Difference between revisions of "Gem-Knight"

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{{Infobox archetype
+
{{Infobox archseries
| image           = GemknightFusion-TF05-JP-VG.png
+
| cut_from_names = true
| caption         = "[[Gem-Knight Fusion]]"
+
| image         = Gem-Knight.png
| ja_name         = ジェムナイト
+
| caption       = From left to right: "[[Gem-Knight Alexandrite (anime)|Alexandrite]]", "[[Gem-Knight Lapis (anime)|Lapis]]", and "[[Gem-Knight Emerald (anime)|Emerald]]".
| romaji         = Jemunaito
+
| ja_name       = ジェムナイト
| trans          = Gemknight
+
| romaji         = Jemunaito
| fr_name         = Chevalier-Gemmes
+
| fr_name       = Chevalier-Gemmes
| de_name         = Edelstein-Ritter
+
| de_name       = Edelstein-Ritter
| pt_name         = Cavaleirogema
+
| it_name        = Cavaliere-Gemma
| es_name         = Caballero-Gema
+
| ko_name        = 젬나이트
| other_names =  
+
| ko_romanized  = Jemnaiteu
; Arabic
+
| ko_trans      = Gemknight
: فارس الجواهر
+
| pt_name       = Cavaleiro-Gema
; Croatian
+
| es_name       = Caballero-Gema
: Draguljski Vitezovi
+
| sets          =
| sets                =  
+
* [[Hidden Arsenal 5: Steelswarm Invasion]]
 +
* [[Hidden Arsenal 6: Omega Xyz]]
 +
* [[Hidden Arsenal 7: Knight of Stars]]
 +
* [[Secrets of Eternity]]
 +
* [[Clash of Rebellions]]
 +
* [[Power of the Elements]]
 +
| tcg            =
 +
* [[Duel Terminal 5a]]
 +
* [[Photon Shockwave]]
 +
* [[Duel Terminal 6a]]
 +
* [[Battle Pack: Epic Dawn]]
 +
* [[Duel Terminal 6b]]
 +
* [[Duel Terminal 7a]]
 +
* [[Duel Terminal 7b]]
 +
* [[Star Pack ARC-V]]
 +
* [[2015 Mega-Tin Mega Pack]]
 +
* [[Astral Pack Eight]]
 +
* [[Wing Raiders]]
 +
* [[OTS Tournament Pack 6]]
 +
* [[Advanced Demo Deck Extra Pack]]
 +
* [[Extreme Force]]
 +
* [[Shadows in Valhalla]]
 +
| ocg            =
 
* [[Duel Terminal - Vylon Descends!!]]
 
* [[Duel Terminal - Vylon Descends!!]]
 
* [[V Jump Edition 2]]
 
* [[V Jump Edition 2]]
 
* [[Duel Terminal - Judgment of Omega!!]]
 
* [[Duel Terminal - Judgment of Omega!!]]
 
* [[Duel Terminal - Xyz Startup!!]]
 
* [[Duel Terminal - Xyz Startup!!]]
* [[Generation Force]]
 
 
* [[Duel Terminal - Sacred Star Knights!!]]
 
* [[Duel Terminal - Sacred Star Knights!!]]
* [[Hidden Arsenal 5: Steelswarm Invasion]]
 
* [[Photon Shockwave]]
 
 
* [[Duel Terminal - Ouroboros, Wicked Dragon of Destruction!!]]
 
* [[Duel Terminal - Ouroboros, Wicked Dragon of Destruction!!]]
* [[Hidden Arsenal 6: Omega Xyz]]
+
* [[Duel Terminal Chronicle 1 - Chapter of Awakening]]
* [[Hidden Arsenal 7: Knight of Stars]]
+
* [[Duel Terminal Chronicle 2 - Chapter of Chaos]]
| anime           = [[Yu-Gi-Oh! ARC-V]]
+
* [[Duel Terminal Chronicle 3 - Chapter of Destruction]]
| manga           = [[Yu-Gi-Oh! D Team ZEXAL]]
+
* [[Duel Terminal Chronicle 4 - Chapter of Opposites]]
 +
* [[Yu-Gi-Oh! Duel Terminal Master Guide promotional cards]]
 +
* [[Advanced Tournament Pack 2014 Vol.3]]
 +
* [[Booster SP: Raging Masters]]
 +
* [[Entry Pack]]
 +
* [[LINK VRAINS Pack]]
 +
* [[Tournament Pack 2022 Vol.2]]
 +
* [[Power of the Elements +1 Bonus Pack]]
 +
| korea          =
 +
* [[Premium Pack Vol.9]]
 +
* [[Advanced Event Pack 2014 Vol.4]]
 +
| anime         = [[Yu-Gi-Oh! ARC-V]]
 +
| manga         =
 +
* [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
 +
* [[Yu-Gi-Oh! D Team ZEXAL]]
 
}}
 
}}
 
+
"'''Gem-Knight'''" (ジェムナイト ''Jemunaito'') is an [[archetype]] that was released in ''[[Duel Terminal - Vylon Descends!!]]''. They are used by [[Julia Krystal]] in the ''[[Yu-Gi-Oh! ARC-V]]'' anime.
"'''Gem-Knight'''" (ジェムナイト ''Jemunaito'') is an [[archetype]] released in ''[[Duel Terminal - Vylon Descends!!]]''. Their team symbol is a jewel droplet adorned with gold trim and two small, arced points. Its color varies according to the monster or object to which it is attached. All "Gem-Knights" are [[EARTH]] [[Attribute]], whereas [[Type]] varies between [[Pyro]], [[Thunder]], [[Aqua]], or [[Rock]] (with one [[Gem-Knight Seraphinite|Fairy exception]]), in keeping with the cardinal elements: fire, wind, water, and earth, respectively. "Gem-Knights" are further subdivided into trios: each Type includes a [[Normal Monster|Normal]] member, a [[Gemini monster|Gemini]] member, and a [[Fusion Monster]].
+
All "Gem-Knight" monsters are [[EARTH]], whereas their [[Type]] varies between [[Pyro]], [[Thunder]], [[Aqua]], or [[Rock]], as well as a few [[Fairy]], in keeping with the cardinal elements: fire, wind, water and earth, respectively. "Gem-Knights" are further subdivided into trios: each Type includes a [[Normal Monster|Normal]] member, a [[Gemini monster|Gemini]] member, and a [[Fusion Monster|Fusion]] member.
 
+
All members of this archetype are named after different minerals. Aesthetically, they appear to be a synthesis of [[Jesse Anderson]]'s "[[Crystal Beast]]s" and [[Jaden Yuki]]'s "[[Elemental HERO]]" cards, possibly as an homage to their friendship in the anime. This is evidenced in cards such as "[[Gem-Knight Fusion]]", whose artwork is clearly a merging of "[[Crystal Release]]" and "[[Miracle Fusion]]".
All members of this archetype are named after different minerals. Aesthetically, they appear to be a synthesis of [[Jesse Anderson]]'s "[[Crystal Beast]]s" and [[Jaden Yuki]]'s "[[Elemental HERO]]" cards, possibly as a homage to their friendship in the anime. This is evidenced in cards such as "[[Gem-Knight Fusion]]," whose artwork is clearly a merging of "[[Crystal Release]]" and "[[Miracle Fusion]]." While the four Gem-Knight Normal Monsters are shown to be unarmed, the nine [[Fusion Monster]]s wield weapons befitting their stats and effects (or lack thereof): "[[Gem-Knight Aquamarine]]" uses a bladed shield; "[[Gem-Knight Ruby]]" uses a polearm; "[[Gem-Knight Topaz]]" uses twin-bladed tonfa; "[[Gem-Knight Amethyst]]" carries a shield and what is either a wand or a slim blade; "[[Gem-Knight Citrine]]" uses a sword, and "[[Gem-Knight Prismaura]]" wields a lance and shield. "[[Gem-Knight Zirconia]]," on the other hand, is equipped with gigantic fists seemingly to compensate for its lack of effect, "[[Gem-Knight Seraphinite]]" uses a saber, and "[[Gem-Knight Master Diamond]]" uses a broadsword embedded with gems.
+
In terms of playstyle, "Gem-Knight" monsters focus on rapidly and repeatedly Fusion Summoning their boss monsters by searching and recycling Fusion Spells and Materials. Their core Fusion Spell, "[[Gem-Knight Fusion]]", can [[return]] itself from GY to the [[hand]] by [[banish]]ing 1 "Gem-Knight" monster from GY, and "[[Gem-Knight Obsidian]]" and "[[Gem-Knight Lazuli]]" can both recycle "Gem-Knight" Normal Monsters.
 
+
Their team symbol is a jewel droplet adorned with gold trim and two small, arced points. Its color varies according to the monster or object to which it is attached.
"Gem-Knight" is the first, and so far, the only archetype to boast four "[[Polymerization]]"-styled cards: "[[Gem-Knight Fusion]]," "[[Particle Fusion]]," "[[Pyroxene Fusion]]," and "[[Fragment Fusion]]." Regardless, Gem Knights are capable of rapidly summoning fusion monsters with a mere "[[Gem-Knight Fusion]] card as its ability grants the user to repeatedly return the fusion to the owner's hand, with the asistance of [[Gem-Knight Obsidian]] and [[Gem-Knight Lazuli]] the user is allowed to special summon multiple times from their extra deck during the same turn
+
==Lore==
 
+
{{Main|Duel Terminal Master Guide card storylines|Master Guide 5 card storylines|Master Duel card storylines#The Pyroxene Warriors}}
It was used by [[Masumi Kotsu]] in [[Yu-Gi-Oh! ARC-V]].
+
A group of warriors endowed with the power of minerals, the "Gem-Knights" value honor above all else and disapprove of battle for the sake of battle. At the provocation of the barbaric "[[Laval]]", however, they are forced to take up arms and protect the clans from their wanton destruction. However, the "[[Steelswarm]]" begin to invade the surface land, intending to take over. The Gem-Knights join up with the other clans in a temporary union spearheaded by the "[[Vylon]]s". Along the way, they obtain [[Gem-Knight Prismaura|new powers]] with which to resist the "Steelswarm". Although the "Steelswarm" are quickly dispatched, conflict is far from over. The "Vylons" decide to exterminate the clans in order to prevent future wars.
 
+
The clans once more band together in order to halt the "Vylon", but it is the collaboration between the "Gem-Knights" and "[[Gishki]]" to whom credit for their eventual victory goes: "[[Gem-Knight Pearl]]" is the downfall of the "Vylon". After the "Vylons" are driven back, the alliances between clans once again dissolve.
==Story==
+
The "Gishki" immediately resume their invasion of "[[Mist Valley]]", which had been their main objective pre-"Steelswarm". In order to obtain resources from the Valley, the "Gishki" enact a genocide on the "[[Gusto]]". The Gem-Knights intervene to [[Daigusto Emeral|rescue the remaining]] "Gusto".
A group of warriors endowed with the power of minerals, the "Gem-Knights" value honor above all else and disapprove of battle for the sake of battle. At the provocation of the barbaric "[[Laval]]," however, they are forced to take up arms and protect the clans from their wanton destruction. However, the "[[Steelswarm]]" begin to invade the surface land, intending to take over. The Gem-Knights join up with the other clans in a temporary union spearheaded by the "Vylons". Along the way, they obtain [[Gem-Knight Prismaura|new powers]] with which to resist the "Steelswarm." Although the "Steelswarm" are quickly dispatched, conflict is far from over. The "Vylons" decide to exterminate the clans in order to prevent future wars.
 
 
 
The clans once more band together in order to halt the "[[Vylon]]," but it is the collaboration between the "Gem-Knights" and "[[Gishki]]" to whom credit for their eventual victory goes: "[[Gem-Knight Pearl]]" is the downfall of the "Vylon". After the "Vylons" are driven back, the alliances between clans once again dissolve.
 
The "Gishki" immediately resume their invasion of "[[Mist Valley]]," which had been their main objective pre-"Steelswarm". In order to obtain resources from the Valley, the "Gishki" enact a genocide on the "[[Gusto]]". The Gem-Knights intervene to [[Daigusto Emeral|rescue the remaining]] "Gusto".
 
 
 
 
When the "[[lswarm]]" virus begins to spread across the Duel Terminal world, the Gem-Knights join the "Gusto" in a prayer for the "[[Constellar]]," a legendary band of divine warriors, to aid them. The "Constellar" may not be strong enough to resist the "lswarm" army alone, as the "Gishki" clan falls to the virus. Knowing this, the "Gem-Knights" fuse into [[Gem-Knight Master Diamond|the most powerful Gem-Knight]].
 
When the "[[lswarm]]" virus begins to spread across the Duel Terminal world, the Gem-Knights join the "Gusto" in a prayer for the "[[Constellar]]," a legendary band of divine warriors, to aid them. The "Constellar" may not be strong enough to resist the "lswarm" army alone, as the "Gishki" clan falls to the virus. Knowing this, the "Gem-Knights" fuse into [[Gem-Knight Master Diamond|the most powerful Gem-Knight]].
 
+
"[[Cairngorgon, Antiluminescent Knight]]" appears to be a corrupted combination (probably by the "[[lswarm]]" virus) of "Gem-Knight Crystal", with parts of "Gem-Knight Zirconia" (right arm and left leg), "Gem-Knight Master Diamond" (left arm and right leg), and "Gem-Knight Prismaura" (damaged head).
"[[Dark-line Warrior Caingorgorm]]" appears to be a corrupted combination (probably by the "[[lswarm]]" virus) of "Gem-Knight Crystal", with parts of "Gem-Knight Zirconia" (right arm and left leg) and "Gem-Knight Master Diamond" (left arm and right leg, plus part of the helmet).  
+
==Members==
 
+
===Main Deck===
These are the '''Gem-Knight''' Fusions and their components.
+
; Normal Monster
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Gem-Knight !! Type !! Mineral
 
|-
 
|-
! [[Gem-Knight Fusion]]
+
| [[Gem-Knight Crystal|Crystal]] || rowspan=2 | [[Rock]] || [[wikipedia:Crystal|Crystal]]
! Fusion Material 1
 
! Fusion Material 2
 
! Fusion Material 3
 
 
|-
 
|-
| [[Gem-Knight Amethyst]]
+
| [[Gem-Knight Lapis|Lapis]] || [[wikipedia:Lapis lazuli|Lapis lazuli]]
| '''Gem-Knight'''
 
| [[Aqua]]-Type
 
 
|-
 
|-
| [[Gem-Knight Citrine]]
+
| [[Gem-Knight Garnet|Garnet]] || [[Pyro]] || [[wikipedia:Garnet|Garnet]]
| '''Gem-Knight'''
 
| [[Pyro]]-Type
 
|-     
 
| [[Gem-Knight Prismaura]]
 
| '''Gem-Knight'''
 
| [[Thunder]]-Type
 
 
|-
 
|-
| [[Gem-Knight Zirconia]]
+
| [[Gem-Knight Sapphire|Sapphire]] || [[Aqua]] || [[wikipedia:Sapphire|Sapphire]]
| '''Gem-Knight'''
 
| [[Rock]]-Type
 
 
|-
 
|-
| [[Gem-Knight Aquamarine]]
+
| [[Gem-Knight Tourmaline|Tourmaline]] || [[Thunder]] || [[wikipedia:Tourmaline|Tourmaline]]
| [[Gem-Knight Sapphire]]
+
|}
| '''Gem-Knight'''
+
; Effect Monster
 +
{| class="wikitable"
 +
! Gem-Knight !! Type !! Mineral
 
|-
 
|-
| [[Gem-Knight Ruby]]
+
| [[Gem-Knight Alexandrite|Alexandrite]] || rowspan=4 | [[Rock]] || [[wikipedia:Alexandrite|Alexandrite]]
| [[Gem-Knight Garnet]]
 
| '''Gem-Knight'''
 
 
|-
 
|-
| [[Gem-Knight Topaz]]
+
| [[Gem-Knight Emerald|Emerald]] || [[wikipedia:Emerald|Emerald]]
| [[Gem-Knight Tourmaline]]
 
| '''Gem-Knight'''
 
 
|-
 
|-
| [[Gem-Knight Seraphinite]]
+
| [[Gem-Knight Lazuli|Lazuli]] || [[wikipedia:Lapis lazuli|Lapis lazuli]]
| '''Gem-Knight'''
 
| [[LIGHT]]-Attribute
 
 
|-
 
|-
| [[Gem-Knight Master Diamond]]
+
| [[Gem-Knight Obsidian|Obsidian]] || [[wikipedia:Obsidian|Obsidian]]
| '''Gem-Knight'''
+
|-
| '''Gem-Knight'''
+
| [[Gem-Knight Quartz|Quartz]] || [[Fairy]] || [[wikipedia:Quartz|Quartz]]
| '''Gem-Knight'''
 
 
|}
 
|}
 
+
; Effect Monster (Rose series)
These are the '''Gem-Knight''' cards and the Gem/Creature that they are based off.
+
A small series of cards that simultaneously support "Gem-Knight" and "[[Melodious]]".
 
+
* [[Brilliant Rose]]
 +
* [[Crystal Rose]] (although it is not a "Gem-Knight" monster)
 +
; Gemini Monster
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Gem-Knight !! Type !! Mineral
 
|-
 
|-
! Gem-Knight
+
| [[Gem-Knight Amber|Amber]] || [[Thunder]] || [[wikipedia:Amber|Amber]]
! Gemstone/Creature
 
 
|-
 
|-
| [[Gem-Knight Alexandrite]]
+
| [[Gem-Knight Iolite|Iolite]] || [[Aqua]] || [[wikipedia:Cordierite|Iolite]]
| [[wikipedia:Alexandrite|Alexandrite]]
 
 
|-
 
|-
| [[Gem-Knight Amber]]
+
| [[Gem-Knight Sardonyx|Sardonyx]] || [[Pyro]] || [[wikipedia:Onyx|Sardonyx]]
| [[wikipedia:Amber|Amber]]
+
|}
 +
===Extra Deck===
 +
; Fusion Monster (Specific Normal Monster material)
 +
{| class="wikitable"
 +
! Gem-Knight !! Listed Fusion Material !! Type !! Mineral
 
|-
 
|-
| [[Gem-Knight Amethyst]]
+
| [[Gem-Knight Aquamarine|Aquamarine]] || [[Gem-Knight Sapphire]] || [[Aqua]] || [[wikipedia:Aquamarine (gemstone)|Aquamarine]]
| [[wikipedia:Amethyst|Amethyst]]
 
 
|-
 
|-
| [[Gem-Knight Aquamarine]]
+
| [[Gem-Knight Lady Lapis Lazuli|Lady Lapis Lazuli]] || [[Gem-Knight Lapis]] || [[Rock]] || [[wikipedia:Lapis lazuli|Lapis lazuli]]
| [[wikipedia:Aquamarine (gemstone)|Aquamarine]]
 
 
|-
 
|-
| [[Gem-Knight Citrine]]
+
| [[Gem-Knight Ruby|Ruby]] || [[Gem-Knight Garnet]] || [[Pyro]] || [[wikipedia:Ruby|Ruby]]
| [[wikipedia:Citrine|Citrine]]
 
 
|-
 
|-
| [[Gem-Knight Crystal]]
+
| [[Gem-Knight Topaz|Topaz]] || [[Gem-Knight Tourmaline]] || [[Thunder]] || [[wikipedia:Topaz|Topaz]]
| [[wikipedia:Crystal|Crystal]]
+
|}
 +
; Fusion Monster (Non-specific material)
 +
{| class="wikitable"
 +
! Gem-Knight !! Generic Fusion Material !! Type !! Mineral
 
|-
 
|-
| [[Gem-Knight Emerald]]
+
| [[Gem-Knight Amethyst|Amethyst]] || 1 [[Aqua]] monster || [[Aqua]] || [[wikipedia:Amethyst|Amethyst]]
| [[wikipedia:Emerald|Emerald]]
 
 
|-
 
|-
| [[Gem-Knight Garnet]]
+
| [[Gem-Knight Citrine|Citrine]] || 1 [[Pyro]] monster || [[Pyro]] || [[wikipedia:Citrine|Citrine]]
| [[wikipedia:Garnet|Garnet]]
 
 
|-
 
|-
| [[Gem-Knight Iolite]]
+
| [[Gem-Knight Prismaura|Prismaura]] || 1 [[Thunder]] monster || [[Thunder]] || [[wikipedia:Prism (geology)|Prism]]
| [[wikipedia:Cordierite|Iolite]]
 
 
|-
 
|-
| [[Gem-Knight Lazuli]]
+
| [[Gem-Knight Lady Rose Diamond|Lady Rose Diamond]] || 1 [[Fairy]] monster || rowspan=2 | [[Fairy]] || [[wikipedia:Diamond|Diamond]]
| [[wikipedia:Lapis Lazuli|Lapis Lazuli]]
 
 
|-
 
|-
| [[Gem-Knight Master Diamond]]
+
| [[Gem-Knight Seraphinite|Seraphinite]] || 1 [[LIGHT]] monster || [[wikipedia:Seraphinite|Seraphinite]]
| [[wikipedia:Diamond|Diamond]]
 
 
|-
 
|-
| [[Gem-Knight Obsidian]]
+
| [[Gem-Knight Zirconia|Zirconia]] || 1 [[Rock]] monster || [[Rock]] || [[wikipedia:Zircon|Zircon]]
| [[wikipedia:Obsidian|Obsidian]]
+
|}
 +
; Fusion Monster (3 "Gem-Knight" materials)
 +
{| class="wikitable"
 +
! Gem-Knight !! Type !! Mineral
 
|-
 
|-
| [[Gem-Knight Prismaura]]
+
| [[Gem-Knight Lady Brilliant Diamond|Lady Brilliant Diamond]] || rowspan=2 | [[Rock]] || rowspan=2 | [[wikipedia:Diamond|Diamond]]
| [[wikipedia:Prism (geology)|Prism]]
 
 
|-
 
|-
| [[Gem-Knight Pearl]]
+
| [[Gem-Knight Master Diamond|Master Diamond]]
| [[wikipedia:Pearl|Pearl]]
+
|}
 +
; Non-Fusion Monster
 +
{| class="wikitable"
 +
! Gem-Knight !! Type !! Mineral
 
|-
 
|-
| [[Gem-Knight Ruby]]
+
| [[Gem-Knight Pearl|Pearl]] || rowspan=2 | [[Rock]] || [[wikipedia:Pearl|Pearl]]
| [[wikipedia:Ruby|Ruby]]
 
 
|-
 
|-
| [[Gem-Knight Sardonyx]]
+
| [[Gem-Knight Phantom Quartz|Phantom Quartz]] || [[wikipedia:Phantom quartz|Phantom quartz]]
| [[wikipedia:Onyx|Sardonyx]]
+
|}
|-
+
===Related===
| [[Gem-Knight Sapphire]]
+
* [[Gem-Armadillo]]
| [[wikipedia:Sapphire|Sapphire]]
+
* [[Gem-Elephant]]
|-
+
* [[Gem-Merchant]]
| [[Gem-Knight Seraphinite]]
+
* [[Gem-Turtle]]
| [[wikipedia:Seraphinite|Seraphinite]] / [[wikipedia:Seraph|Seraph]]
+
==Playing style==
|-
+
The "Gem-Knight" archetype focuses on [[Fusion Summon]]ing, accomplished with the use the archetype's many Fusion Summon-[[Spell]]s/[[Trap]]s and a wide array of recycling effects. The "Gem-Knight" Fusion Monsters each have their own effects, ranging from battle support, card destruction, to burn damage. They either require a specific "Gem-Knight" Normal Monster + any "Gem-Knight" monster as material, any "Gem-Knight" monster + any monster of a specific Type/Attribute as material, or 3 "Gem-Knight" monsters as materials.
| [[Gem-Knight Topaz]]
+
Each of the archetype's Fusion Spell/Traps have different effects and have different levels of importance:
| [[wikipedia:Topaz|Topaz]]
+
{| class="wikitable"
 +
! Fusion Spell/Trap !! Spell/Trap !! Effects !! Notes
 
|-
 
|-
| [[Gem-Knight Tourmaline]]
+
| [[Gem-Knight Fusion]] || rowspan = 5 | Spell || Fusion Summons using hand/field materials, and can recover itself from GY. || Critically important; searchable by "Gem-Knight" support, no once-per-turn clause and can be repeatedly used and reused.
| [[wikipedia:Tourmaline|Tourmaline]]
 
 
|-
 
|-
| [[Gem-Knight Zirconia]]
+
| [[Particle Fusion]] || Fusion Summons using field materials, grants Fusion Monster ATK boost. || Situational; requires field setup and ATK boost is marginally useful.
| [[wikipedia:Zircon|Zircon]]
 
 
|-
 
|-
| [[Gem-Armadillo]]
+
| [[Absorb Fusion]] || Searches 1 "Gem-Knight" card, then Fusion Summons using hand/field materials, by banishing them. Also applies Special Summoning restriction. || Situational; searching effect increases consistency, but banish fusion prevents GY effects, and also archetype-locks the player's summons.
| [[wikipedia:Carnelian|Carnelian]] / [[wikipedia:Armadillo|Armadillo]]
 
 
|-
 
|-
| [[Gem-Elephant]]
+
| [[Brilliant Fusion]] || Fusion Summons using Main Deck materials, but with ATK penalty. || Important; fusing from Deck removes the need to search materials, and can even grant card advantage by strategically milling useful cards.
| [[wikipedia:Red beryl|Red beryl]] / [[wikipedia:Elephant|Elephant]]
 
 
|-
 
|-
| [[Gem-Merchant]]
+
| [[Scatter Fusion]] || If your opponent controls a monster, Fusion Summons non-Rock "Gem-Knight" using Main Deck materials. Also applies Extra Deck Special Summoning restriction.
| [[wikipedia:Turquoise|Turquoise]] / [[wikipedia:Magician (fantasy)|Magician]]
+
| Conditionally valuable; despite also fusing from Deck, the restrictions on the card's effects forces a going-second beatdown-focused build.
 
|-
 
|-
| [[Gem-Turtle]]
+
| [[Pyroxene Fusion]] || rowspan = 2 | Trap || Fusion Summons using hand/field materials. || Situational; Traps are delayed by one turn.
| [[wikipedia:Jade|Jade]] / [[wikipedia:Turtle|Turtle]]
 
 
|-
 
|-
 +
| [[Fragment Fusion]] || Fusion Summons using GY materials, by banishing them. || Situational; less resource intensive, but Traps are delayed by one turn.
 
|}
 
|}
 
+
A key monster to the archetype's general strategy is their LINK 2 [[Link Monster]] "[[Gem-Knight Phantom Quartz]]", who is both a searcher for all archetypal cards, and also a Fusion Summoning extender able to Fusion Summon by shuffling materials in the GY or Banish Pile back into the Deck.
==Play style==
+
To quickly search out the archetype's monsters for use as Fusion materials, the archetype can make use of archetype-specific support (e.g.: "[[Gem-Armadillo]]"), Normal Monster support (e.g.: "[[Rescue Rabbit]]", "[[Unexpected Dai]]"), or [[Rock]] support (e.g. "[[Adamancipator Researcher]]", "[[Block Dragon]]"). "[[Crystal Rose]]" is an indirect searcher that can copy the name of any "Gem-Knight" monster in Deck (allowing it to be used as a Fusion or Link Material), and sends a "Gem-Knight" from Deck to GY, which can trigger floating effects. "[[Crystal Rose]]" and "[[Brilliant Rose]]" both have effects to Special Summon themselves and copy the name of a "Gem-Knight" monster, providing indirect searching for specific Fusion Materials.
The "Gem-Knight" employs rapid [[Fusion Summon|Fusion]] [[Beatdown]] strategy (similar to "[[Elemental HERO]]" monsters), accomplished with the use the archetype's four Fusion Spells/Traps and a wide array of recycling effects. The Gem-Knight's Normal Monsters benefit from most Normal Monster support cards, as well as "[[Gem-Merchant]]," whose effect resembles that of "[[Blackwing - Kalut the Moon Shadow]]". "[[Gem-Knight Alexandrite]]" and "[[Gem-Armadillo]]" provide excellent search power to facilitate this strategy.
+
To search out the archetype's Fusion Spells, external "Fusion" support cards like "[[Predaplant Darlingtonia Cobra]]" and "[[Predaplant Ophrys Scorpio]]" can be used, but "Phantom Quartz" alone can be used to search out "[[Gem-Knight Fusion]]", which can then be repeatedly used and reused. "[[Gem-Knight Quartz]]" can search out the powerful "[[Brilliant Fusion]]" and "[[Scatter Fusion]]", but has heavy restrictions attached to it.
 
+
Two key "Gem-Knight" monsters, "[[Gem-Knight Obsidian]]" and "[[Gem-Knight Lazuli]]", have non-once per turn effects that can recycle the player's monsters when sent to the GY, compensating for the costs of Fusion Summoning and extending the player's Fusion plays. "[[Gem-Knight Quartz]]" also has a GY recycle effect if it's used as a Fusion Material, albeit being once-per-turn only.
The archetype's key card is "Gem-Knight Fusion", which, apart from granting access to its vast arsenal of powerful Fusions, can return itself to the hand at the price of a Gem-Knight banished from the Graveyard. [[Discard]] effects can come in handy: cards such as "[[Phoenix Wing Wind Blast]]" can remove threats from the field, while also loading the Graveyard to pay this cost. "[[D.D.R. - Different Dimension Reincarnation]]" and "[[Chaos Zone]]" can re-Summon the Gem-Knights banished via "[[Gem-Knight Fusion]]", essentially rendering the cost moot and restocking the hand with materials for another Fusion Summon.
+
===Gem-Knight Beatdown===
 
+
The intended strategy for the "Gem-Knight" archetype is likely a [[beatdown]]-focused one, focusing on Fusion Summoning multiple "Gem-Knight" Fusion Monsters, use them to remove the opponent's cards, and defeat the opponent with the high ATK of the Fusion Monsters.
Pairing "[[Gem-Knight Master Diamond]]" with the field spell "[[Catapult Zone]]" is also a good tactic. As [[Gem-Knight Master Diamond]]'s effect allows it to gain 100 attack points with every Gem-Knight in the Graveyard, it's prevented from getting destroyed by battle once per turn and send one Rock-Type from the Deck to the Graveyard instead. By feeding in cards such as "[[Gem-Knight Lazuli]]", it's ATK will steadily rise over 3000, which causes it to become less vulnerable and it can come in handy when dealing with cards such as "[[Hieratic Sun Dragon Overlord of Heliopolis]]".
+
===Gem-Knight FTK===
 
+
This is an [[FTK]] strategy focused on using the effect of "[[Gem-Knight Lady Lapis Lazuli]]" and "[[Gem-Knight Master Diamond]]" (copying the effect of "Lady Lapis Lazuli") to repeatedly [[burn]] the opponent.
The release of both [[Xyz Monster]]s and "[[Rescue Rabbit]]" give "Gem-Knights" another welcome boost. "Rescue Rabbit" can bring out the materials for any "Gem-Knight" Fusion Monsters (or even Xyz Summoning "[[Gem-Knight Pearl]]"), and the effect of "[[Gem-Knight Amber]]" can return a banished Rabbit to the hand for further usage.
+
"Lady Lapis Lazuli" can inflict 500 damage to the opponent for each Special Summoned monster on the field. However, "Lapis Lazuli" can only be Special Summoned once per turn, necessitating the use of "Master Diamond" to copy the effect of "Lady Lapis Lazuli" and reuse its effects. Generally, Gem-Knight FTK aims to swarm the player's own field with monsters and activate the effects of "Lady Lapis Lazuli" once and "Master Diamond" twice to inflict around 8000 damage to the opponent, achieving an FTK.
 
+
=== Recommended cards ===
 
+
{{Decklist|
== Recommended cards ==
 
{{Decklist|Vanilla Style
 
 
|normal monsters =
 
|normal monsters =
*[[Gem-Knight Garnet]]
+
* [[Gem-Knight Crystal]]
*[[Gem-Knight Sapphire]]
+
* [[Gem-Knight Garnet]]
*[[Gem-Knight Tourmaline]]
+
* [[Gem-Knight Lapis]]
 +
* [[Gem-Knight Sapphire]]
 +
* [[Gem-Knight Tourmaline]]
 
|effect monsters =
 
|effect monsters =
*[[Box of Friends]]
+
* [[Gem-Knight Alexandrite]]
*[[Gem-Armadillo]]
+
* [[Gem-Knight Emerald]]
*[[Gem-Knight Alexandrite]]
+
* [[Gem-Knight Lazuli]]
*[[Gem-Knight Lazuli]]
+
* [[Gem-Knight Obsidian]]
*[[Gem-Knight Obsidian]]
+
* [[Gem-Knight Quartz]]
*[[Gorz the Emissary of Darkness]]
+
* [[Brilliant Rose]]
*[[Morphing Jar]]
+
* [[Crystal Rose]]
*[[Neo-Spacian Grand Mole]]
+
* [[Gem-Armadillo]]
*[[Redox, Dragon Ruler of Boulders]]
+
* [[Gem-Merchant]]
*[[Rescue Rabbit]]
+
* [[Gem-Turtle]]
*[[Summoner Monk]]
+
* [[Box of Friends]]
*[[Snipe Hunter]]
+
* [[Rescue Rabbit]]
*[[Thunder Dragon]]
+
* [[Predaplant Darlingtonia Cobra]] + [[Predaplant Ophrys Scorpio]]
*[[Tragoedia]]
+
* [[Thunder Dragon]]
*[[Volcanic Shell]]
+
|gemini monsters =
 +
* [[Gem-Knight Amber]]
 +
* [[Gem-Knight Iolite]]
 +
* [[Gem-Knight Sardonyx]]
 
|fusion monsters =
 
|fusion monsters =
*[[Gem-Knight Amethyst]]
+
* [[Gem-Knight Amethyst]]
*[[Gem-Knight Aquamarine]]
+
* [[Gem-Knight Aquamarine]]
*[[Gem-Knight Citrine]]
+
* [[Gem-Knight Citrine]]
*[[Gem-Knight Master Diamond]]
+
* [[Gem-Knight Lady Brilliant Diamond]]
*[[Gem-Knight Pearl]]
+
* [[Gem-Knight Lady Lapis Lazuli]]
*[[Gem-Knight Prismaura]]
+
* [[Gem-Knight Lady Rose Diamond]]
*[[Gem-Knight Ruby]]
+
* [[Gem-Knight Master Diamond]]
*[[Gem-Knight Seraphinite]]
+
* [[Gem-Knight Prismaura]]
*[[Gem-Knight Topaz]]
+
* [[Gem-Knight Ruby]]
*[[Gem-Knight Zirconia]]
+
* [[Gem-Knight Seraphinite]]
|synchro monsters =
+
* [[Gem-Knight Topaz]]
*[[Stardust Dragon]]
+
* [[Gem-Knight Zirconia]]
 +
* [[First of the Dragons]]
 +
* [[Thunder Dragon Colossus]] (OCG or Traditional Format only)
 +
* [[Thunder Dragon Titan]]
 
|xyz monsters =
 
|xyz monsters =
*[[Daigusto Emeral]]
+
* [[Gem-Knight Pearl]]
*[[Evigishki Merrowgeist]]
+
* [[Gallant Granite]]
*[[Evilswarm Ouroboros]]
+
|link monsters =
*[[Fairy King Albverdich]]
+
* [[Gem-Knight Phantom Quartz]]
*[[Gaia Dragon, the Thunder Charger]]
+
* [[Aussa the Earth Charmer, Immovable]]
*[[Gagaga Cowboy]]  
+
* [[Missus Radiant]]
*[[Infernal Flame Vixen]]
+
* [[Some Summer Summoner]]
*[[Lavalval Chain]]
+
|normal spells =
*[[Leviair the Sea Dragon]]
+
* [[Absorb Fusion]]
*[[Maestroke the Symphony Djinn]]  
+
* [[Gem-Knight Fusion]]
*[[Mecha Phantom Beast Dracossack]]
+
* [[Particle Fusion]]
*[[Number 11: Big Eye]]
+
* [[Thunder Dragon Fusion]]
*[[Number 16: Shock Master]]
+
* [[Unexpected Dai]]
*[[Number 39: Utopia]]
+
* [[Gravity Balance]]
*[[Number 50: Blackship of Corn]]
+
* [[Silent Doom]]
*[[Photon Papilloperative]]
+
|equip spells =
*[[Princess Cologne (card)]]
+
* [[D.D.R. - Different Dimension Reincarnation]]
|spells =
+
* [[Supervise]]
*[[Burial from a Different Dimension]]
+
|continuous spells =
*[[Creature Swap]]
+
* [[Brilliant Fusion]] ''(OCG or Traditional Format only)''
*[[D.D.R. - Different Dimension Reincarnation]]
+
* [[Scatter Fusion]]
*[[Dark Factory of Mass Production]]
+
|quick-play spells =
*[[Gem-Knight Fusion]]
+
* [[Burial from a Different Dimension]]
*[[Mind Control]]
+
|normal traps =
*[[Night Beam]]
+
* [[Brilliant Spark]]
*[[Pot of Duality]]
+
* [[Fragment Fusion]]
*[[Super Polymerization]]
+
* [[Gem-Enhancement]]
|traps =
+
* [[Back to the Front]]
*[[Common Charity]]
+
|continuous traps =
*[[Compulsory Evacuation Device]]
+
* [[Call of the Haunted]]
*[[Destruction Jammer]]
 
*[[Justi-Break]]
 
*[[Magical Hats]]
 
*[[Phoenix Wing Wind Blast]]
 
*[[Pyroxene Fusion]]
 
*[[Raigeki Break]]
 
*[[Return from the Different Dimension]]
 
*[[Fragment Fusion]]
 
 
}}
 
}}
  
{{Decklist|Gemini Style
+
===Weaknesses===
|effect monsters =
+
* Anti-Fusion/Special Summoning floodgates, such as "[[Non-Fusion Area]]", "[[Archlord Kristya]]", "[[Dimensional Barrier]]", or "[[Domain of the True Monarchs]]" can completely shut off the deck's game plan.
*[[Gem-Armadillo]]
+
* Anti-Spell floodgates like "[[Naturia Beast]]" or "[[Imperial Order]]" can prevent the deck from using "[[Gem-Knight Fusion]]".
*[[Gem-Knight Amber]]
+
* GY floodgates like "[[Macro Cosmos]]" can prevent the deck from recovering "Gem-Knight Fusion".
*[[Gem-Knight Iolite]]
+
* Most "Gem-Knight" decks use "[[Gem-Knight Phantom Quartz]]" as their only way to search "Gem-Knight Fusion", making it the deck's main chokepoint.
*[[Gem-Knight Obsidian]]
 
*[[Gem-Knight Sardonyx]]
 
*[[Gem-Merchant]]
 
*[[Gem-Turtle]]
 
*[[Grandsoil the Elemental Lord]]
 
*[[Morphing Jar]]
 
|fusion monsters =
 
*[[Gem-Knight Amethyst]]
 
*[[Gem-Knight Citrine]]
 
*[[Gem-Knight Master Diamond]]
 
*[[Gem-Knight Prismaura]]
 
*[[Gem-Knight Seraphinite]]
 
*[[Gem-Knight Zirconia]]
 
*[[Superalloy Beast Raptinus]]
 
|xyz monsters =
 
*[[Gem-Knight Pearl]]
 
*[[Daigusto Emeral]]
 
*[[Fairy King Albverdich]]
 
*[[Lavalval Chain]]
 
|spells =
 
*[[Burial from a Different Dimension]]
 
*[[Dark Factory of Mass Production]]
 
*[[D.D.R. - Different Dimension Reincarnation]]
 
*[[Gem-Knight Fusion]]
 
*[[Gemini Spark]]
 
*[[Supervise]]
 
*[[Super Polymerization]]
 
|traps =
 
*[[Compulsory Evacuation Device]]
 
*[[Cursed Seal of the Forbidden Spell]]
 
*[[Destruction Jammer]]
 
*[[Paradox Fusion]]
 
*[[Phoenix Wing Wind Blast]]
 
*[[Pyroxene Fusion]]
 
*[[Raigeki Break]]
 
*[[Return from the Different Dimension]]
 
*[[Fragment Fusion]]
 
}}
 
 
 
{{Decklist|Maximillian beatdown Style
 
|normal monsters =
 
*[[Alexandrite Dragon]]
 
*[[Gem-Knight Crystal]]
 
*[[Gem-Knight Sapphire]]
 
*[[Gem-Knight Tourmaline]]
 
|effect monsters =
 
*[[Elemental HERO Prisma]]
 
*[[Gem-Knight Alexandrite]]
 
*[[Gem-Knight Emerald]]
 
*[[Gem-Knight Iolite]]
 
*[[Gem-Knight Obsidian]]
 
*[[Gem-Knight Sardonyx]]
 
*[[Rescue Rabbit]]
 
*[[Second Booster]]
 
*[[Vylon Prism]]
 
|fusion monsters =
 
*[[Gem-Knight Amethyst]]
 
*[[Gem-Knight Citrine]]
 
*[[Gem-Knight Prismaura]]
 
*[[Gem-Knight Topaz]]
 
*[[Gem-Knight Zirconia]]
 
|synchro monsters =
 
*[[Stardust Dragon]]
 
|xyz monsters =
 
*[[Lavalval Chain]]
 
*[[Number 16: Shock Master]]
 
*[[Number 32: Shark Drake]]
 
*[[Number 39: Utopia]]
 
*[[Photon Papilloperative]]
 
|spells =
 
*[[Catapult Zone]]
 
*[[Gem-Knight Fusion]]
 
*[[Fighting Spirit]]
 
*[[Mist Body]]
 
*[[Particle Fusion]]
 
*[[Nobleman of Crossout]]
 
*[[Swords of Revealing Light]]
 
*[[Back to Square One]]
 
*[[Mystical Space Typhoon]]
 
*[[Banner of Courage]]
 
|traps =
 
*[[Bottomless Shifting Sand]]
 
*[[Bottomless Trap Hole]]
 
*[[Fragment Fusion]]
 
*[[A Hero Emerges]]
 
*[[Compulsory Evacuation Device]]
 
*[[Pyroxene Fusion]]
 
*[[Return from the Different Dimension]]
 
*[[Scrap-Iron Scarecrow]]
 
}}
 
 
 
==Weaknesses==
 
Despite its speed and flexibility, Gem-Knights are not without weaknesses. Like the [[Evil HERO]] [[archetype]], which relies on "[[Dark Fusion]]" and "[[Dark Calling]]", the Gem-Knights depends upon their "[[Gem-Knight Fusion]]" for their usual repeated Fusion Summons (unless other Fusion Spell/Traps like "[[Pyroxene Fusion]]" also included). One of the most effective ways to cripple it is to activate a card like "[[Cursed Seal of the Forbidden Spell]]," or "[[Armageddon Designator]]" (the latter if your opponent also just so happens to be using "Gem-Knights" too,) which can render it unusable for the rest of the Duel. "[[Non-Fusion Area]]" can also damage its play-style, blocking all attempts at Fusion Summoning, leaving the deck at a severe disadvantage (plus "[[Anti-Fusion Device]]" and "[[Steelswarm Sting]]" can expunge Fusions on the Field). "[[Torrential Tribute]]" and "[[Needle Ceiling]]", if activated at the right time, can also knock the Gem-Knight player off balance. Fortunately, "[[Seven Tools of the Bandit]]" or "[[Royal Decree]]" can be reliable answers for those threats but not for cards like "[[Dark Hole]]", "[[Lightning Vortex]]" or even "[[4-Starred Ladybug of Doom]]" (all non-Fusion "Gem-Knights" and some of their support are [[Level]] 4,) which will involve varying stratagems to counteract against (i.e. "[[Dark Bribe]]" and "[[Royal Command]]").
 
 
 
A more typical concern would be anti-Special Summoning cards such as "[[Archlord Kristya]]", which are not as easily dealt with once on the field. Due to the [[Gemini Monster]] portion of the archetype, however, support like "[[Gemini Spark]]" can be used to handle threats of this nature. The same applies for cards like "[[Macro Cosmos]]" or "[[Dimensional Fissure]]," so that they will not disrupt the stream of Fusions.
 
 
 
Cards such as "[[Mist Wurm]]", "[[Byser Shock]]", "[[Guardian Sphinx]]" "[[Compulsory Evacuation Device]]", "[[Compulsory Escape Device]]" and "[[Neo-Spacian Grand Mole]]" can also get rid of your Gem-Knights Fusion Monsters (especially useful for dispatching "[[Gem-Knight Aquamarine]]" and "[[Gem-Knight Amethyst]]"). "[[Effect Veiler]]" or "[[Divine Wrath]]" are readily available responses.
 
 
 
Occasionally, a Gem-Knight player's hand may clog up with Normal Monsters in a moment where "[[Gem-Knight Fusion]]" is nowhere to be found. This condition can be even worse if "[[Rescue Rabbit]]" also included in the mix, since Rescue Rabbit can only Special Summon those Normal Monsters from the Deck. "[[Gem-Turtle]]" can sometimes provide a remedy, as it retrieves a copy from the Deck and places it in the hand, but some players consider it dangerously slow in a fast-paced meta. Unfortunately, there is no guaranteed alternative available yet to solve this problem ("[[Pot of Duality]]" can be used, but not only will it suspend Fusion Summoning for a turn, but it also may not work as intended).  Proper [[Deck Thinning]] cards can be used to increase the odds of drawing the correct cards; "[[Thunder Dragon]]" and "[[Volcanic Shell]]" are prime candidates for this role. If one or both are utilized, consider focusing the Deck around "[[Gem-Knight Prismaura]]" and "[[Gem-Knight Citrine]]," since "[[Thunder Dragon]]" and "[[Volcanic Shell]]" are [[Thunder]]-type and [[Pyro]]-type, listed as materials on the above-mentioned cards, respectively.  Another strategy in this vein is using "[[Lavalval Chain]]" to put "[[Gem-Knight Fusion]]" in the Grave. "[[Summoner Monk]]" can quickly put "[[Lavalval Chain]]" on the field at the cost of a Spell Card, but be warned: it is susceptible to cards such as "[[Effect Veiler]]", "[[Bottomless Trap Hole]]" and "[[Solemn Warning]]."
 
 
 
Most Gem-Knight decks that utilize either "[[Gem-Knight Alexandrite]]" or "[[Rescue Rabbit]]" are also susceptible to "[[Mirror of Oaths]]", resulting a possibly loss of momentum. "[[Skill Drain]]" can also dangerous, since it will disable most in-field Gem-Knight Fusion Monster's effect such as "[[Gem-Knight Citrine]]", "[[Gem-Knight Prismaura]]" or "[[Gem-Knight Seraphinite]]".
 
 
 
Finally, "Gem-Knight"s alone have no way of bouncing back into play once they're [[Banish]]ed, making [[Macro]] Decks a heckuva mis-match for them. However this can be alleviated with the use of Gemini Spark in a Gemini Build, or a simple MST (Mystical Space Typhoon) to get rid of Macro Cosmos or Dimensional Fissure. Miracle Dig and Burial from a Different Dimension can also return Gem-Knights back to the Graveyard for further use.
 
 
 
 
==Trivia==
 
==Trivia==
* While seen mostly as a reference to both the "[[Elemental HERO]]" and "[[Crystal Beast]]" [[archetype]]s, "Gem-Knights" can also reference the Power Rangers/Super Sentai series (much like the "Elemental HERO" monsters pay tribute to American comic
+
* This archetype appears to be based on the "[[Elemental HERO]]" archetype, since a few of their monsters share similar stats (Level/ATK/DEF) and poses with some "Elemental HERO" monsters.<ref>{{cite web |url=http://www.pojo.biz/board/showthread.php?p=22284095#post22284095 |title=<nowiki>[Official Thread]</nowiki> Hidden Arsenal 4 : Special Edition post #120 |author=[[Kevin Tewart]] |date=July 21, 2011 |publisher=Pojo.com Forums}}</ref><ref>{{cite web |url=http://www.pojo.biz/board/showthread.php?p=22284170#post22284170 |title=<nowiki>[Official Thread]</nowiki> Hidden Arsenal 4 : Special Edition post #123 |author=[[Kevin Tewart]] |date=July 21, 2011 |publisher=Pojo.com Forums}}</ref><ref>{{cite web |url=http://www.pojo.biz/board/showthread.php?p=22284193#post22284193 |title=<nowiki>[Official Thread]</nowiki> Hidden Arsenal 4 : Special Edition post #125 |author=[[Kevin Tewart]] |date=July 21, 2011 |publisher=Pojo.com Forums}}</ref>
* Gem-Knights are all of one Attribute ([[EARTH]]), yet have a variety of Types, whereas most "[[Elemental HERO]]" monsters are nearly all of one Type ([[Warrior]]) but of different Attributes.
+
** "Gem-Knight" monsters are all of one Attribute ([[EARTH]]), yet have a variety of Types, whereas the anime-based "Elemental HERO" monsters are all of one Type ([[Warrior]]), but of different Attributes.
 +
* In context of the "gem" theme, this archetype also appears to be based on the "[[Crystal Beast]]" archetype, since [[Jaden Yuki]] and [[Jesse Anderson]] were friends in the [[Yu-Gi-Oh! GX|anime]] (who used an "Elemental HERO" Deck and a "Crystal Beast" Deck, respectively).
 +
* While the four "Gem-Knight" Normal Monsters are shown to be unarmed, the Fusion Monsters wield weapons befitting their stats and effects (or lack thereof):
 +
** "[[Gem-Knight Aquamarine]]" uses a bladed shield
 +
** "[[Gem-Knight Ruby]]" uses a polearm
 +
** "[[Gem-Knight Topaz]]" uses twin-bladed tonfa
 +
** "[[Gem-Knight Amethyst]]" carries a shield and what is either a wand or a slim blade
 +
** "[[Gem-Knight Citrine]]" uses a fire sword
 +
** "[[Gem-Knight Prismaura]]" wields a lance and shield
 +
** "[[Gem-Knight Zirconia]]" is equipped with gigantic fists
 +
** "[[Gem-Knight Seraphinite]]" uses a saber
 +
** "[[Gem-Knight Master Diamond]]" uses a broadsword embedded with gems.
 +
** "[[Gem-Knight Lady Lapis Lazuli]]", which deals effect damage, is depicted without any weapon.
 +
** "[[Gem-Knight Lady Brilliant Diamond]]" uses a simple sword.
 +
* "Gem-Knight" is the first and, so far, only archetype to boast seven "[[Polymerization]]"-styled cards: "[[Gem-Knight Fusion]]", "[[Particle Fusion]]", "[[Pyroxene Fusion]]", "[[Fragment Fusion]]", "[[Absorb Fusion]]", "[[Brilliant Fusion]]", and "[[Scatter Fusion]]".
 +
* The archetypal Spell Card "[[Brilliant Fusion]]" formed a splashable engine outside of "Gem-Knight" archetypal decks, as it can Fusion Summon "[[Gem-Knight Seraphinite]]" using materials from the Deck, granting an Extra Normal Summon, a Level 5 on-field monster, and mill a specific LIGHT monster into the GY.
  
{{Gem-}}
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==References==
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{{Duel Terminal}}
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[[Category:TCG and OCG archetypes]]

Latest revision as of 06:36, 24 March 2024

Gem-Knight
From left to right: "Alexandrite", "Lapis", and "Emerald".
From left to right: "Alexandrite", "Lapis", and "Emerald".
Japanese
  • ジェムナイト
  • Jemunaito (romanized)
French
  • Chevalier-Gemmes
German
  • Edelstein-Ritter
Italian
  • Cavaliere-Gemma
Korean
  • 젬나이트
  • Jemnaiteu (romanized)
  • Gemknight (translated)
Portuguese
  • Cavaleiro-Gema
Spanish
  • Caballero-Gema
Sets
TCG
OCG
Korean
Anime appearances
Manga appearances
Lists

"Gem-Knight" (ジェムナイト Jemunaito) is an archetype that was released in Duel Terminal - Vylon Descends!!. They are used by Julia Krystal in the Yu-Gi-Oh! ARC-V anime. All "Gem-Knight" monsters are EARTH, whereas their Type varies between Pyro, Thunder, Aqua, or Rock, as well as a few Fairy, in keeping with the cardinal elements: fire, wind, water and earth, respectively. "Gem-Knights" are further subdivided into trios: each Type includes a Normal member, a Gemini member, and a Fusion member. All members of this archetype are named after different minerals. Aesthetically, they appear to be a synthesis of Jesse Anderson's "Crystal Beasts" and Jaden Yuki's "Elemental HERO" cards, possibly as an homage to their friendship in the anime. This is evidenced in cards such as "Gem-Knight Fusion", whose artwork is clearly a merging of "Crystal Release" and "Miracle Fusion". In terms of playstyle, "Gem-Knight" monsters focus on rapidly and repeatedly Fusion Summoning their boss monsters by searching and recycling Fusion Spells and Materials. Their core Fusion Spell, "Gem-Knight Fusion", can return itself from GY to the hand by banishing 1 "Gem-Knight" monster from GY, and "Gem-Knight Obsidian" and "Gem-Knight Lazuli" can both recycle "Gem-Knight" Normal Monsters. Their team symbol is a jewel droplet adorned with gold trim and two small, arced points. Its color varies according to the monster or object to which it is attached.

Lore[edit]

A group of warriors endowed with the power of minerals, the "Gem-Knights" value honor above all else and disapprove of battle for the sake of battle. At the provocation of the barbaric "Laval", however, they are forced to take up arms and protect the clans from their wanton destruction. However, the "Steelswarm" begin to invade the surface land, intending to take over. The Gem-Knights join up with the other clans in a temporary union spearheaded by the "Vylons". Along the way, they obtain new powers with which to resist the "Steelswarm". Although the "Steelswarm" are quickly dispatched, conflict is far from over. The "Vylons" decide to exterminate the clans in order to prevent future wars. The clans once more band together in order to halt the "Vylon", but it is the collaboration between the "Gem-Knights" and "Gishki" to whom credit for their eventual victory goes: "Gem-Knight Pearl" is the downfall of the "Vylon". After the "Vylons" are driven back, the alliances between clans once again dissolve. The "Gishki" immediately resume their invasion of "Mist Valley", which had been their main objective pre-"Steelswarm". In order to obtain resources from the Valley, the "Gishki" enact a genocide on the "Gusto". The Gem-Knights intervene to rescue the remaining "Gusto". When the "lswarm" virus begins to spread across the Duel Terminal world, the Gem-Knights join the "Gusto" in a prayer for the "Constellar," a legendary band of divine warriors, to aid them. The "Constellar" may not be strong enough to resist the "lswarm" army alone, as the "Gishki" clan falls to the virus. Knowing this, the "Gem-Knights" fuse into the most powerful Gem-Knight. "Cairngorgon, Antiluminescent Knight" appears to be a corrupted combination (probably by the "lswarm" virus) of "Gem-Knight Crystal", with parts of "Gem-Knight Zirconia" (right arm and left leg), "Gem-Knight Master Diamond" (left arm and right leg), and "Gem-Knight Prismaura" (damaged head).

Members[edit]

Main Deck[edit]

Normal Monster
Gem-Knight Type Mineral
Crystal Rock Crystal
Lapis Lapis lazuli
Garnet Pyro Garnet
Sapphire Aqua Sapphire
Tourmaline Thunder Tourmaline
Effect Monster
Gem-Knight Type Mineral
Alexandrite Rock Alexandrite
Emerald Emerald
Lazuli Lapis lazuli
Obsidian Obsidian
Quartz Fairy Quartz
Effect Monster (Rose series)

A small series of cards that simultaneously support "Gem-Knight" and "Melodious".

Gemini Monster
Gem-Knight Type Mineral
Amber Thunder Amber
Iolite Aqua Iolite
Sardonyx Pyro Sardonyx

Extra Deck[edit]

Fusion Monster (Specific Normal Monster material)
Gem-Knight Listed Fusion Material Type Mineral
Aquamarine Gem-Knight Sapphire Aqua Aquamarine
Lady Lapis Lazuli Gem-Knight Lapis Rock Lapis lazuli
Ruby Gem-Knight Garnet Pyro Ruby
Topaz Gem-Knight Tourmaline Thunder Topaz
Fusion Monster (Non-specific material)
Gem-Knight Generic Fusion Material Type Mineral
Amethyst 1 Aqua monster Aqua Amethyst
Citrine 1 Pyro monster Pyro Citrine
Prismaura 1 Thunder monster Thunder Prism
Lady Rose Diamond 1 Fairy monster Fairy Diamond
Seraphinite 1 LIGHT monster Seraphinite
Zirconia 1 Rock monster Rock Zircon
Fusion Monster (3 "Gem-Knight" materials)
Gem-Knight Type Mineral
Lady Brilliant Diamond Rock Diamond
Master Diamond
Non-Fusion Monster
Gem-Knight Type Mineral
Pearl Rock Pearl
Phantom Quartz Phantom quartz

Related[edit]

Playing style[edit]

The "Gem-Knight" archetype focuses on Fusion Summoning, accomplished with the use the archetype's many Fusion Summon-Spells/Traps and a wide array of recycling effects. The "Gem-Knight" Fusion Monsters each have their own effects, ranging from battle support, card destruction, to burn damage. They either require a specific "Gem-Knight" Normal Monster + any "Gem-Knight" monster as material, any "Gem-Knight" monster + any monster of a specific Type/Attribute as material, or 3 "Gem-Knight" monsters as materials. Each of the archetype's Fusion Spell/Traps have different effects and have different levels of importance:

Fusion Spell/Trap Spell/Trap Effects Notes
Gem-Knight Fusion Spell Fusion Summons using hand/field materials, and can recover itself from GY. Critically important; searchable by "Gem-Knight" support, no once-per-turn clause and can be repeatedly used and reused.
Particle Fusion Fusion Summons using field materials, grants Fusion Monster ATK boost. Situational; requires field setup and ATK boost is marginally useful.
Absorb Fusion Searches 1 "Gem-Knight" card, then Fusion Summons using hand/field materials, by banishing them. Also applies Special Summoning restriction. Situational; searching effect increases consistency, but banish fusion prevents GY effects, and also archetype-locks the player's summons.
Brilliant Fusion Fusion Summons using Main Deck materials, but with ATK penalty. Important; fusing from Deck removes the need to search materials, and can even grant card advantage by strategically milling useful cards.
Scatter Fusion If your opponent controls a monster, Fusion Summons non-Rock "Gem-Knight" using Main Deck materials. Also applies Extra Deck Special Summoning restriction. Conditionally valuable; despite also fusing from Deck, the restrictions on the card's effects forces a going-second beatdown-focused build.
Pyroxene Fusion Trap Fusion Summons using hand/field materials. Situational; Traps are delayed by one turn.
Fragment Fusion Fusion Summons using GY materials, by banishing them. Situational; less resource intensive, but Traps are delayed by one turn.

A key monster to the archetype's general strategy is their LINK 2 Link Monster "Gem-Knight Phantom Quartz", who is both a searcher for all archetypal cards, and also a Fusion Summoning extender able to Fusion Summon by shuffling materials in the GY or Banish Pile back into the Deck. To quickly search out the archetype's monsters for use as Fusion materials, the archetype can make use of archetype-specific support (e.g.: "Gem-Armadillo"), Normal Monster support (e.g.: "Rescue Rabbit", "Unexpected Dai"), or Rock support (e.g. "Adamancipator Researcher", "Block Dragon"). "Crystal Rose" is an indirect searcher that can copy the name of any "Gem-Knight" monster in Deck (allowing it to be used as a Fusion or Link Material), and sends a "Gem-Knight" from Deck to GY, which can trigger floating effects. "Crystal Rose" and "Brilliant Rose" both have effects to Special Summon themselves and copy the name of a "Gem-Knight" monster, providing indirect searching for specific Fusion Materials. To search out the archetype's Fusion Spells, external "Fusion" support cards like "Predaplant Darlingtonia Cobra" and "Predaplant Ophrys Scorpio" can be used, but "Phantom Quartz" alone can be used to search out "Gem-Knight Fusion", which can then be repeatedly used and reused. "Gem-Knight Quartz" can search out the powerful "Brilliant Fusion" and "Scatter Fusion", but has heavy restrictions attached to it. Two key "Gem-Knight" monsters, "Gem-Knight Obsidian" and "Gem-Knight Lazuli", have non-once per turn effects that can recycle the player's monsters when sent to the GY, compensating for the costs of Fusion Summoning and extending the player's Fusion plays. "Gem-Knight Quartz" also has a GY recycle effect if it's used as a Fusion Material, albeit being once-per-turn only.

Gem-Knight Beatdown[edit]

The intended strategy for the "Gem-Knight" archetype is likely a beatdown-focused one, focusing on Fusion Summoning multiple "Gem-Knight" Fusion Monsters, use them to remove the opponent's cards, and defeat the opponent with the high ATK of the Fusion Monsters.

Gem-Knight FTK[edit]

This is an FTK strategy focused on using the effect of "Gem-Knight Lady Lapis Lazuli" and "Gem-Knight Master Diamond" (copying the effect of "Lady Lapis Lazuli") to repeatedly burn the opponent. "Lady Lapis Lazuli" can inflict 500 damage to the opponent for each Special Summoned monster on the field. However, "Lapis Lazuli" can only be Special Summoned once per turn, necessitating the use of "Master Diamond" to copy the effect of "Lady Lapis Lazuli" and reuse its effects. Generally, Gem-Knight FTK aims to swarm the player's own field with monsters and activate the effects of "Lady Lapis Lazuli" once and "Master Diamond" twice to inflict around 8000 damage to the opponent, achieving an FTK.

Recommended cards[edit]

Deck

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References[edit]