Difference between revisions of "Koa'ki Meiru"

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* [[Pitch-Black Warwolf]]
 
* [[Pitch-Black Warwolf]]
 
* [[Reborn Tengu]]
 
* [[Reborn Tengu]]
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* [[T.G. Warwolf]]
  
 
[[Warrior]] (For [[Koa'ki Meiru Bergzak]]/[[Koa'ki Meiru Rooklord]]/[[Koa'ki Meiru War Arms]])
 
[[Warrior]] (For [[Koa'ki Meiru Bergzak]]/[[Koa'ki Meiru Rooklord]]/[[Koa'ki Meiru War Arms]])
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* [[Cliff the Trap Remover]]
 
* [[Cliff the Trap Remover]]
 
* [[Dark Scorpion - Chick the Yellow]]
 
* [[Dark Scorpion - Chick the Yellow]]
* [[D.D. Destroyer]]
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* [[T.G. Striker]]
  
 
[[Zombie]] (for [[Koa'ki Meiru Ghoulungulate]])
 
[[Zombie]] (for [[Koa'ki Meiru Ghoulungulate]])

Revision as of 01:23, 18 October 2011

Koa'ki Meiru

Koa'ki Meiru

Japanese

コアキメイル

Japanese (romanized)

Koakimeiru

Japanese (translated)

Core Chimail

English

Koa'ki Meiru

Appears in (sets)
Lists

Koa'ki Meiru, known in the OCG as Core Chimail (a combination of the words "Core", "Chimera" and "Mail"), sometimes romanized as Core Chimair (a combination of the words "Core" and "Chimera,") is a theme from Raging Battle, Ancient Prophecy, Stardust Overdrive, Absolute Powerforce, and The Shining Darkness. However, the support card "Koa'ki Ring" and other anti-meta cards appear in Starstrike Blast.

The majority of their effects center around manipulating the "Iron Core of Koa'ki Meiru" or revealing one in your hand to activate an effect. Almost all of the monsters require a maintenance cost in the form of sending an Iron Core to the grave or revealing a monster of the same type. There are exceptions, such as that of "Koa'ki Meiru Powerhand", where you must reveal a Normal Trap Card, or "Koa'ki Meiru Valafar" where you have to send an "Iron Core of Koa'Ki Meiru" and cannot reveal any card in your hand instead.

Koa'ki Meiru are all EARTH, WIND, WATER or FIRE attribute monsters, rendering them immune to their own control based effects which often affect LIGHT and DARK monsters. All of the "Koa'ki Meiru" have the same mark (3 dragons) on some part of their body or on a weapon they have. Also, many Koa'ki Meiru and related cards' artwork uses yellow, orange, and red, except for "Koa'ki Meiru Ghoulungulate".

According to "Iron Core Specimen Lab", "Kozaky" and "Magical Scientist" experimented and created the Koa'ki Meiru Monsters.

Playing Style

The theme was initially designed to bring down the dominating Decks of over 2 banlists and therefore centered around heavy control elements. Seeing as the meta was completely dominated by LIGHT and DARK Decks, effects specifically targeted both Attributes therefore bringing about a specific Meta, Anti Meta theme. Because of their high ATK, 11 Level 4 monsters from 1900 ATK, topping out at 3000 ("Koa'ki Meiru Valafar and Koa'ki Meiru Maximus"), and the nature of the new support, the theme has taken a more aggressive approach with powerful beatdown elements, namely "Koa'ki Meiru Rooklord" and "Koa'ki Meiru Urnight".

Generally speaking, there are two ways to use Koa'ki Meiru cards. The most obvious is simply to use a dedicated Deck; the other way is to use individual the Koa'ki Meiru monsters as a supplement to Type specific Decks of their type, giving an Anti-Meta controlling aspect to it as well as being able to maintain it through the alternative maintenance cost; for example, using "Koa'ki Meiru Drago" in a Dragon type Deck as seen in Disaster Dragon builds.

In order to run a Koa'ki Meiru Deck, no matter the style, you'll need multiple ways to retrieve the Iron Core of Koa'ki Meiru from your Deck and Graveyard. Good cards for this include "Koa'ki Meiru Boulder", "Koa'ki Meiru Crusader", and "Core Transport Unit". "Iron Core Immediate Disposal" is also nice mid game after building up resources in your hand. You must also be wary of keeping more on field than you can maintain. Your field should max out at 2 Koa'ki Meiru's requiring maintenance with multiple Cores in play as well as an alternative cost ready in hand. To maintain hand advantage, you could make use of "Forced Requisition": every time you discard a card from your hand for a card effect, your opponent must discard as well-this helps keep your opponent's hand advantage to a minimum.

Beatdown uses a different lineup, using a minimum of control but only the best in the form of "Koa'ki Meiru Rooklord" and "Koa'ki Meiru Drago". The main attackers are "Koa'ki Meiru Bergzak", "Koa'ki Meiru Powerhand" and "Koa'ki Meiru Rooklord". With the addition of "Koa'ki Meiru Urnight" from Absolute Powerforce, you gain a swarm/toolbox element. "Koa'ki Meiru Ghoulungulate" is nice protection but your tribute fodder is best used on Rooklord. Spell/Trap protection is a better option.

You can also play an RFG Koa'ki Meiru Deck. "Ghoulungulate" can protect your monsters while setting you up for "Return from the Different Dimension". Self-Milling elements are recommended to load your grave. The set up takes time so you can use "Royal Oppression" as you aren't in a rush. "Cyber Valley" is also a great asset to the Deck.

Weaknesses

Because "Iron Core of Koa'ki Meiru" may often be in the Graveyard it is vulnerable to cards that can remove it from play such as "Gladiator Beast Retiari" and "Macro Cosmos". Also, having multiple Koa'ki Meiru monsters on the field at once can be extremely dangerous as each one would require you to reveal a card or discard a card from your hand at the End Phase, leaving your hand and field advantage very hard to maintain unless multiple copies are used (for example, 3 "Koa'ki Meiru Powerhands" only require 1 Normal Trap Card revealed). A good way to avoid problems with this is to keep a duplicate of the specific monsters in your hand-usually, Koa'Ki Meiru Monsters require you to reveal a monster of the same type so you can reveal a duplicate or another Koa'ki Meiru of the same type. Koa'ki Meiru monsters are very reliant on the hand and so cards like "Card Destruction", "Mind Crush", or "D.D. Designator" can completely disrupt the player's strategy and cards like "Trap Dustshoot" or even "Des Koala" can deal serious damage.

One way to beat the Koa'ki Meiru format is to have the opponent permanently reveal their hand to you on their turns in order to make them either discard an "Iron Core of Koa'ki Meiru" or destroy the card since they cannot "reveal" the card to you. Such cards include "Respect Play" and "Ceremonial Bell". Remove from play Decks can remove "Iron Core of Koa'ki Meiru" and so you have to rely on your revealing effect. To protect yourself from this, it is a good idea to have "Necrovalley" and a "Burial from a Different Dimension" in your Side Deck.

Hand Control Decks present the biggest threat by being able to specifically remove assets essential to the Deck.

Playing Tips

This Deck revolves around Anti-Meta. Obviously, the most important card in the Deck is "Iron Core of Koa'ki Meiru", so having three in your Deck is a must. Most of the monsters are used against Effect Monsters, mostly DARK and LIGHT monsters, since they are the commonly used Decks (Infernities, Lightsworns, Blackwings etc.). Most Koa'ki Meiru Decks should focus on Rock-Type and Beast-Warrior-Type monsters, using other Types according to the Deck's main strategy.

Often overlooked is the fact that you can use "Iron Core Armor" to substitute for the maintenance cost of Koa'ki Meiru monsters. The main advantage of including "Iron Core Armor" in your Deck is that there exists plenty of support for Equip Spell Cards. For example, using "Hidden Armory" to search for "Iron Core Armor" from your Deck or Graveyard may cause you to have one Koa'ki Meiru monster sent to your Graveyard, which could be used to fuel the effect of "Koa'ki Meiru Ghoulungulate".

"Trade-In" can work well if you are using "Beast King Barbaros" to reveal for "Koa'ki Meiru Urnight" and "Koa'ki Meiru Crusader". Other level 8 monsters to work with "Trade-In" are "Koa'ki Meiru Valafar" and "Koa'ki Meiru Maximus". Maximus can also be revealed for "Koa'ki Meiru Drago" and Valafar is a strong beatstick that is immune to "Torrential Tribute", "Bottomless Trap Hole", "Mirror Force", "Call of the Haunted", and "Core Reinforcement".

It would be wise to include cards that return monsters and other cards to your or your opponent's hand. For example, "Compulsory Evacuation Device" or "Penguin Soldier" can both remove threats from the field or keep a Koa'ki Meiru alive for a turn or even using it for the maintenance.

Usual Anti-Meta tricks like "Grave of the Super Ancient Organism" or "Royal Oppression" work fairly well, since Koa'ki Meirus can mantian a solid game even without Special Summoning.

Although most Koa'ki Meiru monsters have difficulty staying on the field, a few of them work incredibly well together, sharing types or common reveals that help ensure their survival on the field.

  • "Koa'ki Meiru Wall", "Koa'ki Meiru Sandman", "Koa'ki Meiru Guardian", "Koa'ki Meiru Boulder", "Koa'ki Meiru Prototype" and "Gigantes" can be extremely aggressive when combined, as well as controlling the field and hand. Wall, Sandman, and Guardian all have effect negation abilities: they are used for a Rock Stun deck. Boulder and Prototype are both extremely useful for Koa'ki Meiru monsters because they do not require the normal sacrifice-Boulder is used to search for other Koa'Ki Meiru monsters or Iron Cores, while Prototype can sacrifice itself to prevent a Koa'ki Meiru monster from being destroyed during the end phase of the turn.

Finally, a few cards have the heavy cost of discarding a Spell Card from your hand (like "Summoner Monk", "Cursed Seal of the Forbidden Spell" and "Chiron the Mage"), but Koa'ki Meiru Decks can recycle the "Iron Core of Koa'ki Meiru" as long as they want to, making these much more consistent than any other Deck.

Recommended Cards

Monster Cards

Rock (For Koa'ki Meiru Guardian/Koa'ki Meiru Sandman/Koa'ki Meiru Wall)

Beast-Warrior (For Koa'ki Meiru Crusader/Koa'ki Meiru Urnight)

Warrior (For Koa'ki Meiru Bergzak/Koa'ki Meiru Rooklord/Koa'ki Meiru War Arms)

Zombie (for Koa'ki Meiru Ghoulungulate)

Spell Cards

Trap Cards

Koa'ki Meiru Beatdown

Monster Cards

Spell Cards

Trap Cards

Koa'ki Meiru "Anti-Meta" Beatdown

Monster Cards

Spell Cards

Trap Cards

Koa'ki Meiru Extreme Beatdown

Monster Cards

Spell Cards

Trap Cards

Extra Deck