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Unequip

1,192 bytes added, 8 years ago
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'''{{Infobox/Archetype/Start | image name = | image size = | image caption = }}{{Infobox/Archetype/ExtendedName | kanji = | japanese = | furigana = | romaji = | japanese translated = | english = Unequip''' is the process of taking off a [[Union Monster]] that is currently [[equip]]ped to a [[Monster Card]], and [[Special Summon]]ing that Union Monster back to the [[Playing Field | french = Déséquiper | german = Ausklinken | italian = Disequipaggiare | korean = | portuguese = Desequipar |field]].spanish = Desequipar}}{{Infobox/Archetype/End}}
A To '''unequip''' is to [[Special Summon]] a [[Union MonsterCard]] that is currently treated as an [[Equip Card]] cannot be equipped and unequipped from the same [[turnSpell & Trap Card Zone]] to the [[Monster Card Zone]].
Unequipped monsters are Special Summoned to the side of the [[field]] of the player whose effect caused the monster to be unequipped.
 
All [[Union Monster]]s and some other cards with similar effects can unequip themselves from an equipped monster if they have not used their own effect to [[equip]] themselves to a monster in the same turn. "[[Formation Union]]" and "[[Combination Attack]]" can both unequip Union Monsters.
 
When a monster with an effect to unequip itself is equipped to a monster, it can unequip itself even if it was not equipped by its own effect, unless specifically stated otherwise (e.g. "[[Union Rider]]").
 
{{See also|Equip}}
 
==Example==
[[File:ArmoryArm-LC5D-EN-ScR-1E.png|center|300px]]
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{{Gameplay}}
 
[[Category:Gameplay]]