Kenneth Drayden

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Kenneth Drayden
Kenneth Drayden
Names
English
  • Blood Shepherd
OtherKengo Dojun (どうじゅん けん, Dōjun Kengo)
Personal
Gender
  • Male
Relatives
  • Career
OccupationBounty Hunter[1]
  • Duelist
Anime DeckDrone
Appearances
Anime debutYu-Gi-Oh! VRAINS episode 04747: "LINK VRAINS 2.0"
Appears in
Anime
Drayden, Kenneth

Blood Shepherd, real name Kengo Dojun, is a character appearing in the Yu-Gi-Oh! VRAINS anime. He is a bounty hunter who was hired by SOL Technologies to track down Playmaker.

Design

Appearance

Full-body view of Kengo.

Kengo is a man with purple hair with a navy blue underlayer. He conceals his identity behind grey glasses with blue hexagonal lenses and a maroon scarf that covers his nose and mouth. He wears a long denim blue coat with a high collar open over white pants and a pale blue shirt with a lilac lining.

As Blood Shepherd in LINK VRAINS, his Avatar is a masked man with a cowboy Western motif. His face is entirely masked, covered in grey skin and a twin-section "mask"; the top section is red and resembles the face of a bat with pink lenses, the bottom section is blue and covers most of his face. Blood Shepherd swathes himself in a light purple mantle with red lines running down it, and a green line running around its collar with a red rectangular clasp. He also wears a grey jacket with a high collar and green inside, grey pants with loose straps around the ankles, and grey boots with straps around the feet and red soles. Blood Shepherd's right arm is encased in a metal gauntlet; the forearm is stylized after the hammer and chamber of a revolver, and the knuckles and fingers are lined with red. These lines intersect with a black and red "eye" or "barrel" on his palm, which appears to be where he focuses his ability to destroy Avatars. His left shoulder has a hexagonal light purple pauldron lined with green, while his left hand is simply gloved.

Personality

Kengo is a consummate and ruthless professional. He bases his decisions largely on monetary gain, with no regard for personal attachments, and he considers Ghost Girl soft for refusing to hunt for Playmaker because she owed him. He displays casual ruthlessness by dissolving the Avatar of a person who harassed him and boasted of his own abilities to attack Avatars.

Abilities

Blood Shepherd displays the ability to dissolve Avatars within LINK VRAINS, which appears to be a function of his gauntlet. By grabbing the unfortunate Avatar, Blood Shepherd shocks them and they convulse, then go limp before dissolving. It is unclear if this deletes their data.

Biography

History

Kengo speaking with his mother.

Kengo's father died before he finished high school. After completing his education, he took his his mother out to dinner for her birthday. He was grateful he was able to finish high school and wished to jump straight into a career rather than pursue a higher education. His mother was hesitant about this. They took a new AI-controlled taxi home, but it malfunctioned and the care crashed into the site a previous car accident had just occurred. Kengo lost the use of his arm, but his mother's spinal cord was severely damaged, meaning she would never walk again. Kengo built himself a prosthetic metal arm and devoted his career to bringing AI programs under the control of humans.[2]

Yu-Gi-Oh! VRAINS

Blood Shepherd was in LINK VRAINS. Two avatars were trying to get rid of the people at a cafe, and attacked Blood Shepherd. In return, the latter grasped one of the avatars, causing it to vanish. Ghost Girl met up with Blood Shepherd, and the former noted he took the call of SOL Technologies for a bounty hunter, which she declined, believing she owed Playmaker her life. Blood Shepherd called her weak for turning down the offer. She replied she didn't base her choices solely on money, to which Blood Shepherd believed it is what made him a pro. Regardless, he proclaimed that she stayed away from him, else she would be his enemy, too. Eventually, she noticed Playmaker came to LINK VRAINS, but wondered why would he log in. When Playmaker logged in LINK VRAINS, he was confronted by Blood Shepherd, for he had a bounty on his head. Playmaker replied he didn't have Ignis by his side, but was pointed by his Duel Disk, for Ai returned to him with "Linkuriboh". To get rid of Blood Shepherd, Ai summoned a Data Storm, causing Blood Shepherd to log out, due to the danger present.

Gore was surprised to see the guy wrapped-up, as Blood Shepherd didn't want to show his face to those that did reveal in LINK VRAINS. Gore ignored that, claiming he would be the one to defeat Playmaker, since the latter was always one step ahead of him. Blood Shepherd ignored Gore, but reminded not to be ordered around, since he did his things at his own pace. Akira showed a footage of Bohman, the orange figure, since Blood Shepherd believed it would help them track Playmaker down. Gore was alarmed at the figure, while Blood Shepherd noticed the figure did not log out yet. Regardless, Akira exclaimed the figure went beyond the restricted area of LINK VRAINS. Ai and Playmaker descended down to find the gate to the restricted area. However, they started to feel spooky, fearing something was to happen soon. The two were attacked by Blood Shepherd, who came to collect his bounty.

Blood Shepherd started shooting, so Ai tried to lose him by releasing a Data Storm. However, Blood Shepherd resisted it and continued shooting. Playmaker reminded he was just threatening them, and could only win Ai through a Duel. Blood Shepherd made them choose to either battle or surrender. Playmaker and Ai pondered thoughts, but Blood Shepherd shot at the second turn. Playmaker realized he wanted them to think they had three turns to lower their guard, and would do anything to win. Since neither side would give up, they started a Duel. Blood Shepherd summoned "Drone Pawn" and set a card. Ai commented he must be up to something when facing Playmaker, who shushed Ai. Ai thought Blood Shepherd was bluffing and was just bad at Dueling, but Playmaker asked of it not to interfere. Blood Shepherd was reminded of Playmaker's latest monster he had obtained, and claimed he shouldn't have played his monster. Ai boasted Blood Shepherd would lose soon, but even Blood Shepherd silenced it. Playmaker took a turn into a corridor, and summoned "Clock Wyvern", who summoned a "Clock Token", and brought out "Backup Secretary"

He Link Summoned "Elphase", but remained silent for a moment, for Blood Shepherd's AI told him he could not activate his set card. Ai claimed they should finish off the bounty hunter in no time, so Playmaker used "Elphase" and "Clock Token" to bring out "Shootingcode Talker", and using "Elphase", Playmaker revived "Clock Wyvern". Blood Shepherd's AI explained its owner would lose in the next attack, and Ai confirmed this. Blood Shepherd, however, claimed he succeeded in fooling them; by playing "Capture Drone", Playmaker's "Shootingcode Talker" was unable to attack. Ai confronted Blood Shepherd that his AI stated he could not activate the set card. He simply replied nobody stated AI gave out correct information, which made Ai realize Blood Shepherd modified his AI to lie. Instead, the latter replied one should never trust an AI, which riled up Ai. Playmaker noted Blood Shepherd has analyzed his Deck, so he set a card. Blood Shepherd, however, Link Summoned "Battledrone Sergeant", but Ai pointed out he could not win with an 800 ATK monster. Blood Shepherd called him dumb for pointing out such obvious info, and used "Capture Drone" to summon three "Drone Tokens". After silencing his AI, Blood Shepherd used his tokens to Link Summon "Battledrone General".

Deck

Kengo uses a "Drone" Deck. His main strategy is to use "Drone Pawn", "Battledrone General", and "Battledrone Sergeant" to perform a One Turn Kill, while using traps like "Capture Drone" and "Drone Cordon" to shut down the opponent's Link Monsters.

Duels

Opponent Episode(s) Outcome
Yusaku Fujiki/Playmaker 53-54 Lose

References

  1. Yu-Gi-Oh! VRAINS episode 04747: "LINK VRAINS 2.0"
  2. Yu-Gi-Oh! VRAINS episode 05454: "Game of Drones"