Difference between revisions of "Piercing"

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* [[Super-Electromagnetic Voltech Dragon]] (must be [[Tribute Summon]]ed by [[Tributing]] "[[Batteryman C]]")
 
* [[Super-Electromagnetic Voltech Dragon]] (must be [[Tribute Summon]]ed by [[Tributing]] "[[Batteryman C]]")
 
Also, some [[Spell]] and [[Trap Card]]s can give Piercing to one or more [[monster]](s) on the [[field]]. These include:
 
Also, some [[Spell]] and [[Trap Card]]s can give Piercing to one or more [[monster]](s) on the [[field]]. These include:
* [[Big Bang Shot]] ([[Equip Spell Card]])
 
 
* [[Cyclon Laser]] ([[Equip Spell Card]]; can only [[equip]] to "[[Gradius]]")
 
* [[Cyclon Laser]] ([[Equip Spell Card]]; can only [[equip]] to "[[Gradius]]")
 
* [[Dragon's Rage]] ([[Continuous Trap Card]]; gives all [[Dragon]]-[[Type]] monsters Piercing)
 
* [[Dragon's Rage]] ([[Continuous Trap Card]]; gives all [[Dragon]]-[[Type]] monsters Piercing)

Revision as of 09:40, 25 March 2007

"Piercing" is the UDEized word for Trample. Pierce is the word used in the Yu-Gi-Oh! Video Games, and the effect is characterised by the following text in the card lore:

During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

OR

This card inflicts Piercing damage.

The following monsters automatically have Piercing:

Other monsters can have the "Piercing" ability activated, , usually through a cost (such as a reduction in ATK) or by a Summoning option. These include:

Also, some Spell and Trap Cards can give Piercing to one or more monster(s) on the field. These include:

An interesting side-effect of Equip Spell Cards that give Piercing, is that you can inflict damage to your opponent by equipping them to your opponent's monster(s). Then, when your opponent attacks one of your Defense Position monsters with an ATK greater than your monsters DEF, he/she will take the difference. After all, even though it's your opponent's monster, it's your Spell Card, and thus it's your opponent — not you — who takes the extra damage.