Difference between revisions of "Rise to Full Height"
m (Text replacement - "Lair of Darkness Structure Deck" to "Structure Deck: Lair of Darkness") |
Dinobot1000 (talk | contribs) (passcode → password) |
||
Line 12: | Line 12: | ||
| card_type = Trap | | card_type = Trap | ||
| property = Normal | | property = Normal | ||
− | | | + | | password = 19254117 |
| effect_types = Effect, Quick-like, Condition | | effect_types = Effect, Quick-like, Condition | ||
− | | lore = [[Target]] 1 [[face-up]] [[Monster Card|monster]] on the [[field]]; double its [[DEF]], but its DEF becomes 0 at the end of this [[turn]]. You can [[banish]] this card from your [[ | + | | lore = [[Target]] 1 [[face-up]] [[Monster Card|monster]] on the [[field]]; double its [[DEF]], but its DEF becomes 0 at the end of this [[turn]]. You can [[banish]] this card from your [[GY]], then target 1 monster you [[control]]; your opponent's monsters cannot [[attack]] for the rest of this turn, except to attack that monster. You can only [[activate]] 1 "Rise to Full Height" per turn. |
| fr_lore = Ciblez 1 monstre face recto sur le Terrain ; doublez sa DEF, mais sa DEF devient 0 à la fin de ce tour. Vous pouvez bannir cette carte depuis votre Cimetière, puis ciblez 1 monstre que vous contrôlez ; le reste de ce tour, les monstres de votre adversaire ne peuvent pas attaquer, sauf pour attaquer le monstre. Vous ne pouvez activer qu'1 "Ascension Maximum" par tour. | | fr_lore = Ciblez 1 monstre face recto sur le Terrain ; doublez sa DEF, mais sa DEF devient 0 à la fin de ce tour. Vous pouvez bannir cette carte depuis votre Cimetière, puis ciblez 1 monstre que vous contrôlez ; le reste de ce tour, les monstres de votre adversaire ne peuvent pas attaquer, sauf pour attaquer le monstre. Vous ne pouvez activer qu'1 "Ascension Maximum" par tour. | ||
| de_lore = Wähle 1 offenes Monster auf dem Spielfeld; verdopple seine DEF, aber seine DEF werden am Ende dieses Spielzugs zu 0. Du kannst diese Karte von deinem Friedhof verbannen und dann 1 Monster wählen, das du kontrollierst; Monster deines Gegners können für den Rest dieses Spielzugs nicht angreifen, außer um das Monster anzugreifen. Du kannst nur 1 „Zu voller Größe wachsen“ pro Spielzug aktivieren. | | de_lore = Wähle 1 offenes Monster auf dem Spielfeld; verdopple seine DEF, aber seine DEF werden am Ende dieses Spielzugs zu 0. Du kannst diese Karte von deinem Friedhof verbannen und dann 1 Monster wählen, das du kontrollierst; Monster deines Gegners können für den Rest dieses Spielzugs nicht angreifen, außer um das Monster anzugreifen. Du kannst nur 1 „Zu voller Größe wachsen“ pro Spielzug aktivieren. | ||
| it_lore = Scegli come bersaglio 1 mostro scoperto sul Terreno; raddoppia il suo DEF, ma il suo DEF diventa 0 alla fine di questo turno. Puoi bandire questa carta dal tuo Cimitero, poi scegliere come bersaglio 1 mostro che controlli; i mostri del tuo avversario non possono attaccare per il resto di questo turno, eccetto che per attaccare quel mostro. Puoi attivare solo 1 "Alzarsi a Piena Altezza" per turno. | | it_lore = Scegli come bersaglio 1 mostro scoperto sul Terreno; raddoppia il suo DEF, ma il suo DEF diventa 0 alla fine di questo turno. Puoi bandire questa carta dal tuo Cimitero, poi scegliere come bersaglio 1 mostro che controlli; i mostri del tuo avversario non possono attaccare per il resto di questo turno, eccetto che per attaccare quel mostro. Puoi attivare solo 1 "Alzarsi a Piena Altezza" per turno. | ||
| ko_lore = "인왕의 수호"는 1턴에 1장밖에 발동할 수 없다. ① : 필드의 앞면 표시 몬스터 1장를 대상으로 하고 발동할 수 있다. 그 몬스터의 수비력은 배가 되고, 턴 종료시에 그 수비력은 0 이 된다. ② : 묘지의 이 카드를 제외하고, 자신 필드의 몬스터 1장를 대상으로 하여 발동할 수 있다. 이 턴에, 상대는 대상 몬스터밖에 공격할 수 없다. | | ko_lore = "인왕의 수호"는 1턴에 1장밖에 발동할 수 없다. ① : 필드의 앞면 표시 몬스터 1장를 대상으로 하고 발동할 수 있다. 그 몬스터의 수비력은 배가 되고, 턴 종료시에 그 수비력은 0 이 된다. ② : 묘지의 이 카드를 제외하고, 자신 필드의 몬스터 1장를 대상으로 하여 발동할 수 있다. 이 턴에, 상대는 대상 몬스터밖에 공격할 수 없다. | ||
− | | pt_lore = [[Target|Escolha]] 1 [[Monster Card|monstro]] com a [[ | + | | pt_lore = [[Target|Escolha]] 1 [[Monster Card|monstro]] com a [[Face-up|face para cima]] no [[Field|campo]]; dobre sua [[DEF]], mas sua DEF se torna 0 no final deste [[turn]]o. Você pode [[Banish|banir]] este card do seu [[Graveyard|Cemitério]] e, depois, escolher 1 monstro que você [[control]]a; os monstros do seu oponente não podem [[Attack|atacar]] pelo resto deste turno, exceto atacar esse monstro. Você só pode [[Activate|ativar]] 1 "Alcançar a Altura Integral" por turno. |
| es_lore = Selecciona 1 monstruo boca arriba en el Campo; duplica su DEF, pero al final de este turno su DEF se convierte en 0. Puedes desterrar esta carta en tu Cementerio, y después seleccionar 1 monstruo que controles; por el resto de este turno, los monstruos de tu adversario no pueden atacar, excepto para atacar a ese monstruo. Sólo puedes activar 1 "Álzate en Toda tu Estatura" por turno. | | es_lore = Selecciona 1 monstruo boca arriba en el Campo; duplica su DEF, pero al final de este turno su DEF se convierte en 0. Puedes desterrar esta carta en tu Cementerio, y después seleccionar 1 monstruo que controles; por el resto de este turno, los monstruos de tu adversario no pueden atacar, excepto para atacar a ese monstruo. Sólo puedes activar 1 "Álzate en Toda tu Estatura" por turno. | ||
| ja_lore = このカード名のカードは1ターンに1枚しか発動できない。①:フィールドの表側表示モンスター1体を対象として発動できる。そのモンスターの守備力は倍になり、ターン終了時にその守備力は0になる。②:墓地のこのカードを除外し、自分フィールドのモンスター1体を対象として発動できる。このターン、相手は対象のモンスターしか攻撃できない。 | | ja_lore = このカード名のカードは1ターンに1枚しか発動できない。①:フィールドの表側表示モンスター1体を対象として発動できる。そのモンスターの守備力は倍になり、ターン終了時にその守備力は0になる。②:墓地のこのカードを除外し、自分フィールドのモンスター1体を対象として発動できる。このターン、相手は対象のモンスターしか攻撃できない。 |
Revision as of 06:27, 23 September 2019
Rise to Full Height
- Japanese
仁 王 立 ち- Base
- 仁王立ち
- Kana
- におうだち
- Rōmaji
- Niōdachi
- Translated
- Daunting Stance
Card type | Trap |
---|---|
Property | Normal |
Password | 19254117 |
Effect types |
|
Status | |
Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.
|
English sets
Worldwide
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
- No set name provided at non-empty input line 5.
Release | Number | Set | Rarity |
---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Search categories
- Actions
- Activates from your Graveyard
- Stat changes
- Changes DEF value
- Reduces DEF to 0
- Attack categories
- Manages attack targets
- Banished categories
- Banishes itself from Graveyard for cost
- Miscellaneous
- Only once per turn
Other languages
Language | Name | Card text |
---|---|---|
French | Ascension Maximum | Ciblez 1 monstre face recto sur le Terrain ; doublez sa DEF, mais sa DEF devient 0 à la fin de ce tour. Vous pouvez bannir cette carte depuis votre Cimetière, puis ciblez 1 monstre que vous contrôlez ; le reste de ce tour, les monstres de votre adversaire ne peuvent pas attaquer, sauf pour attaquer le monstre. Vous ne pouvez activer qu'1 "Ascension Maximum" par tour. |
German | Zu voller Größe wachsen | Wähle 1 offenes Monster auf dem Spielfeld; verdopple seine DEF, aber seine DEF werden am Ende dieses Spielzugs zu 0. Du kannst diese Karte von deinem Friedhof verbannen und dann 1 Monster wählen, das du kontrollierst; Monster deines Gegners können für den Rest dieses Spielzugs nicht angreifen, außer um das Monster anzugreifen. Du kannst nur 1 „Zu voller Größe wachsen“ pro Spielzug aktivieren. |
Italian | Alzarsi a Piena Altezza | Scegli come bersaglio 1 mostro scoperto sul Terreno; raddoppia il suo DEF, ma il suo DEF diventa 0 alla fine di questo turno. Puoi bandire questa carta dal tuo Cimitero, poi scegliere come bersaglio 1 mostro che controlli; i mostri del tuo avversario non possono attaccare per il resto di questo turno, eccetto che per attaccare quel mostro. Puoi attivare solo 1 "Alzarsi a Piena Altezza" per turno. |
Portuguese | Alcançar a Altura Integral | Escolha 1 monstro com a face para cima no campo; dobre sua DEF, mas sua DEF se torna 0 no final deste turno. Você pode banir este card do seu Cemitério e, depois, escolher 1 monstro que você controla; os monstros do seu oponente não podem atacar pelo resto deste turno, exceto atacar esse monstro. Você só pode ativar 1 "Alcançar a Altura Integral" por turno. |
Spanish | Álzate en Toda tu Estatura | Selecciona 1 monstruo boca arriba en el Campo; duplica su DEF, pero al final de este turno su DEF se convierte en 0. Puedes desterrar esta carta en tu Cementerio, y después seleccionar 1 monstruo que controles; por el resto de este turno, los monstruos de tu adversario no pueden atacar, excepto para atacar a ese monstruo. Sólo puedes activar 1 "Álzate en Toda tu Estatura" por turno. |
Japanese | このカード名のカードは1ターンに1枚しか発動できない。①:フィールドの表側表示モンスター1体を対象として発動できる。そのモンスターの守備力は倍になり、ターン終了時にその守備力は0になる。②:墓地のこのカードを除外し、自分フィールドのモンスター1体を対象として発動できる。このターン、相手は対象のモンスターしか攻撃できない。 | |
Niōdachi | ||
Daunting Stance | ||
Korean | 인왕의 수호 | "인왕의 수호"는 1턴에 1장밖에 발동할 수 없다. ① : 필드의 앞면 표시 몬스터 1장를 대상으로 하고 발동할 수 있다. 그 몬스터의 수비력은 배가 되고, 턴 종료시에 그 수비력은 0 이 된다. ② : 묘지의 이 카드를 제외하고, 자신 필드의 몬스터 1장를 대상으로 하여 발동할 수 있다. 이 턴에, 상대는 대상 몬스터밖에 공격할 수 없다. |
Sets in other languages
French
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
- No set name provided at non-empty input line 5.
Release | Number | Set | French name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
German
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
- No set name provided at non-empty input line 5.
Release | Number | Set | German name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Italian
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
- No set name provided at non-empty input line 5.
Release | Number | Set | Italian name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Portuguese
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
- No set name provided at non-empty input line 5.
Release | Number | Set | Portuguese name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Spanish
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
- No set name provided at non-empty input line 5.
Release | Number | Set | Spanish name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Japanese
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
Release | Number | Set | Japanese name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Korean
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
Release | Number | Set | Korean name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
In other media
Page | Medium | Debut date |
---|---|---|
Rise to Full Height (Master Duel) | Yu-Gi-Oh! Master Duel | 2022-01-19 |