Difference between revisions of "Attribute"

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{{Infobox/Archetype/Start
+
[[File:AttributeMastery-GX06-JP-VG.png|thumb|right|Attribute icons in "[[Attribute Mastery]]"]]
| image name        = AttributeMastery-GX06-JP-VG.png
 
| image caption      = "[[Attribute Mastery]]"
 
}}
 
{{Infobox/Archetype/ExtendedName
 
| kanji              = {{Ruby|属|ぞく}}{{Ruby|性|せい}}
 
| japanese          = 属性
 
| furigana          = ぞくせい
 
| romaji            = Zokusei
 
| english            = Attribute
 
| french            = Attribut
 
| german            = Eigenschaft
 
| italian            = Attributo
 
| korean            = 속성 (屬性) ''Sokseong''
 
| portuguese        = Atributo
 
| spanish            = Atributo
 
| chinese            = 屬性 ''Shǔxìng / Suk6 sing3''
 
| simplified chinese = 属性 ''Shǔxìng''
 
}}
 
{{Infobox/Archetype/End}}
 
  
'''Attributes''' (Japanese: {{Ruby|属|ぞく}}{{Ruby|性|せい}} ''Zokusei'') are characteristics of [[Monster Card]]s in ''Yu-Gi-Oh!'' media and card games. They represent the monster's "elemental" grouping, and are involved in card effects in the card games.
+
'''Attributes''' (Japanese: {{Ruby|属|ぞく}}{{Ruby|性|せい}} ''Zokusei'') are characteristics of [[Monster Card]]s in ''Yu-Gi-Oh!'' media and card games. They represent the monster's "elemental" grouping, and are involved in card [[effect]]s in the card games.
  
 
==''Duel Monsters'' (manga)==
 
==''Duel Monsters'' (manga)==
 
{{See also|''Duel Monsters'' (manga)}}
 
{{See also|''Duel Monsters'' (manga)}}
The manga featured seven Attributes; [[LIGHT|Light]], [[DARK|Dark]], [[WATER|Water]], [[FIRE|Fire]], [[WOOD|Wood]], [[EARTH|Earth]], and [[THUNDER|Lightning]]. Unlike other games, Attribute icons are not visible on the cards and only made known through dialogue, card effects, and explanations. This system is used in ''[[Yu-Gi-Oh! (manga)|Yu-Gi-Oh!]]'' and ''[[Yu-Gi-Oh! R]]''. Later series more closely follow the ''[[OCG]]'' rules.
+
The manga featured seven Attributes: [[LIGHT|Light]], [[DARK|Dark]], [[WATER|Water]], [[FIRE|Fire]], [[WOOD|Wood]], [[EARTH|Earth]], and [[THUNDER|Lightning]]. Unlike other games, Attribute icons are not visible on the cards and are only made known through exposition and card effects. This system is used in ''[[Yu-Gi-Oh! (manga)|Yu-Gi-Oh!]]'' and ''[[Yu-Gi-Oh! R]]''. Later series more closely follow the ''[[OCG]]'' rules.
  
 
The English manga variously translates the word "Attribute" as "Attribute", "Element" and "category".
 
The English manga variously translates the word "Attribute" as "Attribute", "Element" and "category".
  
A monster can have multiple Attributes, such as "[[Red-Eyes Black Dragon (manga)|Red-Eyes Black Dragon]]", whose Attribute is stated to be Dark,<ref name="d 79">{{chapter|Yu-Gi-Oh!|79|ref}}</ref> while its attack was said to be Fire-Attribute.<ref name="d 86">{{chapter|Yu-Gi-Oh!|86|ref}}</ref>
+
A monster can have multiple Attributes, such as "[[Red-Eyes Black Dragon (manga)|Red-Eyes Black Dragon]]", whose Attribute was stated to be Dark,<ref name="d 79">{{chapter|Yu-Gi-Oh!|79|ref}}</ref> while its attack was said to be Fire-Attribute.<ref name="d 86">{{chapter|Yu-Gi-Oh!|86|ref}}</ref>
  
 
With the exception of Light and Dark, each Attribute benefited from a different [[terrain]]:
 
With the exception of Light and Dark, each Attribute benefited from a different [[terrain]]:
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* [[Ocean]] strengthens the Water Attribute<ref name="d 66" />
 
* [[Ocean]] strengthens the Water Attribute<ref name="d 66" />
  
The effectiveness of an attack con be influenced by the Attribute of the monsters battling. What happens in the case of an effective attack has been inconsistent. Sometimes the monster of the weaker Attribute loses half its ATK.<ref name="d 61">{{chapter|Yu-Gi-Oh!|61|ref}}</ref> Sometimes the weaker monster loses 300 ATK.<ref name="d 86" /><ref name="d 96">{{chapter|Yu-Gi-Oh!|96|ref}}</ref>
+
The effectiveness of an attack can be influenced by the Attribute of the monsters battling. What happens in the case of an effective attack has been inconsistent. Sometimes the monster of the weaker Attribute loses half its ATK.<ref name="d 61">{{chapter|Yu-Gi-Oh!|61|ref}}</ref> Sometimes the weaker monster loses 300 ATK.<ref name="d 86" /><ref name="d 96">{{chapter|Yu-Gi-Oh!|96|ref}}</ref>
 
* The [[THUNDER|Lightning]] Attribute is strong against the Water Attribute.<ref name="d 61" /><ref name="d 96" />
 
* The [[THUNDER|Lightning]] Attribute is strong against the Water Attribute.<ref name="d 61" /><ref name="d 96" />
 
* The [[WATER|Water]] Attribute is strong against the Fire Attribute.<ref name="d 96" />
 
* The [[WATER|Water]] Attribute is strong against the Fire Attribute.<ref name="d 96" />
  
If monsters of incompatible Attributes are fused, for example a Light and a Dark monster are fused, Attribute repulsion (属性反発) occurs and the Fusion Monster corrodes,<ref name="d 104">{{chapter|Yu-Gi-Oh!|104|ref}}</ref> causing it to lose [[ATK]] equal to that of the weaker fusion material monster each turn.<ref name="d 105">{{chapter|Yu-Gi-Oh!|105|ref}}</ref>
+
If monsters of incompatible Attributes are fused, for example a Light and a Dark monster are fused, Attribute repulsion ({{Ruby|属|ぞく}}{{Ruby|性|せい}}{{Ruby|反|はん}}{{Ruby|発|ぱつ}}) occurs and the Fusion Monster corrodes,<ref name="d 104">{{chapter|Yu-Gi-Oh!|104|ref}}</ref> causing it to lose [[ATK]] equal to that of the weaker fusion material monster each turn.<ref name="d 105">{{chapter|Yu-Gi-Oh!|105|ref}}</ref>
  
 
==Toei-era merchandise==
 
==Toei-era merchandise==
A number of merchandise released in the era of the [[Yu-Gi-Oh! (Toei anime)|Toei anime]] use the same Attributes as the manga. Either all seven (LIGHT, DARK, WATER, FIRE, WOOD, EARTH, THUNDER) or the five elemental ones (WATER, FIRE, WOOD, EARTH, THUNDER).
+
A number of merchandise released in the era of the [[Yu-Gi-Oh! (Toei anime)|Toei anime]] used the same Attributes as the manga. Either all seven (LIGHT, DARK, WATER, FIRE, WOOD, EARTH, THUNDER) or the five elemental ones (WATER, FIRE, WOOD, EARTH, THUNDER).
  
''[[Yu-Gi-Oh! Sticker Retsuden]]'' uses the five-Attribute subset. Each monster sticker features the five Attributes arranged in a circle with the applicable one highlighted. While the packaging contains rules for the game, there are no rules for Attributes. Instead it suggests players invent their own rules that incorporate them to enhance the game.
+
''[[Yu-Gi-Oh! Sticker Retsuden]]'' used the five-Attribute subset. Each monster sticker featured the five Attributes arranged in a circle with the applicable one highlighted. While the packaging contained rules for the game, there were no rules for Attributes. Instead it suggested players invent their own rules that incorporate them to enhance the game.
  
 
<gallery widths="75px" heights="75px">
 
<gallery widths="75px" heights="75px">
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</gallery>
 
</gallery>
  
''[[Top Yu-Gi-Oh! Card Gum]]'' uses the seven Attributes.
+
The ''[[Yu-Gi-Oh! Bandai's Official Card Game|Yu-Gi-Oh! Carddass]]'', ''[[Top Yu-Gi-Oh! Card Gum]]'' and ''[[Yu-Gi-Oh! Bandai Sealdass|Yu-Gi-Oh! Sealdass]]'' all used the seven Attributes. Monster Cards could have up to two Attributes. These would be reflected in the background of the cards' illustrations. If a card has two Attributes, its background is a blending of the two.
 +
 
 +
''Top Yu-Gi-Oh! Card Gum'' also used icons to represent the Attributes.
  
 
<gallery widths="75px" heights="75px">
 
<gallery widths="75px" heights="75px">
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</gallery>
 
</gallery>
  
''[[Yu-Gi-Oh! Bandai Sealdass]]'' uses the seven Attributes. There is no textual representation of the Attributes on the cards. The top two corners feature circles, whose colors represent the monster's Attribute. The background also reflects the Attribute. If the card has two Attributes, its background is a blending of the two Attribute backgrounds.
+
The ''[[Yu-Gi-Oh! Bandai Sealdass|Yu-Gi-Oh! Sealdass]]'' also featured circles in the top two corners of the cards. The circles' colors represented the monster's Attribute.
  
 
==''OCG''/''TCG''==
 
==''OCG''/''TCG''==
The ''[[Yu-Gi-Oh! Official Card Game]]'' and ''[[Yu-Gi-Oh! Trading Card Game]]'' features seven Attributes:
+
The ''[[Yu-Gi-Oh! Official Card Game]]'' and ''[[Yu-Gi-Oh! Trading Card Game]]'' feature seven Attributes:
 
<gallery widths="75px" heights="75px">
 
<gallery widths="75px" heights="75px">
 
LIGHT.svg  | [[LIGHT]]
 
LIGHT.svg  | [[LIGHT]]
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WIND-DBR-JP.png  | [[WIND]]
 
WIND-DBR-JP.png  | [[WIND]]
 
</gallery>
 
</gallery>
 +
 +
===Card text===
 +
The international release of ''[[Yu-Gi-Oh! RUSH DUEL: Dawn of the Battle Royale!!]]'' suffixes Attribute names with "Attribute" (without the hyphen) in card texts, even though "Attribute" was never used in that way in ''TCG'' texts.
  
 
==''Rush Duel'' (anime)==
 
==''Rush Duel'' (anime)==
 
The anime ''Rush Duel'' game uses the same Attributes as the real-world ''Rush Duel''.
 
The anime ''Rush Duel'' game uses the same Attributes as the real-world ''Rush Duel''.
  
{{anchor|Newspaper Club}}Several one-off Attributes appear in {{episode|SEVENS|072|ref}}, in which several characters discover a [[Duel Card Manufacturer]] and play around with it by printing cards based on themselves:
+
{{anchor|Newspaper Club}}Several one-off Attributes appeared in {{episode|SEVENS|072|ref}}, in which several characters discovered a [[Duel Card Manufacturer]] and played around with it by printing cards based on themselves:
 
* DRAGON ({{Ruby|竜|りゅう}} ''Ryū'') on "[[The★Luke Division Manager]]"
 
* DRAGON ({{Ruby|竜|りゅう}} ''Ryū'') on "[[The★Luke Division Manager]]"
 
* PRESS ({{Ruby|凸|とつ}} ''Totsu'') on "[[Masa on the Mic]]"
 
* PRESS ({{Ruby|凸|とつ}} ''Totsu'') on "[[Masa on the Mic]]"
Line 112: Line 98:
  
 
==Video games==
 
==Video games==
The video games with the [[Duel Monsters (Gameboy)|early Gameboy rules]] feature a classification called "[[Alignment|Summon]]" (召喚 ''Shōkan''), alternatively translated as "Alignment" (North American ''[[Yu-Gi-Oh! Dark Duel Stories|Dark Duel Stories]]'') or "Attribute" (European ''Dark Duel Stories''). It is similar to Attributes and features five of the seven manga Attributes, combined with four of the manga Types, and also includes "Wind" and "Divine".
+
The video games with the [[Duel Monsters (Gameboy)|early Gameboy rules]] featured a classification called "[[Alignment|Summon]]" ({{Ruby|召|しょう}}{{Ruby|喚|かん}} ''Shōkan''), alternatively translated as "Alignment" (North American ''[[Yu-Gi-Oh! Dark Duel Stories|Dark Duel Stories]]'') or "Attribute" (European ''Dark Duel Stories''). It was similar to Attributes and featured five of the seven manga Attributes, combined with four of the manga Types, and also included "Wind" and "Divine".
  
Many early video games that featured the Attribute system had custom Attribute icons, usually because of screen space constraints.
+
==In other languages==
 
+
{{In other languages
{| class="wikitable" style="text-align: center;"
+
| ja_name  = {{Ruby||ぞく}}{{Ruby||せい}}
|-
+
| ja_romaji = Zokusei
! scope ="col" | Video game
+
| fr_name  = Attribut
! scope="col" | [[LIGHT]]
+
| de_name  = Eigenschaft
! scope="col" | [[DARK]]
+
| it_name  = Attributo
! scope="col" | [[WATER]]
+
| ko_name  = 속성
! scope="col" | [[FIRE]]
+
| ko_rr    = Sokseong
! scope="col" | [[EARTH]]
+
| pt_name  = Atributo
! scope="col" | [[WIND]]
+
| es_name  = Atributo
! scope="col" | [[DIVINE]]
+
| tc_name  = 屬性
|-
+
| tc_pinyin = Shǔxìng
! scope ="row" | ''Duel Monsters Expert''<!-- Jul 5, 2001 -->
+
| sc_name  = 属性
| [[File:LIGHT-Attribute-DM5.png|alt=]]
+
| sc_pinyin = Shǔxìng
| [[File:DARK-Attribute-DM5.png|alt=]]
+
}}
| [[File:WATER-Attribute-DM5.png|alt=]]
 
| [[File:FIRE-Attribute-DM5.png|alt=]]
 
| [[File:EARTH-Attribute-DM5.png|alt=]]
 
| [[File:WIND-Attribute-DM5.png|alt=]]
 
| [[File:DIVINE-Attribute-DM5.png|alt=]]
 
|-
 
! scope ="row" | ''[[Yu-Gi-Oh! The Duelists of the Roses|The Duelists of the Roses]]''<!-- Sep 6, 2001 -->
 
| [[File:LIGHT-Attribute-DOR.png|alt=]]
 
| [[File:DARK-Attribute-DOR.png|alt=]]
 
| [[File:WATER-Attribute-DOR.png|alt=]]
 
| [[File:FIRE-Attribute-DOR.png|alt=]]
 
| [[File:EARTH-Attribute-DOR.png|alt=]]
 
| [[File:WIND-Attribute-DOR.png|alt=]]
 
|
 
|-
 
! scope ="row" | ''[[Yu-Gi-Oh! GX Tag Force|GX Tag Force]]''<!-- Sep 14, 2006 -->
 
| [[File:LIGHT-Attribute-GX02.png|alt=]]
 
| [[File:DARK-Attribute-GX02.png|alt=]]
 
| [[File:WATER-Attribute-GX02.png|alt=]]
 
| [[File:FIRE-Attribute-GX02.png|alt=]]
 
| [[File:EARTH-Attribute-GX02.png|alt=]]
 
| [[File:WIND-Attribute-GX02.png|alt=]]
 
| —
 
|}
 
  
 
==Trivia==
 
==Trivia==
* Attributes play a large role in the ''[[Yu-Gi-Oh! VRAINS]]'' anime; the six [[Ignis]] are explicitly stated to have been based on the six Attributes of ''Duel Monsters'', and though the [[DIVINE]] Attribute is never directly named, [[Bohman]], who was intended to unite the Ignis within himself, referred to himself as a god. His "[[Hydradrive]]" Deck had a heavy focus on anti-Attribute tactics. The Decks used by the various Ignis and/or their partners also tended to be mono-Attribute and match those of their associated partners, with the exception of the [[DARK]] Ignis [[Ai]] and his partner [[Yusaku Fujiki]], who have powerful DARK monsters, but ultimately use multi-Attribute Decks.
+
* Attributes played a large role in the ''[[Yu-Gi-Oh! VRAINS]]'' anime; the six [[Ignis]] were explicitly stated to have been based on the six Attributes of ''Duel Monsters'', and though the [[DIVINE]] Attribute was never directly named, [[Bohman]], who was intended to unite the Ignis within himself, referred to himself as a god. His "[[Hydradrive]]" Deck had a heavy focus on anti-Attribute tactics. The Decks used by the various Ignis and/or their partners also tended to be mono-Attribute and match those of their associated partners, with the exception of the [[DARK]] Ignis [[Ai]] and his partner [[Yusaku Fujiki]], who had powerful DARK monsters, but ultimately used multi-Attribute Decks.
  
==See Also==
+
==See also==
 
* [[Treated as multiple Attributes]]
 
* [[Treated as multiple Attributes]]
  

Latest revision as of 16:57, 9 April 2024

Attribute icons in "Attribute Mastery"

Attributes (Japanese: ぞくせい Zokusei) are characteristics of Monster Cards in Yu-Gi-Oh! media and card games. They represent the monster's "elemental" grouping, and are involved in card effects in the card games.

Duel Monsters (manga)[edit]

The manga featured seven Attributes: Light, Dark, Water, Fire, Wood, Earth, and Lightning. Unlike other games, Attribute icons are not visible on the cards and are only made known through exposition and card effects. This system is used in Yu-Gi-Oh! and Yu-Gi-Oh! R. Later series more closely follow the OCG rules.

The English manga variously translates the word "Attribute" as "Attribute", "Element" and "category".

A monster can have multiple Attributes, such as "Red-Eyes Black Dragon", whose Attribute was stated to be Dark,[1] while its attack was said to be Fire-Attribute.[2]

With the exception of Light and Dark, each Attribute benefited from a different terrain:

The effectiveness of an attack can be influenced by the Attribute of the monsters battling. What happens in the case of an effective attack has been inconsistent. Sometimes the monster of the weaker Attribute loses half its ATK.[4] Sometimes the weaker monster loses 300 ATK.[2][5]

  • The Lightning Attribute is strong against the Water Attribute.[4][5]
  • The Water Attribute is strong against the Fire Attribute.[5]

If monsters of incompatible Attributes are fused, for example a Light and a Dark monster are fused, Attribute repulsion (ぞくせいはんぱつ) occurs and the Fusion Monster corrodes,[6] causing it to lose ATK equal to that of the weaker fusion material monster each turn.[7]

Toei-era merchandise[edit]

A number of merchandise released in the era of the Toei anime used the same Attributes as the manga. Either all seven (LIGHT, DARK, WATER, FIRE, WOOD, EARTH, THUNDER) or the five elemental ones (WATER, FIRE, WOOD, EARTH, THUNDER).

Yu-Gi-Oh! Sticker Retsuden used the five-Attribute subset. Each monster sticker featured the five Attributes arranged in a circle with the applicable one highlighted. While the packaging contained rules for the game, there were no rules for Attributes. Instead it suggested players invent their own rules that incorporate them to enhance the game.

The Yu-Gi-Oh! Carddass, Top Yu-Gi-Oh! Card Gum and Yu-Gi-Oh! Sealdass all used the seven Attributes. Monster Cards could have up to two Attributes. These would be reflected in the background of the cards' illustrations. If a card has two Attributes, its background is a blending of the two.

Top Yu-Gi-Oh! Card Gum also used icons to represent the Attributes.

The Yu-Gi-Oh! Sealdass also featured circles in the top two corners of the cards. The circles' colors represented the monster's Attribute.

OCG/TCG[edit]

The Yu-Gi-Oh! Official Card Game and Yu-Gi-Oh! Trading Card Game feature seven Attributes:

Non-game Attributes[edit]

The LAUGH Attribute is used lightheartedly on the "Charisma Token". It is not considered to exist officially in the game.

Rush Duel[edit]

Yu-Gi-Oh! Rush Duel features the same Attributes as the OCG, except for DIVINE.

Card text[edit]

The international release of Yu-Gi-Oh! RUSH DUEL: Dawn of the Battle Royale!! suffixes Attribute names with "Attribute" (without the hyphen) in card texts, even though "Attribute" was never used in that way in TCG texts.

Rush Duel (anime)[edit]

The anime Rush Duel game uses the same Attributes as the real-world Rush Duel.

Several one-off Attributes appeared in Yu-Gi-Oh! SEVENS episode 07272: "Stop the Presses!", in which several characters discovered a Duel Card Manufacturer and played around with it by printing cards based on themselves:

Video games[edit]

The video games with the early Gameboy rules featured a classification called "Summon" (しょうかん Shōkan), alternatively translated as "Alignment" (North American Dark Duel Stories) or "Attribute" (European Dark Duel Stories). It was similar to Attributes and featured five of the seven manga Attributes, combined with four of the manga Types, and also included "Wind" and "Divine".

In other languages[edit]

"Attribute" in languages other than English
Language NameRomanized
French Attribut
German Eigenschaft
Italian Attributo
Portuguese Atributo
Spanish Atributo
Japanese ぞくせいZokusei
ぞくせい (kana)
属性 (base)
Korean 속성Sokseong
Chinese (Traditional) 屬性Shǔxìng
Chinese (Simplified) 属性Shǔxìng

Trivia[edit]

  • Attributes played a large role in the Yu-Gi-Oh! VRAINS anime; the six Ignis were explicitly stated to have been based on the six Attributes of Duel Monsters, and though the DIVINE Attribute was never directly named, Bohman, who was intended to unite the Ignis within himself, referred to himself as a god. His "Hydradrive" Deck had a heavy focus on anti-Attribute tactics. The Decks used by the various Ignis and/or their partners also tended to be mono-Attribute and match those of their associated partners, with the exception of the DARK Ignis Ai and his partner Yusaku Fujiki, who had powerful DARK monsters, but ultimately used multi-Attribute Decks.

See also[edit]

References[edit]

  1. Yu-Gi-Oh! Duel 79 (Duelist Duel 20): "The Ticking Clock!"
  2. a b Yu-Gi-Oh! Duel 86 (Duelist Duel 27): "The Secret Weapon"
  3. a b c d e Yu-Gi-Oh! Duel 66 (Duelist Duel 7): "The Trap"
  4. a b Yu-Gi-Oh! Duel 61 (Duelist Duel 2): "Don't Draw That Card!!"
  5. a b c Yu-Gi-Oh! Duel 96 (Duelist Duel 37): "The Deadly Guardian!!"
  6. Yu-Gi-Oh! Duel 104 (Duelist Duel 45): "Crisis!"
  7. Yu-Gi-Oh! Duel 105 (Duelist Duel 46): "No Mercy"