Card Rulings:Light of Intervention
Contents
TCG Rulings
Mentions in Other Rulings
- Worm Call: You can activate Worm Call even if Light of Intervention is active. You'll place the monster face-up instead of face-down.
Previously Official Rulings
These TCG rulings were issued by Upper Deck Entertainment and have since been declared unofficial by Konami.[1] They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: [2][3][4][5][6][7][8][9][10] |
- You can activate (flip face-up) this card at any time; it does not need to be activated in response to a Summon.
- The effect of this card applies to both players, and does not affect monsters that are already on the field face-down. These monsters remain face-down until flipped face-up as normal.
- While this card is on the field, monsters can be Normal Summoned in face-up Defense Position, and can be the target of "Trap Hole" and will trigger effects like "Mysterious Puppeteer".
- While this card is on the field, if a monster would be Special Summoned in face-down Defense Position (such as with "Cyber Jar" or "Nimble Momonga"), it is instead Special Summoned in face-up Defense Position.
- While this card is on the field you cannot flip a monster face-down with "Book of Moon", "Darkness Approaches", etc.
Mentions in Other Rulings
- Book of Moon: You cannot activate "Book of Moon" while "Light of Intervention" is active.
- Cyber Shadow Gardna: "Light of Intervention" only stops you from Setting monsters. Since the final effect of "Cyber Shadow Gardna" Sets it as a Trap Card, this effect will still happen even if "Light of Intervention" is active.
- Final Attack Orders: While "Final Attack Orders" and "Light of Intervention" are active, you can Special Summon a monster in face-up Defense Position, but it is immediately changed to Attack Position.
- Magical Hats: If you activate "Magical Hats" while "Light of Intervention" is active, the cards are placed in face-up Defense Position.
- Morphing Jar #2: If "Light of Intervention" is active, the Monster Cards are Special Summoned in face-up Defense Position.
- Mystic Swordsman LV4: The Normal Summon of this card is always considered a Set. If "Light of Intervention" is active, you cannot Normal Summon "Mystic Swordsman LV4" because it can only be Normal Summoned face-down, which "Light of Intervention" makes impossible to do.
- Nuvia the Wicked: If "Light of Intervention" is on the field this card cannot be Set and if Normal Summoned in face-up Defense Position it will be destroyed.
- Ready for Intercepting: While the effect of "Light of Intervention" is active, you cannot activate "Ready for Intercepting".
- The Shallow Grave: If "The Shallow Grave" is activated while "Light of Intervention" is active, the monsters are Special Summoned in face-up Defense Position.
References
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ UDE FAQ: Individual Card Rulings [A-C]
- ↑ UDE FAQ: Individual Card Rulings [D-E]
- ↑ UDE FAQ: Individual Card Rulings [F-H]
- ↑ UDE FAQ: Individual Card Rulings [I-K]
- ↑ UDE FAQ: Individual Card Rulings [L-O]
- ↑ UDE FAQ: Individual Card Rulings [P-R]
- ↑ UDE FAQ: Individual Card Rulings [S-T]
- ↑ UDE FAQ: Individual Card Rulings [U-Z]
- ↑ UDE FAQ: SPECIFIC CARDS RULINGS