Gusto
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"Gusto", known as "Gusta" (ガスタ Gasuta) in the OCG, are an archetype released in Duel Terminal - Raid of the Inverz!!. Their name is based on the word "Gust" and their team symbol is a colored disc with a silver whirlwind. Their Synchro Monsters, the "Daigusto", seem to be the combined Levels of the two monsters that appear in the artworks. They also have two Xyz Monsters, "Daigusto Phoenix" and "Daigusto Emeral".
All known "Gusto" monsters are WIND so they can use WIND support cards such as "Spiritual Wind Art - Miyabi", and can be Special Summoned by "Flying Kamakiri #1". The archetype consists of Winged Beast, Psychic, and Thunder-Type monsters. Only Winged Beast-Type "Gusto" monsters (except "Gusto Codor", "Gusto Griffin", and "Gusto Squirro") are Tuner monsters and all of the Synchro Monsters have "Daigusto" in their names.
The archetype's main strategy is almost entirely based on tightening their defense and loading the Graveyard, since most support for the Gusto archetype requires 2 or more Gusto monsters to be shuffled into the Deck. The deck relies on heavy defensive tactics, beginning with its trio of searchers which form what duelists refer to as "the recruiter loop": "Winda, Priestess of Gusto", "Gusto Gulldo" and "Gusto Egul." These three cards can continuously search one another out of the Deck when destroyed in battle while simultaneously filling the Graveyard for other Gusto monster effects. For example, "Caam, Serenity of Gusto" can shuffle 2 Gusto monsters back into the Main Deck in order to draw a card, and "Musto, Oracle of Gusto" can shuffle 1 Gusto monster into the Deck and negate various monster effects. Due to flexibility given by these cards, both Caam and Musto are considered Staples in most Gusto decks.
"Reeze, Whirlwind of Gusto" allows you to forcibly exchange 1 Gusto monster you control for one monster your opponent controls of your choice. Use one of the Gusto searchers mentioned above (except "Winda" due to its wording), in order to boost your Field Advantage and reduce your opponent's. Besides Reeze, cards like "Creature Swap" and "Mystic Box" can also be used for similar purpose.
"Windaar, Sage of Gusto" is a Gusto monster with 2000 ATK that can Special Summon any low-level Gusto monster in your Graveyard whenever it destroys a monster in battle. Unfortunately, it is Level 6, making it somewhat problematic to Summon. You can use "Gusto Codor" and "Gusto Thunbolt" to soften the cost of both Windaar's and Reeze's Summon, and set up plays in conjunction with Reeze.
Overall, Gusto decks are naturally passive, having a resilient defensive strategy and great recycling/draw power. With the right build, however, they can surprise an unwary opponent with little effort. Due to this deck's passive nature, its primary engine (generally 3 of each member of the recruiter loop mentioned above, 2 to 3 caam, a musto, 2 to 3 contacts, and a blessings) can be thrown into nearly any deck without throwing off its main strategy and giving it a fantastic defense to boot. Give it a shot.
Contents
Duel Terminal Storyline
A tribe that lives with the wind and worships the bountiful land they’ve lived on since ancient times. Against their various outside enemies they link their hearts together with and battle along animals that live around in order to protect their land through the generations. However, the Steelswarms started to take over the surface land. So, the Gustos united with the other clans to create a temporary union lead by Vylons. They obtained new powers to fight back the Steelswarms. Soon, the union finally defeated the invaders, but conflicts haven't lowered yet; the Vylons decided to stop the wars between clans — by exterminating them completely. Later, the Gusto teamed up once again with the other clans in order to cease the Vylon's actions.
After stopping the Vylons, the union between the tribes disbanded. At the time, Gusto tribes were in danger of being attacked by the Gishkis (which goals to claim all the Mist Valley's resources by themselves for their rituals). Fortunately, the Gem-Knights foresee this, and they lend their powers to protect Gusto tribes from danger. After the lswarms appeared and threatening to destroy the world, the Gusto decided to join forces with Gem-Knights and Constellars to stop lswarms for good.
Pure Gusto
This deck solely focusing on maintaining field presence via Gusto recruiters. Since they're not naturally offensive, their strategy often involving manipulating control of opponent's monster via "Reeze, Whirlwind of Gusto" and securing advantage via "Shrine of Mist Valley", "Caam, Serenity of Gusto" and "Windaar, Sage of Gusto". After that, player can often Synchro Summon "Daigusto Sphreez" for delivering finishing blows at the opponent. The player can also do what is known as "Blowing their opponent away." The way to do this is by synchro summoning for Daigusto Sphreez. Since your opponent takes all battle damage involving gusto monsters, you can do this combo in battle phase with Daigusto Sphreez on the field. Have Gusto Gulldo on the field. Attack an attack position monster, special summon Gusto Egul. Attack with gusto Egul, special summon Gusto Thunbolt. Attack, and at the end of your battle phase, special summon any Gusto Psychic-type monster from your deck with Gusto Thunbolt.
A pure gutso deck mainly revolves around special summoning from Gusto card effects and recycling Gusto monsters to do stuff. Bringing out the Daigusto monsters is mandatory. And sometimes, it's very helpful to bring out any other Psychic-type synchro as well. If you know what the term "Staples" means, then what I'm about to say will be easier for you to understand. With a pure Gusto deck to be really good, and possibly otk your opponent, you do NOT need staples in your deck. They can slow down your deck.
Monster Cards
- Gusto Egul
- Gusto Gulldo
- Gusto Falco
- Gusto Griffin
- Winda, Priestess of Gusto
- Caam, Serenity of Gusto
- Windaar, Sage of Gusto
- Reeze, Whirlwind of Gusto
- Musto, Oracle of Gusto
- Kamui, Hope of Gusto
Spell Cards
- Emergency Teleport
- Miracle Synchro Fusion
- Shrine of Mist Valley
- Contact with Gusto
- Quill Pen of Gulldos
Trap Cards
Extra Deck
- Daigusto Gulldos
- Daigusto Eguls
- Daigusto Sphreez
- Daigusto Falcos
- Hyper Psychic Blaster
- Thought Ruler Archfiend
- Daigusto Phoenix
- Ultimate Axon Kicker
- Stardust Dragon
- Daigusto Emeral
Gust Valley
This build centered on using Gusto monsters in conjunction with Mist Valley archetype cards such as "Mist Valley Falcon", "Genex Ally Birdman", and "Divine Wind of Mist Valley". Gusto monsters set up the primary defense and deck-thinning, and afterwards you can return the Gusto monster that survived the previous turn via "Genex Ally Birdman", while also activating the effect of "Divine Wind of Mist Valley" to Special Summon more monsters for a Synchro Summon. Two top-choice monsters to Synchro Summon are "Arcanite Magician" (who can provide destructive ability) and "Mist Valley Thunder Lord" (the strongest monster in the Deck). "Caam, Serenity of Gusto" is utilized for adding draw power, and also grant access to most Daigusto monsters.
Monster Cards
- Gusto Egul
- Gusto Gulldo
- Gusto Codor
- Winda, Priestess of Gusto
- Caam, Serenity of Gusto
- Reborn Tengu
- Mist Valley Falcon
- Genex Ally Birdman
- Genex Blastfan
- Summoner Monk
- Fortune Lady Wind
- Flying Kamakiri #1
- Barrier Statue of the Stormwinds
Spell Cards
- Divine Wind of Mist Valley
- Terraforming
- Quill Pen of Gulldos
- Swords of Revealing Light
- Miracle Synchro Fusion (for utilizing "Supreme Arcanite Magician")
Trap Cards
Extra Deck
- Mist Valley Thunder Lord
- Daigusto Gulldos
- Daigusto Eguls
- Daigusto Sphreez
- Magical Android
- Arcanite Magician
- Ancient Fairy Dragon
- Ally of Justice Catastor
- Supreme Arcanite Magician (use with "Miracle Synchro Fusion")
Night Gusto
This build combines Gusto monsters along with some staple DARK monsters to Summon "Dark Simorgh". While Gusto recruiters load WIND monsters in the Graveyard, cards like "D.D. Crow", "Tragoedia", and "Destiny HERO - Malicious" can help set up Synchro Summoning and load the Graveyard with DARK monsters for Dark Simorgh's Summoning. It is the only Gusto decks that can utilize "Tour Guide From the Underworld" to its maximum potential.
Monster Cards
- Gusto Gulldo
- Gusto Egul
- Winda, Priestess of Gusto
- Caam, Serenity of Gusto
- Dark Simorgh
- Junk Synchron
- Krebons
- Spirit Reaper
- Guardian Eatos
- Lady Ninja Yae
- Blackwing - Gale the Whirlwind
- Blackwing - Zephyros the Elite
- Destiny HERO - Dasher
- Destiny HERO - Malicious
- Gorz the Emissary of Darkness
- Tragoedia
- Tour Guide From the Underworld
Spell Cards
- Quill Pen of Gulldos
- Allure of Darkness
- D.D.R. - Different Dimension Reincarnation
- Creature Swap
- Emergency Teleport
- Forbidden Lance
- Contact with Gusto
- Destiny Draw
Trap Cards
- Anti-Spell Fragrance (combine with Dark Simorgh for lockdown purpose)
- Dust Tornado
- Return from the Different Dimension
- Icarus Attack
- Torrential Tribute
Extra Deck
- Daigusto Gulldos
- Daigusto Sphreez
- Ally of Justice Catastor
- Thought Ruler Archfiend
- Blackwing Armor Master (for Blackwing-Gusto hybrid)
- Black Rose Dragon (Helps setting up the Simorgh Lock)
Psycho Gusto (PsyGusto)
This build combines Gusto with some of Banish Psychic deck's components. "Serene Psychic Witch" is the main card in this deck, while cards like "Silent Psychic Wizard", "Esper Girl", "Psychic Jumper", and "Destructotron" can be added for more options. Naturia Synchro Monsters are also included and becoming primary control elements in this deck (due to most non-Gusto Psychics are EARTH Attribute).
Due to "Emergency Teleport" being Unlimited in September 2012 Lists, this variant's power will surely increased exponentially, due to easy access of most of your Psychic-type Tuners and floaters. It will also increase the consistency of bringing out your "Naturia Beast" and "Naturia Barkion" during the early game stage.
Monster Cards
- Gusto Gulldo
- Gusto Egul
- Gusto Falco
- Winda, Priestess of Gusto
- Windaar, Sage of Gusto
- Reeze, Whirlwind of Gusto
- Caam, Serenity of Gusto
- Musto, Oracle of Gusto
- Serene Psychic Witch
- Silent Psychic Wizard
- Esper Girl
- Psychic Jumper
- Destructotron
- Krebons
Spell Cards
Trap Cards
Extra Deck
- Daigusto Gulldos
- Daigusto Falcos
- Daigusto Sphreez
- Daigusto Eguls
- Magical Android
- Psychic Nightmare
- Psychic Lifetrancer
- Thought Ruler Archfiend
- Hyper Psychic Blaster
- Ultimate Axon Kicker
- Naturia Beast
- Naturia Barkion
- Naturia Landoise
- Leviair the Sea Dragon
- Chronomaly Crystal Chrononaut
Meta-Drain Gusto
Basically, it is an Anti-Meta deck that has similar concepts as T.G. Anti-Meta deck, but utilizing Gusto monsters instead. Gusto monsters maintain primary defense, while also using beatdown monsters such as "Beast King Barbaros", "Thunder King Rai-Oh", and/or "Malefic Cyber End Dragon", combined with "Skill Drain" and "Shrine of Mist Valley" for putting your opponent's strategy under pressure and at the same time covering virtually any weaknesses in your Gusto defense. "Caam, Serenity of Gusto" ensures that your defense line will always live, even under Skill Drain's influences (due to Caam's shuffling-to-Deck effect is a Cost). Despite its Stun-esque strategy, "King Tiger Wanghu" is not recommended for use, since its effect will automatically destroy any Summoned Gusto recruiters, rendering this deck's main strategy pointless (unless "Skill Drain" or "By Order of the Emperor" is active).
Monster Cards
- Gusto Gulldo
- Gusto Egul
- Winda, Priestess of Gusto
- Caam, Serenity of Gusto
- Malefic Cyber End Dragon
- Malefic Stardust Dragon
- Thunder King Rai-Oh
- Beast King Barbaros
- Fusilier Dragon, the Dual-Mode Beast
- Gravekeeper's Commandant (for Necrovalley users)
- Gravekeeper's Spy
Spell Cards
Trap Cards
Extra Deck
- Daigusto Gulldos
- Daigusto Sphreez
- Daigusto Eguls
- Cyber End Dragon (for "Malefic Cyber End Dragon")
- Stardust Dragon (for "Malefic Stardust Dragon")
Dragonrider Gusto
A hybrid between Gusto and Dragunity, it is designed to take advantage of "Gusto Griffin" with cards like "Dragon Ravine" and "Dragunity Knight - Gae Dearg" for swarming purpose, combined with the classic Dux-Phalanx-Vajrayana combo for more offense power, while maintaining defense with Gusto recruiters.
Monster Cards
- Gusto Griffin
- Gusto Gulldo
- Gusto Egul
- Winda, Priestess of Gusto
- Caam, Serenity of Gusto
- Windaar, Sage of Gusto
- Dragunity Dux
- Dragunity Phalanx
- Dragunity Arma Mystletainn
- Blackwing - Zephyros the Elite
Spell Cards
Trap Cards
- Icarus Attack
- Spiritual Wind Art - Miyabi
- Sealing Ceremony of Raiton
- Gozen Match
- Blessings for Gusto
Extra Deck
- Daigusto Gulldos
- Daigusto Sphreez
- Daigusto Emeral
- Dragunity Knight - Vajrayana
- Dragunity Knight - Gae Dearg
- Photon Strike Bounzer
- Number 25: Force Focus
- Constellar Ptolemys Messier 7
Daylight Gusto
A Synchrocentric-style deck that is created by combining Gusto with Vylon archetype, this deck has similar playstyle as Pure Gusto build, only with additional support as "Vylon Prism" and "Vylon Tetra for added flexibility in Synchro Summoning. This deck is more Synchro Summon-reliant than any other builds due to large number of Tuners this deck includes, but allows more options to be included in the Extra Deck, even some Synchro Monsters that is unavailable otherwise, such as "Vylon Epsilon", and in extremely rare cases, "Vylon Omega".
Monster Cards
- Gusto Gulldo
- Gusto Egul
- Winda, Priestess of Gusto
- Caam, Serenity of Gusto
- Musto, Oracle of Gusto
- Kamui, Hope of Gusto
- Vylon Prism
- Vylon Tetra
- Vylon Cube (if using some Equip Spell Cards, optional)
- Genex Neutron
- Thunder Sea Horse
- Shining Angel
- Effect Veiler
Spell Cards
Trap Cards
Extra Deck
- Daigusto Gulldos
- Daigusto Sphreez
- Daigusto Eguls
- Daigusto Falcos
- Magical Android
- Gaia Knight, the Force of Earth
- Psychic Nightmare
- Black Rose Dragon
- Ancient Sacred Wyvern
- Scrap Dragon
- Vylon Delta
- Vylon Epsilon
- Vylon Alpha
- Vylon Omega
- Daigusto Phoenix
- Number 39: Utopia
- Number C39: Utopia Ray
Weakness
As previously touched upon, the Gusto deck's critical flaws are the below-average ATK of many of its monsters, making them somewhat unsuitable for combat. Since this Deck's strategy relies heavily on the Graveyard, any form of banishment can damage or cripple the entire Deck. Macro-based decks or anything that runs "Dimensional Fissure", "D.D. Crow", or even "Kycoo the Ghost Destroyer" can shut this deck down completely. "Transmigration Break", combined with "Poisonous Winds" can effectively place this deck in a deadlock, since most of Gusto support cards need a certain amount of Gusto monsters in the Graveyard to recycle them. Gravekeeper's Decks, which use "Necrovalley," making recycling attempts much harder, albeit some Gusto monster such as "Caam, Serenity of Gusto" and "Daigusto Gulldos" can somewhat bypass Necrovalley's limitation. "Archlord Kristya", "Fossil Dyna Pachycephalo" and other anti-Special Summon cards can also shut the Gusto deck's defenses down, due to their excessive needs of Special and Synchro Summoning.
Gladiator Beast decks are arguably one of the worst possible match-up for Gusto, since they gain advantage through battle, and have access to cards such as "Gladiator Beast Retiari", "Gladiator Beast Gyzarus", and "Gladiator Beast War Chariot". Inzektors, Lightsworns, and more recently, Atlantean-Mermail decks can also problematic, since their main strategy involving mass destruction via effects of "Inzektor Hornet", "Judgment Dragon", and "Atlantean Marksman"/"Atlantean Heavy Infantry", respectively, making almost all Gusto battle searchers unable to activate their effects (except for just a few like "Gusto Gulldo"). If facing Lightsworns, be wary of "Ryko, Lightsworn Hunter", due to its "destroy-then-mill" effects makes many Gusto recruiters forced to miss their timing. Six Samurai can also becomes troublesome matchup, due to cards like "Legendary Six Samurai - Enishi", "Hand of the Six Samurai", "The Six Samurai - Irou", and of course, "Legendary Six Samurai - Shi En" (which can hinder "Creature Swap" plays).
Monsters with piercing effects such as "Blackwing Armed Wing", "Flamvell Uruquizas" and "Hyper Psychic Blaster" can also threatening to both your monsters and Life Points, due to most Gusto monster's low stats. Even more troublesome is monsters with auto-defense-destruction/disruption effect such as "Red Dragon Archfiend", "Ally of Justice Catastor", "Exploder Dragonwing", "Ehren, Lightsworn Monk", "Legendary Six Samurai - Enishi", "Evolzar Dolkka", "Gem-Knight Citrine", and also "Evigishki Merrowgeist", because they can simply cut off the recruiter loop without much effort. "King Tiger Wanghu" (which can be found in most Anti-Meta decks) can instantly destroy any Summoned Gusto recruiters as soon as they hit the field, making defensive attempts even much harder. "Number 16: Shock Master" is also absolutely disastrous (most commonly found in Xyz-centric decks such as Wind-Ups) since it can disable any Gusto defenses for maximum 3 turns. Also, beware of "Abyss Dweller", which can disable any in-Graveyard effects including most of the searchers. To counter all of these threats, "Skill Drain" and "Fiendish Chain" can be used without disturbing your own Gusto monsters too much.
Be careful of "Deck Devastation Virus" also, since most Gusto monsters have below 1500 ATK. This is most common when against Dark World, Malefics, or even some Blackwing decks.
Due to most Gusto support cards requiring Gusto monsters to be shuffled into the Deck, they can quickly empty your Graveyard, and refilling it can be a hard time if you don't have a member of the searchers available. Furthermore, due to the wording of Caam, Serenity of Gusto and Daigusto Gulldos of shuffling gustos into the Main Deck, this would leave the Daigustos in the grave useless because they go to the extra deck. Using Blessing of Gusto, Contact with Gusto, Gusto Whirlwind, and Musto Oracle of Gusto can solve the issue for the Daigustos. "Guardian Eatos" is usually a decent card in this kind of situation, but isn't recommended when using hybrid builds. Having too many recruiters in your hand (at least 3 or more, or 2 with the same name) also can reduce their effectiveness, since they can only searches for one another from the Deck.
Trivia
- Daigusto Synchro Monsters is similar to that of Dragunity Knights in terms of appearance, consisting of rider and its mounts (Winged Beast and Dragons for "Dragunity" and Psychic and Winged Beasts for "Gusto", respectively).
- "Daigusto Sphreez" is the only exception, since she does not have a mount.
- This is probably referencing to the partnership between "Mist Valley" and "Dragunity" in the past. According to the Duel Terminal story, Gusto tribe is Mist Valley tribe's descendant who inhabit the region after Trishula's rampage.
- This relationship later adopted by Lavals, by one of its member.