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[[File:Action Cards being spread.png|thumb|left|Action Cards being spread in the field.]]
 
[[File:Action Cards being spread.png|thumb|left|Action Cards being spread in the field.]]
 
An Action Duel can only take place if a [[Field Spell Card]] that allows the activation of Action Cards is active. When an Action Duel begins, Action Cards are disbursed in a fashion fitting the theme of the active Field Spell, which means the cards can be spread out immediately for the Duelists to find or can be made available at different times via the field's setting. Duelists can search for them during the Duel, and if they find an Action Card they can add it to their [[hand]]. Duelists can only hold on to one Action Card at a time in the anime and can only pick up one Action Card per turn in the manga.<ref name="ep1">{{episode|Yu-Gi-Oh! ARC-V|1|ref}}</ref> Each player has a time limit during their turn in order to keep them from stalling the Duel in a continuous search for Action Cards.<ref name="ep9">{{episode|Yu-Gi-Oh! ARC-V|9|ref}}</ref>
 
An Action Duel can only take place if a [[Field Spell Card]] that allows the activation of Action Cards is active. When an Action Duel begins, Action Cards are disbursed in a fashion fitting the theme of the active Field Spell, which means the cards can be spread out immediately for the Duelists to find or can be made available at different times via the field's setting. Duelists can search for them during the Duel, and if they find an Action Card they can add it to their [[hand]]. Duelists can only hold on to one Action Card at a time in the anime and can only pick up one Action Card per turn in the manga.<ref name="ep1">{{episode|Yu-Gi-Oh! ARC-V|1|ref}}</ref> Each player has a time limit during their turn in order to keep them from stalling the Duel in a continuous search for Action Cards.<ref name="ep9">{{episode|Yu-Gi-Oh! ARC-V|9|ref}}</ref>
 
The most common action card is "Evasion" with "Miracle" being a close second due to their simplicity, with at least one of these action cards being available on almost every action field to date and being particularly common on the Lancers' "Cross Over" action field.
 
  
 
Some duelists purposely refrain from searching for Action Cards, such as Yuya's friend [[Gong Strong]], these duelists are called "Non-Action" or "Heavystrong" duelists. ("Steadfast" duelists in the original version.)
 
Some duelists purposely refrain from searching for Action Cards, such as Yuya's friend [[Gong Strong]], these duelists are called "Non-Action" or "Heavystrong" duelists. ("Steadfast" duelists in the original version.)
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While in the hand, Action Cards can be used to pay for [[discard]]ing effects, so if a card effect requires multiple discards to activate, a Duelist can quickly find and discard consecutive Action Cards to preserve their hand.<ref name="ep1" /> Action Cards can be activated from the hand during either player's turn. When a player adds an Action Card to their hand, [[card effect]]s that activate when a card(s) is added to a player's hand can be used, as seen when [[Dipper O'rion|Dipper]] activated "[[Cosmic Arrow]]" in his Duel against [[Yuya Sakaki|Yuya]].<ref name="ep9" />
 
While in the hand, Action Cards can be used to pay for [[discard]]ing effects, so if a card effect requires multiple discards to activate, a Duelist can quickly find and discard consecutive Action Cards to preserve their hand.<ref name="ep1" /> Action Cards can be activated from the hand during either player's turn. When a player adds an Action Card to their hand, [[card effect]]s that activate when a card(s) is added to a player's hand can be used, as seen when [[Dipper O'rion|Dipper]] activated "[[Cosmic Arrow]]" in his Duel against [[Yuya Sakaki|Yuya]].<ref name="ep9" />
  
Most Action Cards seen are [[Spell Card]]s. The Action Trap Cards that have appeared all activate automatically upon being touched. Since the Action Spells can be played when found, it would seem Action Traps for the opponent would be moot and the Traps are intended for those who pick them up. Not all Action Spell Cards necessarily bring advantages to those who picked them up, as seen with [[Mad Hurricane]], a card that shuffles all cards a player controls back into the Deck. Action Field Spell Cards can also be found and activated during the Duel as seen with "[[Quiz Quest - Extra Stage]]".<ref name="ep20">{{episode|Yu-Gi-Oh! ARC-V|20|ref}}</ref>
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Most Action Cards seen so far are [[Spell Card]]s. The Action Trap Cards that have appeared so far all activate automatically upon being touched. Since the Action Spells can be played when found, it would seem Action Traps for the opponent would be moot and the Traps are intended for those who pick them up. Not all Action Spell Cards necessarily bring advantages to those who picked them up, as seen with [[Mad Hurricane]], a card that shuffles all cards a player controls back into the Deck. Action Field Spell Cards can also be found and activated during the Duel as seen with "[[Quiz Quest - Extra Stage]]".<ref name="ep20">{{episode|Yu-Gi-Oh! ARC-V|20|ref}}</ref>
  
 
==All Action Cards==
 
==All Action Cards==

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