Difference between revisions of "Monster effect"

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{{Infobox/Archetype/Start
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{{Infobox/Archetype/Start}}
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| image size          =
 
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{{Infobox/Archetype/ExtendedName
 
{{Infobox/Archetype/ExtendedName
| english             = monster effect
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| english   = monster effect
| french               = effet de monstre
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| french     = effet de monstre
| german               = Monstereffekt
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| german     = Monstereffekt
| italian             = effetto de mostro
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| italian   = effetto di un mostro
        | portuguese           = efeito de monstro
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| portuguese = efeito de monstro
| spanish             = efecto de monstruo
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| spanish   = efecto de monstruo
| kanji               = モンスターの{{ruby|効|こう}}{{ruby|果|か}}
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| kanji     = モンスターの{{ruby|効|こう}}{{ruby|果|か}}
        | japanese             = モンスターの効果
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| japanese   = モンスターの効果
| furigana             = モンスターのこうか
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| furigana   = モンスターのこうか
| romaji               = Monsutā no Kōka
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| romaji     = Monsutā no Kōka
| japanese translated  =
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| korean     = 몬스터의 효과
| korean               = 몬스터의 효과
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| chinese   =  
        | chinese             =  
 
 
}}
 
}}
 
{{Infobox/Archetype/End}}
 
{{Infobox/Archetype/End}}
[[File:RevivalJam-LCJW-EN-C-1E.png|250px|right|"[[Revival Jam]]"'s effect is an example of a Trigger Effect.]]
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{{Show card image|Revival Jam|caption="[[Revival Jam]]" has an example of a Trigger Effect.}}
A '''monster effect''' is a [[card effect]] produced by a [[Monster Card]]. Under normal circumstances, only [[Effect Monster]]s can produce monster effects.
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A '''monster effect''' is an [[effect]] produced by a [[monster]]. Under normal circumstances, only [[Effect Monster]]s can produce monster effects.
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For activated effects, an effect is a monster effect if the card that produced the effect was a monster when the effect was activated. If a monster activates an effect, but due to leaving the field or moving to the [[Spell & Trap Zone]] it is no longer a monster at resolution, the effect is still a monster effect. Likewise, if a [[Monster Card]] that is treated as a [[Spell]] or [[Trap Card]] activates an effect, that effect is a Spell/Trap effect and not a monster effect, even if that card has left the field or is in a [[Monster Zone]] when that effect resolves.
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[[Normal Pendulum Monster]]s do not have monster effects; they only have [[Pendulum Effect]]s, and so are not valid targets for any effects that require a monster effect.
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==Types of monster effects==
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===''TCG''/''OCG''===
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In the ''[[Yu-Gi-Oh! Trading Card Game]]'' and ''[[Yu-Gi-Oh! Official Card Game]]'', most monster effects can be classified as one of the following types of effects: Ignition, Trigger, Quick, or Continuous.
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* [[Ignition Effect]]: An [[optional]] [[Spell Speed 1]] effect that can be activated during an open [[game state]] of its possessor's [[Main Phase]].
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* [[Trigger Effect]]: A [[Spell Speed 1]] effect that can be activated after a specific event occurs.
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** [[Flip effect]]: A Trigger Effect of a [[Flip monster]] that activates because it was [[flip]]ped [[face-up]].
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* [[Quick Effect]]: A [[Spell Speed 2]] monster effect.
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* [[Continuous Effect]]: A monster effect that does not use a [[Chain Link]], and only applies while the monster is [[face-up]] on the [[field]].
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In addition to the above, some monster effects do not fit into any of the above classifications. On Yugipedia, such effects are described as [[Unclassified Effect|Unclassified]].
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This classification is not provided in card text (except for Quick Effects in the ''TCG''). Usually, this classification is specified in the card's ruling on the Japanese ''OCG''{{'}}s Official Card Database.
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===Rush Duel===
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In ''[[Yu-Gi-Oh! Rush Duel]]'', all monster effects can be classified as one of three types of effects: Ignition, Continuous, or Multi-Choice.
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* [[Ignition Effect]]: An [[optional]] effect that can be activated [[once per turn]] during its possessor's [[Main Phase]].
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* [[Multi-Choice Effect]]: An [[optional]] effect that can be activated once per turn during its possessor's [[Main Phase]], and allows the activating player to choose which effect to apply among two or more.
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* [[Continuous Effect]]: A monster effect that applies while the monster is [[face-up]] on the [[field]].
  
==Types of monster effect==
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The vast majority of monster effects in ''Rush Duel'' are Ignition Effects. Continuous and Multi-Choice Effects are specifically indicated by replacing the standard "Effect" header with "Continuous Effect" or "Multi-Choice Effect", respectively.
There are several distinct types of monster effect.
 
*[[Ignition Effect]]: [[Optional]] [[Spell Speed 1]] effect that can be activated in any open [[game state]] during the [[Main Phase]] (some cards have Ignition Effects that can be activated during other [[Phase]]s).
 
*[[Trigger Effect]]: [[Spell Speed 1]] effect that has a specific activation timing. Can be either [[optional]] or [[mandatory effect|mandatory]].
 
**[[Flip effect]]: Special type of Trigger Effect that activates when the monster is [[flip]]ped [[face-up]] (even in the [[Damage Step]]). Can be either optional or mandatory. Was formerly its own effect type.
 
*[[Quick Effect]]: Special type of Trigger or Ignition Effect that is [[Spell Speed 2]] and can be activated on the opponent's turn. Formerly called "Multi-Trigger Effect."
 
*[[Continuous Effect]]: Effect that does not start a [[Chain]], and applies while the monster with this effect is [[face-up]] on the [[field]] (and under no other circumstances).
 
*[[Unclassified Effect]]: Effect that does not start a [[Chain]], and is not a Continuous Effect.
 
  
{{Gameplay}}
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{{Card layout}}
  
[[Category:Gameplay]]
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[[Category:Card layout]]
 
[[Category:Terminology]]
 
[[Category:Terminology]]

Revision as of 19:22, 28 March 2023

Monster effect

Japanese

モンスターのこう

Japanese (ruby)

モンスターのこうか

Japanese (base text)

モンスターの効果

Japanese (romanized)

Monsutā no Kōka

English

monster effect

Revival Jam
"Revival Jam" has an example of a Trigger Effect.

A monster effect is an effect produced by a monster. Under normal circumstances, only Effect Monsters can produce monster effects.

For activated effects, an effect is a monster effect if the card that produced the effect was a monster when the effect was activated. If a monster activates an effect, but due to leaving the field or moving to the Spell & Trap Zone it is no longer a monster at resolution, the effect is still a monster effect. Likewise, if a Monster Card that is treated as a Spell or Trap Card activates an effect, that effect is a Spell/Trap effect and not a monster effect, even if that card has left the field or is in a Monster Zone when that effect resolves.

Normal Pendulum Monsters do not have monster effects; they only have Pendulum Effects, and so are not valid targets for any effects that require a monster effect.

Types of monster effects

TCG/OCG

In the Yu-Gi-Oh! Trading Card Game and Yu-Gi-Oh! Official Card Game, most monster effects can be classified as one of the following types of effects: Ignition, Trigger, Quick, or Continuous.

In addition to the above, some monster effects do not fit into any of the above classifications. On Yugipedia, such effects are described as Unclassified.

This classification is not provided in card text (except for Quick Effects in the TCG). Usually, this classification is specified in the card's ruling on the Japanese OCG's Official Card Database.

Rush Duel

In Yu-Gi-Oh! Rush Duel, all monster effects can be classified as one of three types of effects: Ignition, Continuous, or Multi-Choice.

The vast majority of monster effects in Rush Duel are Ignition Effects. Continuous and Multi-Choice Effects are specifically indicated by replacing the standard "Effect" header with "Continuous Effect" or "Multi-Choice Effect", respectively.