Card Tips:Divine Wind of Mist Valley

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  • This card allows you to use "Compulsory Evacuation Device" to save your WIND monsters while preventing you from losing field presence.
    • Alongside "Swallow's Nest" you can even gain two extra attacks in one turn or avoid two targeting effects.
  • This card allows you to use "Sound the Retreat!" to save your WIND monsters while preventing you from losing advantage.
  • Use with "Winged Rhynos". It needs no other monsters to work, and if neither player sparks its effect, it still has a cool 1800 ATK.
  • This card, alongside with "Genex Blastfan", "Genex Ally Birdman" and "Ancient Fairy Dragon" can create a loop of searching and swarming cards from the Deck to the field.
    • When "Divine Wind" is on the field, summon "Blastfan", activate its effect to search "Birdman". Special Summon "Birdman" by returning "Blastfan", its effect allow you to special summon another "Blastfan" from your deck and search for another "Birdman". Synchro Summon "Ancient Fairy Dragon" using the "Blastfan" and "Birdman" on the field as Synchro Material and activates its effect to send "Divine Wind" to the Graveyard and search for another "Divine Wind" for the next loop.
      • This loop served as important steps in the Divine Wind FTK deck.
  • Combine this card with "Reborn Tengu" and "Mist Valley Falcon". Attack with your "Tengu" and then attack with your "Falcon" by returning the "Tengu" to your hand, allowing you to Special Summon another "Reborn Tengu" and a WIND monster from this card's effect. If you Special Summon another "Mist Valley Falcon", you can attack with the second "Tengu" and then return him to your hand to attack with your second "Falcon" too, Special Summoning a third "Reborn Tengu". Attack with the third "Reborn Tengu" for game.
  • By activating a newly Summoned "Harpie Dancer's" effect, you not only activate this cards effect to Special Summon, but you also get to Normal Summon again; this allows you to get a Synchro or an Xyz Monster easily (video).
  • Use this card in a "Yosenju" deck to take advantage of their monsters' effects to return themselves to the hand.
  • If you have WIND Attribute Beasts, you can use "Beast Soul Swap" to gain 2 monsters.
    • Activate the Trap Monster "Quantum Cat" and declare WIND. When this card is added back to the hand, you can use it again. Also remember it is still considered a Trap, so it can be returned to the hand both by cards that affect Traps and cards that affect monsters.
  • Use this card with an Attribute-modification card like "DNA Transplant" and any card that returns your monsters from field to hand.
    • Use this combo with Kuribon and the correct WIND monsters in you Deck to make a continuous flow of monsters.
  • Add "Spring of Rebirth" to any of the return to hand combinations to gain 500 LP each return and gain the ability to Special Summon from your Deck.

Traditional Format[edit]