Difference between revisions of "Rise to Full Height"

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m (Text replacement - "Lair of Darkness Structure Deck" to "Structure Deck: Lair of Darkness")
(passcode → password)
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| card_type            = Trap
 
| card_type            = Trap
 
| property              = Normal
 
| property              = Normal
| passcode             = 19254117
+
| password             = 19254117
 
| effect_types          = Effect, Quick-like, Condition
 
| effect_types          = Effect, Quick-like, Condition
| lore                  = [[Target]] 1 [[face-up]] [[Monster Card|monster]] on the [[field]]; double its [[DEF]], but its DEF becomes 0 at the end of this [[turn]]. You can [[banish]] this card from your [[Graveyard|GY]], then target 1 monster you [[control]]; your opponent's monsters cannot [[attack]] for the rest of this turn, except to attack that monster. You can only [[activate]] 1 "Rise to Full Height" per turn.
+
| lore                  = [[Target]] 1 [[face-up]] [[Monster Card|monster]] on the [[field]]; double its [[DEF]], but its DEF becomes 0 at the end of this [[turn]]. You can [[banish]] this card from your [[GY]], then target 1 monster you [[control]]; your opponent's monsters cannot [[attack]] for the rest of this turn, except to attack that monster. You can only [[activate]] 1 "Rise to Full Height" per turn.
 
| fr_lore              = Ciblez 1 monstre face recto sur le Terrain ; doublez sa DEF, mais sa DEF devient 0 à la fin de ce tour. Vous pouvez bannir cette carte depuis votre Cimetière, puis ciblez 1 monstre que vous contrôlez ; le reste de ce tour, les monstres de votre adversaire ne peuvent pas attaquer, sauf pour attaquer le monstre. Vous ne pouvez activer qu'1 "Ascension Maximum" par tour.
 
| fr_lore              = Ciblez 1 monstre face recto sur le Terrain ; doublez sa DEF, mais sa DEF devient 0 à la fin de ce tour. Vous pouvez bannir cette carte depuis votre Cimetière, puis ciblez 1 monstre que vous contrôlez ; le reste de ce tour, les monstres de votre adversaire ne peuvent pas attaquer, sauf pour attaquer le monstre. Vous ne pouvez activer qu'1 "Ascension Maximum" par tour.
 
| de_lore              = Wähle 1 offenes Monster auf dem Spielfeld; verdopple seine DEF, aber seine DEF werden am Ende dieses Spielzugs zu 0. Du kannst diese Karte von deinem Friedhof verbannen und dann 1 Monster wählen, das du kontrollierst; Monster deines Gegners können für den Rest dieses Spielzugs nicht angreifen, außer um das Monster anzugreifen. Du kannst nur 1 „Zu voller Größe wachsen“ pro Spielzug aktivieren.
 
| de_lore              = Wähle 1 offenes Monster auf dem Spielfeld; verdopple seine DEF, aber seine DEF werden am Ende dieses Spielzugs zu 0. Du kannst diese Karte von deinem Friedhof verbannen und dann 1 Monster wählen, das du kontrollierst; Monster deines Gegners können für den Rest dieses Spielzugs nicht angreifen, außer um das Monster anzugreifen. Du kannst nur 1 „Zu voller Größe wachsen“ pro Spielzug aktivieren.
 
| it_lore              = Scegli come bersaglio 1 mostro scoperto sul Terreno; raddoppia il suo DEF, ma il suo DEF diventa 0 alla fine di questo turno. Puoi bandire questa carta dal tuo Cimitero, poi scegliere come bersaglio 1 mostro che controlli; i mostri del tuo avversario non possono attaccare per il resto di questo turno, eccetto che per attaccare quel mostro. Puoi attivare solo 1 "Alzarsi a Piena Altezza" per turno.
 
| it_lore              = Scegli come bersaglio 1 mostro scoperto sul Terreno; raddoppia il suo DEF, ma il suo DEF diventa 0 alla fine di questo turno. Puoi bandire questa carta dal tuo Cimitero, poi scegliere come bersaglio 1 mostro che controlli; i mostri del tuo avversario non possono attaccare per il resto di questo turno, eccetto che per attaccare quel mostro. Puoi attivare solo 1 "Alzarsi a Piena Altezza" per turno.
 
| ko_lore              = "인왕의 수호"는 1턴에 1장밖에 발동할 수 없다. ① : 필드의 앞면 표시 몬스터 1장를 대상으로 하고 발동할 수 있다. 그 몬스터의 수비력은 배가 되고, 턴 종료시에 그 수비력은 0 이 된다. ② : 묘지의 이 카드를 제외하고, 자신 필드의 몬스터 1장를 대상으로 하여 발동할 수 있다. 이 턴에, 상대는 대상 몬스터밖에 공격할 수 없다.
 
| ko_lore              = "인왕의 수호"는 1턴에 1장밖에 발동할 수 없다. ① : 필드의 앞면 표시 몬스터 1장를 대상으로 하고 발동할 수 있다. 그 몬스터의 수비력은 배가 되고, 턴 종료시에 그 수비력은 0 이 된다. ② : 묘지의 이 카드를 제외하고, 자신 필드의 몬스터 1장를 대상으로 하여 발동할 수 있다. 이 턴에, 상대는 대상 몬스터밖에 공격할 수 없다.
| pt_lore              = [[Target|Escolha]] 1 [[Monster Card|monstro]] com a [[face-up|face para cima]] no [[Field|campo]]; dobre sua [[DEF]], mas sua DEF se torna 0 no final deste [[turn]]o. Você pode [[banish|banir]] este card do seu [[Graveyard|Cemitério]] e, depois, escolher 1 monstro que você [[control]]a; os monstros do seu oponente não podem [[attack|atacar]] pelo resto deste turno, exceto atacar esse monstro. Você só pode [[activate|ativar]] 1 "Alcançar a Altura Integral" por turno.
+
| pt_lore              = [[Target|Escolha]] 1 [[Monster Card|monstro]] com a [[Face-up|face para cima]] no [[Field|campo]]; dobre sua [[DEF]], mas sua DEF se torna 0 no final deste [[turn]]o. Você pode [[Banish|banir]] este card do seu [[Graveyard|Cemitério]] e, depois, escolher 1 monstro que você [[control]]a; os monstros do seu oponente não podem [[Attack|atacar]] pelo resto deste turno, exceto atacar esse monstro. Você só pode [[Activate|ativar]] 1 "Alcançar a Altura Integral" por turno.
 
| es_lore              = Selecciona 1 monstruo boca arriba en el Campo; duplica su DEF, pero al final de este turno su DEF se convierte en 0. Puedes desterrar esta carta en tu Cementerio, y después seleccionar 1 monstruo que controles; por el resto de este turno, los monstruos de tu adversario no pueden atacar, excepto para atacar a ese monstruo. Sólo puedes activar 1 "Álzate en Toda tu Estatura" por turno.
 
| es_lore              = Selecciona 1 monstruo boca arriba en el Campo; duplica su DEF, pero al final de este turno su DEF se convierte en 0. Puedes desterrar esta carta en tu Cementerio, y después seleccionar 1 monstruo que controles; por el resto de este turno, los monstruos de tu adversario no pueden atacar, excepto para atacar a ese monstruo. Sólo puedes activar 1 "Álzate en Toda tu Estatura" por turno.
 
| ja_lore              = このカード名のカードは1ターンに1枚しか発動できない。①:フィールドの表側表示モンスター1体を対象として発動できる。そのモンスターの守備力は倍になり、ターン終了時にその守備力は0になる。②:墓地のこのカードを除外し、自分フィールドのモンスター1体を対象として発動できる。このターン、相手は対象のモンスターしか攻撃できない。
 
| ja_lore              = このカード名のカードは1ターンに1枚しか発動できない。①:フィールドの表側表示モンスター1体を対象として発動できる。そのモンスターの守備力は倍になり、ターン終了時にその守備力は0になる。②:墓地のこのカードを除外し、自分フィールドのモンスター1体を対象として発動できる。このターン、相手は対象のモンスターしか攻撃できない。

Revision as of 06:27, 23 September 2019

Rise to Full Height
Japanese
おう
Base
仁王立ち
Kana
におうだち
Rōmaji
Niōdachi
Translated
Daunting Stance
RisetoFullHeight-SR06-EN-C-1E.png
Card type Trap
Property Normal
Password 19254117
Effect types

Status
Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.

English sets

Worldwide

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
  • No set name provided at non-empty input line 4.
  • No set name provided at non-empty input line 5.
ReleaseNumberSetRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Search categories

Miscellaneous
Only once per turn

Other languages

Language NameCard text
French Ascension MaximumCiblez 1 monstre face recto sur le Terrain ; doublez sa DEF, mais sa DEF devient 0 à la fin de ce tour. Vous pouvez bannir cette carte depuis votre Cimetière, puis ciblez 1 monstre que vous contrôlez ; le reste de ce tour, les monstres de votre adversaire ne peuvent pas attaquer, sauf pour attaquer le monstre. Vous ne pouvez activer qu'1 "Ascension Maximum" par tour.
German Zu voller Größe wachsenWähle 1 offenes Monster auf dem Spielfeld; verdopple seine DEF, aber seine DEF werden am Ende dieses Spielzugs zu 0. Du kannst diese Karte von deinem Friedhof verbannen und dann 1 Monster wählen, das du kontrollierst; Monster deines Gegners können für den Rest dieses Spielzugs nicht angreifen, außer um das Monster anzugreifen. Du kannst nur 1 „Zu voller Größe wachsen“ pro Spielzug aktivieren.
Italian Alzarsi a Piena AltezzaScegli come bersaglio 1 mostro scoperto sul Terreno; raddoppia il suo DEF, ma il suo DEF diventa 0 alla fine di questo turno. Puoi bandire questa carta dal tuo Cimitero, poi scegliere come bersaglio 1 mostro che controlli; i mostri del tuo avversario non possono attaccare per il resto di questo turno, eccetto che per attaccare quel mostro. Puoi attivare solo 1 "Alzarsi a Piena Altezza" per turno.
Portuguese Alcançar a Altura IntegralEscolha 1 monstro com a face para cima no campo; dobre sua DEF, mas sua DEF se torna 0 no final deste turno. Você pode banir este card do seu Cemitério e, depois, escolher 1 monstro que você controla; os monstros do seu oponente não podem atacar pelo resto deste turno, exceto atacar esse monstro. Você só pode ativar 1 "Alcançar a Altura Integral" por turno.
Spanish Álzate en Toda tu EstaturaSelecciona 1 monstruo boca arriba en el Campo; duplica su DEF, pero al final de este turno su DEF se convierte en 0. Puedes desterrar esta carta en tu Cementerio, y después seleccionar 1 monstruo que controles; por el resto de este turno, los monstruos de tu adversario no pueden atacar, excepto para atacar a ese monstruo. Sólo puedes activar 1 "Álzate en Toda tu Estatura" por turno.
Japanese おうこのカード名のカードは1ターンに1枚しか発動できない。①:フィールドの表側表示モンスター1体を対象として発動できる。そのモンスターの守備力は倍になり、ターン終了時にその守備力は0になる。②:墓地のこのカードを除外し、自分フィールドのモンスター1体を対象として発動できる。このターン、相手は対象のモンスターしか攻撃できない。
Niōdachi
Daunting Stance
Korean 인왕의 수호"인왕의 수호"는 1턴에 1장밖에 발동할 수 없다. ① : 필드의 앞면 표시 몬스터 1장를 대상으로 하고 발동할 수 있다. 그 몬스터의 수비력은 배가 되고, 턴 종료시에 그 수비력은 0 이 된다. ② : 묘지의 이 카드를 제외하고, 자신 필드의 몬스터 1장를 대상으로 하여 발동할 수 있다. 이 턴에, 상대는 대상 몬스터밖에 공격할 수 없다.

Sets in other languages

French

  • No set name provided at non-empty input line 1.
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  • No set name provided at non-empty input line 3.
  • No set name provided at non-empty input line 4.
  • No set name provided at non-empty input line 5.
ReleaseNumberSetFrench nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

German

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
  • No set name provided at non-empty input line 4.
  • No set name provided at non-empty input line 5.
ReleaseNumberSetGerman nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Italian

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
  • No set name provided at non-empty input line 4.
  • No set name provided at non-empty input line 5.
ReleaseNumberSetItalian nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Portuguese

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
  • No set name provided at non-empty input line 4.
  • No set name provided at non-empty input line 5.
ReleaseNumberSetPortuguese nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Spanish

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
  • No set name provided at non-empty input line 4.
  • No set name provided at non-empty input line 5.
ReleaseNumberSetSpanish nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Japanese

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
  • No set name provided at non-empty input line 4.
ReleaseNumberSetJapanese nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Korean

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
  • No set name provided at non-empty input line 4.
ReleaseNumberSetKorean nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

In other media

Page Medium Debut date
Rise to Full Height (Master Duel) Yu-Gi-Oh! Master Duel 2022-01-19