Forum:Stardust Assault Skill Drain Deck (Needs Advice)

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Recently ive been trying to reincorporate a Stardust Assault Mode Deck along with Skill Drain, any suggestions of adding in, taking out cards is greatly appreciated along with a small reason why to. Thanks. Extra deck focuses more on just 3 stardusts, black rose IF desperate to clear out. Anything else, i dont really find useful to summon unless im REALLY desperate. Suggestions to side deck as well is greatly appreciated.


REUPDATED LIST*

Monsters: 20
3x Stardust Dragon/Assault Mode
3x Assault Beast
1x Summoner Monk
1x Sangan
1x Morphing Jar
1x Marshmallon
3x Flamvell Magician
1x Mist Valley Soldier
3x Flamvell Firedog
1x Blackwing - Gale The Whirlwind
2x Mystic Tomato

Spells: 10
1x Heavy Storm
1x Giant Trunade
1x Brain Control
1x Mystic Space Typhoon
1x Assault Teleport
1x Lightning Vortex
3x Instant Fusion
1x Rekindling

Traps: 12
3x Assault Mode Activate
2x Skill Drain
1x Solemn Judgement
1x Starlight Road
1x Torrential Tribute
1x Descending Lost Star
3x Good Goblin Housekeeping

Extra Deck:
3x Stardust Dragon
1x Black Rose Dragon
1x Iron chain Dragon
1x Ally of Justice Catastor

1x Giltia the D. Knight
1x Karbonala Warrior
1x Dragoness the Wicked Knight

Side Deck:
2x Prohibition
1x Soul Release
1x D.D. Crow
1x Burden of the Mighty
1x Penguin Soldier
1x Instant Fusion


All right, for starters. Kick out pretty much every single non-Level 4 monster except for Stardust/Assault Mode. It's a lot easier to run if you use a specific Level combination to Summon him. Add another Flamvell Magician, and some Flamvell Firedogs.--Akiza Izayoi (talkcontribs) 19:17, July 9, 2010 (UTC)

So, im thinking about taking the tricky out, cyber dragon, and the two dark resonators. Add in 3 firedogs, 1 flamvell, and maybe 1 rekindling ? The thing is, if i limit myself to just level 4's i'd have to be forced to make an attack before i can synchro something, whereas pulling out a tricky/cyber/sirocco|gale and pulling out a level 3 tuner and synchro first turn. I dont really attack with stardust unless im feeling confident, since i usually wait to assault mode it because a lot of people run d prisons now. the 4/4 , 5/3 combos allow easier playability and more options. What do you think ?

I think that you'll end up with a 4/5 or 3/4 combination more often than not, and that certainly isn't good. If you set it up right, you won't have to always use Firedog to get Stardust out. More Instant Fusions plus a Level 4 Tuner can get out your Stardust quite fast, as can Summoner Monk + Level 4 Tuner.

Overall, I highly recommend removing all Level 3 and Level 5 Monsters, and adding in those Firedogs, Magicians, and Mist Valley Soldiers (Add Trap Eater to your side deck, to stop Royal Oppression!). More Instant Fusions would help as well, by replacing Swords of Revealing Light and Scrap-Iron Scarecrow.--Akiza Izayoi (talkcontribs) 20:02, July 9, 2010 (UTC)

Ohh alright, so ill add in the firedogs, one more magician and ill take out the 5/3's. I think i might keep the gale in if i have an extra card slot mainly because its a great way for me to take down any strong opposing monster on the field like especially a stardust or something. Do you recommend adding a rekindling ? Ive seen some strats that uses rekindling for instant synchros especially once the firedogs/magicians are dead. So also add in two more instant fusions ? Alright. and ill take out the swords/scrap iron for those

A single Rekindling isn't a bad idea. You could remove Call of the Haunted for it. Why don't you edit the list to the changes that have been made, and test out the changes using proxies?--Akiza Izayoi (talkcontribs) 21:11, July 9, 2010 (UTC)

Alright i reupdated the list with the suggestions. I kept the gale in because i think gale can save me a bunch of times, especially if i can probably pull a level 5 with instant fusion. Do you know any other level 4/3 fusion monsters ? I just need to pick up random fusions for instant.