Card Rulings:Ordeal of a Traveler
OCG Rulings
- This card's effect cannot be activated if you have no hand.[1]
Previously Official Rulings
These TCG rulings were issued by Upper Deck Entertainment and have since been declared unofficial by Konami.[2] They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: [3][4][5][6][7][8][9][10][11] |
- You can activate the effect of "Ordeal of a Traveler" each time your opponent attacks.
- You must show the card your opponent selects to your opponent.
- If your opponent calls it right, the attack resolves normally.
- You cannot activate "Ordeal of a Traveler"’s effect if you have no cards in your hand.
- When "Ordeal of a Traveler" & "Fairy Box" are both active, "Fairy Box" (mandatory) is step 1 of the chain, and "Ordeal of a Traveler" (optional) is step 2.
- When you activate "Ordeal of a Traveler"’s effect as a chain to "Magic Cylinder", since "Ordeal of a Traveler" resolves first, if your opponent guesses incorrectly then the attack does not resolve and the effect of "Magic Cylinder" disappears. If multiple copies of "Ordeal of a Traveler" are active, their effects are cumulative.
References
- ↑ a b Konami OCG Card Database: Ordeal of a Traveler
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ UDE FAQ: Individual Card Rulings [A-C]
- ↑ UDE FAQ: Individual Card Rulings [D-E]
- ↑ UDE FAQ: Individual Card Rulings [F-H]
- ↑ UDE FAQ: Individual Card Rulings [I-K]
- ↑ UDE FAQ: Individual Card Rulings [L-O]
- ↑ UDE FAQ: Individual Card Rulings [P-R]
- ↑ UDE FAQ: Individual Card Rulings [S-T]
- ↑ UDE FAQ: Individual Card Rulings [U-Z]
- ↑ UDE FAQ: SPECIFIC CARDS RULINGS