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Card Tips:Contact Out

Revision as of 21:51, 4 August 2010 by 68.195.101.89 (talk)
  • This card can be used similarly to "De-Fusion", removing your Neo-Space fusion monster if it is targeted by a destruction effect while still being able to re-fuse it or to gain an extra attack during the Battle Phase.
  • If you don't have Neo Space on the field, you can use this card in order to fuse your monster again next turn.
  • This card combos nicely with Elemental Hero Air Neos as you can use its effect to gain attack points if your opponent's life points are higher then after you attack you can use this card to summon Neo-Spacian Air Hummingbird and restore your life points plus gain a few extra attacks.
  • Since Neos fusions return to the fusion deck during the End Phase, if you have no way to keep the fusion monster on the field use this card to get the fusion materials back since the monster would just return to your fusion deck by it's own effect.
  • This card also combos well with Instant Neo Space. If you use this on an equiped Neos fusion monster you can get back the Elemental Hero Neos You originally used for the contact fusion and one from your deck, hand or graveyard by the effect of Instant Neo Space, Becuase it doesnt say you have to target the Elemental Hero Neos You used for the contact fusion summomn. You can also play this during the battle phase to attack with the two Elemental Hero Neos you get from this combo.
  • This card does NOT combo well with Instant Neo Space. Instant Neo Space says that "When the equipped monster is removed from the field, you can Special Summon 1 "Elemental Hero Neos" from your hand, Deck, or Graveyard." This card says "Return 1 "Neos" Fusion Monster you control to the Fusion Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them." Notice the "cans"? Because two "cans" happen at the same time, Instant Neo Space will miss its timing.