Difference between revisions of "Gusto"

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The '''Gusto''' monsters, or '''Gusta''' in the ''[[OCG]]'', are an [[archetype]] released in ''[[Duel Terminal - Raid of the Inverz!!]]''. Their name is based on the word "Gust" and their team symbol is a colored disc with a silver whirlwind. Their [[Synchro Monster]]s, the "[[Daigusto]]", seem to be the combined [[Level]]s of the two monsters that appear in the artworks. They also have two [[Xyz Monster]]s, "[[Daigusto Phoenix]]" and "[[Daigusto Emeral]]".  
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'''"Gusto"''', known as '''"Gusta"''' (ガスタ ''Gasuta'') in the ''[[OCG]]'', are an [[archetype]] released in ''[[Duel Terminal - Raid of the Inverz!!]]''. Their name is based on the word "Gust" and their team symbol is a colored disc with a silver whirlwind. Their [[Synchro Monster]]s, the "[[Daigusto]]", seem to be the combined [[Level]]s of the two monsters that appear in the artworks. They also have two [[Xyz Monster]]s, "[[Daigusto Phoenix]]" and "[[Daigusto Emeral]]".  
  
 
All known "Gusto" monsters are [[WIND]] so they can use WIND support cards such as "[[Spiritual Wind Art - Miyabi]]", and can be [[Special Summon]]ed by "[[Flying Kamakiri 1|Flying Kamakiri #1]]". The archetype consists of [[Winged Beast]],  [[Psychic]], and [[Thunder]]-[[Type]] monsters. Only Winged Beast-Type "Gusto" monsters and "[[Gusto Squirro]]" are [[Tuner monster]]s and all of the [[Synchro Monster]]s have "Daigusto" in their names.
 
All known "Gusto" monsters are [[WIND]] so they can use WIND support cards such as "[[Spiritual Wind Art - Miyabi]]", and can be [[Special Summon]]ed by "[[Flying Kamakiri 1|Flying Kamakiri #1]]". The archetype consists of [[Winged Beast]],  [[Psychic]], and [[Thunder]]-[[Type]] monsters. Only Winged Beast-Type "Gusto" monsters and "[[Gusto Squirro]]" are [[Tuner monster]]s and all of the [[Synchro Monster]]s have "Daigusto" in their names.

Revision as of 14:00, 21 June 2012

Gusto
Gusto
Japanese
  • ガスタ
  • Gasuta (romanized)
  • Gusta (translated)
Sets
Anime appearances
Lists

"Gusto", known as "Gusta" (ガスタ Gasuta) in the OCG, are an archetype released in Duel Terminal - Raid of the Inverz!!. Their name is based on the word "Gust" and their team symbol is a colored disc with a silver whirlwind. Their Synchro Monsters, the "Daigusto", seem to be the combined Levels of the two monsters that appear in the artworks. They also have two Xyz Monsters, "Daigusto Phoenix" and "Daigusto Emeral".

All known "Gusto" monsters are WIND so they can use WIND support cards such as "Spiritual Wind Art - Miyabi", and can be Special Summoned by "Flying Kamakiri #1". The archetype consists of Winged Beast, Psychic, and Thunder-Type monsters. Only Winged Beast-Type "Gusto" monsters and "Gusto Squirro" are Tuner monsters and all of the Synchro Monsters have "Daigusto" in their names.

The archetype's main strategy is almost entirely based on tightening their defense and loading the Graveyard, since most support for the Gusto archetype requires 2 or more Gusto monsters to be shuffled into the Deck. The deck relies on heavy defensive tactics, beginning with its trio of searchers: "Winda, Priestess of Gusto", "Gusto Gulldo" and "Gusto Egul." These three cards can continuously search one another out of the Deck when destroyed in battle while simultaneously filling the Graveyard for other Gusto monster effects. For example, "Caam, Serenity of Gusto" can shuffle 2 Gusto monsters back into the Main Deck in order to draw a card. This kind of synergy allows Gusto decks to be quite flexible.

"Reeze, Whirlwind of Gusto" allows you to exchange 1 Gusto monster you control for one monster your opponent controls of your choice. Use one of the Gusto searchers mentioned above (except "Winda" due to its wording), in order to boost your Field Advantage and reduce your opponent's.

"Creature Swap" is also highly recommended. It's useful if you don't have Reeze on the board, or can be used in conjunction with Reeze.

"Windaar, Sage of Gusto" is a Gusto monster with 2000 ATK that can Special Summon any low-level Gusto monster in your Graveyard whenever it destroys a monster in battle. Unfortunately, it is Level 6, making it somewhat problematic to Summon. You can use "Gusto Codor" and "Gusto Thunbolt" to soften the cost of both Windaar's and Reeze's Summon, and set up plays in conjunction with Reeze. Another alternative is "Mausoleum of the Emperor", which allows you to Normal Summon Windaar or Reeze from your hand without Tribute.

Overall, Gusto decks are naturally passive, having a resilient defensive strategy and great recycling/draw power. With the right build, however, they can surprise an unwary opponent with little effort.

Duel Terminal Storyline

A tribe that lives with the wind and worships the bountiful land they’ve lived on since ancient times. Against their various outside enemies they link their hearts together with and battle along animals that live around in order to protect their land through the generations. However, the "Steelswarms" started to take over the surface land. So, the Gustos united with the other clans to create a temporary union lead by the "Vylons". They obtained new powers to fight back the "Steelswarms". Soon, the union finally defeated the invaders, but conflicts haven't lowered yet; the "Vylons" decided to stop the wars between clans—by exterminating them completely. Later, the "Gusto" teamed up with the other clans again in order to cease the "Vylon's" actions.

After stopping the "Vylons", the union between the tribes disbanded. At the time, Gusto tribes were in danger of being attacked by the Gishkis (which goals to claim all the Mist Valley's resources by themselves for their rituals). Fortunately, the Gem-Knights foresee this, and they lend their powers to protect Gusto tribes from danger.

Pure Gusto

This deck solely focusing on maintaining field presence via Gusto recruiters. Since they're not naturally offensive, their strategy often involving manipulating control of opponent's monster via "Reeze, Whirlwind of Gusto" or "Creature Swap", and securing advantage via "Shrine of Mist Valley", "Caam, Serenity of Gusto" and "Windaar, Sage of Gusto". After that, player can often Synchro Summon "Daigusto Sphreez" for delivering finishing blows at the opponent.

Monster Cards

Spell Cards

Trap Cards

Extra Deck

Gust Valley

This build centered on using Gusto monsters in conjunction with Mist Valley archetype cards such as "Mist Valley Falcon", "Genex Ally Birdman", and "Divine Wind of Mist Valley". Gusto monsters set up the primary defense and deck-thinning, and afterwards you can return the Gusto monster that's survived the previous turn via "Genex Ally Birdman", while also activating "Divine Wind of Mist Valley"'s effect to Special Summon more monsters for a Synchro Summon. Two top-choice monsters to Synchro Summon are "Arcanite Magician" (who can provide destructive ability) and "Mist Valley Thunder Lord" (the strongest monster in the Deck). "Caam, Serenity of Gusto" is utilized for adding draw power, and also grant access to most Daigusto monsters.

Monster Cards

Spell Cards

Trap Cards

Extra Deck

Night Gusto

This build combines Gusto monsters along with some staple DARK monsters to Summon "Dark Simorgh". While Gusto recruiters load WIND monsters in the Graveyard, cards like "D.D. Crow", "Tragoedia", and "Destiny HERO - Malicious" can help set up Synchro Summoning and load the Graveyard with DARK monsters for Dark Simorgh's Summoning.

Monster Cards

Spell Cards

Trap Cards

Extra Deck

Psycho Gust

This build combines Gusto with some of Banish Psychic deck's components. "Serene Psychic Witch" is the main card in this deck, while cards like "Silent Psychic Wizard", "Esper Girl", "Psychic Jumper", and "Destructotron" can be added for more options. Naturia Synchro Monsters are also included and becoming primary control elements in this deck (due to most non-Gusto Psychics are EARTH Attribute).

Monster Cards

Spell Cards

Trap Cards

Extra Deck

Weakness

As previously touched upon, the Gusto deck's critical flaws are the below-average ATK of many of its monsters, making them somewhat unsuitable for combat. Since this Deck's strategy relies heavily on the Graveyard, any form of banishment can damage or cripple the entire Deck. Macro-based decks or anything that runs "Dimensional Fissure", "D.D. Crow", or even "Darkflare Dragon" can shut this deck down completely. "Transmigration Break", combined with "Poisonous Winds" can effectively place this deck in a deadlock, since most of Gusto support cards need a certain amount of Gusto monsters in the Graveyard to recycle them. Gravekeeper's Decks, which use "Necrovalley," make recycling impossible. "Archlord Kristya", "Fossil Dyna Pachycephalo" and other anti-Special Summon cards can also shut the Gusto deck's defenses down.

Gladiator Beast decks are arguably one of the worst possible match-up for Gusto, since they gain advantage through battle, and have access to cards such as "Gladiator Beast Retiari", "Gladiator Beast Gyzarus", and "Gladiator Beast War Chariot". Inzektor and Lightsworn decks can also problematic, since their main strategy involving mass destruction via effects of "Inzektor Hornet" and "Judgment Dragon", respectively, making almost all Gusto battle searchers unable to activate their effects (except for just a few like "Gusto Gulldo").

Even decks that almost never destroy anything can also be a nuisance, since most Gusto decks cannot function properly if there's nothing in their Graveyard. The prime example of this is Gishki, since "Evigishki Soul Ogre" and "Evigishki Zealgigas" can just simply throw the recruiters back to the Deck with their effects, making even "Gusto Falco" and "Gusto Gulldo" useless, while Graveyard-setup attempts can be easily foiled with "Evigishki Mind Augus".

Monsters with piercing effects such as "Blackwing Armed Wing", "Flamvell Uruquizas" and "Hyper Psychic Blaster" can also threatening to both your monsters and Life Points, due to most Gusto monster's low stats. Even more troublesome is monsters with auto-defense-destruction/disruption effect such as "Red Dragon Archfiend", "Ally of Justice Catastor", "Exploder Dragonwing", "Ehren, Lightsworn Monk", "Evolzar Dolkka", "Gem-Knight Citrine" and also "Evigishki Merrowgeist", because they can simply cut off the recruiter loop without much effort. To counter all of these threats, "Skill Drain" can be used without disturbing your own Gusto monsters too much.

Due to most Gusto support cards requiring Gusto monsters to be shuffled into the Deck, they can quickly empty your Graveyard, and refilling it can be a hard time if you don't have a member of the searchers available. "Guardian Eatos" is usually a decent card in this kind of situation, but isn't recommended when using hybrid builds. Having too many recruiters in your hand (at least 3 or more, or 2 with the same name) also can reduce their effectiveness, since they can only searches for one another from the Deck.