Difference between revisions of "Card Tips:Necrovalley"

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(Replace: ""Favorite Hero", " ==> ""Favorite Hero", "How Did Dai Get Here?", ")
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* This card can singlehandedly shut down Decks that interact with the Graveyard in any possible way:
 
* This card can singlehandedly shut down Decks that interact with the Graveyard in any possible way:
** Zombie-oriented strategies will be unable to Special Summon monsters from there, and this card also nullifies part of the effect of "[[Zombie World]]";
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** [[Zombie]]-oriented strategies will be unable to Special Summon monsters from there, and this card also nullifies the Type-changing effect of "[[Zombie World]]";
 
** "[[Paleozoic]]" Trap Cards will be unable to Special Summon themselves as monsters;
 
** "[[Paleozoic]]" Trap Cards will be unable to Special Summon themselves as monsters;
 
** "[[Dragunity]]" monsters like "[[Dragunity Dux|Dux]]", "[[Dragunity Knight - Barcha|Barcha]]", "[[Dragunity Legionnaire|Legionnaire]]" etc. will be unable to equip themselves with Tuners from the Graveyard;
 
** "[[Dragunity]]" monsters like "[[Dragunity Dux|Dux]]", "[[Dragunity Knight - Barcha|Barcha]]", "[[Dragunity Legionnaire|Legionnaire]]" etc. will be unable to equip themselves with Tuners from the Graveyard;
 
** "[[Noble Arms]]" Equip Spells can't equip themselves back after being sent to the Graveyard while equipped;
 
** "[[Noble Arms]]" Equip Spells can't equip themselves back after being sent to the Graveyard while equipped;
 
** It disables any effect or Summoning condition that banishes card(s) from the Graveyard as cost, such as "[[Dark Armed Dragon]]", "[[Gem-Knight Fusion]]", "[[Gozuki]]", "[[Infernoid]]" monsters, etc. can't be activated or conducted, and [[Chaos]] Decks won't be able to banish LIGHT/DARK monsters from the Graveyard, as well as some [[Psychic]]-oriented strategies.
 
** It disables any effect or Summoning condition that banishes card(s) from the Graveyard as cost, such as "[[Dark Armed Dragon]]", "[[Gem-Knight Fusion]]", "[[Gozuki]]", "[[Infernoid]]" monsters, etc. can't be activated or conducted, and [[Chaos]] Decks won't be able to banish LIGHT/DARK monsters from the Graveyard, as well as some [[Psychic]]-oriented strategies.
** "[[Tearlaments]]" will be unable to Fusion Summon if they do not happen to run any Fusion Spell Cards, as "[[Tearlaments Havnis]]", "[[Tearlaments Merrli]]", and "[[Tearlaments Scheiren]]", which is most likely used more than something like "[[Polymerization]]".
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** "[[Tearlaments]]" will be unable to Fusion Summon if they do not happen to run any Fusion Spell Cards, as the Fusion Summon effects of "[[Tearlaments Havnis]]", "[[Tearlaments Merrli]]", and "[[Tearlaments Scheiren]]" require to place the monsters which activated the effect to the bottom of the Deck.
  
 
* This card can serve as a protection against cards like "[[D.D. Crow]]", "[[Called by the Grave]]", etc.
 
* This card can serve as a protection against cards like "[[D.D. Crow]]", "[[Called by the Grave]]", etc.

Latest revision as of 11:20, 14 May 2024

  • This card can singlehandedly shut down Decks that interact with the Graveyard in any possible way:
    • Zombie-oriented strategies will be unable to Special Summon monsters from there, and this card also nullifies the Type-changing effect of "Zombie World";
    • "Paleozoic" Trap Cards will be unable to Special Summon themselves as monsters;
    • "Dragunity" monsters like "Dux", "Barcha", "Legionnaire" etc. will be unable to equip themselves with Tuners from the Graveyard;
    • "Noble Arms" Equip Spells can't equip themselves back after being sent to the Graveyard while equipped;
    • It disables any effect or Summoning condition that banishes card(s) from the Graveyard as cost, such as "Dark Armed Dragon", "Gem-Knight Fusion", "Gozuki", "Infernoid" monsters, etc. can't be activated or conducted, and Chaos Decks won't be able to banish LIGHT/DARK monsters from the Graveyard, as well as some Psychic-oriented strategies.
    • "Tearlaments" will be unable to Fusion Summon if they do not happen to run any Fusion Spell Cards, as the Fusion Summon effects of "Tearlaments Havnis", "Tearlaments Merrli", and "Tearlaments Scheiren" require to place the monsters which activated the effect to the bottom of the Deck.
  • This card can serve as a layer of protection for "Exodia" pieces in the Graveyard, which in turn also protects "Exodia Necross".

Traditional Format[edit]