Difference between revisions of "Koa'ki Meiru"

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(Spell Cards)
(replaced: | → | (2), deck → Deck (31), graveyard → Graveyard (5), Spell Cards]] → Spell Card]]s, Trap Cards| → Trap Card|, Machine Emperor Wisel Infinity → Meklord Emperor Wisel ∞)
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{{Infobox/Yu-Gi-Oh!/Archetype/Start
 
{{Infobox/Yu-Gi-Oh!/Archetype/Start
        | image name          = IronCoreofKoa'kiMeiruVG-TF04-JP.png
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| image name          = IronCoreofKoa'kiMeiruVG-TF04-JP.png
 
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| romaji              = Koakimeiru
 
| romaji              = Koakimeiru
 
| japanese translated  = Koaki Meiru
 
| japanese translated  = Koaki Meiru
        | portuguese          = Koa'ki Meiru
+
| portuguese          = Koa'ki Meiru
 
| english              = Koa'ki Meiru
 
| english              = Koa'ki Meiru
 
}}
 
}}
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'''Koa'ki Meiru''', sometimes romanized as '''Core Chimair''' (a combination of the words "Core" and "Chimera," is a theme from [[Raging Battle]], [[Ancient Prophecy]], [[Stardust Overdrive]], [[Absolute Powerforce]], and [[The Shining Darkness]]).  However the support card "[[Koa'ki Ring]]" and other anti-meta cards appear in [[Starstrike Blast]].
 
'''Koa'ki Meiru''', sometimes romanized as '''Core Chimair''' (a combination of the words "Core" and "Chimera," is a theme from [[Raging Battle]], [[Ancient Prophecy]], [[Stardust Overdrive]], [[Absolute Powerforce]], and [[The Shining Darkness]]).  However the support card "[[Koa'ki Ring]]" and other anti-meta cards appear in [[Starstrike Blast]].
  
The majority of their effects center around manipulating the [[Iron Core of Koa'ki Meiru]] or revealing one in hand to activate an effect. The strongest of the monsters require a maintenance cost in the form of sending an Iron Core to the grave or revealing a monster of the same type. There are exceptions such as that of [[Koa'ki Meiru Powerhand]], where you must reveal a [[Normal Trap Cards|Normal Trap Card]].
+
The majority of their effects center around manipulating the [[Iron Core of Koa'ki Meiru]] or revealing one in hand to activate an effect. The strongest of the monsters require a maintenance cost in the form of sending an Iron Core to the grave or revealing a monster of the same type. There are exceptions such as that of [[Koa'ki Meiru Powerhand]], where you must reveal a [[Normal Trap Card]].
  
 
Koa'ki Meirus are all [[EARTH]], [[WIND]], [[WATER]] or [[FIRE]] attributes, rendering them immune to their own control based effects which often affect [[LIGHT]] and [[DARK]] monsters. All of the "Koa'ki Meiru" have the same mark (3 dragons) on some part of their body or on a weapon they have. Also, many Koa'ki Meiru and related cards' artwork uses yellow, orange, and red, except [[Koa'ki Meiru Ghoulungulate]].
 
Koa'ki Meirus are all [[EARTH]], [[WIND]], [[WATER]] or [[FIRE]] attributes, rendering them immune to their own control based effects which often affect [[LIGHT]] and [[DARK]] monsters. All of the "Koa'ki Meiru" have the same mark (3 dragons) on some part of their body or on a weapon they have. Also, many Koa'ki Meiru and related cards' artwork uses yellow, orange, and red, except [[Koa'ki Meiru Ghoulungulate]].
  
 
==Playing Style==
 
==Playing Style==
The theme was initially designed to bring down the dominating decks of over 2 banlists therefore centering around heavy control elements. Seeing as the meta was ''completely'' dominated by [[LIGHT]] and [[DARK]] decks, effects specifically targeted both Attributes therefore bringing about a specific Meta, Anti Meta theme. Because of their high [[ATK]], 11 Level 4 monsters from 1900 ATK, topping out at 3000 ([[Koa'ki Meiru Valafar]]), and the nature of the new support, the theme has taken a more aggressive approach with powerful beatdown elements, namely [[Koa'ki Meiru Rooklord]] and [[Koa'ki Meiru Urnight]].
+
The theme was initially designed to bring down the dominating Decks of over 2 banlists therefore centering around heavy control elements. Seeing as the meta was ''completely'' dominated by [[LIGHT]] and [[DARK]] Decks, effects specifically targeted both Attributes therefore bringing about a specific Meta, Anti Meta theme. Because of their high [[ATK]], 11 Level 4 monsters from 1900 ATK, topping out at 3000 ([[Koa'ki Meiru Valafar]]), and the nature of the new support, the theme has taken a more aggressive approach with powerful beatdown elements, namely [[Koa'ki Meiru Rooklord]] and [[Koa'ki Meiru Urnight]].
  
Generally speaking, there are two ways to use Koa'ki Meiru cards. The most obvious is to simply use a dedicated deck; the other being to use individual Koa'ki Meiru monsters as a supplement to Type specific decks of their type, giving an [[Anti-Meta]], controlling aspect to it as well as being able to maintain it through the alternative maintenance cost; for example, using [[Koa'ki Meiru Drago]] in a [[Dragon]] type deck as seen in [[Disaster Dragon]] builds.
+
Generally speaking, there are two ways to use Koa'ki Meiru cards. The most obvious is to simply use a dedicated Deck; the other being to use individual Koa'ki Meiru monsters as a supplement to Type specific Decks of their type, giving an [[Anti-Meta]], controlling aspect to it as well as being able to maintain it through the alternative maintenance cost; for example, using [[Koa'ki Meiru Drago]] in a [[Dragon]] type Deck as seen in [[Disaster Dragon]] builds.
  
In order to run a Koa'ki Meiru deck, no matter the style, you'll need multiple ways to retrieve the [[Iron Core of Koa'ki Meiru]] from your deck and graveyard such as [[Koa'ki Meiru Boulder]], [[Koa'ki Meiru Crusader]], and [[Core Transport Unit]]. [[Iron Core Immediate Disposal]] is also nice mid game, after building up resources in hand. You must also be wary of keeping more on field than you can maintain. Your field should max out at 2 Koa'Ki Meiru's requiring maintenance with multiple Cores in play as well as an alternative cost ready in hand.
+
In order to run a Koa'ki Meiru Deck, no matter the style, you'll need multiple ways to retrieve the [[Iron Core of Koa'ki Meiru]] from your Deck and Graveyard such as [[Koa'ki Meiru Boulder]], [[Koa'ki Meiru Crusader]], and [[Core Transport Unit]]. [[Iron Core Immediate Disposal]] is also nice mid game, after building up resources in hand. You must also be wary of keeping more on field than you can maintain. Your field should max out at 2 Koa'Ki Meiru's requiring maintenance with multiple Cores in play as well as an alternative cost ready in hand.
  
 
Beatdown uses a different lineup, using a minimum of control but only the best in the form of [[Koa'ki Meiru Rooklord|Rooklord]] and [[Koa'ki Meiru Drago|Drago]]. The main attackers being [[Koa'ki Meiru Bergzak]],[[Koa'ki Meiru Powerhand]] and [[Koa'ki Meiru Rooklord]]. With the addition of [[Koa'ki Meiru Urnight]] from [[Absolute Powerforce]], you gain a swarm/toolbox element. [[Koa'ki Meiru Ghoulungulate]] is nice protection but your tribute fodder is best used on Rooklord. S/t protection is a better option.  
 
Beatdown uses a different lineup, using a minimum of control but only the best in the form of [[Koa'ki Meiru Rooklord|Rooklord]] and [[Koa'ki Meiru Drago|Drago]]. The main attackers being [[Koa'ki Meiru Bergzak]],[[Koa'ki Meiru Powerhand]] and [[Koa'ki Meiru Rooklord]]. With the addition of [[Koa'ki Meiru Urnight]] from [[Absolute Powerforce]], you gain a swarm/toolbox element. [[Koa'ki Meiru Ghoulungulate]] is nice protection but your tribute fodder is best used on Rooklord. S/t protection is a better option.  
  
You can also play a RFG Koa'ki Meiru deck. Ghoulungulate can protect your monsters while setting you up for [[Return from the Different Dimension]]. Milling elements are recommended to load your grave. The set up takes time so you can use Royal Oppression as you aren't in any rush. Cyber Valley is also a great asset to the deck.
+
You can also play a RFG Koa'ki Meiru Deck. Ghoulungulate can protect your monsters while setting you up for [[Return from the Different Dimension]]. Milling elements are recommended to load your grave. The set up takes time so you can use Royal Oppression as you aren't in any rush. Cyber Valley is also a great asset to the Deck.
  
 
==Weaknesses==
 
==Weaknesses==
Because [[Iron Core of Koa'ki Meiru]] may often be in the graveyard, it is vulnerable to cards that can remove it from play, such as [[Gladiator Beast Retiari]], and [[Macro Cosmos]]. Also, having multiple Koa'ki Meiru monsters on the field at once can be extremely dangerous, as each one would require you to reveal or discard a card from your hand at the End Phase; leaving hand and field advantage very hard to maintain, unless multiple copies are used (for example, 3 Koa'ki Meiru Powerhands only require 1 Normal Trap Card revealed). Koa'ki Meirus are very reliant on the hand and so cards like [[Card Destruction]], [[Mind Crush]] or [[D.D. Designator]] can completely disrupt the player's strategy, and cards like [[Trap Dustshoot]] or even [[Des Koala]] deal serious damage.
+
Because [[Iron Core of Koa'ki Meiru]] may often be in the Graveyard, it is vulnerable to cards that can remove it from play, such as [[Gladiator Beast Retiari]], and [[Macro Cosmos]]. Also, having multiple Koa'ki Meiru monsters on the field at once can be extremely dangerous, as each one would require you to reveal or discard a card from your hand at the End Phase; leaving hand and field advantage very hard to maintain, unless multiple copies are used (for example, 3 Koa'ki Meiru Powerhands only require 1 Normal Trap Card revealed). Koa'ki Meirus are very reliant on the hand and so cards like [[Card Destruction]], [[Mind Crush]] or [[D.D. Designator]] can completely disrupt the player's strategy, and cards like [[Trap Dustshoot]] or even [[Des Koala]] deal serious damage.
  
 
Amazingly, one way to beat the Koa'ki Meiru format is to have the opponent permanently reveal their hand to you on their turns in order to make them either discard an Iron Core of Koa'ki Meiru or destroy the card, since they cannot "reveal" the card to you. Such cards include [[Respect Play]] and [[Ceremonial Bell]]. [[Remove from play]] Decks can remove "[[Iron Core of Koa'ki Meiru]]" and so you have to rely on your revealing effect. It is best a good idea to have [[Necrovalley]] and a [[Burial from a Different Dimension]] in your [[Side Deck]].  
 
Amazingly, one way to beat the Koa'ki Meiru format is to have the opponent permanently reveal their hand to you on their turns in order to make them either discard an Iron Core of Koa'ki Meiru or destroy the card, since they cannot "reveal" the card to you. Such cards include [[Respect Play]] and [[Ceremonial Bell]]. [[Remove from play]] Decks can remove "[[Iron Core of Koa'ki Meiru]]" and so you have to rely on your revealing effect. It is best a good idea to have [[Necrovalley]] and a [[Burial from a Different Dimension]] in your [[Side Deck]].  
  
Hand Control decks present the biggest threat by being able to specifically remove assets essential to the deck.
+
Hand Control Decks present the biggest threat by being able to specifically remove assets essential to the Deck.
  
 
==Playing Tips==
 
==Playing Tips==
This deck revolves around [[Anti-Meta]].  Obviously, the most important card needed in the deck is "[[Iron Core of Koa'ki Meiru]]", so having three in your deck is a must.  Most of the monsters are used against [[Effect Monsters]], mostly [[DARK]] and [[LIGHT]] monsters, since they are the commonly used decks ([[Infernities]], [[Lightsworns]], [[Blackwings]] etc.). Most Koa'ki Meiru decks should focus on [[Rock]]-[[Type]] and [[Beast-Warrior]]-[[Type]] monsters, using other Types according to the deck's main strategy.
+
This Deck revolves around [[Anti-Meta]].  Obviously, the most important card needed in the Deck is "[[Iron Core of Koa'ki Meiru]]", so having three in your Deck is a must.  Most of the monsters are used against [[Effect Monsters]], mostly [[DARK]] and [[LIGHT]] monsters, since they are the commonly used Decks ([[Infernities]], [[Lightsworns]], [[Blackwings]] etc.). Most Koa'ki Meiru Decks should focus on [[Rock]]-[[Type]] and [[Beast-Warrior]]-[[Type]] monsters, using other Types according to the Deck's main strategy.
  
Often overlooked is the fact that you can use "[[Iron Core Armor]]" to substitute for the maintenance cost of Koa'ki Meiru monsters. The main advantage of including "[[Iron Core Armor]]" in your deck is that there exists plenty of support for [[Equip Spell Cards]]. For example, using "[[Hidden Armory]]" to search for "[[Iron Core Armor]]" from your deck or graveyard may cause you to have one Koa'ki Meiru monster sent to your graveyard, which could be used to fuel the effect of "[[Koa'ki Meiru Ghoulungulate]]".
+
Often overlooked is the fact that you can use "[[Iron Core Armor]]" to substitute for the maintenance cost of Koa'ki Meiru monsters. The main advantage of including "[[Iron Core Armor]]" in your Deck is that there exists plenty of support for [[Equip Spell Card]]s. For example, using "[[Hidden Armory]]" to search for "[[Iron Core Armor]]" from your Deck or Graveyard may cause you to have one Koa'ki Meiru monster sent to your Graveyard, which could be used to fuel the effect of "[[Koa'ki Meiru Ghoulungulate]]".
  
 
[[Trade-In]] can work well if using [[Beast King Barbaros]] to reveal for [[Koa'ki Meiru Urnight]] and [[Koa'ki Meiru Crusader]]. Other level 8 monsters to work with [[Trade-In]] are [[Koa'ki Meiru Valafar]], and [[Koa'ki Meiru Maximus]]. Maximus can also reveal for [[Koa'ki Meiru Drago]] and Valafar is a strong beatstick that is immune to [[Torrential Tribute]], [[Bottomless Trap Hole]], [[Mirror Force]], [[Call of the Haunted]], and [[Core Reinforcement]].
 
[[Trade-In]] can work well if using [[Beast King Barbaros]] to reveal for [[Koa'ki Meiru Urnight]] and [[Koa'ki Meiru Crusader]]. Other level 8 monsters to work with [[Trade-In]] are [[Koa'ki Meiru Valafar]], and [[Koa'ki Meiru Maximus]]. Maximus can also reveal for [[Koa'ki Meiru Drago]] and Valafar is a strong beatstick that is immune to [[Torrential Tribute]], [[Bottomless Trap Hole]], [[Mirror Force]], [[Call of the Haunted]], and [[Core Reinforcement]].
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Although most Koa'ki Meiru monsters have difficulty staying on the field, a few of them work incredibly well together, sharing types, or common reveals that help ensure their survival on the field.  
 
Although most Koa'ki Meiru monsters have difficulty staying on the field, a few of them work incredibly well together, sharing types, or common reveals that help ensure their survival on the field.  
  
With the release of the [[Machine Emperors]] in the [[OCG]] the Koa'ki Meiru can evolve and expand their [[Anti-Meta]] to an anti-synchro level, the advantage of running the machine emperors lies in the self-destruction effects that is common among the koa'ki meiru and also that all of them except [[Machine Emperor Wisel Infinity]] are not [[DARK]] or [[LIGHT]] attribute rending them immune to the [[Anti-Meta]] effects shared among the archetype. while also combining with the effect of [[Iron Core Specimen Lab]] to search for key monsters such as [[Koa'ki Meiru Urnight]].
+
With the release of the [[Machine Emperors]] in the [[OCG]] the Koa'ki Meiru can evolve and expand their [[Anti-Meta]] to an anti-synchro level, the advantage of running the machine emperors lies in the self-destruction effects that is common among the koa'ki meiru and also that all of them except [[Meklord Emperor Wisel ]] are not [[DARK]] or [[LIGHT]] attribute rending them immune to the [[Anti-Meta]] effects shared among the archetype. while also combining with the effect of [[Iron Core Specimen Lab]] to search for key monsters such as [[Koa'ki Meiru Urnight]].
  
* [[Koa'ki Meiru Urnight]] and [[Koa'ki Meiru Crusader]] share the [[Beast-Warrior]] type, and reveal requirement, while allowing for a good presence on the field and card advantage.  
+
* [[Koa'ki Meiru Urnight]] and [[Koa'ki Meiru Crusader]] share the [[Beast-Warrior]] type, and reveal requirement, while allowing for a good presence on the field and card advantage.
  
* [[Koa'ki Meiru Wall]], [[Koa'ki Meiru Sandman]], [[Koa'ki Meiru Guardian]], [[Koa'ki Meiru Boulder]], [[Koa'ki Meiru Prototype]] and [[Gigantes]] can be extremely aggressive when combined, as well as controlling the field and hand.  
+
* [[Koa'ki Meiru Wall]], [[Koa'ki Meiru Sandman]], [[Koa'ki Meiru Guardian]], [[Koa'ki Meiru Boulder]], [[Koa'ki Meiru Prototype]] and [[Gigantes]] can be extremely aggressive when combined, as well as controlling the field and hand.
  
* [[Koa'ki Meiru Maximus]] can be used as the reveal cost for [[Koa'ki Meiru Drago]]. Drago's effect serves as disruption, while you gather [[Iron Core of Koa'ki Meiru]] for Maximus's final push for game.  
+
* [[Koa'ki Meiru Maximus]] can be used as the reveal cost for [[Koa'ki Meiru Drago]]. Drago's effect serves as disruption, while you gather [[Iron Core of Koa'ki Meiru]] for Maximus's final push for game.
  
* [[Koa'ki Meiru Doom]] and [[Koa'ki Meiru Valafar]] also work together, usually on its own deck revolving around [[Evil Hero Dark Gaia]] and [[Dark Fusion]].
+
* [[Koa'ki Meiru Doom]] and [[Koa'ki Meiru Valafar]] also work together, usually on its own Deck revolving around [[Evil Hero Dark Gaia]] and [[Dark Fusion]].
  
 
* [[Koa'ki Meiru Speeder]] can null the costs for [[Koa'ki Meiru Tornado]] and [[Koa'ki Meiru Hydro Barrier]], as well as working with [[Koa'ki Meiru Powerhand]] due to their high ATK and DEF and low Levels.
 
* [[Koa'ki Meiru Speeder]] can null the costs for [[Koa'ki Meiru Tornado]] and [[Koa'ki Meiru Hydro Barrier]], as well as working with [[Koa'ki Meiru Powerhand]] due to their high ATK and DEF and low Levels.
  
* [[Koa'ki Meiru Ghoulungulate]] has a protection effect, which can be achieved easily by building up a good graveyard size with [[Iron Core Specimen Lab]] and [[Koa'ki Meiru Urnight]].  [[Koa'ki Meiru Ghoulungulate]] can easily be brought out with [[Pyramid Turtle]]'s effect, and keeps a good Tribute fodder for [[Koa'ki Meiru Rooklord]]. Since both [[Remove from Play]], [[Burial from a Different Dimension]], and [[Return from the Different Dimension]] can be very powerful.
+
* [[Koa'ki Meiru Ghoulungulate]] has a protection effect, which can be achieved easily by building up a good Graveyard size with [[Iron Core Specimen Lab]] and [[Koa'ki Meiru Urnight]].  [[Koa'ki Meiru Ghoulungulate]] can easily be brought out with [[Pyramid Turtle]]'s effect, and keeps a good Tribute fodder for [[Koa'ki Meiru Rooklord]]. Since both [[Remove from Play]], [[Burial from a Different Dimension]], and [[Return from the Different Dimension]] can be very powerful.
  
Finally, a few cards have a usually heavy cost of discarding a [[Spell Card]] from your hand (like [[Summoner Monk]], [[Cursed Seal of the Forbidden Spell]] and [[Chiron the Mage]]), but Koa'ki Meiru decks can recycle the [[Iron Core of Koa'ki Meiru]] as long as they want to, making these much more consistent than any other deck.
+
Finally, a few cards have a usually heavy cost of discarding a [[Spell Card]] from your hand (like [[Summoner Monk]], [[Cursed Seal of the Forbidden Spell]] and [[Chiron the Mage]]), but Koa'ki Meiru Decks can recycle the [[Iron Core of Koa'ki Meiru]] as long as they want to, making these much more consistent than any other Deck.
  
 
===Recommended Cards===
 
===Recommended Cards===
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===Koa'ki Meiru Beatdown===
 
===Koa'ki Meiru Beatdown===
 
====Monster Cards====
 
====Monster Cards====
* [[Koa'ki Meiru Urnight]]  
+
* [[Koa'ki Meiru Urnight]]
 
* [[Koa'ki Meiru Crusader]]
 
* [[Koa'ki Meiru Crusader]]
 
* [[Koa'ki Meiru Prototype]]
 
* [[Koa'ki Meiru Prototype]]
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===Koa'ki Meiru "Anti-Meta" Beatdown===
 
===Koa'ki Meiru "Anti-Meta" Beatdown===
 
====Monster Cards====
 
====Monster Cards====
* [[Koa'ki Meiru Urnight]]  
+
* [[Koa'ki Meiru Urnight]]
 
* [[Koa'ki Meiru Crusader]]
 
* [[Koa'ki Meiru Crusader]]
 
* [[Koa'ki Meiru Drago]]
 
* [[Koa'ki Meiru Drago]]
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===Koa'ki Meiru Extreme Beatdown===
 
===Koa'ki Meiru Extreme Beatdown===
 
====Monster Cards====
 
====Monster Cards====
* [[Koa'ki Meiru Urnight]]  
+
* [[Koa'ki Meiru Urnight]]
 
* [[Koa'ki Meiru Crusader]]
 
* [[Koa'ki Meiru Crusader]]
 
* [[Koa'ki Meiru Guardian]]
 
* [[Koa'ki Meiru Guardian]]
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====Trap Cards====
 
====Trap Cards====
* [[Reckless Greed]]  
+
* [[Reckless Greed]]
* [[Dimensional Prison]]  
+
* [[Dimensional Prison]]
 
* [[Bottomless Trap Hole]]
 
* [[Bottomless Trap Hole]]
 
* [[Starlight Road]]
 
* [[Starlight Road]]
* [[Royal Oppression]]  
+
* [[Royal Oppression]]
* [[Mirror Force]]  
+
* [[Mirror Force]]
  
 
====Extra Deck====
 
====Extra Deck====

Revision as of 00:23, 4 March 2011

Koa'ki Meiru

Koa'ki Meiru

Japanese

コアキメイル

Japanese (romanized)

Koakimeiru

Japanese (translated)

Koaki Meiru

English

Koa'ki Meiru

Appears in (sets)
Lists

Koa'ki Meiru, sometimes romanized as Core Chimair (a combination of the words "Core" and "Chimera," is a theme from Raging Battle, Ancient Prophecy, Stardust Overdrive, Absolute Powerforce, and The Shining Darkness). However the support card "Koa'ki Ring" and other anti-meta cards appear in Starstrike Blast.

The majority of their effects center around manipulating the Iron Core of Koa'ki Meiru or revealing one in hand to activate an effect. The strongest of the monsters require a maintenance cost in the form of sending an Iron Core to the grave or revealing a monster of the same type. There are exceptions such as that of Koa'ki Meiru Powerhand, where you must reveal a Normal Trap Card.

Koa'ki Meirus are all EARTH, WIND, WATER or FIRE attributes, rendering them immune to their own control based effects which often affect LIGHT and DARK monsters. All of the "Koa'ki Meiru" have the same mark (3 dragons) on some part of their body or on a weapon they have. Also, many Koa'ki Meiru and related cards' artwork uses yellow, orange, and red, except Koa'ki Meiru Ghoulungulate.

Playing Style

The theme was initially designed to bring down the dominating Decks of over 2 banlists therefore centering around heavy control elements. Seeing as the meta was completely dominated by LIGHT and DARK Decks, effects specifically targeted both Attributes therefore bringing about a specific Meta, Anti Meta theme. Because of their high ATK, 11 Level 4 monsters from 1900 ATK, topping out at 3000 (Koa'ki Meiru Valafar), and the nature of the new support, the theme has taken a more aggressive approach with powerful beatdown elements, namely Koa'ki Meiru Rooklord and Koa'ki Meiru Urnight.

Generally speaking, there are two ways to use Koa'ki Meiru cards. The most obvious is to simply use a dedicated Deck; the other being to use individual Koa'ki Meiru monsters as a supplement to Type specific Decks of their type, giving an Anti-Meta, controlling aspect to it as well as being able to maintain it through the alternative maintenance cost; for example, using Koa'ki Meiru Drago in a Dragon type Deck as seen in Disaster Dragon builds.

In order to run a Koa'ki Meiru Deck, no matter the style, you'll need multiple ways to retrieve the Iron Core of Koa'ki Meiru from your Deck and Graveyard such as Koa'ki Meiru Boulder, Koa'ki Meiru Crusader, and Core Transport Unit. Iron Core Immediate Disposal is also nice mid game, after building up resources in hand. You must also be wary of keeping more on field than you can maintain. Your field should max out at 2 Koa'Ki Meiru's requiring maintenance with multiple Cores in play as well as an alternative cost ready in hand.

Beatdown uses a different lineup, using a minimum of control but only the best in the form of Rooklord and Drago. The main attackers being Koa'ki Meiru Bergzak,Koa'ki Meiru Powerhand and Koa'ki Meiru Rooklord. With the addition of Koa'ki Meiru Urnight from Absolute Powerforce, you gain a swarm/toolbox element. Koa'ki Meiru Ghoulungulate is nice protection but your tribute fodder is best used on Rooklord. S/t protection is a better option.

You can also play a RFG Koa'ki Meiru Deck. Ghoulungulate can protect your monsters while setting you up for Return from the Different Dimension. Milling elements are recommended to load your grave. The set up takes time so you can use Royal Oppression as you aren't in any rush. Cyber Valley is also a great asset to the Deck.

Weaknesses

Because Iron Core of Koa'ki Meiru may often be in the Graveyard, it is vulnerable to cards that can remove it from play, such as Gladiator Beast Retiari, and Macro Cosmos. Also, having multiple Koa'ki Meiru monsters on the field at once can be extremely dangerous, as each one would require you to reveal or discard a card from your hand at the End Phase; leaving hand and field advantage very hard to maintain, unless multiple copies are used (for example, 3 Koa'ki Meiru Powerhands only require 1 Normal Trap Card revealed). Koa'ki Meirus are very reliant on the hand and so cards like Card Destruction, Mind Crush or D.D. Designator can completely disrupt the player's strategy, and cards like Trap Dustshoot or even Des Koala deal serious damage.

Amazingly, one way to beat the Koa'ki Meiru format is to have the opponent permanently reveal their hand to you on their turns in order to make them either discard an Iron Core of Koa'ki Meiru or destroy the card, since they cannot "reveal" the card to you. Such cards include Respect Play and Ceremonial Bell. Remove from play Decks can remove "Iron Core of Koa'ki Meiru" and so you have to rely on your revealing effect. It is best a good idea to have Necrovalley and a Burial from a Different Dimension in your Side Deck.

Hand Control Decks present the biggest threat by being able to specifically remove assets essential to the Deck.

Playing Tips

This Deck revolves around Anti-Meta. Obviously, the most important card needed in the Deck is "Iron Core of Koa'ki Meiru", so having three in your Deck is a must. Most of the monsters are used against Effect Monsters, mostly DARK and LIGHT monsters, since they are the commonly used Decks (Infernities, Lightsworns, Blackwings etc.). Most Koa'ki Meiru Decks should focus on Rock-Type and Beast-Warrior-Type monsters, using other Types according to the Deck's main strategy.

Often overlooked is the fact that you can use "Iron Core Armor" to substitute for the maintenance cost of Koa'ki Meiru monsters. The main advantage of including "Iron Core Armor" in your Deck is that there exists plenty of support for Equip Spell Cards. For example, using "Hidden Armory" to search for "Iron Core Armor" from your Deck or Graveyard may cause you to have one Koa'ki Meiru monster sent to your Graveyard, which could be used to fuel the effect of "Koa'ki Meiru Ghoulungulate".

Trade-In can work well if using Beast King Barbaros to reveal for Koa'ki Meiru Urnight and Koa'ki Meiru Crusader. Other level 8 monsters to work with Trade-In are Koa'ki Meiru Valafar, and Koa'ki Meiru Maximus. Maximus can also reveal for Koa'ki Meiru Drago and Valafar is a strong beatstick that is immune to Torrential Tribute, Bottomless Trap Hole, Mirror Force, Call of the Haunted, and Core Reinforcement.

It would be wise to include cards that return monsters and other cards to yours or your opponents hands. Copies of Compulsory Evacuation Device or Penguin Soldier, for example, can both remove threats from the field or keep a Koa'ki Meiru alive for a turn, or even using him for the maintenance.

Usual Anti-Meta tricks like Grave of the Super Ancient Organism or Royal Oppression works fairly well, since Koa'ki Meirus can mantain a solid game even without Special Summoning.

Although most Koa'ki Meiru monsters have difficulty staying on the field, a few of them work incredibly well together, sharing types, or common reveals that help ensure their survival on the field.

With the release of the Machine Emperors in the OCG the Koa'ki Meiru can evolve and expand their Anti-Meta to an anti-synchro level, the advantage of running the machine emperors lies in the self-destruction effects that is common among the koa'ki meiru and also that all of them except Meklord Emperor Wisel ∞ are not DARK or LIGHT attribute rending them immune to the Anti-Meta effects shared among the archetype. while also combining with the effect of Iron Core Specimen Lab to search for key monsters such as Koa'ki Meiru Urnight.

Finally, a few cards have a usually heavy cost of discarding a Spell Card from your hand (like Summoner Monk, Cursed Seal of the Forbidden Spell and Chiron the Mage), but Koa'ki Meiru Decks can recycle the Iron Core of Koa'ki Meiru as long as they want to, making these much more consistent than any other Deck.

Recommended Cards

Monster Cards

Rock(For Koa'ki Meiru Guardian/Koa'ki Meiru Sandman/Koa'ki Meiru Wall)

Beast-Warrior (For Koa'ki Meiru Crusader/Koa'ki Meiru Urnight)

Warrior (For Koa'ki Meiru Bergzak/Koa'ki Meiru Rooklord/Koa'ki Meiru War Arms)

Zombie (for Koa'ki Meiru Ghoulungulate)

Spell Cards

Trap Cards

Koa'ki Meiru Beatdown

Monster Cards

Spell Cards

Trap Cards

Koa'ki Meiru "Anti-Meta" Beatdown

Monster Cards

Spell Cards

Trap Cards

Koa'ki Meiru Extreme Beatdown

Monster Cards


Spell Cards

Trap Cards

Extra Deck