User:Drew-Gi-Oh!
Welcome to my User Page! If you need to contact me, please use my Talk Page. ContentsMe, Myself, and IMy name is Drew, as some of you might have guessed. I fell in love with Yu-Gi-Oh! once the Battle City Arc began, since I found the Duels in Duelist Kingdom repulsive and of not following the rules of the game. I merely watched the show until GX, where I bought some Jaden Starter Decks and some Enemy of Justice Packs. I've been intrigued by it, but lost interest from seasons (of GX) 2-3, but grew fond again during season 4. Now I am a competitive Duelist and arguably a decent Deckbuilder. For this Wiki, I help with spelling, grammar, and knowledge errors, as well as adding Tips, Images, and Trivia for cards. I help build and give suggestions for Decks, and I'm always up for a good argument. You will casually find me on the IRC Channel every now and again.
Newest DeckBelow is where I'll post my most recent Deck that I've made. If you want to see my other Decks, look at my archives: User:Drew-Gi-Oh!/Archived Decks1, User:Drew-Gi-Oh!/Archived Deck Requests, User:Drew-Gi-Oh!/Archived Deck Contests, and User:Drew-Gi-Oh!/Archived Decks2.
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Dream Cards
LV4 EARTH Reptile/Effect ATK/1800/DEF/1300 This card cannot be Special Summoned from the Graveyard, or Removed from play Zone. Cards cannot be Removed from Play.
LV7 LIGHT Warrior/Effect ATK/0/DEF/3600 This card cannot be Special Summoned. This card's battle position cannot be changed by a card effect. Battle positions can only be changed during the Main Phase 2. This card's ATK cannot be altered, or switched. If this card is Attacked, decrease the DEF of this card by 600 points.
LV5 EARTH Beast-Warrior/Effect ATK/2000/DEF/300 Cards cannot be added from the Deck, Graveyard, or Removed from Play zone to the hand. Cards cannot be drawn, except during the Draw Phase. You send this this card to the graveyard to draw 1 card.
LV2 WATER Fish/Effect ATK/300/DEF/1400 Up to twice per turn, if this card would be destroyed by battle, it is not destroyed. Cards cannot be destroyed by effects that do not target them.
LV8 LIGHT Psychic/Effect ATK/2900/2750 When this card is Summoned, pay 1000 Life Points. During each End Phase, gain Life Points equal to half the Life points you pair during your turn, except during the turn a "Primate Material Mutant" was summoned.
LV4 DARK Spellcaster/Effect ATK/1200/DEF1900 When this card is summoned, remove any and all counter on the field. Counters cannot be removed from the Field by your opponent's effects.
LV1 DARK Fiend/Effect ATK/0/DEF/100 When this card is summoned, you can change it to defense position. When this card is summoned, change all monsters on the field to face-up defense position (flip effects are not activated at this time) When a monster is summoned, it is changed to defense position.
LV8 DARK Zombie/Effect ATK/3000/DEF/0 When this card is successfully Tribute Summoned, you can Special Summon 1 Zombie-Type or "Prime Material" Monster from your graveyard, ignoring the summoning conditions. Once per turn, you can Special Summon 1 Level 3 or lower Monster from either player's Graveyard. Your opponent cannot Special Summon monster from either graveyard.
LV5 FIRE Pyro/Effect ATK/2500/DEF/1700 Once per turn, you can inflict 800 Damage to your opponent and 400 Damage to yourself. When this card is destroyed, take 600 Damage and your opponent takes 1000 Damage. Effect Damage from your opponent's card effects become 0.
LV4 WATER Thunder/Effect ATK/1700/DEF/1000 When this card is Summoned, you can destroy 1 card your opponent controls, remove from play 1 card from your opponent's hand or graveyard, or add 1 "Prime Material" Monster from your Deck, Graveyard, or Removed from Play Zone to your hand. This card cannot declare an attack during the turn it is summoned.
LV5 EARTH Rock/Effect ATK/0/DEF/2500 You can only control 1 "Prime Material Boulder". While this card is face-up on the field, you do not take any Battle Damage. Your opponent cannot select another monster as an attack target. Double any Battle Damage your opponent takes when battling this card. This effect doesn't apply while it is face-down.
LV10 LIGHT Fairy/Effect ATK/2700/DEF/2700 This card cannot be Special Summoned. As long as this card remians face-up on the field, any effect damage you would take is inflicted to your opponent. This card's effect cannot be reversed by the effect "Prime Material Dragon".
LV2 FIRE Insect/Effect ATK/500/DEF/1000 While this card is face-up on the field, your opponent sends the top card of their Deck to the Graveyard each time you discard a card. During your Main Phase, you can activate 1 of these effects: Discard 1 card to send the top card of your Deck to the Graveyard. Discard 1 card to send 1 random card in your opponent's hand to the Graveyard. Discard 1 card to remove from play 1 card in your opponent's Graveyard. Discard 1 card to destroy 1 Spell or Trap card your opponent controls. Discard 1 card to draw 1 card.
LV10 WATER Sea Serpent/Effect ATK/2800/DEF/2750 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying all but 100 of your Life Points. When this card is destroyed and sent from your side of the field to the graveyard, you can Special Summon 1 "Hydra", except this card, that was successfully Special Summoned from your graveyard, ignoring the Summoning conditions. You can only use the effect of each "Hydra" once per Duel. If this card inflicts battle damage to your opponent, increase your life points by the same amount. If this card is removed from play, remove all "Hydras" in your hand, Deck, and/or graveyard from play.
LV3 EARTH Rock/Effect ATK/1600/DEF/1400 This card is always treated as a Dragon-Type monster. Once per turn, you can select 1 face-up monster your opponent controls. It is changed to face-up defense position. Negate the effects of effect monsters this card destroys by battle.
LV10 WIND Dragon/Ritual ATK/2300/DEF/2700 This card can only be Ritual Summoned with the Ritual Spell Card, "Turned to Stone". Once per turn, you can destroy 1 monster your opponent controls and inflict damage to your opponent equal to half its DEF. This card cannot attack the turn you activate this effect. Also, if this card battles an opponent's monster, that monster cannot change it's battle position or attack, and cannot be used as Synchro Material.
Ritual Spell Card This card is used to Ritual Summon "Cockatrice" You must also tribute Dragon-Type monsters whose total level stars equal 10 or more. You can remove this card in your graveyard from play to have 1 face-up Dragon-Type monster gain ATK equal to half it's DEF, until the end of it's next battle. This effect does not apply if it's next attack is a direct attack.
LV9 WATER Dragon/Effect ATK/2900/DEF/1400 This card cannot be Special Summoned. This card cannot be removed from the field by a card effect controlled by your opponent.
LV3 WATER Sea Serpent/Effect ATK/1600/DEF/2000 Up to twice per turn, if this card would be destroyed by an opponent's card effect, it is not destroyed.
LV6 WATER Thunder/Effect ATK/100/DEF/1900 This card cannot be destroyed by a card effect. Once per turn, if this card would be destroyed by battle, it is not destroyed.
LV4 WATER Dragon/Effect ATK/1900/DEF/200 If this card attacks, destroy and negate the effect of any card that targets it, until the end of the Damage Step.
LV4 WATER Thunder/Effect ATK/1700/DEF/500 Up to twice per turn, if this card would be destroyed by a card effect, it is not destroyed. Double any Battle Damage to the controller of this card.
LV4 WATER Dragon/Effect ATK/1500/DEF/1200 When this card is destroyed by an opponent's card effect, you can special summon up to 2 level 4 or lower "Eruptor" monsters from your Deck. If this card is destroyed by battle, you can selected and special summon 1 "Eruptor" monster from your Deck with 1500 or less ATK from your Deck in face-up Defense Position.
LV2 WATER Sea Serpent/Effect ATK/300/DEF/1500 When this card is destroyed by an opponent's card effect, special summon it in face-up defense position during the end phase. This card cannot be tributed, except for the Tribute of an "Eruptor" card.
LV9 WATER Thunder/Ritual ATK/0/DEF/3000 This card cannot be Ritual Summoned except with the Ritual Spell Card "Eruption!". This card cannot be destroyed by a card effect. Your opponent can discard 1 card to change this card's battle position. If they do, then this card gains 3000 ATK, until your next Standby Phase.
LV4 WATER Sea Serpent/Ritual ATK/2000/DEF/1200 This card cannot be Special Summoned except by Ritual Summon. This card can only be Ritual Summoned witht he Ritual Spell Card "Journey of a Lifetime". If you control a level 9 monster while this card is face-up on your side of the field, the selected monster cannot be targeted by Spell, Trap, or monster effects, and cannot be selected as an attack target.
LV9 WATER Thunder/Effect ATK/3100/DEF/1900 This card cannot be Special Summoned. To tribute summon this card, you must tribute 3 "Eruptor" monsters. This card can only be destroyed by battle. You can discard your hand while you have 3 or more cards in your hand to have this card gain ATK equal to its original DEF until the End Phase of your next turn. If you activate this effect, you cannot conduct your Battle Phase this turn, and cannot draw a card during your Draw Phase.
Ritual Spell Card This card is used for the Ritual Summon of "Eruptor Quest" You must also tribute monsters whose total level stars equal 4. When this set card is destroyed, you can draw 1 card.
Ritual Spell Card This card is used for the Ritual Summon of "Eruptor Uranus". You must also tribute monsters whose total level stars equal 9 or more. This card is always treated as an "Eruptor" card, except in the Deck. You can add this card from your graveyard to your hand instead of conducting your normal draw during your Draw Phase.
LV1 WATER Sea Serpent/Effect ATK/0/DEF/0 If this card is tributed for the Tribute of an "Eruptor" card, the monster summoned by that tribute cannot be removed from play, as long as this card is in your graveyard. If this card is in your Deck, you can discard 1 "Eruptor" Ritual Card to send this card from your deck to the graveyard.
LV7 WATER Psychic/Ritual ATK/2700/DEF/1600 This card cannot be Special Summoned except by Ritual Summon. This card can only be Ritual Summoned with the Ritual Spell Card "Eruptor Transplant" This card can only be destroyed by battle. Once per turn, during either player's turn, you can discard up to 3 cards to have this card gain ATK and DEF equal to the amount discarded x 200. You cannot activate this effect if you and your opponent have equal cards in their hand.
Ritual Spell Card This card is used for the Ritual Summon of "Eruptor Mind". You must also tribute monsters from your hand or field whose total level stars equal 7 or more. You can remove from play this card in your hand to add 1 level 9 "Eruptor" monster from your Deck or Graveyard to your hand.
LV6 WATER Psychic/Effect While you control this face-up card, negate the activation and effect of any card(s) that target it, and destroy them.
Continuous Spell Card You can tribute this face-up card when an "Eruptor" monster would be destroyed by a card effect. It is not destroyed. You can add this card from your Deck to your hand instead of conductiing your normal draw during your Draw Phase.
Quick-Play Spell Card. Activate only when a level 9 "Eruptor" is destroyed. Inflict damage to your opponent equal to half its original ATK. You can only activate this card during your opponent's turn.
Quick-Play Spell Card Activate only when a face-down "Eruptor" card was destroyed. Special Summon 1 level 4 or lower "Eruptor" monster from your hand, except "Eruptor Quest"
Normal Spell Card Discard 1 level 9 or 11 monster. Draw 3 cards. You cannot Special Summon the turn you activate this card.
Field Spell Card If this card was added from your Deck to your hand by the effect of an "Eruptor" card, you can activate it. While this card is face-up on the field, all level 9 "Eruptor" monsters cannot be destroyed by battle, and can be destroyed by card effects. When a level 9 "Eruptor" monster is destroyed by a card effect, you can draw 1 card. If this card would be destroyed by a card effect, you can discard 2 cards instead, and give all face-up "Eruptor" monsters 500 ATK until the End Phase.
Field Spell Card As long as this card remains face-up on the field, all "Eruptor" monsters gain 300 ATK for every monster you control with an original level of 9. During your Draw Phase, you can add 1 level 9 monster from your Deck to your hand instead of conducting your normal draw during your Draw Phase. If you activate this effect, you cannot conduct your Battle Phase this turn. When this card on the field is destroyed when your opponent activates another Field Spell Card, discard 1 card and draw 2 cards.
Counter Trap Card Activate only when an "Eruptor" card is going to be destroyed by an opponent's Spell or Trap card. Negate the activation and effect of that Spell or Trap card, and destroy it. Then, both players draw 1 card.
Counter Trap Card Activate only while you control a face-up Tribute or Ritual Summoned level 9 "Eruptor" monster. Negate the summon, or the activation of a spell, trap, or monster effect, and destroy it. Then, both players discard 1 card from their respective hands.
Normal Trap Card Activate only while you control a monster with an original level of 9. Destroy 1 card your opponent controls, and draw 1 card.
Normal Trap Card Activate only while you have no cards in your hand and control a level 9 monster. Draw 4 cards. Then discard 2 cards.
Normal Trap Card Activate only when an effect that would destroy 2 or more "Eruptor" cards is activated. Negate it's activation, and add 1 "Eruptor" monster from your Deck to your hand.
DuelingFor Online Dueling:
If you want to arrange a Duel with me, leave a message on my Talk Page. Good Pulls
Notes to Self
Cards I want
DecksMy Decks were getting out of hand, so I needed to Archive them. If you want to see my Decks, look at my archives: User:Drew-Gi-Oh!/Archived Decks1, User:Drew-Gi-Oh!/Archived Deck Requests, User:Drew-Gi-Oh!/Archived Deck Contests, and User:Drew-Gi-Oh!/Archived Decks2.
Requests for DecksHere is where I post Decks that I've made from requests. If you have a request, post it on my Talk Page, or the Decks For Free! thread. Hopefully, I, or another experienced builder, will help you. Requests I've finished:
Current Requests:
Finished Requests are Archived here: User:Drew-Gi-Oh!/Archived Deck Requests.
Random Stuff
CommentsPlease post all comments on my talk page, I'd love feedback on the Decks that I'm making. If you just need to talk to me, you can do that as well on my talk page, but remember to sign your posts! --Drew-Gi-Oh! (talk) 01:55, August 8, 2010 (UTC) |