Difference between revisions of "Mekk-Knight"

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{{Infobox archseries
 
{{Infobox archseries
 
| cut_from_names = true
 
| cut_from_names = true
| image          = WorldLegacyKey-CA.png
+
| image          = WorldLegacyKey-MADU-EN-VG-artwork.png
 
| caption        = "[[Mekk-Knight Blue Sky]]", "[[Mekk-Knight Red Moon|Red Moon]]", and "[[Mekk-Knight Green Horizon|Green Horizon]]" cornering "[[Ib the World Chalice Priestess]]" in "[[World Legacy Key]]"
 
| caption        = "[[Mekk-Knight Blue Sky]]", "[[Mekk-Knight Red Moon|Red Moon]]", and "[[Mekk-Knight Green Horizon|Green Horizon]]" cornering "[[Ib the World Chalice Priestess]]" in "[[World Legacy Key]]"
 
| ja_name        = ジャックナイツ
 
| ja_name        = ジャックナイツ
Line 10: Line 10:
 
| it_name        = Meck-Cavaliere
 
| it_name        = Meck-Cavaliere
 
| ko_name        = 잭나이츠
 
| ko_name        = 잭나이츠
 +
|ko_romanized=Jangnaicheu
 +
|ko_trans=Jack-Knights
 +
| sc_name        = 机界骑士
 
| pt_name        = Mekk-Cavaleiro
 
| pt_name        = Mekk-Cavaleiro
 
| es_name        = Mekk-Caballero
 
| es_name        = Mekk-Caballero
| sets          =
+
| sets          =  
 
* [[Extreme Force]]
 
* [[Extreme Force]]
 
* [[Flames of Destruction]]
 
* [[Flames of Destruction]]
Line 18: Line 21:
 
* [[Dark Neostorm]]
 
* [[Dark Neostorm]]
 
* [[Eternity Code]]
 
* [[Eternity Code]]
| tcg            =
+
| tcg            =  
 
* [[Extreme Force Sneak Peek Participation Card]]
 
* [[Extreme Force Sneak Peek Participation Card]]
 
* [[Extreme Force Special Edition]]
 
* [[Extreme Force Special Edition]]
 
* [[Flames of Destruction Special Edition]]
 
* [[Flames of Destruction Special Edition]]
 
* [[2018 Mega-Tin Mega Pack]]
 
* [[2018 Mega-Tin Mega Pack]]
 +
* [[2020 Tin of Lost Memories]]
 +
* [[2021 Tin of Ancient Battles]]
 +
* [[Structure Deck: Beware of Traptrix]]
 +
* [[Maze of Memories]]
 +
* [[25th Anniversary Rarity Collection]]
 +
| ocg            =
 +
* [[Structure Deck: Forest of the Traptrix]]
 +
* [[Rarity Collection Quarter Century Edition]]
 +
| manga          = [[Yu-Gi-Oh! OCG Structures]]
 
}}
 
}}
 +
"'''Mekk-Knight'''", known as "'''Jack-Knights'''" (ジャックナイツ ''Jakkunaitsu'') in the [[OCG]], is an archetype largely comprised of [[LIGHT]] [[Psychic]] [[Monster Card|monsters]] debuting in ''[[Extreme Force]]''.
 +
The archetype is both related to, and is supported by, the "[[World Legacy]]" archetype, and is a part of the 'World Legacy' storyline.
 +
== Lore ==
 +
{{Main|Master Guide 6 card storylines#File No. 01: The Endlessly Repeating Tale of the Rise and Fall of a Certain World}}
 +
==Etymology==
 +
The kanji ''kikai-kishi'' (機界騎士, lit. "Machine World Knight") is applied to the "Jack-Knights" (ジャックナイツ ''Jakkunaitsu'') reading in the Japanese names of the main "Mekk-Knight" monsters.
  
"'''Mekk-Knight'''", known as "'''Jack-Knights'''" (ジャックナイツ, ''Jakkunaitsu'') in the [[OCG]], is an archetype largely comprised of [[LIGHT]] [[Psychic]] [[Monster Card|monsters]] (with [[Mekk-Knight Spectrum Supreme|one]] [[Cyberse]] and [[Mekk-Knight of the Morning Star|one]] [[Machine]] as an exception) debuting in ''[[Extreme Force]]''. The archetype is both related to, and supported by, the "[[World Legacy]]" archetype.
+
Unlike the other members, "[[Mekk-Knight of the Morning Star]]" uses the kanji ''kikai-kishi'' (機械騎士, lit. "Machinery Knight") instead. ''Kikai'' (機械 "machinery") is a homophone of ''kikai'' (機界, "machine world"), substituting the kanji ''kai'' (界, "world") with ''kai'' (械, "contraption").
  
==Design==
+
The archetype's [[OCG]] name "Jack-Knights" is named after [[wikipedia:Phone connector (audio)|jack plugs]], a type of electrical connector typically used for analog audio signals. Fittingly, several of the "Mekk-Knights" possess jack plugs for arms, implying that they plug their arms into their weapons. The act of plugging may also be a reference to the archetype's [[Link Summon]] playstyle.
This archetype is related to the "[[World Legacy]]" and "[[World Chalice]]" archetypes, as shown in the artwork of "[[World Legacy Key]]" and "[[World Legacy Scars]]".
 
  
Each Monsters Color corresponds to another World Legacy which also shares the same colour. Both World Legacy and Mekk Knights have exactly the same number of monster levels x2 (Level 6, 7, 8) and x1 (Level 5) and all share the same levels as their counterpart apart from World Crown (Level 6), World Wand (Level 8) and World Ark (Level 7)
+
The audio aspect of jack plugs is thematic with the musical themes of the related "[[Knightmare]]" and "[[Orcust]]" archetypes. Jack plugs can also be seen as analogous of keys, which relates to the original role of the "Mekk-Knights" as machines that harness the power of the 'Key'.
  
Each [[Main Deck]] monster has a color of the rainbow that appears in the artworks of "[[Mekk-Knight Spectrum Supreme]]" and "[[World Legacy Pawns]]".
+
The [[TCG]] names of the "Mekk-Knight" monsters reference various celestial phenomena.
 +
==Design==
 +
The main seven [[Main Deck]] "Mekk-Knight" monsters take the form of robotic humanoid beings. Each "Mekk-Knight" possesses star-shaped cores, along with glowing energy lines on their bodies, color-coded with the colors of the [[wikipedia:Visible spectrum|visible spectrum]].
  
''World Legacy Monster will sort by set/booster pack in the order of release''
+
In the 'World Legacy' storyline, the cores of the "Mekk-Knights" were extracted by "[[Knightmare Corruptor Iblee]]" to create the "[[Knightmare]]" monsters, with the exception of "[[Mekk-Knight Blue Sky]]". "Blue Sky" passed down its power onto "[[Auram the World Chalice Blademaster]]" instead.
 
+
{| class="wikitable sortable" style="text-align: center"
{| class="wikitable sortable"
 
 
! Color
 
! Color
! class="unsortable" | Mekk-Knight
+
! Mekk-Knight monster
! Level
+
! Knightmare counterpart
! World Legacy Monster
 
 
|-
 
|-
| data-sort-value="1" | [[wikipedia:Red|Red]]
+
| style="background-color:#F77" | Red
 
| [[Mekk-Knight Red Moon|Red Moon]]
 
| [[Mekk-Knight Red Moon|Red Moon]]
| 7
+
| [[Knightmare Phoenix|Phoenix]]
| data-sort-value="2" | [[World Legacy - "World Armor"|World Armor]]
 
 
|-
 
|-
| data-sort-value="2" | [[wikipedia:Orange (colour)|Orange]]
+
| style="background-color:#FC7" | Orange
 
| [[Mekk-Knight Orange Sunset|Orange Sunset]]
 
| [[Mekk-Knight Orange Sunset|Orange Sunset]]
| 6
+
| [[Knightmare Cerberus|Cerberus]]
| data-sort-value="3" | [[World Legacy - "World Shield"|World Shield]]
 
 
|-
 
|-
| data-sort-value="3" | [[wikipedia:Yellow|Yellow]]
+
| style="background-color:#FF7" | Yellow
 
| [[Mekk-Knight Yellow Star|Yellow Star]]
 
| [[Mekk-Knight Yellow Star|Yellow Star]]
| 7
+
| [[Knightmare Unicorn|Unicorn]]
| data-sort-value="6" | [[World Legacy - "World Wand"|World Wand]]
 
 
|-
 
|-
| data-sort-value="4" | [[wikipedia:Green|Green]]
+
| style="background-color:#7F7" | Green
 
| [[Mekk-Knight Green Horizon|Green Horizon]]
 
| [[Mekk-Knight Green Horizon|Green Horizon]]
| 6
+
| [[Knightmare Goblin|Goblin]]
| data-sort-value="7" | [[World Legacy - "World Ark"|World Ark]]
 
 
|-
 
|-
| data-sort-value="5" | [[wikipedia:Blue|Blue]]
+
| style="background-color:#7EF" | Blue
| [[Mekk-Knight Blue Sky|Blue Sky]] / [[Mekk-Knight Avram|Avram]] / [[Mekk-Knight Crusadia Avramax|Avramax]]
+
| [[Mekk-Knight Blue Sky|Blue Sky]]
| 5
+
| -
| data-sort-value="1" | [[World Legacy - "World Chalice"|World Chalice]]
 
 
|-
 
|-
| data-sort-value="6" | [[wikipedia:Indigo|Indigo]]
+
| style="background-color:#58F" | Indigo
 
| [[Mekk-Knight Indigo Eclipse|Indigo Eclipse]]
 
| [[Mekk-Knight Indigo Eclipse|Indigo Eclipse]]
| 8
+
| [[Knightmare Mermaid|Mermaid]]
| data-sort-value="5" | [[World Legacy - "World Crown"|World Crown]]
 
 
|-
 
|-
| data-sort-value="7" | [[wikipedia:Violet|Violet]]
+
| style="background-color:#C9F" | Violet
 
| [[Mekk-Knight Purple Nightfall|Purple Nightfall]]
 
| [[Mekk-Knight Purple Nightfall|Purple Nightfall]]
| 8
+
| [[Knightmare Gryphon|Gryphon]]
| data-sort-value="4" | [[World Legacy - "World Lance"|World Lance]]
 
 
|}
 
|}
 
+
The main "Mekk-Knight" [[Link Monster]]s possess special statuses among the "Mekk-Knights". "[[Mekk-Knight Spectrum Supreme]]" is the combination of all 7 "Mekk-Knights", and it is represented by the visible spectrum of colors. "[[Mekk-Knight of the Morning Star]]" was the original "Mekk-Knight", while the other 7 "Mekk-Knights" were created as secondary support machines.
{| class="wikitable"
+
{| class="wikitable sortable" style="text-align: center"
 +
! Mekk-Knight
 
! Color
 
! Color
 +
|-
 +
| [[Mekk-Knight of the Morning Star|Morning Star]]
 +
| style="background-color:#EFF"| White
 +
|-
 +
| [[Mekk-Knight Spectrum Supreme|Spectrum Supreme]]
 +
| style="background-color:#EFF"| <font color="#C00">R</font><font color="#F60">a</font><font color="#FB0">i</font><font color="#090">n</font><font color="#09D">b</font><font color="#00C">o</font><font color="#505">w</font>
 +
|}
 +
Several "Mekk-Knight" monsters are upgraded counterparts to the protagonists in the 'World Legacy' storyline. Their archetypal names also connect them to their own secondary archetypes. Notably, "[[Mekk-Knight Avram]]" and "[[Mekk-Knight Crusadia Avramax]]" are color-coded with the color blue. This represents the power that "Auram" inherited from "Blue Sky", as depicted in "[[World Legacy Succession]]" and "[[Crusadia Testament]]".
 +
{| class="wikitable sortable" style="text-align: center"
 
! Mekk-Knight
 
! Mekk-Knight
 +
! Base counterpart
 +
! Secondary archetype
 
|-
 
|-
| [[wikipedia:Visible spectrum|Visible spectrum]]
+
| [[Mekk-Knight Avram|Avram]]
| [[Mekk-Knight Spectrum Supreme|Spectrum Supreme]]
+
| [[Auram the World Chalice Blademaster]]
 +
| -
 +
|-
 +
| [[Mekk-Knight Crusadia Avramax|Crusadia Avramax]]
 +
| [[Crusadia Maximus]]
 +
| [[Crusadia]]
 +
|-
 +
| [[Girsu, the Orcust Mekk-Knight|Girsu, the Orcust]]
 +
| [[Longirsu, the Orcust Orchestrator]]
 +
| [[Orcust]]
 
|}
 
|}
 +
==Playing style==
 +
The "Mekk-Knight" archetype's playstyle focuses on Special Summoning high Level monsters while there are two or more cards in the same column, in order to [[swarm]] the [[field]] and generate [[hand advantage]]. In addition to depending on column setups for the [[Summon]]ing effect of the Main Deck monsters, most of the [[Effect Monster]]s and much of their [[Spell]]/[[Trap]] support are based on being in the same column as an opponent's card (or the opposite, with "Morning Star" and "Spectrum Supreme"). The archetype is played in a control-beatdown playstyle, focusing on strategic disruptions, resource accumulation, and high-ATK monsters to close the game quickly over a few turns.
  
==Playing style==
+
The seven key Main Deck "Mekk-Knight" [[Effect Monster]]s share the following effect:
All Main Deck "Mekk-Knight" [[Effect Monster]]s share the following effect:
+
{{Quote|''"If 2 or more cards are in the same column, you can [[Special Summon]] this card (from your hand) in that column. You can only Special Summon "..." once per turn this way."''}}
 +
If the opponent controls a card (such as when going second), this condition can be easily fulfilled by [[set]]ting a [[Spell]]/[[Trap]] in the same column as an opposing card. However, against an empty board (such as when going first), fulfilling this condition becomes more difficult, but still possible. Methods include:
 +
 
 +
* Perform a low-cost Extra Deck Summon (e.g. with "[[Instant Fusion]]", or by normal summoning a monster and linking it for "[[Salamangreat Almiraj]]") to summon a monster in an Extra Monster Zone, and set a Spell/Trap in its column.
 +
* Special Summon a monster to the opponent's field (e.g. with "[[Knightmare Corruptor Iblee]]" or "[[Girsu, the Orcust Mekk-Knight]]"), and set a Spell/Trap in its column.
 +
On the field, each of the seven "Mekk-Knight" monsters have different effects. Some are more situational: "[[Mekk-Knight Red Moon|Red Moon]]" and "[[Mekk-Knight Yellow Star|Yellow Star]]" have situational card destruction effects, while "[[Mekk-Knight Orange Sunset|Orange Sunset]]" and "[[Mekk-Knight Green Horizon|Green Horizon]]" have situational swarming and recovery effects. The key "Mekk-Knight" monsters are "[[Mekk-Knight Purple Nightfall|Purple Nightfall]]", "[[Mekk-Knight Blue Sky|Blue Sky]]", and "[[Mekk-Knight Indigo Eclipse|Indigo Eclipse]]".
 +
* "Purple Nightfall" is a "Mekk-Knight" [[search]]er; it temporarily [[banish]]es a "Mekk-Knight" monster (typically itself) as a [[Quick Effect]] to search out another one.
 +
* "Blue Sky" is also a "Mekk-Knight" searcher; it searches upon being Summoned from the hand, the number searched out being equal to the number of opposing cards in its column (i.e. a maximum of 3 at once).
 +
* "Indigo Eclipse" has a Quick Effect to move a "Mekk-Knight" to another column; it can be used to make space to Special Summon more "Mekk-Knight" monsters, and, if either "[[World Legacy Key]]", "[[World Legacy's Secret|Secret]]" or "[[World Legacy Whispers|Whispers]]" is active, can disrupt the opponent's plays by moving a "Mekk-Knight" to the same column as opposing cards.
 +
In terms of supportive Spell/Traps, the archetype's specific support Spell/Traps are all "[[World Legacy]]" cards, tying the archetype to the greater "World Legacy" series and their own support (e.g. "[[Lib the World Key Blademaster]]").
 +
* "[[World Legacy's Memory]]" is a powerful consistency tool that can Special Summon any "Mekk-Knight" monster from the hand or Deck in either player's turn, but will return the summoned monster to the hand in the [[End Phase]], and locks the player into only summoning "Mekk-Knight" monsters for the turn; "Memory" is typically used to summon "Purple Nightfall" on the opponent's turn, who would then banish itself for a search, alleviating the negative effects of "Memory".
 +
* "[[World Legacy Scars]]" is the Deck's [[Field Spell]], providing situational stat buffs and card cycling, and a costly but ''devastating'' effect to completely empty the opponent's hand ''and'' [[Extra Deck]], by banishing 8 different "Mekk-Knight" monsters from the face-up field or GY. It is usually only played in dedicated decks focusing on activating its second effect as quickly as possible.
 +
* "[[World Legacy Key]]", "[[World Legacy's Secret|Secret]]" and "[[World Legacy Whispers|Whispers]]" are [[Continuous Spell]]/[[Continuous Trap|Traps]] that serve as the archetype's primary disruption tools. While on the field, each of them continuously negates a specific type of card's effect that the opponent resolves in the same column as a friendly "Mekk-Knight" monster: "Key" negates Traps, "Secret" negates monsters, and "Whispers" negates Spells. As mentioned, "Indigo Eclipse" can move "Mekk-Knight" monsters as a Quick Effect, allowing it to reactively negate opposing cards alongside these three cards. If the player occupies all five columns with "Mekk-Knight" monsters, then the opponent will be effectively shut out of using a specific type of card.
  
*''"If 2 or more cards are in the same column, you can Special Summon this card (from your hand) to that column."''
+
"[[Girsu, the Orcust Mekk-Knight]]" is a unique "Mekk-Knight" monster that can be [[Normal Summon]]ed without [[Tribute]]s, can send a "World Legacy" card to the [[GY]], and can Special Summon a [[Token]] to the opponent's side of the field, which helps facilitate the conditions for "Mekk-Knight" Special Summons.
 +
<!--Link monster overview here-->
  
Thus the archetype relies on Special Summoning high level monsters while there are two or more cards in the same column to swarm the field and generate hand advantage. In addition to depending on column setups for the summoning effect of the maindeck monsters, most of the effect monsters and much of their [[Spell]]/[[Trap]] support are based on being in the same column as an opponent's card (or the opposite, with "Morning Star" and "Spectrum Supreme").
+
Naturally, as they are related, splashing in other "World Legacy" cards could provide an extra boost to the Deck; "[[World Legacy - "World Armor"]]" can help out by searching Spells and Traps, as well as provide [[material]] for additional Summons when combined with "[[Lib the World Key Blademaster]]" after being [[mill]]ed by "Girsu", as "Lib" can then revive it with "[[World Legacy Succession]]". "[[Knightmare Corruptor Iblee]]" is also a good choice as it can bring back any of your used Link Monsters for more mileage as well as help set-up the Special Summon effects of most "Mekk-Knight" monsters. It can also be used as material for "[[Linguriboh]]". Due to the archetype being comprised largely of Psychic monsters, "[[PSY-Framelord Lambda]]" may also help as it can allow for more disruption as well as search a strong card like "[[PSY-Framegear Gamma]]" due to a monster like "Purple Nightfall". "[[Galatea, the Orcust Automaton]]" can help recycle banished copies of "Girsu", "Morning Star", and ""World Armor"", on top of allowing one to use "[[Dingirsu, the Orcust of the Evening Star]]" as a solid form of protection.
  
 
===Recommended cards===
 
===Recommended cards===
 
{{Decklist|Recommended cards
 
{{Decklist|Recommended cards
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
+
|normal monsters =
 +
* [[Mekk-Knight Avram]]
 
|effect monsters =
 
|effect monsters =
 
* [[Mekk-Knight Indigo Eclipse]]
 
* [[Mekk-Knight Indigo Eclipse]]
Line 105: Line 152:
 
* [[Mekk-Knight Purple Nightfall]]
 
* [[Mekk-Knight Purple Nightfall]]
 
* [[Mekk-Knight Yellow Star]]
 
* [[Mekk-Knight Yellow Star]]
* [[World Legacy - "World Shield"]]
+
* [[Girsu, the Orcust Mekk-Knight]]
* [[Electronic Transimulation Wattkinesis]]
+
* [[Knightmare Corruptor Iblee]]
* [[Grinder Golem]]
+
* [[Rescue Rabbit]]
* [[Lightray Grepher]]
+
* [[Sangan]]
* [[Silent Psychic Wizard]]
+
* [[World Legacy - "World Armor"]]
 
+
* [[Therion "Duke" Yul]]
 +
* [[Psychic Processor]]
 
|tuner monsters =  
 
|tuner monsters =  
 
* [[Ghost Ogre & Snow Rabbit]]
 
* [[Ghost Ogre & Snow Rabbit]]
* [[Psychic Jumper]]
 
 
|pendulum monsters =
 
* [[Performapal Kaleidoscorp]]
 
* [[Risebell the Summoner]]
 
* [[Zany Zebra]]
 
 
|fusion monsters =
 
* [[Ultimate Axon Kicker]]
 
 
 
|synchro monsters =
 
|synchro monsters =
* [[Hyper Psychic Blaster]]
+
* [[Borreload Savage Dragon]]
* [[Star Eater]]
 
* [[Thought Ruler Archfiend]]
 
 
 
 
|xyz monsters =
 
|xyz monsters =
* [[Number 42: Galaxy Tomahawk]]
+
* [[Dingirsu, the Orcust of the Evening Star]]
 
 
 
|link monsters =  
 
|link monsters =  
 +
* [[Galatea, the Orcust Automaton]]
 +
* [[Lib the World Key Blademaster]]
 +
* [[Mekk-Knight Crusadia Avramax]]
 
* [[Mekk-Knight of the Morning Star]]
 
* [[Mekk-Knight of the Morning Star]]
 
* [[Mekk-Knight Spectrum Supreme]]
 
* [[Mekk-Knight Spectrum Supreme]]
* [[Lib the World Keymaster]]
+
* [[Lib the World Key Blademaster]]
 
* [[Hip Hoshiningen]]
 
* [[Hip Hoshiningen]]
 
+
* [[Saryuja Skull Dread]]
|spells =
+
|normal spells =
* [[World Legacy Key]]
+
* [[World Legacy Succession]]
* [[World Legacy Scars]]
 
* [[Defense Zone]]
 
* [[D.D.R. - Different Dimension Reincarnation]]
 
* [[Column Switch]]
 
 
* [[Downbeat]]
 
* [[Downbeat]]
* [[Miracle Synchro Fusion]]
 
* [[Reinforcement of the Army]]
 
* [[Resonance Device]]
 
* [[Sacred Sword of Seven Stars]]
 
 
* [[Transmodify]]
 
* [[Transmodify]]
 
+
|equip spells =
|traps =
+
* [[D.D.R. - Different Dimension Reincarnation]]
 +
|field spells =
 +
* [[World Legacy Scars]]
 +
|continuous spells =
 +
* [[World Legacy Key]]
 +
|quick-play spells =
 +
* [[World Legacy's Memory]]
 +
|normal traps =
 +
* [[World Legacy Trap Globe]]
 +
|continuous traps =
 
* [[World Legacy's Secret]]
 
* [[World Legacy's Secret]]
 
* [[World Legacy Whispers]]
 
* [[World Legacy Whispers]]
* [[World Legacy Landmark]]
 
* [[World Legacy Trap Globe]]
 
* [[Blasting Fuse]]
 
* [[Broken Line]]
 
 
}}
 
}}
  
 
===Official Decklist===
 
===Official Decklist===
{{Decklist|Konami's "Mekk-Knight" Deck<ref>https://ygorganization.com/cosmiccompassisthefutureofourchildren/</ref>
+
{{Decklist|Konami's "Mekk-Knight" Deck<ref>{{cite web | url = https://ygorganization.com/cosmiccompassisthefutureofourchildren/ | title = <nowiki>[Deck Recipe] Konami's Example "Jack Knight" Deck Recipe</nowiki> | author = NeoArkadia | website = The Organization | date = October 5, 2017 | accessdate = May 12, 2021}}</ref>
 
|effect monsters =
 
|effect monsters =
 
* [[Cosmic Compass]] x1
 
* [[Cosmic Compass]] x1
Line 207: Line 241:
 
* [[World Legacy Whispers]] x2
 
* [[World Legacy Whispers]] x2
 
}}
 
}}
 
 
===Weaknesses===
 
===Weaknesses===
* Cards that prevents the player from Special Summoning can hurt the Deck's capability to swarm. Examples include the "[[Vanity's]]" series, "[[Archlord Kristya]]", "[[Evilswarm Ophion]]", etc.
+
* Cards that prevents the player from Special Summoning can hurt the Deck's capability to swarm. Examples include the [[Vanity's]] series, "[[Archlord Kristya]]", "[[Evilswarm Ophion]]", etc.
* Minimizing the amount of cards placed on the field can reduce the number of active columns that a Mekk-Knight can be summoned to.
+
* Minimizing the amount of cards placed on the field can reduce the number of active columns that a "Mekk-Knight" can be Summoned to.
* Floodgates such as "[[Lose 1 Turn]]" make "Mekk-Knights" more vulnerable to destruction.
+
* Floodgates such as "[[Lose 1 Turn]]" make the "Mekk-Knight" archetype more vulnerable to destruction.
 
 
 
==References==
 
==References==
 
<references/>
 
<references/>
 
 
{{Archseries navbox}}
 
{{Archseries navbox}}
 +
{{Archseries navbox (Duel Links)}}
 +
{{World Legacy}}
 
[[Category:TCG and OCG archetypes]]
 
[[Category:TCG and OCG archetypes]]

Latest revision as of 06:34, 22 April 2024

Mekk-Knight
"Mekk-Knight Blue Sky", "Red Moon", and "Green Horizon" cornering "Ib the World Chalice Priestess" in "World Legacy Key"
Japanese
  • ジャックナイツ
  • Jakkunaitsu (romanized)
  • Jack-Knights (translated)
Simplified Chinese
  • 机界骑士
French
  • Mekk-Chevalier
German
  • Mekk-Ritter
Italian
  • Meck-Cavaliere
Korean
  • 잭나이츠
  • Jangnaicheu (romanized)
  • Jack-Knights (translated)
Portuguese
  • Mekk-Cavaleiro
Spanish
  • Mekk-Caballero
Sets
TCG
OCG
Manga appearances
Lists

"Mekk-Knight", known as "Jack-Knights" (ジャックナイツ Jakkunaitsu) in the OCG, is an archetype largely comprised of LIGHT Psychic monsters debuting in Extreme Force. The archetype is both related to, and is supported by, the "World Legacy" archetype, and is a part of the 'World Legacy' storyline.

Lore[edit]

Etymology[edit]

The kanji kikai-kishi (機界騎士, lit. "Machine World Knight") is applied to the "Jack-Knights" (ジャックナイツ Jakkunaitsu) reading in the Japanese names of the main "Mekk-Knight" monsters.

Unlike the other members, "Mekk-Knight of the Morning Star" uses the kanji kikai-kishi (機械騎士, lit. "Machinery Knight") instead. Kikai (機械 "machinery") is a homophone of kikai (機界, "machine world"), substituting the kanji kai (界, "world") with kai (械, "contraption").

The archetype's OCG name "Jack-Knights" is named after jack plugs, a type of electrical connector typically used for analog audio signals. Fittingly, several of the "Mekk-Knights" possess jack plugs for arms, implying that they plug their arms into their weapons. The act of plugging may also be a reference to the archetype's Link Summon playstyle.

The audio aspect of jack plugs is thematic with the musical themes of the related "Knightmare" and "Orcust" archetypes. Jack plugs can also be seen as analogous of keys, which relates to the original role of the "Mekk-Knights" as machines that harness the power of the 'Key'.

The TCG names of the "Mekk-Knight" monsters reference various celestial phenomena.

Design[edit]

The main seven Main Deck "Mekk-Knight" monsters take the form of robotic humanoid beings. Each "Mekk-Knight" possesses star-shaped cores, along with glowing energy lines on their bodies, color-coded with the colors of the visible spectrum.

In the 'World Legacy' storyline, the cores of the "Mekk-Knights" were extracted by "Knightmare Corruptor Iblee" to create the "Knightmare" monsters, with the exception of "Mekk-Knight Blue Sky". "Blue Sky" passed down its power onto "Auram the World Chalice Blademaster" instead.

Color Mekk-Knight monster Knightmare counterpart
Red Red Moon Phoenix
Orange Orange Sunset Cerberus
Yellow Yellow Star Unicorn
Green Green Horizon Goblin
Blue Blue Sky -
Indigo Indigo Eclipse Mermaid
Violet Purple Nightfall Gryphon

The main "Mekk-Knight" Link Monsters possess special statuses among the "Mekk-Knights". "Mekk-Knight Spectrum Supreme" is the combination of all 7 "Mekk-Knights", and it is represented by the visible spectrum of colors. "Mekk-Knight of the Morning Star" was the original "Mekk-Knight", while the other 7 "Mekk-Knights" were created as secondary support machines.

Mekk-Knight Color
Morning Star White
Spectrum Supreme Rainbow

Several "Mekk-Knight" monsters are upgraded counterparts to the protagonists in the 'World Legacy' storyline. Their archetypal names also connect them to their own secondary archetypes. Notably, "Mekk-Knight Avram" and "Mekk-Knight Crusadia Avramax" are color-coded with the color blue. This represents the power that "Auram" inherited from "Blue Sky", as depicted in "World Legacy Succession" and "Crusadia Testament".

Mekk-Knight Base counterpart Secondary archetype
Avram Auram the World Chalice Blademaster -
Crusadia Avramax Crusadia Maximus Crusadia
Girsu, the Orcust Longirsu, the Orcust Orchestrator Orcust

Playing style[edit]

The "Mekk-Knight" archetype's playstyle focuses on Special Summoning high Level monsters while there are two or more cards in the same column, in order to swarm the field and generate hand advantage. In addition to depending on column setups for the Summoning effect of the Main Deck monsters, most of the Effect Monsters and much of their Spell/Trap support are based on being in the same column as an opponent's card (or the opposite, with "Morning Star" and "Spectrum Supreme"). The archetype is played in a control-beatdown playstyle, focusing on strategic disruptions, resource accumulation, and high-ATK monsters to close the game quickly over a few turns.

The seven key Main Deck "Mekk-Knight" Effect Monsters share the following effect:

"If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "..." once per turn this way."

If the opponent controls a card (such as when going second), this condition can be easily fulfilled by setting a Spell/Trap in the same column as an opposing card. However, against an empty board (such as when going first), fulfilling this condition becomes more difficult, but still possible. Methods include:

On the field, each of the seven "Mekk-Knight" monsters have different effects. Some are more situational: "Red Moon" and "Yellow Star" have situational card destruction effects, while "Orange Sunset" and "Green Horizon" have situational swarming and recovery effects. The key "Mekk-Knight" monsters are "Purple Nightfall", "Blue Sky", and "Indigo Eclipse".

  • "Purple Nightfall" is a "Mekk-Knight" searcher; it temporarily banishes a "Mekk-Knight" monster (typically itself) as a Quick Effect to search out another one.
  • "Blue Sky" is also a "Mekk-Knight" searcher; it searches upon being Summoned from the hand, the number searched out being equal to the number of opposing cards in its column (i.e. a maximum of 3 at once).
  • "Indigo Eclipse" has a Quick Effect to move a "Mekk-Knight" to another column; it can be used to make space to Special Summon more "Mekk-Knight" monsters, and, if either "World Legacy Key", "Secret" or "Whispers" is active, can disrupt the opponent's plays by moving a "Mekk-Knight" to the same column as opposing cards.

In terms of supportive Spell/Traps, the archetype's specific support Spell/Traps are all "World Legacy" cards, tying the archetype to the greater "World Legacy" series and their own support (e.g. "Lib the World Key Blademaster").

  • "World Legacy's Memory" is a powerful consistency tool that can Special Summon any "Mekk-Knight" monster from the hand or Deck in either player's turn, but will return the summoned monster to the hand in the End Phase, and locks the player into only summoning "Mekk-Knight" monsters for the turn; "Memory" is typically used to summon "Purple Nightfall" on the opponent's turn, who would then banish itself for a search, alleviating the negative effects of "Memory".
  • "World Legacy Scars" is the Deck's Field Spell, providing situational stat buffs and card cycling, and a costly but devastating effect to completely empty the opponent's hand and Extra Deck, by banishing 8 different "Mekk-Knight" monsters from the face-up field or GY. It is usually only played in dedicated decks focusing on activating its second effect as quickly as possible.
  • "World Legacy Key", "Secret" and "Whispers" are Continuous Spell/Traps that serve as the archetype's primary disruption tools. While on the field, each of them continuously negates a specific type of card's effect that the opponent resolves in the same column as a friendly "Mekk-Knight" monster: "Key" negates Traps, "Secret" negates monsters, and "Whispers" negates Spells. As mentioned, "Indigo Eclipse" can move "Mekk-Knight" monsters as a Quick Effect, allowing it to reactively negate opposing cards alongside these three cards. If the player occupies all five columns with "Mekk-Knight" monsters, then the opponent will be effectively shut out of using a specific type of card.

"Girsu, the Orcust Mekk-Knight" is a unique "Mekk-Knight" monster that can be Normal Summoned without Tributes, can send a "World Legacy" card to the GY, and can Special Summon a Token to the opponent's side of the field, which helps facilitate the conditions for "Mekk-Knight" Special Summons.

Naturally, as they are related, splashing in other "World Legacy" cards could provide an extra boost to the Deck; "World Legacy - "World Armor"" can help out by searching Spells and Traps, as well as provide material for additional Summons when combined with "Lib the World Key Blademaster" after being milled by "Girsu", as "Lib" can then revive it with "World Legacy Succession". "Knightmare Corruptor Iblee" is also a good choice as it can bring back any of your used Link Monsters for more mileage as well as help set-up the Special Summon effects of most "Mekk-Knight" monsters. It can also be used as material for "Linguriboh". Due to the archetype being comprised largely of Psychic monsters, "PSY-Framelord Lambda" may also help as it can allow for more disruption as well as search a strong card like "PSY-Framegear Gamma" due to a monster like "Purple Nightfall". "Galatea, the Orcust Automaton" can help recycle banished copies of "Girsu", "Morning Star", and ""World Armor"", on top of allowing one to use "Dingirsu, the Orcust of the Evening Star" as a solid form of protection.

Recommended cards[edit]

Official Decklist[edit]

Weaknesses[edit]

  • Cards that prevents the player from Special Summoning can hurt the Deck's capability to swarm. Examples include the Vanity's series, "Archlord Kristya", "Evilswarm Ophion", etc.
  • Minimizing the amount of cards placed on the field can reduce the number of active columns that a "Mekk-Knight" can be Summoned to.
  • Floodgates such as "Lose 1 Turn" make the "Mekk-Knight" archetype more vulnerable to destruction.

References[edit]

  1. NeoArkadia (October 5, 2017). "[Deck Recipe] Konami's Example "Jack Knight" Deck Recipe". The Organization. Retrieved May 12, 2021.