlwind xD |
Blackwing | - | Compulsory Evacuation Device | Similar to Trap Hole (above), but also stops their Synchro Monsters. |
Blackwing | - | Blackwing - Sirocco the Dawn | Note how you can use the Opponent's Blackwings to power up your own Sirroco. |
Blackwing | - | D.D. Crow | You can discard this to the Graveyard so you can Remove from play your opponent's Blackwing - Vayu the Emblem of Honor before they Synchro Summon another Blackwing Synchro Monster. |
Blackwing | - | Mind Crush | They search for cards quite a lot, use this after they search for something. |
Blackwing | - | Starlight Road | Stops Icarus Attack, Delta Crow - Anti Reverse, Dark Hole, Black Rose Dragon, etc. |
Blackwing | - | Nobleman of Extermination | Stops Icarus Attack, Delta Crow - Anti Reverse, Solemn Warning, Bottomless Trap Hole, etc. |
Blackwing | - | Seven Tools of the Bandit | Stops Icarus Attack, Delta Crow - Anti Reverse, Solemn Warning, Bottomless Trap Hole, etc. |
Blackwing | - | Trap Stun | Stops Icarus Attack, Delta Crow - Anti Reverse, Solemn Warning, Bottomless Trap Hole, etc. |
Blackwing | - | Lightning Vortex | They swarm a lot, but Dark Hole might be enough anyway. Just be sure you can stop/prevent Vayu afterwards. |
Six Samurai | > | Gozen Match | This deck uses all Attributes, so this card would greatly hinder the deck. |
Six Samurai | - | Puppet Plant | Against this deck, this card is a Brain Control. |
Six Samurai | - | Warrior Elimination | No cost and destroys all your Opponent's monsters. |
Six Samurai | - | Kinetic Soldier | All their monsters will be Warriors, who doesn't like a no tribute 3350 ATK monster? |
Six Samurai | - | Dust Tornado | Mainly used to destroy Gateway of the Six and Six Samurai United. |
Six Samurai | - | Fairy Wind | Mainly used to destroy Gateway of the Six and Six Samurai United. |
Six Samurai | - | Spell Shattering Arrow | Mainly used to destroy Gateway of the Six and Six Samurai United. |
Dragunity | > | Macro Cosmos | This deck focuses heavily on the Graveyard. |
Dragunity | > | Dimensional Fissure | This deck focuses heavily on the Graveyard. |
Dragunity | > | Zombie World | The deck relies on their Types being Dragon or Winged-Beast. It also replaces their field spell Dragon Canyon. However, be sure to have multiple copies of this card, as they also run multiple copies of Dragon Canyon and Terraforming. |
Dragunity | - | Fairy Wind | Destroys Dragon Canyon, Dragon Control Technique and any equips they have. |
Dragunity | - | Spell Shattering Arrow | Destroys Dragon Canyon, Dragon Control Technique and any equips they have. |
Dragunity | - | Necrovalley | Prevents effects which equip cards from the graveyard. It also replaces their field spell Dragon Canyon. |
Dragunity | - | Kycoo the Ghost Destroyer | Remove some of the monsters that they might equip from the graveyard. Common ones include Brandistock, Phalanx and Light and Darkness Dragon. |
Dragunity | - | D.D. Crow | Remove some of the monsters that they might equip from the graveyard. Common ones include Brandistock, Phalanx and Light and Darkness Dragon. |
Dragunity | - | Crevice into the Different Dimension | Remove some of the monsters that they might equip from the graveyard. Common ones include Brandistock, Phalanx and Light and Darkness Dragon. |
Dragunity | - | Electric Virus | Acts as a Brain Control against most of their monsters, allowing you do get rid of a monster and then Synchro or Tribute it for one of your own. |
Gladiator Beasts | > | Archlord Kristya | This deck focuses heavily on Special Summons. |
Gladiator Beasts | > | Royal Oppression | This deck focuses heavily on Special Summons. |
Gladiator Beasts | + | Corridor of Agony | It may seem like it would Cripple the deck, however it can be bypassed by cards like Dust Tornado. It also doesn't stop the Extra Deck monsters like Gyzarus. |
Gladiator Beasts | + | Skill Drain | It may seem like it would Cripple the deck, however it can be bypassed by the Book of Moon combo. |
Gladiator Beasts | + | G.B. Hunter | It may seem like it would Cripple the deck, however it can be bypassed by cards like Book of Moon and Smashing Ground. |
Gladiator Beasts | + | Legendary Jujitsu Master | Stops the GB from tagging out. Top decks the monster. High DEF (No Non-Tribute Effect Monster GB can beat it by itself), however it can be bypassed by cards like Enemy Controller, Smashing Ground, Test Tiger and Gyzarus. |
Gladiator Beasts | - | Swallow Flip | Stops almost every Monster in this deck. |
Gladiator Beasts | - | Chivalry | Stops almost every Monster in this deck. |
Gladiator Beasts | - | Solemn Warning | Stops every Monster in this deck. Works best against Gyzarus and Heraklinos, that way they stay in the Graveyard. |
Gladiator Beasts | - | Mirror of Oaths | It doesn't negate the Effect, but it does destroy the monster, and you draw 1 card so you don't lose card advantage. |
Gladiator Beasts | - | D.D. Warrior Lady | When attacked, she removes the monster that attacked. GBs generally run 1 Equeste, Bestiari, etc. and without that 1 monster, the deck would be hindered to a certain extent. |
Gladiator Beasts | - | Prohibition | Call Bestiari and they won't be able to destroy S/T cards at all since it stops both Bestiari and Gyzarus, however it can be bypassed by cards like Dust Tornado. |
Gladiator Beasts | - | Jowls of Dark Demise | Let the Opponent attack into this monster, Triggering it's Effect. Take control of the GB so they can't 'Tag-out'. This works even better if you have a GB in your own deck. That way, you can return your Opponent's GB that attacked to their deck to Summon your GB from your Deck. This strategy is used in a Mirror Match, but it works as a side strategy like this as well. |
Gladiator Beasts | - | Rafflesia Seduction | Let the Opponent attack into this monster, Triggering it's Effect. Take control of the GB so they can't 'Tag-out'. This works even better if you have a GB in your own deck. That way, you can return your Opponent's GB that attacked to their deck to Summon your GB from your Deck. This strategy is used in a Mirror Match, but it works as a side strategy like this as well. |
Gladiator Beasts | - | Nobleman of Extermination | Hopefully you hit Chariot. Generally, after they add it with Equeste, they set it right away, so you know where it is. |
Gladiator Beasts | - | Dimensional Prison | This really annoys them when used correctly. |
X-Saber | > | Archlord Kristya | This deck focuses heavily on Special Summons. |
X-Saber | > | Royal Oppression | This deck focuses heavily on Special Summons. |
X-Saber | + | Ancient Forest | This deck focuses on Battle, however it can be bypassed by cards like Saber Slash. |
X-Saber | + | Macro Cosmos | This deck focuses heavily on the Graveyard, however it can be bypassed by cards like Saber Slash. |
X-Saber | + | Dimensional Fissure | This deck focuses heavily on the Graveyard, however it can be bypassed by cards like Saber Slash. |
X-Saber | + | Necrovalley | This deck focuses heavily on the Graveyard, however it can be bypassed by cards like Saber Slash. |
X-Saber | + | The End of Anubis | This deck focuses heavily on the Graveyard, however it can be bypassed by cards like Saber Slash. |
X-Saber | - | Chain Disappearance | Removes all 3 XX-Saber Darksouls. |
X-Saber | - | Prohibition | Call XX-Saber Faultroll to hinders their general tactics. |
X-Saber | - | Gottoms' Emergency Call | Note how you can Special Summon from either player's Graveyard. |
X-Saber | - | Thunder King Rai-Oh | Stops their XX-Saber Darksoul, and stops their XX-Saber Gottoms/XX-Saber Hyunlei if they choose to Synchro Summon. |
X-Saber | - | D.D. Crow | This deck focuses on the Graveyard. |
X-Saber | - | Crevice Into the Different Dimension | This deck focuses on the Graveyard. |
X-Saber | - | Sillva, Warlord of Dark World | XX-Saber Gottoms/X-Saber Airbellum just got owned! |
X-Saber | - | Goldd, Wu-Lord of Dark World | XX-Saber Gottoms/X-Saber Airbellum just got owned! |
X-Saber | - | Reign-Beaux, Overlord of Dark World | XX-Saber Gottoms/X-Saber Airbellum just got owned! |
X-Saber | - | Gemini Imps | It's more reliable that Goldd, but packs less of a punch, but you do draw 1 card as well. |
X-Saber | - | Trap Hole | Stopping the first monster would stop the swarm that comes with it. |
X-Saber | - | Hero's Rule 2 | Negates and destroys cards like Gottom's E Call and Faultroll. |
X-Saber | - | Swallow Flip | Negates and destroys cards like Hyunlei, Ragigura, Wayne, etc. |
X-Saber | - | Starlight Road | Works really well against Hyunlei, however note that it may not always work against Saber Slash. |
Infernity | > | Consecrated Light | Restricts basically every monster in this deck. |
Infernity | > | Shadow-Imprisoning Mirror | Restricts basically every monster in this deck. |
Infernity | > | Royal Oppression | This deck focuses heavily on Special Summons. |
Infernity | > | Archlord Kristya | This deck focuses heavily on Special Summons. |
Infernity | > | Thunder King Rai-Oh | The level 4 beatstick in this deck is 1800 ATK, it can't beat 1900 ATK. Stops Infernity Archfiend search. Can negate 1 Special Summon. |
Infernity | > | Macro Cosmos | This deck focuses heavily on the Graveyard. |
Infernity | > | Dimensional Fissure | This deck focuses heavily on the Graveyard. |
Infernity | > | Necrovalley | This deck focuses heavily on the Graveyard. |
Infernity | > | The End of Anubis | This deck focuses heavily on the Graveyard. |
Infernity | > | King Tiger Wanghu | Stops almost all their monsters. Works even better when used with Burden of the Mighty, that way, it can even stop Archfiend and Dark Grepher. |
Infernity | > | Skill Drain | Stops Archfiend and Necromancer. That'll severely slow them down. |
Infernity | + | Chain Disappearance | Removes all 3 Infernity Mirage or Infernity Necromancer. |
Infernity | - | Prohibition | Call Necromancer or Archfiend to hinder their general tactics. |
Infernity | - | Swallow Flip | Stops Infernity Archfiend. |
Infernity | - | Discord | This deck focuses heavily on Synchro Summons to OTK or gain field advantage. |
Infernity | - | Grave of the Super Ancient Organism | This deck focuses heavily on Synchro Summons to OTK or gain field advantage. |
Infernity | - | Dark Bribe | Negate's an S/T Effect, also makes them Draw 1 card so they won't be Handless. |
Infernity | - | Dust Tornado | "Destroy Launcher as soon as it's activated, make your opponent a very sad person." It can also be used to stop a few of their Infernity Barriers. |
Infernity | - | Spell Shattering Arrow | Destroy Launcher again xD |
Infernity | - | Effect Veiler | Stops the Archfiend, or leaves the opponent with an ATK position Necromancer. |
Infernity | - | Compulsory Evacuation Device | When the opponent Special Summons Infernity Archfiend, return it to the hand and they cannot search for a card. |
Infernity | - | Karma Cut | Removes copies of cards to hinder their Synchro Summon ability. |
Infernity | - | D.D. Crow | Removes copies of cards to hinder their Synchro Summon ability. |
Infernity | - | Crevice Into the Different Dimension | Removes copies of cards to hinder their Synchro Summon ability. |
Infernity | - | Big Burn | Removes copies of cards to hinder their Synchro Summon ability. |
Infernity | - | Hero's Rule 2 | Negates and destroys cards like Necromancer and Launcher. |
Infernity | - | Summon Limit | Greatly hinders their general tactics. |
Infernity | - | Book of Eclipse | Flips monsters face-down so they can't Synchro Summon yet, at End Phase it makes them Draw to make them not Handless. |
Lightsworn | > | Royal Oppression | This deck focuses heavily on Special Summons. |
Lightsworn | > | Macro Cosmos | This deck focuses heavily on the Graveyard. |
Lightsworn | > | Dimensional Fissure | This deck focuses heavily on the Graveyard. |
Lightsworn | > | Necrovalley | This deck focuses heavily on the Graveyard. |
Lightsworn | > | The End of Anubis | This deck focuses heavily on the Graveyard. |
Lightsworn | > | Light-Imprisoning Mirror | Restricts basically every monster in this deck, however it doesn't stop Honest's main effect. |
Lightsworn | - | Skill Drain | Only if you think you can overpower their attacks; of if you're not affected by it, it would be similar to Light-Imprisoning Mirror. |
Lightsworn | - | D.D. Crow | This deck focuses heavily on the Graveyard. |
Lightsworn | - | Big Burn | This deck focuses heavily on the Graveyard. |
Lightsworn | - | Soul Release | This deck focuses heavily on the Graveyard. |
Lightsworn | - | Crevice Into the Different Dimension | This deck focuses heavily on the Graveyard. |
Lightsworn | - | My Body as a Shield | Stops Judgment Dragon, Celestia, Ryko (if it was Flip Summoned), etc. |
Lightsworn | - | Starlight Road | Stops Judgment Dragon, Celestia, etc. |
Plants / Naturia | > | Archlord Kristya | This deck focuses heavily on Special Summons. |
Plants / Naturia | > | Macro Cosmos | This deck focuses heavily on the Graveyard. |
Plants / Naturia | > | Dimensional Fissure | This deck focuses heavily on the Graveyard. |
Plants / Naturia | > | Zombie World | Restricts basically every monster in this deck, it also prevents the use of cards S/T like Wall of Thorns, Pollinosis, etc. |
Plants / Naturia | + | Chain Disappearance | Removes all 3 Naturia Pineapples, Debris Dragon, Quickdraw Synchron or both Dandylions. |
Plants / Naturia | - | Book of Moon | Use this before they try to Synchro Summon and LOL at their ATK position Debris Dragon, Dandylion, etc. |
Plants / Naturia | - | Necrovalley | This deck focuses heavily on the Graveyard, however there aren't too many effects that Target the Graveyard. Gigaplant does not Target. |
Plants / Naturia | - | The End of Anubis | This deck focuses heavily on the Graveyard, however there aren't too many effects that Target the Graveyard. Gigaplant does not Target. |
Plants / Naturia | - | Crevice Into the Different Dimension | This deck focuses heavily on the Graveyard, especially on whichever plant the deck is based upon. Common ones include Gigaplant, Dandylion, Lonefire Blossom. |
Plants / Naturia | - | Kycoo the Ghost Destroyer | This deck focuses heavily on the Graveyard, especially on whichever plant the deck is based upon. Common ones include Gigaplant, Dandylion, Lonefire Blossom. |
Plants / Naturia | - | D.D. Crow | This deck focuses heavily on the Graveyard, especially on whichever plant the deck is based upon. Common ones include Gigaplant, Dandylion, Lonefire Blossom. |
Plants / Naturia | - | Big Burn | This deck focuses heavily on the Graveyard, especially on whichever plant the deck is based upon. Common ones include Gigaplant, Dandylion, Lonefire Blossom. |
Quickdraw Plants (Quickdraw DandyWarrior) | > | Archlord Kristya | This deck focuses heavily on Special Summons. |
Quickdraw Plants (Quickdraw DandyWarrior) | > | King Tiger Wanghu | This deck focuses on Summoning lots of weaklings and using them to Synchro Summon for a 'Big Guy'. This card prevents that from happening. Kills cards like Quickdraw Synchron, Dandylion & Fluff Tokens, Lonefire Blossom. |
Quickdraw Plants (Quickdraw DandyWarrior) | > | Royal Oppression | Unlike the regular Plant deck. This deck focuses heavily on Special Summons that don't occur in the Damage Step. |
Quickdraw Plants (Quickdraw DandyWarrior) | > | Macro Cosmos | This deck focuses heavily on the Graveyard. |
Quickdraw Plants (Quickdraw DandyWarrior) | > | Dimensional Fissure | This deck focuses heavily on the Graveyard. |
Quickdraw Plants (Quickdraw DandyWarrior) | > | Necrovalley | This deck focuses heavily on the Graveyard. |
Quickdraw Plants (Quickdraw DandyWarrior) | > | The End of Anubis | This deck focuses heavily on the Graveyard. |
Quickdraw Plants (Quickdraw DandyWarrior) | - | Nobleman of Crossout | Instantly removes from play all copies of Ryko/Super-Nimble Mega Hamster/Gravekeeper's Spy/etc. |
Quickdraw Plants (Quickdraw DandyWarrior) | - | Zombie World | Restricts a lot of the monsters in this deck. |
Quickdraw Plants (Quickdraw DandyWarrior) | - | Crevice Into the Different Dimension | This deck focuses heavily on the Graveyard, especially on whichever plant the deck is based upon. Common ones include Gigaplant, Dandylion, Lonefire Blossom. |
Quickdraw Plants (Quickdraw DandyWarrior) | - | Chain Disappearance | This deck focuses heavily on the Graveyard, especially on whichever plant the deck is based upon. Common ones include Gigaplant, Dandylion, Lonefire Blossom. |
Quickdraw Plants (Quickdraw DandyWarrior) | - | Karma Cut | This deck focuses heavily on the Graveyard, especially on whichever plant the deck is based upon. Common ones include Gigaplant, Dandylion, Lonefire Blossom. |
Quickdraw Plants (Quickdraw DandyWarrior) | - | Big Burn | This deck focuses heavily on the Graveyard, especially on whichever plant the deck is based upon. Common ones include Gigaplant, Dandylion, Lonefire Blossom. |
Gadgets / Machina Gadget | > | Skill Drain | This deck relies on their Effect when being Summoned to gain card advantage. Stops the Gadgets and Machina Gearframe from doing this. |
Gadgets / Machina Gadget | + | King Tiger Wanghu | The monsters in this deck as mostly weak Gadgets. This card kills all Gadgets, however can be destroyed by cards like Smashing Ground, Fissure, etc. |
Gadgets / Machina Gadget | + | Thunder King Rai-Oh | This deck relies on adding cards to their and from the Deck to gain card advantage, however can be destroyed by cards like Smashing Ground, Fissure, etc. |
Gadgets / Machina Gadget | - | Deck Devastation Virus | Kills all Gadgets for a while. |
Gadgets / Machina Gadget | - | System Down | Removes them from play all their monsters on both the field and Graveyard. It does not Destroy. It's hilarious when used at the right moment. |
Gadgets / Machina Gadget | - | Cyber Dragon | To be used with Chimeratech Fortress Dragon. It clears your opponent's monsters and allows you to gain a potentially strong monster. Works well against Machina Gadgets, but may not work as well against Gadget Oppression. |
Gadgets / Machina Gadget | - | Pulling the Rug | Works well against Machina Gearframe or the Gadgets. |
Gadgets / Machina Gadget | - | Electric Virus | Acts as a Brain Control, allowing you do get rid of a monster and then Synchro or Tribute it for one of your own. |
Monarchs | > | By Order of the Emperor | This deck focuses heavily on their Effects. |
Monarchs | > | Skill Drain | This deck focuses heavily on their Effects. |
Monarchs | > | Zombie World | This deck focuses heavily on Tribute Summons. |
Monarchs | > | Mask of Restrict | his deck focuses heavily on Tribute Summons. |
Monarchs | - | Pulling the Rug | Negates the effect and Destroys the monster. |
Monarchs | - | Intercept | Unlike Pulling the Rug, it doesn't Negate the effect, but you gain the monster/the Opponent loses a relatively strong monster. |
Frognarchs | > | By Order of the Emperor | This deck focuses heavily on their Effects. |
Frognarchs | > | Skill Drain | This deck focuses heavily on their Effects. |
Frognarchs | > | Zombie World | This deck focuses heavily on Tribute Summons. |
Frognarchs | > | Mask of Restrict | This deck focuses heavily on Tribute Summons. |
Frognarchs | - | Pulling the Rug | Negates the effect and Destroys the monster. |
Frognarchs | - | Intercept | Unlike Pulling the Rug, it doesn't Negate the effect, but you gain the monster/the Opponent loses a relatively strong monster. |
Frognarchs | - | Chain Disappearance | There goes all 3 Ronintoadins, Battle Fader, Treeborn Frog, etc. |
Frognarchs | - | Crevice Into the Different Dimension | This deck can focus on certain cards in the graveyard (e.g. Treeborn Frog, Ronintoadin) |
Frognarchs | - | D.D. Crow | This deck can focus on certain cards in the graveyard (e.g. Treeborn Frog, Ronintoadin) |
Frognarchs | - | Chain Disappearance | This deck can focus on certain cards in the graveyard (e.g. Treeborn Frog, Ronintoadin) |
Frognarchs | - | Karma Cut | This deck can focus on certain cards in the graveyard (e.g. Treeborn Frog, Ronintoadin) |
Frognarchs | - | Deck Devastation Virus | No more frogs for you! xD |
Frogs | > | King Tiger Wanghu | Destroys many of the monsters in Synchro builds, basically all monsters in Frog Driver FTK and the Tribute fodder for Frognarchs. However, it does not affect the Solid/Wetlands builds. |
Frogs | > | Royal Oppression | This deck focuses heavily on Special Summons. |
Frogs | > | Skill Drain | This deck focuses heavily on Effects. |
Frogs | > | Infinite Dismissal | This card will hinder them, badly. |
Frogs | - | Possessed Dark Soul | Your 'Frog-Lock' is now my 'Frog-Lock'! (Dupe-Dupe and Sub-Dupe Locks) |
Frogs | - | Deck Devastation Virus | No more frogs for you! xD |
Frogs | - | Necrovalley | Stops Ronintoadin and Pot of Avarice, however instead of Synchro Summoning, they could use an alternate strategy and lock you down and attack directly or something. Doesn't stop Treeborn Frog or Fishborg Blaster. |
Frogs | - | The End of Anubis | Stops Fishborg Blaster, Ronintoadin and Pot of Avarice, however instead of Synchro Summoning, they could use an alternate strategy and lock you down and attack directly or something. |
Disaster Dragon / Hopeless Dragon | > | Zombie World | This deck focuses heavily on having Dragon Type monsters. Stops cards like Red-Eyes Darkness Metal Dragon and Stamping Destruction. |
Disaster Dragon / Hopeless Dragon | > | Archlord Kristya | This deck focuses heavily on having Special Summoning monsters. |
Disaster Dragon / Hopeless Dragon | + | Royal Oppression | This deck focuses heavily on having Special Summoning monsters, however it can be bypassed by cards like Stamping Destruction. |
Disaster Dragon / Hopeless Dragon | + | Grave of the Super Ancient Organism | Many of the monsters in this deck are high level monsters and are Special Summoned by Red-Eyes Darkness Metal Dragon, however it can be bypassed by cards like Stamping Destruction. |
Disaster Dragon / Hopeless Dragon | + | Shadow-Imprisoning Mirror | Works well against several key cards including Red-Eyes Darkness Metal Dragon, however it can be bypassed by cards like Stamping Destruction. |
Disaster Dragon / Hopeless Dragon | + | Prohibition | Works well against several key cards including Red-Eyes Darkness Metal Dragon, however it can be bypassed by cards like Stamping Destruction. |
Disaster Dragon / Hopeless Dragon | - | Different Dimension Ground | Works well against Future Fusion, Foolish Burial, Trade-In, etc. To removal the strong monsters before they are sent to the graveyard for revival. |
Disaster Dragon / Hopeless Dragon | - | Necrovalley | This deck focuses heavily on the Graveyard, however there aren't too many effects that Target the Graveyard. Red-Eyes Darkness Metal Dragon does not Target. |
Disaster Dragon / Hopeless Dragon | - | The End of Anubis | This deck focuses heavily on the Graveyard, however there aren't too many effects that Target the Graveyard. Red-Eyes Darkness Metal Dragon does not Target. |
Disaster Dragon / Hopeless Dragon | - | Macro Cosmos | This deck can focus on the Graveyard. |
Disaster Dragon / Hopeless Dragon | - | Dimensional Fissure | This deck can focus on the Graveyard. |
Disaster Dragon / Hopeless Dragon | - | Kycoo the Ghost Destroyer | This deck can focus on the Graveyard. |
Disaster Dragon / Hopeless Dragon | - | D.D. Crow | This deck can focus on the Graveyard. |
Disaster Dragon / Hopeless Dragon | - | Electric Virus | Acts as a Brain Control, allowing you do get rid of a monster and then Synchro or Tribute it for one of your own. |
Zombies | > | Archlord Kristya | This deck focuses heavily on Special Summons. |
Zombies | > | Macro Cosmos | This deck focuses heavily on the Graveyard. |
Zombies | > | Dimensional Fissure | This deck focuses heavily on the Graveyard. |
Zombies | > | Necrovalley | This deck focuses heavily on the Graveyard. |
Zombies | > | The End of Anubis | This deck focuses heavily on the Graveyard. |
Zombies | + | Consecrated Light | Restricts quite a few monsters in this deck, however there are just as many EARTH monsters in this deck. |
Zombies | - | Kycoo the Ghost Destroyer | This deck focuses heavily on the Graveyard. |
Zombies | - | D.D. Crow | This deck focuses heavily on the Graveyard. |
Zombies | - | Big Burn | This deck focuses heavily on the Graveyard. |
Zombies | - | Book of Life | If Zombie World is in play, you can use this card to revive a monster, then remove an important monster from the Opponent's Graveyard. |
Heralds | > | Royal Oppression | This deck focuses heavily on Special Summons. Just get it out before Herald of Perfection is Summoned. |
Heralds | > | Archlord Kristya | This deck focuses heavily on Special Summons. Just get it out before Herald of Perfection is Summoned. |
Heralds | - | Banisher of the Radiance | A Continuous Monster Effect, so Herald can't negate it. It prevents cards from being sent to the Graveyard for a cost, so Herald's effect can't be activated, allowing you to destroy Herald by following it up with a card like Smashing Ground. |
Heralds | - | Prohibition | There are quite a few Herald decks that don't even main MST, so if you can call Herald before it comes out, they don't have much to play with afterwards. |
Heralds | - | Light-Imprisoning Mirror | Just get this out before Herald of Perfection is able to be Summoned. |
Heralds | - | Mind Crush | Chain it to the Ritual Spell and declare Herald of Perfection xD |
Heralds | - | Divine Wrath | If you couldn't stop it before-hand, then use this, as it can't stop Spell Speed 3 cards. |
Heralds | - | Volcanic Queen | Alternatively, you could just use these to take Herald of Perfection out. However, this can only be done if their Archlord Kristya isn't out yet. |
Heralds | - | Lava Golem | Alternatively, you could just use these to take Herald of Perfection out. However, this can only be done if their Archlord Kristya isn't out yet. |
Gravekeeper's | - | Nobleman of Crossout | Gets rid off all their Spies and Guards. |
Gravekeeper's | - | Shadow-Imprisoning Mirror | Stops Descendant, Spy, Assailant and Recruiter. |
Gravekeeper's | - | Skill Drain | |
Gravekeeper's | - | Dimensional Prison | Stops Visionary and Recruiter. |
Gravekeeper's | - | Puppet Plant | Against this deck, this card is a Brain Control. |
Gravekeeper's | - | Dust Tornado | If you have problems with Necrovalley. |
Gravekeeper's | - | Cursed Seal of the Forbidden Spell | Permanently shut down Necrovalley (which also shuts down Royal Tribute) or Gravekeeper's Stele. |
Gravekeeper's | - | Gemini Imps | If you often get hit by Royal Tribute during the first turn or so, you could try some of these. |
Gravekeeper's | - | Goldd, Wu-Lord of Dark World | If you often get hit by Royal Tribute during the first turn or so, you could try some of these. |
Gravekeeper's | - | Sillva, Warlord of Dark World | If you often get hit by Royal Tribute during the first turn or so, you could try some of these. |
Gravekeeper's | - | Reign-Beaux, Overlord of Dark World | If you often get hit by Royal Tribute during the first turn or so, you could try some of these. |
Gravekeeper's | - | Ceasefire | Stops Spy and Guard, then takes out a large chunk of the opponent's Life Points. |
Gravekeeper's | - | Last Day of Witch | Probably works best if comboed with the above card. But be aware that they could regain advantage with Gravekeeper's Stele, and Visionary can be protected against this card. |
Scrap | > | Necrovalley | This deck focuses heavily on the Graveyard. |
Scrap | > | Macro Cosmos | This deck focuses heavily on the Graveyard. |
Scrap | > | Dimensional Fissure | This deck focuses heavily on the Graveyard. |
Scrap | - | Crevice into the Different Dimension | This deck focuses heavily on the Graveyard. |
Scrap | - | Mind Crush | They search for cards quite a lot, use this after they search for something. |
Scrap | - | Caius the Shadow Monarch | |
Scrap | - | Different Dimension Ground | |
Cyber Dragon OTK | > | Royal Oppression | Stops all their Fusions and Cyber Dragon. |
Cyber Dragon OTK | - | System Down | Removes them from play all their monsters on both the field and Graveyard. It does not Destroy. It's hilarious when used at the right moment. |
Cyber Dragon OTK | - | Cyber Dragon | To be used with Chimeratech Fortress Dragon. It clears your opponent's monsters and allows you to gain a potentially strong monster. |
Cyber Dragon OTK | - | Magic Cylinder | Works well against Power Bond, or just the regular Fusions. |
Cyber Dragon OTK | - | Electric Virus | Acts as a Brain Control, allowing you do get rid of a monster and then attack, Synchro or Tribute it for one of your own. |
Fabled | > | Macro Cosmos | Fabled cards need to be Discarded to the Graveyard. |
Fabled | > | Dimensional Fissure | Fabled cards need to be Discarded to the Graveyard. |
Fabled | - | Crevice Into the Different Dimension | |
Fish Synchro OTK | > | Royal Oppression | This deck focuses heavily on Special Summons. |
Fish Synchro OTK | - | Eternal Drought (OCG Only) | No cost and Destroys all your Opponent's monsters. |
Fortune Lady | > | Royal Oppression | This deck focuses heavily on Special Summons. |
Fortune Lady | > | Skill Drain | All Fortune Ladies and Tragoedia will have 0 ATK. |
Fortune Lady | > | Gozen Match | Cripples any deck with many Attributes. |
Fortune Lady | - | Overworked | No cost and Destroys all your Opponent's Fortune Ladies. If it is a Solidarity build, it would destroy all their monsters. |
Fortune Lady | - | Last Day of Witch | Same as Overworked, but is a Spell Card. It can also destroy Chaos Sorcerers and other powerful Spellcasters they may use. |
Fortune Lady | - | Shrink | Using this card against a Fortune Lady will make their ATK 0 (unless they have Solidarity, in that case, 800 ATK). Best used against a Darky when they try and attack. |
Morphtronics | > | Royal Oppression | This deck focuses heavily on Special Summons if it is a build which focuses on Morphtronic Celfon and Inferno Reckless Summon. |
Morphtronics | > | Final Attack Orders | No more Boarden or Magnen locks. Cripples any deck based on Morphtronic Map. |
Morphtronics | - | Infinite Dismissal | Hinders almost all their monsters, especially Celfon. |
Morphtronics | - | Possessed Dark Soul | Take over their Boarden or Magnen locks, along with a few other monsters. |
Morphtronics | - | King Tiger Wanghu | Until they get Radion out. They're going to struggle quite a bit. |
Morphtronics | - | System Down | Although there are the occasional Thunder monsters like Magnen and Radion, most of their monsters will be removed from play. |
Morphtronics | - | Chimeratech Fortress Dragon | Being a deck heavy on Machines, this card would clear their field and give you a strong monster. Some Morphtronic decks even have Cyber Dragon in them. |
Morphtronics | - | Overworked | Best used against a Radion or Map spamming build. |
Batteryman | > | Royal Oppression | This deck focuses heavily on Special Summons. |
Batteryman | - | Starlight Road | Works well against Batteryman Industrial Strength and Short Circuit. |
Batteryman | - | Zombie World | Stops Thunder support cards such as Judgement of Thunder. It will also prevent the use of Batteryman Industrial Strength's destruction effect. |
Exodia OTK | > | Skill Drain | Most of these types of decks rely on Royal Magical Library, so stopping that would most likely stop their draw engine. |
Exodia OTK | > | Light-Imprisoning Mirror | Most of these types of decks rely on Royal Magical Library, so stopping that would most likely stop their draw engine. |
Exodia OTK | > | D.D. Designator | Exodia decks don't have cards that can return their pieces from the RFP zone, so if you're lucky enough (or if they Sarc'd a piece), then you've basically won. |
Exodia OTK | - | Thunder King Rai-Oh | Stops The White Stone of Legend, Sangan, Emissary of the Afterlife, Toon Table of Contents, etc. |
Exodia OTK | - | Protector of the Sanctuary | Stops any draw power they may use, such as Trade-In, Royal Magical Library, Super Rejuvenation, Cards of Consonance, Upstart Goblin, etc. |
Exodia OTK | - | Macro Cosmos | If they don't FTK you, these cards can mess their strategies up a bit; e.g. Broww, Huntsman of Dark World, Pot of Avarice, etc. |
Exodia OTK | - | Dimensional Fissure | If they don't FTK you, these cards can mess their strategies up a bit; e.g. Broww, Huntsman of Dark World, Pot of Avarice, etc. |
Exodia OTK | - | Effect Veiler | These are to stop the deck's FTK, it would be used against Royal Magical Library. |
Exodia OTK | - | Herald of Orange Light | These are to stop the deck's FTK, it would be used against Royal Magical Library. |
Exodia OTK | - | Hand Destruction | Quite a few Exodia decks don't use cards to return pieces to their hand and focus more on a FTK. These cards work well against those. Generally, Pot of Avarice, Backup Soldier, Dark Eruption and Dark Factory of Mass Production are the only cards to can use to return the pieces, so be sure to be prepared with another card of they actually do have those in their deck. |
Exodia OTK | - | Card Destruction | Quite a few Exodia decks don't use cards to return pieces to their hand and focus more on a FTK. These cards work well against those. Generally, Pot of Avarice, Backup Soldier, Dark Eruption and Dark Factory of Mass Production are the only cards to can use to return the pieces, so be sure to be prepared with another card of they actually do have those in their deck. |
Exodia OTK | - | Mind Crush | Quite a few Exodia decks don't use cards to return pieces to their hand and focus more on a FTK. These cards work well against those. Generally, Pot of Avarice, Backup Soldier, Dark Eruption and Dark Factory of Mass Production are the only cards to can use to return the pieces, so be sure to be prepared with another card of they actually do have those in their deck. |
Exodia OTK | - | Exchange | Now, this is hilarious. Grab a piece beforehand and then laugh when they get their 5th (now 4th) piece. |
Evil Hero Dark Gaia OTK | > | Skill Drain | 0 ATK Dark Gaia xD |
Evil Hero Dark Gaia OTK | - | Macro Cosmos | This deck focuses quite a lot on the Graveyard with Dark Calling. |
Evil Hero Dark Gaia OTK | - | Dimensional Fissure | This deck focuses quite a lot on the Graveyard with Dark Calling. |
Evil Hero Dark Gaia OTK | - | Zombie World | Stops Dark Calling which is more of a threat than Dark Fusion. However, it can't stop Dark Fusion. |
Evil Hero Dark Gaia OTK | - | Necrovalley | Stops Dark Calling which is more of a threat than Dark Fusion. However, it can't stop Dark Fusion. |
Evil Hero Dark Gaia OTK | - | Effect Veiler | 0 ATK Dark Gaia, however cannot be used on Dark Fusioned Gaia right away. |
Evil Hero Dark Gaia OTK | - | Battle Fader | Ends Battle Phase, next turn Monarch or something. |
Evil Hero Dark Gaia OTK | - | Honest | Dark Gaia just got owned. |
Evil Hero Dark Gaia OTK | - | Crevice Into the Different Dimension | This deck focuses quite a lot on the Graveyard with Dark Calling. |
Evil Hero Dark Gaia OTK | - | D.D. Crow | This deck focuses quite a lot on the Graveyard with Dark Calling. |
Evil Hero Dark Gaia OTK | - | Magic Cylinder | They won't even see what hit them. |
Evil Hero Dark Gaia OTK | - | Dimension Wall | They won't even see what hit them. |
Evil Hero Dark Gaia OTK | - | Flip Flop Frog | Sends Dark Gaia back to the Extra Deck, since it's not a Flip Effect. |
Evil Hero Dark Gaia OTK | - | Nightmare Penguin | Sends Dark Gaia back to the Extra Deck, since it's not a Flip Effect. |
Evil Hero Dark Gaia OTK | - | Amazoness Swords Woman | Set this, then hope they attack and activate the effect to switch this card to face-up attack mode. However, they'll probably learn after getting hit a few times, so be sure to have something else up your sleeve as well. |
(Flamvell) Cat Synchro | > | Archlord Kristya | This deck focuses heavily on Special Summons. |
(Flamvell) Cat Synchro | > | Macro Cosmos | This deck focuses heavily on the Graveyard. |
(Flamvell) Cat Synchro | > | Dimensional Fissure | This deck focuses heavily on the Graveyard. |
(Flamvell) Cat Synchro | > | Necrovalley | This deck focuses heavily on the Graveyard. |
(Flamvell) Cat Synchro | > | The End of Anubis | This deck focuses heavily on the Graveyard. |
(Flamvell) Cat Synchro | > | Rivalry of Warlords | This deck uses a Variety of Types, so this card would hinder the deck. |
(Flamvell) Cat Synchro | - | Nobleman of Crossout | Instantly removes from play all copies of Ryko/Super-Nimble Mega Hamster/Gravekeeper's Spy/etc. |
(Flamvell) Cat Synchro | - | Discord | This deck focuses heavily on Synchro Summons to OTK or gain field advantage. |
(Flamvell) Cat Synchro | - | Chivalry | Stops many monsters in this deck, including Flamvell Firedog, Super-Nimble Mega Hamster, X-Saber Airbellum, Gravekeeper's Spy, Ryko, Lightsworn Hunter, Sangan, etc. |
(Flamvell) Cat Synchro | - | Solemn Warning | Stops many monsters in this deck, including Flamvell Firedog, Super-Nimble Mega Hamster, Gravekeeper's Spy, etc. |
(Flamvell) Cat Synchro | - | Large Trap Hole | This may seem to be the key to stopping Rescue Cat once and for all; however, unlike Bottomless Trap Hole, this card sends the monsters to the Graveyard. That means, this card will instantly allow them to use Pot of Avarice, so it's a good idea to have cards like D.D. Crow ready to intercept it. |
Frog Burn FTK | - | Effect Veiler | For this deck, I'll mainly list the things used to stop the actual FTK. For stopping the rest of the deck, see the Frognarchs and Frogs lists. |
Frog Burn FTK | - | Hanewata | For this deck, I'll mainly list the things used to stop the actual FTK. For stopping the rest of the deck, see the Frognarchs and Frogs lists. |
Frog Burn FTK | - | D.D. Crow | For this deck, I'll mainly list the things used to stop the actual FTK. For stopping the rest of the deck, see the Frognarchs and Frogs lists. |
[refresh]
Archives |
---|
- This is based on the General/Basic builds of each deck.
- Also taking into account of the cards run in those decks (e.g. Gadgets run lots of Fissures and Smashing Grounds, so Thunder King Rai-Oh will not Cripple the deck) (e.g. Glads have tricks such as the Book of Moon trick against Skill Drain). However, this does not take into account of the opponent's Side Decks (e.g. ignores 3 Dust Tornados in their Side Deck).
- Ignoring Staples as they are not Side Deck material.
- If anyone would like to add (e.g. cards or top tier decks) or change things (e.g. move cards from cripple to works against) please post the ideas below.
- -- Falzar FZ talk page useful stuff 12:31, April 27, 2010 (UTC)
Contents
September 2010
Suggestions against the newer archetypes such as Dragunity, Fabled, Naturia, Scrap, etc. are welcomed. -Falzar FZ- (talk page|useful stuff) 09:18, August 7, 2010 (UTC)
Hey Falzar, how about you update this page for the Sept. 10 Lists, as Flamvell Cat Synchro no longer exists, I also think it should be pinned, its a great article...BassNettoHikari2...Chat Page... 07:30, September 24, 2010 (UTC)
- Ok, I updated it for Sept. Also, adding Scrap, Naturia, Fabled and... a few other cards to side in (e.g. Chain Disappearance). -Falzar FZ- (talk page|useful stuff) 12:02, September 24, 2010 (UTC)
Cyber Cards
What about adding a section for decks revolving around Cyber Dragon/Chimeratech OTK?...BassNettoHikari2...Chat Page... 14:25, September 24, 2010 (UTC)
Oh, BTW
Swallow Flip is listed as working against Boggart Knight in the "how to stop X-Sabers" part. Well, it doesn't - you can't flip off normal summoned monsters.
And another thing - Infernity is now more focused around trap cards trap cards trap cards - than the OTK. You should mention that.
Meanwhile, as for how to stop Dragunities? They focus heavily on the graveyard, so cards like Kycoo and D.D. Crow are pretty good. Especially Necrovalley and Zombie World, both of which will stop the equipping of monsters in the graveyard - not to mention that when they're played, if your opponent has a Dragon Canyon, it gets destroyed. Runer5h (talk • contribs) 00:41, September 25, 2010 (UTC)Runer5h
- Updated for Infernity, Cyber Dragon OTK and Dragunity. I'll leave Dragunity and Scrap in the themed section until it becomes meta in the TCG. -Falzar FZ- (talk page|useful stuff) 01:20, September 25, 2010 (UTC)
We seem to be forgetting Magic Cylinder. It's very handy for punishing careless OTK attempts, with the most evident use being against careless Cyber OTKs. --Gadjiltron (talk • contribs) 01:22, September 26, 2010 (UTC)
Hopeless/Disaster Dragon
Why isn't it up there? It's basicly the same tier as BWs and Infernities now.
- Shadow-Imprisoning Mirror + (Several key cards are DARK)
- Koa'ki Meiru Drago - (Can hurt if used on the first turn. May also backfire)
- Grave of the Super Ancient Organism+ (Can severely hurt the entire Deck. Can be destroyed easily with Dust Tornado or Stamping Destruction)
- Different Dimension Ground + (Can severely hurt them; chain to Reasoning/Future Fusion/Foolish Burial/Monster Gate/Trade-In)
- D.D. Crow + (Kills off Red-Eyes Darkness Metal Dragon's one-turn revival. Graveyard heavily used)
- Macro Cosmos+ (Graveyard-dependant. Though hindering, they have ways of retrieving RFGs)
- Archlord Kristya > (Can cripple the Deck, since all monsters that can beat it have to be tributed)
- Royal Oppression + (Can help, even though it is sometimes used in conjunction with Raida)
- Cactus Bouncer + (Stops special summons. Can be overpowered or destroyed easily)
- Electric Virus - (Works especially well if you can tribute)
- Prohibition+ (Call Red-Eyes Darkness Dragon or Five-Headed Dragon)
--Drew-Gi-Oh! (talk) 01:59, September 26, 2010 (UTC)
- It's currently in the Themed decks section, maybe I'll move it up, since it's tier 2. -Falzar FZ- (talk page|useful stuff) 03:18, September 26, 2010 (UTC)
Bored, adding Exodia and a few to LSs. -Falzar FZ- (talk page|useful stuff) 00:59, September 28, 2010 (UTC)
A few minors
In the 'Frog' section, it states King Tiger Wanghu works good against Frog FTK. The word destroys is capitalized in the 'Six Samurai' section. In 'Heralds', the word Summoned is lower-cased. Hope I helped.|DED((Leaving Me Messages Are Often Left Here) 22:12, October 1, 2010 (UTC)
- Frog FTK doesn't always FTK, or if you Effect Veiler them, then on the next turn you can Summon Wanghu. -Falzar FZ- (talk page|useful stuff) 00:11, October 2, 2010 (UTC)
An odd idea
Does anyone have any ideas on how to counter STUN decks? You know, the ones with Thunder King Rai-Oh, Doomcaliber Knight, Fossil Dyna Pachycephalo, and all the other anti-meta cards. I'd like to know how to beat them, honestly. Runer5h (talk • contribs) 02:01, October 2, 2010 (UTC)Runer5h
There's a lot of different STUN decks... like Chaos Stun, Rock Stun, Wanghu Stun, Gadget Stun, Banisher/Macro Stun... They'll require different cards. -Falzar FZ- (talk page|useful stuff) 02:05, October 2, 2010 (UTC)
- I'd start with the one that won the YCS: find it here. A very similar build also took third place at that tournament. Runer5h (talk • contribs) 15:41, October 2, 2010 (UTC)Runer5h
Imperial Iron Wall, and the 2 imprisoning mirrors could work. Also, Starlight Road and counter-destruction effects, as well as Effect Veiler and anything that could negate traps. --Drew-Gi-Oh! (talk) 22:26, October 2, 2010 (UTC)
- Burden of the Mighty: They won't have any 'strong' monsters once Burden is out. It also screws them over with their own Wanghu, if that's out.
- Royal Decree: Being a Trap heavy deck, this card would cripple most of the deck should you be able to keep it out. Assuming you don't run many Traps.
- Trap Stun or Seven Tools of the Bandit: Similar to Decree. Seven Tools if you want a more permanent solution to Counter Traps like Solemn Warning.
- Legendary Jujitsu Master: Well, against a deck without any draw power, a -1 is always nice, but this can be a -2 for them as well. -Falzar FZ- (talk page|useful stuff) 22:33, October 2, 2010 (UTC)
- Jujitsu Master could work, but the problem is that they all run 3 Thunder Kings and 3 Doomcalibers (and some run some Cyber Dragons). Sure, they get set back a turn, but you're put at the same disadvantage after losing Jujitsu. As for the two Mirrors, each one can only negate the effect of one card in the deck, so it's highly situational. Lastly, Starlight Road wouldn't be very useful, seeing as they only really use one-by-one destruction cards. Runer5h (talk • contribs) 22:46, October 2, 2010 (UTC)Runer5h
I've got a good one, especially if the deck you're facing involves swarming dark monsters! Clear World!! It has potential to be a game changer, especially if it gets out early... Jon Kovacs (talk • contribs) 23:14, October 2, 2010 (UTC)
- Just stopping attacks for a while is alright, but being a Field Spell, it gets destroyed fairly easily. It also kills you too, so it's not that good for Side Deck material. Adding Kinetic Soldier to Six Samurai. Back to Anti-Anti-Meta xD
- Trap Hole: Apart from Cyber Dragon, they don't Special Summon, so these would mess with them. Generally used to get rid of their TKRO and DCK.
- Magic Drain: Along with Trap Stun, this card is for protection of your cards. It's always going to be a 'one for one' as well. -Falzar FZ- (talk page|useful stuff) 07:32, October 5, 2010 (UTC)
A majority of their monsters are level 4 (Fossil Dyna, King TIger, Thunder King, Doomcaliber, sometimes Gadgets, Kycoo, Legendary Jujitsu, Snipe Hunter, and their tributes, CyDra and Gorz,) would all be affected by Gravity Bind or Level Limit - Area B, so if someone was willing enough to side them, it could be potentially disrupting to them. Also, it's not like they're going to attack with their D.D. Crows or Effect Veilers. --Drew-Gi-Oh! (talk) 01:50, October 7, 2010 (UTC)
- Actually, Jujitsu is level 3. I know - crazy, but true! Anyways, that could work, but you'd need a way around it yourself - and not every decks run powerful level 3s-and-lower. X-Sabers might be able to benefit, but other decks... not so much. Runer5h (talk • contribs) 19:36, October 7, 2010 (UTC)Runer5h
A couple of ideas
Flip Flop Frog has been included under Dark Gaia OTK, so why hasn’t Nightmare Penguin? Also, Exodia decks are missing Thunder King Rai-Oh (stops White Stone, Sangan, Emissary etc.) and Protector of the Sanctuary (stops everything else). Believe me, against an Exodia deck, summon these 2, and you’ve won. Barring horrible luck. Battlemaniac (talk • contribs) 17:23, October 8, 2010 (UTC)
- OK, added them. -Falzar FZ- (talk page|useful stuff) 09:10, October 9, 2010 (UTC)
Contents
I've added a contents section with links which go to each deck type. It should make navigation much easier. -Falzar FZ- (talk page|useful stuff) 10:56, October 11, 2010 (UTC)
What about Tualatin? Jon Kovacs (talk • contribs) 16:28, October 11, 2010 (UTC)
I'd like to see some anti 'Gemini-City' cards-213.123.215.233 (talk) 11:23, October 15, 2010 (UTC)
What about Starlight Road against Gyzarus? Ascriptmaster (talk • contribs) 18:30, October 23, 2010 (UTC)
- Tualatin seems to be too situational, but if you can pull it off, it would stop decks like Fish and Blackwings.
- Is it really worth it? Gyzarus is just 1 card; they main a lot of cards like My Body as a Shield, Trap Stun and Cold Wave, and their Bestiari would destroy it easily.
- I don't really side against Gemini-City decks myself; so anyone else have thoughts against that deck? -Falzar FZ- (talk page|useful stuff) 22:18, October 28, 2010 (UTC)
- Hmm... What about using Anti-Magic Prism to counter Gemini Spark? They sort of rely on it to keep removal effects from working as planned. Runer5h (talk • contribs) 00:53, October 29, 2010 (UTC)Runer5h
Gemini city- Super Poly (If they swarm, only if you have a Shining in the ED), Gravekeeper's Watcher (Effect Veiler and Honest), Light-Imprisoning Mirror,Trap Stun/Royal Decree, Trap Hole, Non-Fusion Area (If anyone actually uses that), Anti-Magic Prism (book of moon and spark, sometimes controller).
--Drew-Gi-Oh! (talk) 02:22, October 29, 2010 (UTC)
- Anti-Magic Prism also works against their MST
- Super Polymerization should work; but you need to have the Fusions in your Extra Deck... but that shouldn't really matter, as you can Side Deck Fusion/Synchro Monsters now; the main concern here, is that you're spending quite a bit of money just to side against 1 deck, unless it's YVD or something :P
- Gravekeeper's Watcher; nothing much to say here... just be sure not to use it against a Dimensional Fissure version of the anti-meta deck; but this shouldn't be a problem when The Shining comes out, as Miracle Fusion would be preferred.
- Light-Imprisoning Mirror doesn't really stop anything... apart from The Shining's graveyard effect.
- Trap Stun/Royal Decree: standard anti-S/T cards; works fine as almost half their deck are Traps, however, it can't stop Solemn Judgement/Warning and Bribe. Side in Seven Tools of the Bandit if they prefer to use their Counter Traps.
- Trap Hole: They have nothing to Special Summon from their hand, so it'll work. But once they start to use the Fusions with Miracle Fusion, it wouldn't really be as effective.
- Non-Fusion Area: just be sure to have ways against their 1900 beatsticks, and protect it against Gemini Sparks and MSTs, and this should be fine... -Falzar FZ- (talk page|useful stuff) 22:10, November 6, 2010 (UTC)
This may sound stupid........
Can Trap Eater be a card that can cripple meta decks? I seen it been handy against Wall of Revealing Light and other trap cards but I don't see continuous trap cards and such in a meta deck. So does anybody have any clue? Fallensilence (talk • contribs) 03:00, October 29, 2010 (UTC)
It's a bit too situational. I'd rather side in Dust Tornadoes if I needed more back row destruction. -Falzar FZ- (talk page|useful stuff) 22:10, November 6, 2010 (UTC)
Couldn't System Down obliterate Scraps?...BassNettoHikari2...Chat Page... 07:46, November 12, 2010 (UTC)
- Not really... there's like 3 Scraps that are actually Machines. -Falzar FZ- (talk page|useful stuff) 08:10, November 12, 2010 (UTC)
- Actually, only two - Mind Reader and Hunter. As for ways to stop Scraps... hmm. Well, Oppression can work, but IMHO your best bet is to use cards that RFG. Different Dimension Ground, Caius the Shadow Monarch, and Crevice Into the Different Dimension - ESPECIALLY Crevice. Runer5h (talk • contribs) 20:46, November 12, 2010 (UTC)Runer5h
- Machine Type Scraps:
- I suppose Scrap Recycler doesn't really count... -Falzar FZ- (talk page|useful stuff) 21:59, November 12, 2010 (UTC)
I've got a card that can obliterate scraps, severely slow down infernities, slow down dragons big time, and slow down blackwings. Necrovalley. ^_^ Jon Kovacs (talk • contribs) 21:09, November 12, 2010 (UTC)
- That should work against Scraps and Infernities (though, already listed in Infernities), but REDMD and Dragon's Mirror don't Target, and I don't really remember any others that are important and do target. As for BWs, it'll stop Blizzard, and that's about it. -Falzar FZ- (talk page|useful stuff) 21:59, November 12, 2010 (UTC)
- You do know that with the new errata of Necrovalley, it doesn't matter whether the card targets or not anymore. The card lore says "Cards in either player's Graveyard cannot be affected by card effects, except for their own effects". This means that cards like REDMD don't work. Neoceanlord (talk • contribs) 23:50, November 12, 2010 (UTC)
Speaking of Necrovalley, I think we need some cards anti-supporting Gravekeepers. They just won, and we'll probably be seeing a lot of them from now on. Lappyzard (talk • contribs) 01:48, November 30, 2010 (UTC)
- Shadow-Imprisoning Mirror stops Descendant, Spy (outside of damage step), Assailant, and most importantly Recruiter. Aside from that, Consecrated Light might be helpful - then again, they can always power over it with Gravekeeper's Commandant. And finally, Nobleman of Crossout can get rid of EVERY SPY - and considering that the GKs seem to run very few monsters, that's a big deal. Or it can get rid of a single Recruiter, or any other set monsters. Runer5h (talk • contribs) 02:40, November 30, 2010 (UTC)Runer5h
- Added section for Gravekeepers. They don't use Royal Tribute do they? -Falzar FZ- (talk page|useful stuff) 04:47, November 30, 2010 (UTC)
- GK decks didn't really run 3 of them in the past. I'll find their decklists and add stuff accordingly. -Falzar FZ- (talk page|useful stuff) 22:04, November 30, 2010 (UTC)
How did you forget Last Day of Witch????--Drew-Gi-Oh! (talk) 04:50, November 30, 2010 (UTC)
- Is it effective? Considering their face-down spies, multiple 'Call of the Haunted", Gravekeeper's Stele and Visionary. -Falzar FZ- (talk page|useful stuff) 05:06, November 30, 2010 (UTC)
Ceasefire can slow down a gravekeeper deck as it can be used to flip spies and guards without activating their effects. at worst you will stop a spy or guard and inflict 500 dmg but often enough it will stop a spy while taking a decent chunk of the opponents lp. Ozg82889 (talk • contribs) 09:15, November 30, 2010 (UTC)
Puppet Plant can be used to take control of one of their monsters for a turn. if necrovalley and a chief is on the field you can take their chief to gain necrovalley immunity for a turn. you can also use it to tribute their monsters or for a synchro summon. Pestilence can be used to bring a gravekeeper to 0 atk so it can easily be beaten in battle or just left on the target in a burn deck to make the opponent lose 500 lp for each of your standby phases until they get rid of the monster or the spell card. Ozg82889 (talk • contribs) 01:20, December 1, 2010 (UTC)
- Ancient Forest could help against the Keepers, killing their Valley and stopping their Spies. -bewk 17:39, December 1, 2010 (UTC)
A little observation in my country, but plenty of people are starting to side Spell Shattering Arrow to cancel any Field Cards and Continuous Spells like Gateway of the Six and Infernity Gun. --Gadjiltron (talk • contribs) 06:29, December 27, 2010 (UTC)
- That's quite a good card... would it also be effective against Gravekeeper's which spam Necrovalley and Dragunity? -Falzar FZ- (talk page|useful stuff) 06:43, December 27, 2010 (UTC)
- Possibly, since they're all so reliant on the field to get things started. --Gadjiltron (talk • contribs) 00:47, December 30, 2010 (UTC)
Any thoughts on Closed Forest? -Falzar FZ- (talk page|useful stuff) 02:32, December 30, 2010 (UTC)
- Closed Forest would really hurt Gravekeepers, it should be put in there. and shouldn't Six Sams be put under Meta, as they are destroying Japan, and also for Six Sams, how about Cursed Seal of the Forbidden Spell to get rid of Gateway of the Six...BassNettoHikari2...Talk to me... 06:03, December 30, 2010 (UTC)
- Closed Forest could work against Gravekeepers, but Cursed Seal is a little situational. It would be easier to MST or Dust Tornado the Gateway. Six Sams deserve to be in the Meta section with their extreme search and swarm power. Thunder King Rai-Oh would severely impact their search power, and Mind Crush/Trap Dustshoot could put in a minor dent (but the monster lost to this trap can easily be retrieved later) — This unsigned comment was made by Ascriptmaster (talk • contribs)
- But with MST, you would still have to get rid of the others, with Cursed Seal, you get rid of all 3 in one fell swoop, it can also get on GKs...BassNettoHikari2...Talk to me... 01:57, January 5, 2011 (UTC)
- Most decks run about 8-13 Spells; most of which are very important to how the deck runs. I'd personally probably won't use Cursed Seal unless that one card being disabled would completely cripple the opponent's deck. -Falzar FZ- (talk page|useful stuff) 07:24, January 5, 2011 (UTC)
Gozen Match Can cripple Six Samurais, as they use a lot of different attributes.
That'd be pretty effective, and a lot of top tier decks run only one Attribute (Blackwings, Sabers, Lightsworns, Machina Gadget, even Quickdraw has a lot of WIND) and good non-tier decks can use it too (Naturia, Ice Barrier, Scraps, LIGHT Gemini). Lappyzard (talk • contribs) 23:03, January 9, 2011 (UTC)
- Added Fortune Ladies and Morphtronics. Who agrees on me moving this page to another name; one that doesn't say "meta decks" as this list will contain themed decks as well? -Falzar FZ- (talk page|useful stuff) 12:21, January 14, 2011 (UTC)
- Agreed, maybe something like "List of cards to side in to cripple common decks"...BassNettoHikari2...Talk to me... 14:24, January 14, 2011 (UTC)
- Well, although I'm using 'cripple' at the moment, the list deals with effective sides as well. Considering "List of cards to side in against common decks"
- Stuff like this doesn't belong on the Mainspace. A forum sticky is the best for personal/opinion articles like these. -Falzar FZ- (talk page|useful stuff) 22:35, January 14, 2011 (UTC)
- Touché. And maybe just call "Recommended Side Deck cards." And rather than list decks and give counter cards, you could list counter cards, why they're good, and say what decks they can hurt, again ranked by their effectiveness. EXAMPLE: Archlord Kristya. Stops Special Summons. Cripples: Quickdraw, Glads, Sabers, etc. Can Cripple (but is able to be countered): Blackwings (3 Icarus Attack), Monarchs (easily removed, only stops the Tribute fodder), etc. Lappyzard (talk • contribs) 00:17, January 15, 2011 (UTC)
- Personally, I would find that layout to be much more difficult than the current one. After all, if you're looking at this page, it's unlikely that you have a card and want to see what decks it can stop: you want to look up a deck and see what cards can stop IT. Runer5h (talk • contribs) 01:12, January 15, 2011 (UTC)Runer5h
- I believe that would work equally well with either layout, at least. People side-deck by putting in cards that are good against specific other decks, correct? So just look up the decks you're not very good against, and find some cards that are good against them. Runer5h (talk • contribs) 18:34, January 15, 2011 (UTC)Runer5h
- The current table is Deck Type --> Sided Cards; this is the format that I'd prefer, as generally, we'd know what decks we would be up against and then we'd want to see their weaknesses, and not the other way around. This table wasn't really intended to be a guide to side decking, where you're limited to certain cards.
- Though, I agree that both listing methods have their own pros and cons.
- However, this can be solved if I can figure out how to do something like what I have done at List for all Dungeon Dice Monsters cards, just without doing the separate pages. -Falzar FZ- (talk page|useful stuff) 00:59, January 16, 2011 (UTC)
- Actually, I think I know how to do that. -Falzar FZ- (talk page|useful stuff) 01:02, January 16, 2011 (UTC)
- Added. -Falzar FZ- (talk page|useful stuff) 02:32, January 16, 2011 (UTC)
- It should be the same as before... just a deck type column instead of a heading, and sortable. -Falzar FZ- (talk page|useful stuff) 03:46, January 16, 2011 (UTC)
I will have to disagree with Overworked being able to take out all Fortune Ladies on their own. Their level-dependent effects will modify their original ATK, so they fall out of the criteria of having ATK higher than the original without any assistance.--Gadjiltron (talk • contribs) 11:03, January 18, 2011 (UTC)
- I'm quite sure the FL's effects modify current ATK and not original ATK... If I remember correctly, even in WC10, their ATK points are coloured blue (which indicates ATK increase) and not white (which is original ATK). -Falzar FZ- (talk page|useful stuff) 11:40, January 18, 2011 (UTC)
- I always had the notion that if anything has ? original ATK and/or DEF, the original values are determined by the effect, even if they are variable, and are turned to 0 should the effect be snuffed out. --Gadjiltron (talk • contribs) 01:13, January 19, 2011 (UTC)
- Fortune Ladies: "This card's ATK and DEF are equal to...": WC10 ATK value is blue
- King of the Skull Servants: "The original ATK of this card becomes...": WC10 ATK value is white
- So it should work like this: If an effect asks for original ATK, then the original ATK of a monster with '?' ATK is treated as 0 original ATK, unless its effect says it modifies original ATK like with King of the Skull Servants. -Falzar FZ- (talk page|useful stuff) 01:54, January 19, 2011 (UTC)
- Thanks for clarifying --Gadjiltron (talk • contribs) 13:21, January 19, 2011 (UTC)
Just wondering, Fairy Wind for anti Dragunity / Six Samurai due to the large number of cont' spells they use? EDIT: just saw had spell shattering arrow already-Resk (talk • contribs) 11:11, January 18, 2011 (UTC)
- Will do. -Falzar FZ- (talk page|useful stuff) 11:40, January 18, 2011 (UTC)
Anyone tried using Six Samurai United and/or Book of Eclipse against Six Samurai decks? -Falzar FZ- (talk page|useful stuff) 09:25, January 27, 2011 (UTC)
- Six Samurai United would be too slow compared to cards which outright prevent their swarm, such as Spell Shattering Arrow/Forced Back/Gozen Match, while Book of Eclipse would just end up being either: stop the first one al la Book of Moon, then they get a card, or: survive a turn, and they draw 5 & do it again next turn, so I can't really see either working I'm afraid,-Resk (talk • contribs) 10:51, January 27, 2011 (UTC)
- yea, that's what I thought too. I saw them on a side decking blog and thought I'd mention them to see if there are any tricks I missed. -Falzar FZ- (talk page|useful stuff) 10:55, January 27, 2011 (UTC)
Also, Might want to move Six Samurai & Dragunity from themed to meta, as,,, they are now :p-Resk (talk • contribs) 10:59, January 27, 2011 (UTC)
- Sure. -Falzar FZ- (talk page|useful stuff) 11:17, January 27, 2011 (UTC)
Update LS Please
I've been running Lightsworns for quite a while now and it's evident that some of the cards mentioned need changing. Firstly, Necrovalley does not cripple the deck, as only a few cards might actually be blocked: Necro Gardna, Lumina, Lightsworn Summoner, Monster Reborn and a player might run Monster Reincarnation (Beckoning Light is not affected). The End of Anubis, D.D. Crow and Crevice Into the Different Dimension might only stop, in addition to the above, Glow-Up Bulb, Plaguespreader Zombie and Wulf, Lightsworn Beast, but are inaffective against the bulk of the deck's milling process, allowing for Judgment Dragon. Normally, Starlight Road will cripple the deck as it destroys the deck's primary finishing forces, along with Soul Release and Light-Imprisoning Mirror, which can prevent them in the first place. Archlord Kristya can also be difficult to take down.
I would like approval of these changes, implementation made, allowing for this post to be deleted please. Thank you community. Clorth (talk • contribs) 21:41, March 7, 2011 (UTC)