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[[File:Action Cards being spread.png|thumb|left|Action Cards being spread in the field.]]
An Action Duel can only take place if a [[Field Spell Card]] that allows the activation of Action Cards is active. When an Action Duel begins, Action Cards are disbursed in a fashion fitting the theme of the active Field Spell, which means the cards can be spread out immediately for the Duelists to find or can be made available at different times via the field's setting. Duelists can search for them during the Duel, and if they find an Action Card they can add it to their [[hand]]. Duelists can only hold on to one Action Card at a time. Each player has a time limit during their turn in order to keep them from stalling the duel in continuous search for Action Cards. Some Action Cards are specific to the field they're use in and follow it's theme. However, there are cards from different fields with the same effect that are simply different in name and visually. There are several Action Cards that appear in several fields such and are usually used to help save the Duelist from an attack (such as "[[Avoid]]" and "[[Miracle]]".
While in the hand, Action Cards can be used to pay for [[discard]]ing effects, so if a card effect requires multiple discards to activate, a Duelist can quickly find and discard consecutive Action Cards to preserve their hand.<ref name="ep1">{{episode|Yu-Gi-Oh! ARC-V|1|ref}}</ref> Action Cards can be activated from the hand during either player's turn. When a player adds an Action Card to their hand, [[card effect]]s that activate when a card(s) is added to a player's hand can be used, as seen when [[Hokuto Shijima]] activated "[[Cosmo Arrow]]" in his Duel against [[Yuya Sakaki|Yuya]].<ref>{{episode|Yu-Gi-Oh! ARC-V|9|ref}}</ref>
==Action Cards list==