Difference between revisions of "Nemeses"

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(grammar + card additions. Keep in mind this Deck is very incapable of standing on its own, so some of the suggestions here are meant to be combined with other Decks)
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'''Nemeses''' (ネメシス ''Nemeshisu'') is an archetype of monsters with various [[Attribute]]s and [[Type]]s which debuted in ''[[Eternity Code]]''.
 
'''Nemeses''' (ネメシス ''Nemeshisu'') is an archetype of monsters with various [[Attribute]]s and [[Type]]s which debuted in ''[[Eternity Code]]''.
 +
 
==Etymology==
 
==Etymology==
 
The low-Level members are named after [[Wikipedia:Conservation biology|conservation biology]] terms, while Level 11 members modify the theme name into "Archnemeses" and are named with the Greek words for "first" and "last". The theme itself might be a reference to [[wikipedia:Nemesis (hypothetical star)|Nemesis]], an hypothetical star orbiting the Sun at the extreme edge of the Solar System that was proposed as possible cause of Earth's [[wikipedia:Extinction event|mass extinctions]] by way of pushing asteroids into the inner system.
 
The low-Level members are named after [[Wikipedia:Conservation biology|conservation biology]] terms, while Level 11 members modify the theme name into "Archnemeses" and are named with the Greek words for "first" and "last". The theme itself might be a reference to [[wikipedia:Nemesis (hypothetical star)|Nemesis]], an hypothetical star orbiting the Sun at the extreme edge of the Solar System that was proposed as possible cause of Earth's [[wikipedia:Extinction event|mass extinctions]] by way of pushing asteroids into the inner system.
 +
 
==Members==
 
==Members==
 
{| class="wikitable"
 
{| class="wikitable"
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| [[wikipedia:Umbrella species|Umbrella species]]
 
| [[wikipedia:Umbrella species|Umbrella species]]
 
|}
 
|}
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==Playing style==
 
==Playing style==
The "Nemeses" theme is divided into two categories of monsters: Level 11 "Archnemeses" monsters that focus on destroying and floodgating all monsters of a specific [[Type]] or [[Attribute]], and Level 1-4 monsters that focus on shuffling banished monsters back into the Deck to summon themselves.
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The "Nemeses" theme is divided into two categories of monsters: Level 11 "Archnemeses" monsters that focus on destroying and floodgating all monsters of a specific [[Type]] or [[Attribute]], and Level 1-4 monsters that focus on shuffling banished monsters back into the Deck to Special Summon themselves.
  
 
The Level 11 "Archnemeses" monsters consist of "[[Archnemeses Eschatos]]" and "[[Archnemeses Protos]]". Both are [[Special Summon-only monster]]s that require banishing 3 monsters with different Types ("Eschatos") or Attributes ("Protos") from the player's GY and/or face-up field to be Special Summoned from the hand. Their on-field effects lets them destroy all monsters of a specific [[Type]] ("Eschatos") or [[Attribute]] ("Protos"), and then locks both players from Special Summoning monsters of that Type/Attribute until the end of the next turn, a devastating effect against Decks that utilize key monsters of a single Type/Attribute.  
 
The Level 11 "Archnemeses" monsters consist of "[[Archnemeses Eschatos]]" and "[[Archnemeses Protos]]". Both are [[Special Summon-only monster]]s that require banishing 3 monsters with different Types ("Eschatos") or Attributes ("Protos") from the player's GY and/or face-up field to be Special Summoned from the hand. Their on-field effects lets them destroy all monsters of a specific [[Type]] ("Eschatos") or [[Attribute]] ("Protos"), and then locks both players from Special Summoning monsters of that Type/Attribute until the end of the next turn, a devastating effect against Decks that utilize key monsters of a single Type/Attribute.  
  
The Type/Attribute declared to activate the "Archnemeses" monsters' effects must be one that is present on the field; as such, if they're the only monsters on the field, they can only declare [[Dragon]]-Type monsters ("Eschatos") or [[DARK]] Attribute monsters ("Protos") for their effects. The "Archnemeses" monsters also cannot be destroyed by card effects, and as such are immune to their own destruction effects if their own Type/Attribute is declared for their effects.
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The Type/Attribute declared to activate the "Archnemeses" monsters' effects must be one that is present on the field; as such, if they're the only monsters on the field, they can only declare [[Dragon]]-Type monsters ("Eschatos") or [[DARK]] Attribute monsters ("Protos") for their effects. The "Archnemeses" monsters also cannot be destroyed by card effects, and as such, are immune to their own destruction effects if their own Type/Attribute is declared for their effects.
  
The low-Level "Nemeses" monsters each have two effects: the first effect lets them Special Summon themselves from the hand by shuffling 1 banished monster, excluding another copy of themselves, into the Deck. The second effect lets them add a different "Nemeses" monster from the Deck, Graveyard, or Banish Zone to the hand, excluding "Keystone", who adds itself back to the hand if it is in the Banish Zone in the End Phase.
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The low-Level "Nemeses" monsters each have two effects: the first effect lets them Special Summon themselves from the hand by shuffling 1 banished monster (excluding another copy of themselves) into the Deck. The second effect lets them add a different "Nemeses" monster to the hand that is either banished, or in the Deck or Graveyard. However, "Keystone" lacks this second effect, and instead adds itself to the hand if it is currently banished during the End Phase.
  
The synergy between low-Level and high-Level "Nemeses" monsters is rather awkward: while low-Level "Nemeses" can theoretically fulfill the summoning condition of the "Archnemeses", as all of them have different Types and Attributes, their need for existing banished monsters to Special Summon themselves means that in a pure build, they can only effectively swarm the field after the "Archnemeses" had already banished 3 monsters and summoned themselves, making this synergy pointless.
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The synergy between low-Level and high-Level "Nemeses" monsters is rather awkward: while low-Level "Nemeses" can theoretically fulfill the summoning condition of the "Archnemeses", as all of them have different Types and Attributes, their need for existing banished monsters to Special Summon themselves means that in a pure build, they can only effectively swarm the field after the "Archnemeses" had already banished 3 monsters and Summoned themselves, making this synergy pointless.
  
 
Because of their awkward interactions, low-Level and high-Level "Nemeses" monsters are typically played separately as assist cards in non-"Nemeses" decks. The "Archnemeses" are played in decks who can easily fulfill their Type/Attribute and field/GY setup requirements, and/or benefits from having banished cards, to provide extra boss monsters. The low-Level "Nemeses" meanwhile are played in decks that frequently banish cards to provide additional monster swarming and recovery for banished monsters.
 
Because of their awkward interactions, low-Level and high-Level "Nemeses" monsters are typically played separately as assist cards in non-"Nemeses" decks. The "Archnemeses" are played in decks who can easily fulfill their Type/Attribute and field/GY setup requirements, and/or benefits from having banished cards, to provide extra boss monsters. The low-Level "Nemeses" meanwhile are played in decks that frequently banish cards to provide additional monster swarming and recovery for banished monsters.
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* [[Destiny HERO - Malicious]]
 
* [[Destiny HERO - Malicious]]
 
* [[Dotscaper]]
 
* [[Dotscaper]]
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* [[Fairy Tail - Snow]]
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* [[Link Apple]]
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* [[Votis]]
 
|spells =
 
|spells =
 
* [[Nemeses Adrastea]]
 
* [[Nemeses Adrastea]]
 
* [[Bonfire]]
 
* [[Bonfire]]
 
* [[Foolish Burial]]
 
* [[Foolish Burial]]
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* [[Monster Reborn Reborn]]
 
* [[Gold Sarcophagus]]
 
* [[Gold Sarcophagus]]
 
* [[Crossout Designator]]
 
* [[Crossout Designator]]
 
|traps =
 
|traps =
 +
* [[Draco-Utopian Aura]]
 
|link monsters =
 
|link monsters =
 
* [[Reprodocus]]
 
* [[Reprodocus]]
 
}}
 
}}
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{{Archseries navbox}}
 
{{Archseries navbox}}
 
[[Category:TCG and OCG archetypes]]
 
[[Category:TCG and OCG archetypes]]

Revision as of 17:32, 9 September 2023

Nemeses
"Archnemeses Eschatos"
Japanese
  • ネメシス
  • Nemeshisu (romanized)
French
  • Néméses
German
  • Todfeind
Italian
  • Nemeses
Korean
  • 네메시스
Portuguese
  • Nêmeses
Spanish
  • Némeses
Sets
Lists

Nemeses (ネメシス Nemeshisu) is an archetype of monsters with various Attributes and Types which debuted in Eternity Code.

Etymology

The low-Level members are named after conservation biology terms, while Level 11 members modify the theme name into "Archnemeses" and are named with the Greek words for "first" and "last". The theme itself might be a reference to Nemesis, an hypothetical star orbiting the Sun at the extreme edge of the Solar System that was proposed as possible cause of Earth's mass extinctions by way of pushing asteroids into the inner system.

Members

Nemeses Attribute Type Origin
Eschatos LIGHT.svg LIGHT Dragon ἔσχατος ("last")
Protos DARK.svg DARK Wyrm πρῶτος ("first")
Corridor WIND.svg WIND Thunder Wildlife corridor
Flag FIRE.svg FIRE Pyro Flagship species
Keystone EARTH.svg EARTH Rock Keystone species
Umbrella WATER.svg WATER Aqua Umbrella species

Playing style

The "Nemeses" theme is divided into two categories of monsters: Level 11 "Archnemeses" monsters that focus on destroying and floodgating all monsters of a specific Type or Attribute, and Level 1-4 monsters that focus on shuffling banished monsters back into the Deck to Special Summon themselves.

The Level 11 "Archnemeses" monsters consist of "Archnemeses Eschatos" and "Archnemeses Protos". Both are Special Summon-only monsters that require banishing 3 monsters with different Types ("Eschatos") or Attributes ("Protos") from the player's GY and/or face-up field to be Special Summoned from the hand. Their on-field effects lets them destroy all monsters of a specific Type ("Eschatos") or Attribute ("Protos"), and then locks both players from Special Summoning monsters of that Type/Attribute until the end of the next turn, a devastating effect against Decks that utilize key monsters of a single Type/Attribute.

The Type/Attribute declared to activate the "Archnemeses" monsters' effects must be one that is present on the field; as such, if they're the only monsters on the field, they can only declare Dragon-Type monsters ("Eschatos") or DARK Attribute monsters ("Protos") for their effects. The "Archnemeses" monsters also cannot be destroyed by card effects, and as such, are immune to their own destruction effects if their own Type/Attribute is declared for their effects.

The low-Level "Nemeses" monsters each have two effects: the first effect lets them Special Summon themselves from the hand by shuffling 1 banished monster (excluding another copy of themselves) into the Deck. The second effect lets them add a different "Nemeses" monster to the hand that is either banished, or in the Deck or Graveyard. However, "Keystone" lacks this second effect, and instead adds itself to the hand if it is currently banished during the End Phase.

The synergy between low-Level and high-Level "Nemeses" monsters is rather awkward: while low-Level "Nemeses" can theoretically fulfill the summoning condition of the "Archnemeses", as all of them have different Types and Attributes, their need for existing banished monsters to Special Summon themselves means that in a pure build, they can only effectively swarm the field after the "Archnemeses" had already banished 3 monsters and Summoned themselves, making this synergy pointless.

Because of their awkward interactions, low-Level and high-Level "Nemeses" monsters are typically played separately as assist cards in non-"Nemeses" decks. The "Archnemeses" are played in decks who can easily fulfill their Type/Attribute and field/GY setup requirements, and/or benefits from having banished cards, to provide extra boss monsters. The low-Level "Nemeses" meanwhile are played in decks that frequently banish cards to provide additional monster swarming and recovery for banished monsters.

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