Difference between revisions of "Armor monster"

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{{Infobox/Archetype/Start
 
{{Infobox/Archetype/Start
        | image name         = ArmoredValon.jpg
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| image name           = FullArmorGravitation-OW.png
|       | image caption     =
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| image size          =
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| image caption       =  
 
}}
 
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{{Infobox/Archetype/ExtendedName
 
{{Infobox/Archetype/ExtendedName
        | english            = Armor
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| kanji                = アーマー
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| romaji              = Āmā
 
}}
 
}}
 
{{Infobox/Archetype/Yu-Gi-Oh!
 
{{Infobox/Archetype/Yu-Gi-Oh!
         | anime             = [[Yu-Gi-Oh! second series anime]]
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         | anime               = [[Yu-Gi-Oh! (anime)|Yu-Gi-Oh! (Duel Monsters)]]
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| list                = List of Armor monsters
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| support list        = List of Armor monster support cards
 
}}
 
}}
 
{{Infobox/Archetype/End}}
 
{{Infobox/Archetype/End}}
  
'''Armor Monsters''' are a series of [[Monster Cards|monsters]] exclusive to the [[Yu-Gi-Oh! second series anime]]. Armor Monsters can be recognized by the fact that, where on a normal [[Effect Monster Cards|Effect Monster]] it would read "Effect", Armor Monsters have "Armor".
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'''Armor monsters''' are a group of [[Effect Monsters]] exclusive to the [[Yu-Gi-Oh! (anime)|''Yu-Gi-Oh''! anime]] with the [[ability]] "Armor".  
  
[[Valon]] uses these cards during the ''[[Waking the Dragons]]'' story arc (Season 4). He often sacrifices parts of his armor to inflict damage to his opponent, or weaken his/her monsters.
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[[Valon]] uses these cards during the ''[[Waking the Dragons]]'' story arc (Season 4). He often sacrifices parts of his armor to either inflict damage to his opponent or weaken their monsters.
  
Only one Armor Monster can [[attack]] per turn. If there are 2 or more Armor Monsters on a player's side of the [[Playing Field|field]] and one of them is declared as an [[attack target]], that player can change the [[attack target|target]] to another Armor Monster he/she controls.
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All Armor monsters share two effects: only one Armor monster can [[attack]] per [[turn]], and if there are two or more Armor monsters on a player's side of the [[field]] and one of them is declared as an [[attack target]], that player can change the target to another Armor monster he/she [[control]]s.  
  
In the anime, they are displayed by equipping onto the duelist who plays them, rather than by becoming monsters. The duelist then physically attacks his opponent's monsters himself. Also, Psychic Armor Head, while active, gives the user certain information (card's effects, success probability, suggested offense etc.); though whether the success probability information is accurate information or not is unknown (this is similar to [[Duel Runner]]'s helmet's).
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Most Armor monsters have 0 [[ATK]] and thus are ill-suited to attacking (with the exception of "[[Buster Knuckle]]" and "[[Burning]]" due to their ATK-boosting effects). Instead, Armor monsters focus on using [[effect damage]] and [[destroy]]ing the opponent's [[monster]]s with their [[effects]]. Because they are most effective when together, Armor monsters can use "Gravitation" cards to Summon themselves en masse. All Armor monsters besides "[[Double Cloth Armor]]" are [[Level]] 4 or lower. The central monster to this Deck is "[[Psychic Armor Head]]", which allows the player to add Armor monsters to their [[hand]] during their [[Draw Phase]] and is required to be on the [[field]] to activate the mentioned Gravitation cards.
  
A card like [[The Seal of Orichalcos]] is ''very'' critical to an Armor deck for 2 reasons; first, all Armor Monster's have 0 [[ATK]] (with the exception of [[Advanced Shield]]) and need an attack boost to 500 ([[Big Bang Blow]] is an example of cards that need this purpose); secondly and more importantly, Armor Monsters come in large numbers on the field (more than 5 monsters) and since The Seal can let you use 5 or more monsters, The Seal is critical.
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In the anime, they are displayed by [[equip]]ping onto the [[Duelist]] who plays them, rather than by becoming monsters. The Duelist then physically attacks his opponent's monsters himself. Also, "Psychic Armor Head", while active, gives the user certain information (card's effects, success probabilities, suggested offense etc.); though whether the success probability information is accurate or not is unknown (this is also similar to the readout on the [[Duel Runner]]'s helmet's in [[Yu-Gi-Oh! 5D's]]).
  
However, [[Valon]] did manage to somehow beat both [[Duke Devlin]] and [[Rebecca Hawkins]] in a 2-on-1 duel without using [[The Seal of Orichalcos]].
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The cards thematically are very similar to the "[[Meklord Emperor]]s", another monster series that relies on combining different "parts" to become stronger, and they represent themselves in the anime as forming one large monster when Summoned together.
  
Also interestingly enough, the armor cards do share a striking similarity to the [[wikipedia:Saint_Seiya|Saint Seiya]] (Knights of the Zodiac) series.
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When Valon Summons all the pieces of the armor, he equips them to himself much like the Saint Seiya anime.
  
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{{Card types}}
  
{{ArchetypeNavbox}}
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[[Category:Secondary types of Monster Cards]]
[[Category:Archetype]]
 

Latest revision as of 16:07, 11 June 2023

Armor monster

Armor monster

Japanese

アーマー

Japanese (romanized)

Āmā

Appears in (anime)

Yu-Gi-Oh! (Duel Monsters)

Lists

Armor monsters are a group of Effect Monsters exclusive to the Yu-Gi-Oh! anime with the ability "Armor".

Valon uses these cards during the Waking the Dragons story arc (Season 4). He often sacrifices parts of his armor to either inflict damage to his opponent or weaken their monsters.

All Armor monsters share two effects: only one Armor monster can attack per turn, and if there are two or more Armor monsters on a player's side of the field and one of them is declared as an attack target, that player can change the target to another Armor monster he/she controls.

Most Armor monsters have 0 ATK and thus are ill-suited to attacking (with the exception of "Buster Knuckle" and "Burning" due to their ATK-boosting effects). Instead, Armor monsters focus on using effect damage and destroying the opponent's monsters with their effects. Because they are most effective when together, Armor monsters can use "Gravitation" cards to Summon themselves en masse. All Armor monsters besides "Double Cloth Armor" are Level 4 or lower. The central monster to this Deck is "Psychic Armor Head", which allows the player to add Armor monsters to their hand during their Draw Phase and is required to be on the field to activate the mentioned Gravitation cards.

In the anime, they are displayed by equipping onto the Duelist who plays them, rather than by becoming monsters. The Duelist then physically attacks his opponent's monsters himself. Also, "Psychic Armor Head", while active, gives the user certain information (card's effects, success probabilities, suggested offense etc.); though whether the success probability information is accurate or not is unknown (this is also similar to the readout on the Duel Runner's helmet's in Yu-Gi-Oh! 5D's).

The cards thematically are very similar to the "Meklord Emperors", another monster series that relies on combining different "parts" to become stronger, and they represent themselves in the anime as forming one large monster when Summoned together.

When Valon Summons all the pieces of the armor, he equips them to himself much like the Saint Seiya anime.