Difference between revisions of "Spirit monster"

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{{Redirect|Spirit|the [[archetype]]|""Spirit"" (archetype)}}
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{{Redirect|Spirit|the archetype|""Spirit"" (archetype)|the Type|Spirit (Type)}}
 
{{Infobox/Archetype/Start
 
{{Infobox/Archetype/Start
| image name          = LastTurn-TF04-JP-VG.jpg
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    | image name          = LastTurn-TF05-JP-VG-artwork.png
| image caption        = "Hino-Kagu-Tsuchi" and "Yamata Dragon" in the artwork of "Last Turn"
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    | image caption        = "Hino-Kagu-Tsuchi" and "Yamata Dragon" in the artwork of "Last Turn"
 
}}
 
}}
 
{{Infobox/Archetype/ExtendedName
 
{{Infobox/Archetype/ExtendedName
| kanji                = スピリット(モンスター)<ref group=Notes>The parentheses here specify what part is not shown on the cards' [[Type]]/[[Ability]] line.</ref>
+
    | kanji                = スピリット(モンスター)<ref group=Notes>The parentheses here specify what part is not shown on the cards' [[Type]]/[[Ability]] line.</ref>
| romaji              = Supiritto (monsutā)
+
    | romaji              = Supiritto (monsutā)
| japanese translated  =  
+
    | japanese translated  =  
| english              = Spirit (monster)
+
    | english              = Spirit (monster)
| french              = (monstre) Spirit
+
    | french              = (monstre) Spirit
| german              = Spirit(-Monster) (Geister Monster in the anime)
+
    | german              = Spirit(-Monster) (Geister Monster in the anime)
| italian              = (mostro) Spirit
+
    | italian              = (mostro) Spirit
| korean              = 스피릿 (몬스터) ''Seupirit (Monseuteo)''
+
    | korean              = 스피릿 (몬스터) ''Seupirit (Monseuteo)''
| spanish              = (monstruo) Spirit
+
    | spanish              = (monstruo) Spirit
         | portuguese             = (monstro) Espírito<br>Formerly: Spirit
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         | portuguese           = (monstro) Espírito<br/>Formerly: Spirit
|chinese=靈魂(怪獸) ''Línghún (Guàishòu) / Ling4 wan4 (Gwaai3 sau3)''
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        | chinese             = 靈魂(怪獸) ''Línghún (Guàishòu) / Ling4 wan4 (Gwaai3 sau3)''
 
}}
 
}}
 
{{Infobox/Yu-Gi-Oh!/Archetype/List
 
{{Infobox/Yu-Gi-Oh!/Archetype/List
| sets                =
+
    | sets                =
 
* [[Mythological Age]]
 
* [[Mythological Age]]
 
* [[Threat of the Dark Demon World]]
 
* [[Threat of the Dark Demon World]]
Line 50: Line 50:
 
* [[Raging Tempest]]
 
* [[Raging Tempest]]
 
* [[Circuit Break]]
 
* [[Circuit Break]]
| anime                =  
+
* [[Dawn of Majesty]]
 +
* [[Cyberstorm Access]]
 +
    | anime                =  
 
* [[Yu-Gi-Oh! (anime)|Yu-Gi-Oh! Duel Monsters]]
 
* [[Yu-Gi-Oh! (anime)|Yu-Gi-Oh! Duel Monsters]]
 
* [[Yu-Gi-Oh! GX|Yu-Gi-Oh! (Duel Monsters) GX]]
 
* [[Yu-Gi-Oh! GX|Yu-Gi-Oh! (Duel Monsters) GX]]
| list                = List of Spirit monsters
+
    | list                = List of Spirit monsters
| support list        = List of Spirit monster support cards
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    | support list        = List of Spirit monster support cards
| anti-support list    = List of Spirit monster anti-support cards
+
    | anti-support list    = List of Spirit monster anti-support cards
 
}}
 
}}
 
{{Infobox/Archetype/End}}
 
{{Infobox/Archetype/End}}
  
'''Spirit monsters''' (スピリットモンスター ''Supiritto monsutā'') are [[Effect Monster]]s with the [[ability]] "Spirit". With the exception of the [[Special Summon Monster]] "[[Yamato-no-Kami]]" and the "[[Shinobird]]" [[Ritual Monster]]s, they cannot be [[Special Summon]]ed and each have an effect that returns them to their owner's hand during the [[End Phase]] of the turn they are [[Normal Summon]]ed or [[flip]]ped face-up (or the turn they are Special Summoned in case of Spirit monsters that must be Special Summoned).
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'''Spirit monsters''' (スピリットモンスター ''Supiritto monsutā'') are [[Effect Monster]]s with the [[ability]] "Spirit". Usually, they cannot be [[Special Summon]]ed, and have an effect that returns them to the [[hand]] during the [[End Phase]] of the turn they are [[Normal Summon]]ed or [[flip]]ped [[face-up]] (or the turn they are Special Summoned, in case of Spirit monsters that must be Special Summoned). They debuted in ''[[Mythological Age]]'' and first received support in ''[[The Duelist Genesis]]'', almost 7 years later.
  
The designs of most Spirit monsters are based on icons from Eastern mythology. They all have very similar backgrounds, ostensibly the ''Spirit World''. Their OCG names are in [[Wikipedia:Kanji|kanji]], but the [[Wikipedia:Furigana|furigana]] is in [[Wikipedia:Katakana|katakana]] which normally would indicate a foreign-language word.
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The designs of most Spirit monsters are based on beings from Eastern mythology, primarily Japanese ones. They all have very similar purple backgrounds, and often feature ''[[wikipedia:Onibi|onibi]]'' lights on their card artworks.
  
==History==
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There are no [[archetype]]s focused on Spirit monsters, but the [[Shinobird]] and [[Martial Art Spirit]] [[series]] do. While most Spirit monsters are not members of an archetype, a few Spirit monsters belong to the "[[Ice Barrier]]" ("[[Sacred Spirit of the Ice Barrier]]") and "[[Gishki]]" ("[[Gishki Natalia]]" and "[[Gishki Emilia|Emilia]]") archetypes, both of which exist in the [[Duel Terminal]] card storyline; these Spirit monsters are not based on mythological figures, but instead represent revived spirits of deceased characters in their storyline.
Spirit monsters debuted in ''[[Mythological Age]]'' and received support for the first time in ''[[The Duelist Genesis]]'', which was released almost 7 years later. When they are reprinted, it is usually in [[Structure Deck]]s and [[Tournament Pack]]s.
 
  
There are no [[archetype]]s focused on Spirit monsters, but there is one [[series]] that does, "[[Shinobird]]". The only two archetypes that have Spirit monsters as members are "[[Ice Barrier]]" ("[[Sacred Spirit of the Ice Barrier]]") and "[[Gishki]]" ("[[Gishki Natalia]]" and "[[Gishki Emilia|Emilia]]"). Both archetypes are [[WATER]]-Attribute, and their Spirit monsters don't represent any mythological figure, instead representing revived spirits of dead characters of their storyline. All of these Spirit monsters were introduced in the ''[[Hidden Arsenal (series)|Hidden Arsenal]]'' series.
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==Characteristics==
 +
===Shared effects===
 +
Most Spirit monsters share the following two effects:
 +
* Cannot be Special Summoned.
 +
* Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
  
Due to the low speed of a dedicated Spirit Deck, as well as their lack of Special Summons and field presence, they never experienced competitive relevance as a Deck theme (although individual members did). There are several competitively noteworthy Spirit monsters, such as "[[Yata-Garasu]]", the fundamental part of the ''[[Yata-Garasu Lockdown]]'', which has long been [[Forbidden]]; "[[Tsukuyomi]]", which used to be Forbidden due to its ability to [[Set]] [[Flip monster]]s again to allow them to activate their effects again, enabling powerful loops; and "[[Asura Priest]]", whose ability to attack every opposing monster was unique at the time of its release.
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The effect to return to the hand during the End Phase only activates during the turn they are Normal Summoned or flipped face-up. If they do not return to the hand in that End Phase (such as due to "[[Dimensionhole]]" or "[[Forbidden Chalice]]"), this effect does not activate in subsequent turns. If a Spirit monster with this effect was [[Special Summon]]ed face-up (which would usually require an effect that [[Ignoring the Summoning conditions|ignores the Summoning conditions]]), then this effect does not activate, as it was not Normal Summoned or flipped face-up.
  
===In the anime===
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These effects are not universal among all Spirit monsters. Notable exceptions include:
In the ''[[Yu-Gi-Oh! (anime)|Yu-Gi-Oh!]]'' anime, in episodes [[Yu-Gi-Oh! - Episode 117|117]] and [[Yu-Gi-Oh! - Episode 118|118]], [[Noah Kaiba]] used Spirit monsters in his duel against [[Yami Yugi]]. According to him, the Spirit monsters were created by [[Maximillion Pegasus]] when he was traveling to Eastern Asia and drew inspiration from the religions and mythologies from that region.
+
* The [[Martial Art Spirit]]s can be [[Special Summon]]ed. They return to the hand during the End Phase of the turn they were Normal Summoned or flipped face-up, like most Spirit monsters.
 +
* "[[Yamato-no-Kami]]", "[[Konohanasakuya]]", and the [[Shinobird]] Ritual Monsters cannot be Normal Summoned/Set; they must be Special Summoned by their own Summoning procedure or [[Ritual Summon]]. They return to the hand during the End Phase of the turn they were Special Summoned.
 +
* "[[Amaterasu]]" cannot be Normal or Special Summoned; it must be [[Normal Set]], and it still returns itself to hand during the End Phase of the turn it is flipped up.
  
In ''[[Yu-Gi-Oh! GX]]'' and ''[[Yu-Gi-Oh! ARC-V]]'', "Asura Priest" and "Dark Dust Spirit" had cameo appearances, in episodes [[Yu-Gi-Oh! GX - Episode 111|111]] and [[Yu-Gi-Oh! ARC-V - Episode 021|21]], respectively.
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==Design==
 +
Most Spirit monsters are based on specific beings from Oriental mythology, which includes both Japanese [[wikipedia:Yōkai|Yōkai]] and various other Asian folklore. The only Spirit monsters not specifically based on Oriental mythology are the [[Martial Art Spirit]]s, and the Spirit monsters belonging to the [[Duel Terminal]] storyline. The [[Shinobird]] [[series]] is, as a whole, based on the story of the ''[[wikipedia:Tanabata|Tanabata]]''.
  
==Text==
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Most of these Spirit monsters' Japanese names are written in [[wikipedia:Kanji|kanji]] with [[wikipedia:Furigana|furigana]] written in [[wikipedia:Katakana|katakana]]; this is a reference to how Japanese orthography commonly writes the names of major Japanese ''kami'' in katakana.
Latest effect text (using [[Problem-Solving Card Text|PSCT]]) reads as follow:
 
{{Quote|Cannot be Special Summoned. [...] Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.}}
 
  
==Playing style==
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{| class="wikitable" style="text-align: center"
Spirit monsters return to the hand during the End Phase of the turn they were Normal Summoned or flipped face-up, so it is difficult to maintain field presence. This can be worked around with cards like "[[Spiritual Energy Settle Machine]]", "[[Mirror of Yata]]" and "[[Izanagi]]", which allow Spirit monsters to remain on the field in spite of their effects. Also, "[[Shinobaron Peacock]]" and "[[Shinobaroness Peacock]]" can Special Summon a Level 4 or lower Spirit monster ([[ignoring the Summoning conditions]]), which in turn will stay on the field, since it will not have been Normal Summoned. Alternately, some cards provide positive effects whenever a Spirit monster returns to the player's hand: "[[Spirit's Invitation]]" forces an opponent's monster to return to the hand whenever a Spirit returns to the hand.
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|+ {{nowrap|Mythological Spirit monsters}}
 +
! Spirit monster !! Origin
 +
|-
 +
| [[Konohanasakuya]] || [[wikipedia:Konohanasakuya-hime|Konohanasakuya-hime]]
 +
|-
 +
| [[Amaterasu]] || [[wikipedia:Amaterasu|Amaterasu]]
 +
|-
 +
| [[Hino-Kagu-Tsuchi]] || [[wikipedia:Kagu-Tsuchi|Kagutsuchi]]
 +
|-
 +
| [[Yamata Dragon]] || [[wikipedia:Yamata no Orochi|Yamata no Orochi]]
 +
|-
 +
| [[Dark Dust Spirit]] || [[wikipedia:Shinigami|Shinigami]]
 +
|-
 +
| [[Yamato-no-Kami]] || [[wikipedia:Susanoo|Susanoo]] and the heads of [[wikipedia:Yamata no Orochi|Yamata no Orochi]]
 +
|-
 +
| [[Fenghuang]] || [[wikipedia:Fenghuang|Fenghuang]] or "Hou-Ou"
 +
|-
 +
| [[Great Long Nose]] || [[wikipedia:Tengu|Red Nose Tengu]]
 +
|-
 +
| [[Susa Soldier]] || [[wikipedia:Susanoo|Susanoo]] and [[wikipedia:Kusanagi|Kusanagi-no-Tsurugi]]
 +
|-
 +
| [[Yaksha]] || [[wikipedia:Yaksha|Yaksha]]
 +
|-
 +
| [[Rasetsu]] || [[wikipedia:Rakshasa|Rakshasa]]
 +
|-
 +
| [[Amano-Iwato]] || [[wikipedia:Amano-Iwato|Ama no Iwato]]
 +
|-
 +
| [[Hebo, Lord of the River]] || [[wikipedia:Kappa|Kappa]] or [[wikipedia:Hebo|Hebo]]
 +
|-
 +
| [[Asura Priest]] || [[wikipedia:Asura|Asura]]
 +
|-
 +
| [[Maharaghi]] || [[wikipedia:Dogū|Shakoukidoguu]]
 +
|-
 +
| [[Fushi No Tori]] || [[wikipedia:Phoenix|Phoenix]]
 +
|-
 +
| [[Izanami]] || [[wikipedia:Izanami|Izanami]]
 +
|-
 +
| [[Tsukuyomi]] || [[wikipedia:Tsukuyomi|Tsukuyomi]]
 +
|-
 +
| [[Gundari]] || [[wikipedia:Kuṇḍali|Kuṇḍali]]
 +
|-
 +
| [[Aratama]], [[Nikitama]], and [[Sakitama]] || [[wikipedia:Mitama|Mitama]]
 +
|-
 +
| [[Inaba White Rabbit]] || [[wikipedia:Hare_of_Inaba|Hare of Inaba]]
 +
|-
 +
| [[Otohime]] || [[wikipedia:Oto-hime|Oto-hime]]
 +
|-
 +
| [[Yata-Garasu]] || [[wikipedia:Three-legged crow|Three-legged crow]]
 +
|-
 +
| [[Kinka-byo]] || [[wikipedia:bakeneko|Bakeneko]]
 +
|}
  
Spirit monsters have a wide variety of effects, including searching for cards (e.g. "[[Aratama]]"), allowing an extra Normal Summon (e.g. "[[Nikitama]]"), retrieving fallen monsters (e.g. "[[Izanami]]"), locking the opponent's attacks (e.g. "[[Great Long Nose]]"), and destroying all monsters the opponent controls (e.g. "[[Dark Dust Spirit]]"). "Shinobaron Peacock" and "Shinobaroness Peacock" Special Summon a Spirit monster [[ignoring its Summoning conditions]] while getting rid of up to 3 opposing cards in the process, and "[[Shinobird Salvation]]" destroys an opposing card once per turn when a Spirit monster returns to the hand.
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{| class="wikitable" style="text-align: center"
 +
|+ {{nowrap|Spirit support}}
 +
! Support card !! Origin
 +
|-
 +
| [[Izanagi]] || [[wikipedia:Izanagi|Izanagi]]
 +
|-
 +
| [[Mirror of Yata]] || [[wikipedia:Yata no Kagami|Yata no Kagami]]
 +
|-
 +
| [[Sword of Kusanagi]] || [[wikipedia:Kusanagi no Tsurugi|Kusanagi no Tsurugi]]
 +
|-
 +
| [[Orb of Yasaka]] || [[wikipedia:Yasakani no Magatama|Yasakani no Magatama]]
 +
|}
  
Two of the strongest Spirit monsters, "[[Hino-Kagu-Tsuchi]]" and "[[Yamata Dragon]]", focus on maintaining significant hand advantage over the opponent, with their effects activating when they inflict [[battle damage]]: "Hino-Kagu-Tsuchi" empties the opponent's entire hand before their Draw Phase, while "Yamata Dragon" fills its controller's hand with up to 5 cards.
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==Playing style==
  
Since Spirit monsters only return to the hand during the End Phase of the turn they are Normal Summoned or flipped face-up, if they fail to return to the hand, such as due to "[[Dimensionhole]]" or "[[Forbidden Chalice]]", they will not return to the hand in subsequent turns.
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Spirit monsters, as an individual Spirit-focused deck, are focused on overcoming their negative self-restrictions, and utilizing Spirit support cards to bring out powerful individual Spirit monsters and use their strong effects in the one turn they stay on the field. Due to their Main Deck nature and Special Summoning restriction, Spirit-focused Decks are primarily focused on [[Normal Summon|Normal]] and [[Tribute Summon]]ing; however, Spirit Decks focused on the [[Shinobird]] Ritual Spirit boss monsters focus on [[Ritual Summon]]ing instead.
  
There are however monsters like "[[Dark Dust Spirit]]" and "Fenghuang" that shine when they can be used repeatedly. Both have the ability to level the field, "[[Dark Dust Spirit]]" destroying all monsters, "Fenghuang" destroying all of the opponent's set spell/trap cards. Summoning them repeatedly can be made easier by running cards like "Majiosheldon" and "[[The Monarchs Stormforth]]". When running these cards, using "Escalation of the Monarchs" as well is advised, as it allows the player to splash either of these monsters during the opponents turn, repeatedly regaining field control.  
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While Spirit monsters can be played as staple monsters in historical Decks due to having relatively strong effects that made up for their negative effects (relative to their contemporaries), most Spirit monsters have become obsolete as the metagame progressed.
  
===Recommended cards===
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Spirit monsters have a wide variety of effects. Key Spirit monsters that provide consistency include "[[Aratama]]", a monster searcher, "[[Nikitama]]" and "[[Sakitama]]", who grant extra Normal Summons to Spirits, and "[[Konohanasakuya]]", a Special Summon extender with a GY effect to let a Spirit monster stay on the field (by preventing its return-to-hand effect from activating).
Some of the generic cards that may help a Spirit Deck include:
 
  
* "[[Gorz the Emissary of Darkness]]", "[[Tragoedia]]" and "[[Battle Fader]]": due to the lack of field presence, the player is likely to be frequently open for direct attacks. Also, these monsters can be used as fodder for the Tribute Summon of a Spirit monster.
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Major Spirit boss monsters include the following:
  
* "[[Marshmallon]]" and "[[Spirit Reaper]]": Since these monsters cannot be destroyed in battle, they can be survive long enough to be used as tributes for a high-level monster, as long as your opponent doesn't use card effects to destroy them. Use "[[My Body as a Shield]]", "[[Magic Jammer]]", "[[Seven Tools of the Bandit]]", and other spell/trap/destruction negation cards to protect them.
+
* "[[Hino-Kagu-Tsuchi]]" empties the opponent's entire hand before their Draw Phase if it inflicts battle damage.
 +
* "[[Yamata Dragon]]" fills its controller's hand with up to 5 cards if it inflicts battle damage.
 +
* "[[Dark Dust Spirit]]" destroys all other face-up monsters when Normal Summoned.
 +
* "[[Fenghuang]]" destroys all of the opponent's Set Spell/Traps when Normal Summoned.
 +
* "[[Amaterasu]]", which can only be [[Normal Set|Set]], will [[Banish]] every card on the field other than itself if it flips face-up.
 +
* "[[Amano-Iwato]]", which prevents all non-Spirit monsters from activating their effects. It is arguably the most powerful Spirit boss monster, as it can be easily summoned, and provides a strong continuous lockdown effect, providing real field presence in the opponent's turn if the player manages to have "Amano-Iwato" stay on the field.
  
* "[[Black Luster Soldier - Envoy of the Beginning]]": it can be a great [[beatstick]], and can be Summoned by banishing, for example, "Nikitama", "[[Otohime]]", "[[Asura Priest]]" or "[[Effect Veiler]]" and "Yamato-no-Kami", "[[Aratama]]", "[[Great Long Nose]]" etc, giving the fallen Spirit monsters a last utility.
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The Ritual Spirit monsters "[[Shinobaron Peacock]]" and "[[Shinobaroness Peacock]]", despite their status as Ritual monsters, are arguably the most accessible, powerful, and relevant Spirit monsters in the game. Being Ritual monsters, they have access to large amounts of Ritual support, including the powerful "[[Pre-Preparation of Rites]]". Their Ritual Spell, "[[Shinobird's Calling]]", can use GY Spirit monsters as resources for their Ritual Summon. Once Summoned, they can both remove up to 3 opposing cards and Special Summon a Spirit monster [[ignoring its Summoning conditions]] (typically "[[Amano-Iwato]]", which will stay on the field), and after they return to the hand in the End Phase, will float into two tokens. These two Ritual monsters are easily accessible and instantly provide removal and board presence upon hitting the field, making them extremely effective Spirit boss monsters.
  
* "[[Forbidden Chalice]]": can be very useful, as it can negate the signature effect of the Spirit monsters and keep them on the field. Use this card after you used their main effect, like after attacking with "Hino-Kagu-Tsuchi" or after destroying a Spell/Trap Card with "Yamato-no-Kami". This card is more valuable when used on high-level monsters, such as "Great Long Nose" or "Yamata Dragon", or Spirits whose effects don't activate upon being Normal Summoned or flipped face-up, such as "Asura Priest" or "Fushi No Tori".
+
In terms of supportive Spell/Traps, Spirits lack efficient consistency Spell/Traps, and mostly have obsolete battle-focused Spell/Traps or conditional card effects that remove their self-return effects. Two Spirit support Spell/Traps that still have some relevancy are "[[Shinobird Power Spot]]", which provides stat boosts and conditional searches, and "[[Shinobird Salvation]]", which destroys an opposing card when a Spirit monster returns to the hand.
  
* "[[D.D. Sprite]]": this monster can also be used to keep a Spirit monster on the field, and since it is a [[Tuner monster]], it can allow the Deck to perform [[Synchro Summon]]s. "[[Ancient Sacred Wyvern]]" is a useful [[Synchro Monster]] that can be Summoned by using one of the Level 6 Spirit monsters; since the Deck frequently has cards that increase the difference between the players' [[LP]] ("[[Spring of Rebirth]]", "[[Orb of Yasaka]]", "[[Fushi No Tori]]", etc.), this monster can be used at its maximum potential.
+
===Recommended cards===
  
* "[[Slacker Magician]]": this monster can be easily Summoned by the effect of "[[Kinka-byo]]" and can serve as a wall, since it cannot be easily removed from the the field, except by effects that don't target.
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{{Decklist|Recommended cards
 +
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
  
* "[[Creature Swap]]"/"[[Mystic Box]]": the Spirit monster given to the opponent will return to its owner's hand anyway.
+
|effect monsters =
 +
* [[Battle Fader]]
 +
* [[Black Luster Soldier - Envoy of the Beginning]]
 +
* [[Electromagnetic Turtle]]
 +
* [[Speedroid Menko]]
  
* "[[The Monarchs Stormforth]]"/"[[Soul Exchange]]": These cards can be used to get rid of an opponent's monster while also Tribute Summoning a Spirit monster.
+
|spirit monsters =
 
+
* [[Amano-Iwato]]
* "[[Soul Transition]]": this card's drawback of not allowing Special Summons during the turn it is used generally is not a problem. It is best used if the monster tributed as cost is "Nikitama", while you control another Spirit monster, preferably "Aratama": in this scenario it is possible to draw 3 cards while also replacing the Tributed "Nikitama" with another copy of it, searched by "Aratama".
+
* [[Amaterasu]]
 
 
{{Decklist|Recommended cards
 
|monsters =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
 
* [[Aratama]]
 
* [[Aratama]]
* [[Nikitama]]
 
 
* [[Asura Priest]]
 
* [[Asura Priest]]
 +
* [[Dark Dust Spirit]]
 +
* [[Fenghuang]]
 +
* [[Hebo, Lord of the River]]
 +
* [[Hino-Kagu-Tsuchi]]
 +
* [[Izanagi]]
 
* [[Izanami]]
 
* [[Izanami]]
 +
* [[Kinka-byo]]
 +
* [[Nikitama]]
 
* [[Rasetsu]]
 
* [[Rasetsu]]
 +
* [[Sakitama]]
 +
* [[Shinobird Crane]]
 
* [[Tsukuyomi]]
 
* [[Tsukuyomi]]
* [[Amano-Iwato]]
+
* [[Tsumuha-Kutsunagi the Lord of Swords]]
 
* [[Yaksha]]
 
* [[Yaksha]]
* [[Amaterasu]]
 
* [[Shinobird Kannagizuru]]
 
* [[Fenghuang]]
 
* [[Dark Dust Spirit]]
 
 
* [[Yamata Dragon]]
 
* [[Yamata Dragon]]
* [[Hino-Kagu-Tsuchi]]
 
 
* [[Yamato-no-Kami]]
 
* [[Yamato-no-Kami]]
* [[Kinka-byo]]
+
* [[Yata-Garasu]]
 +
 
 +
|tuner monsters =
 +
* [[D.D. Sprite]]
 +
 
 +
|pendulum monsters =
 +
* [[Disablaster the Matchless Turret]]
 +
 
 +
|ritual monsters =
 
* [[Shinobaron Peacock]]
 
* [[Shinobaron Peacock]]
* [[Izanagi]]
+
* [[Shinobaroness Peacock]]
* [[Battle Fader]]
 
* [[D.D. Sprite]]
 
* [[Level Eater]]
 
* [[Marshmallon]]
 
* [[Speedroid Menko]]
 
* [[Spirit Reaper]]
 
* [[Electromagnetic Turtle]]
 
* [[Black Luster Soldier - Envoy of the Beginning]]
 
* [[Gorz the Emissary of Darkness]]
 
* [[Tragoedia]]
 
  
 
|synchro monsters =
 
|synchro monsters =
 
* [[Ancient Sacred Wyvern]]
 
* [[Ancient Sacred Wyvern]]
 +
 
|xyz monsters =
 
|xyz monsters =
* [[Slacker Magician]]
+
* [[Constellar Ptolemy M7]]
* [[Daigusto Emeral]]
 
 
* [[Gauntlet Launcher]]
 
* [[Gauntlet Launcher]]
* [[Constellar Ptolemy M7]]
 
 
* [[Photon Strike Bounzer]]
 
* [[Photon Strike Bounzer]]
  
|spells =
+
|normal spells =
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
+
* [[Creature Swap]]
 +
* [[Mystic Box]]
 +
* [[Soul Exchange]]
 +
 
 +
|equip spells =
 +
* [[Mirror of Yata]]
 +
* [[Orb of Yasaka]]
 
* [[Sword of Kusanagi]]
 
* [[Sword of Kusanagi]]
* [[Orb of Yasaka]]
+
 
* [[Mirror of Yata]]
+
|ritual spells =
 
* [[Shinobird's Calling]]
 
* [[Shinobird's Calling]]
 +
 +
|continuous spells =
 
* [[Spring of Rebirth]]
 
* [[Spring of Rebirth]]
* [[Creature Swap]]
+
 
* [[Mystic Box]]
+
|quick-play spells =
 +
* [[Forbidden Chalice]]
 
* [[The Monarchs Stormforth]]
 
* [[The Monarchs Stormforth]]
* [[Soul Exchange]]
 
  
|traps =
+
|normal traps =
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
+
* [[Legacy of Yata-Garasu]] (Combine with "Creature Swap", "Mystic Box", or "Hebo, Lord of the River")
* [[Legacy of Yata-Garasu]] (Combine with "Creature Swap" or "Mystic Box")
+
* [[Soul Transition]]
 +
* [[The Golden Apples]]
 +
 
 +
|continuous traps =
 +
* [[Metal Reflect Slime]]
 
* [[Shinobird Salvation]]
 
* [[Shinobird Salvation]]
 
* [[Spirit's Invitation]]
 
* [[Spirit's Invitation]]
* [[Metal Reflect Slime]]
+
* [[There Can Be Only One]]
* [[The Golden Apples]]
 
* [[Soul Transition]]
 
 
}}
 
}}
  
 
===Weaknesses===
 
===Weaknesses===
* The main weaknesses of the Spirit Monsters are the fact that they can't stay on the field for long and cannot be Special Summoned (except "Yamato-No-Kami"), which make them having limited swarming capabilities. Due to the difficulty in maintaining field advantage, this Deck is susceptible to direct attacks, so [[Beatdown]] and [[Aggro]] Decks, like "[[Six Samurai]]", "[[Dark World]]", "[[Yosenju]]", "[[Karakuri]]", "[[Noble Knight]]", "[[Spellbook]]", etc are good against this Deck.
+
* Despite having several strong boss monsters, the lack of consistency support for Spirit monsters, and their inability to swarm the field for combo plays, still makes it difficult to quickly summon Spirit boss monsters. Most Spirit decks thus play extremely slowly, and their plays can be easily disrupted.
* [[Stall]] Decks are a large threat to this Deck, since it is inherently slow due to its lack of swarming and field presence. If "Hino-Kagu-Tsuchi" or "Yamata Dragon" is Summoned but doesn't get a chance to activate its effect, a lot of resources are wasted. As such, "[[Vengeful Bog Spirit]]", "[[Level Limit - Area B]]", "[[Threatening Roar]]", "[[Gravity Bind]]", "[[Chain Energy]]" and even "[[Skill Drain]]" can mean trouble.
+
* Because Spirit monsters have return to the hand during the End Phase, Spirit Decks have very little field-staying power, leaving the player's board wide open to the opponent's attacks.
* "[[D.D. Designator]]" and "[[Mind Crush]]" can easily pick a card from the player's hand, since monsters frequently return there.
 
 
* "[[Rivalry of Warlords]]" and "[[Gozen Match]]" can slow this deck down, since Spirit monster Decks typically uses Spirits of different Types and Attributes.
 
* "[[Rivalry of Warlords]]" and "[[Gozen Match]]" can slow this deck down, since Spirit monster Decks typically uses Spirits of different Types and Attributes.
  
 
==Examples==
 
==Examples==
<gallery widths="200" position="center" captionalign="center">
+
{{Show card image gallery
Amaterasu-TDIL-EN-SR-1E.png | Effect Spirit Monster
+
| Amaterasu | Effect Spirit Monster
ShinobaronPeacock-RATE-EN-R-1E.png | Ritual Spirit Monster
+
| Shinobaron Peacock | Ritual Spirit Monster
</gallery>
+
| Kuro-Obi Karate Spirit | Pendulum Spirit Monster
 +
}}
 +
 
 +
==In the anime==
 +
In the ''[[Yu-Gi-Oh! (anime)|Yu-Gi-Oh!]]'' anime, in episodes [[Yu-Gi-Oh! - Episode 117|117]] and [[Yu-Gi-Oh! - Episode 118|118]], [[Noah Kaiba]] used Spirit monsters in his duel against [[Yami Yugi]]. According to him, the Spirit monsters were created by [[Maximillion Pegasus]] when he was traveling to Eastern Asia and drew inspiration from the religions and mythologies from that region.
 +
 
 +
In ''[[Yu-Gi-Oh! GX]]'' and ''[[Yu-Gi-Oh! ARC-V]]'', "Asura Priest" and "Dark Dust Spirit" had cameo appearances, in episodes [[Yu-Gi-Oh! GX - Episode 111|111]] and [[Yu-Gi-Oh! ARC-V - Episode 021|21]], respectively.
  
 
==Trivia==
 
==Trivia==
* The Spirit monster "[[Yata-Garasu]]" is infamous for [[Yata-Garasu Lockdown|its complete lockdown]] of the opponent's hand when combined with "[[Chaos Emperor Dragon - Envoy of the End]]"; however, both have been [[Forbidden]] since 2004.
 
  
* "[[Izanagi]]" is the only non-Spirit monster that has ''Spirit World'' in its background and the only non-Spirit monster that directly supports Spirit monsters.
+
* All [[Pendulum Monster|Pendulum]] Spirit Monsters in the game are part of the "[[Martial Art Spirit]]" series.
 +
** They are the only Spirit Monsters that can be Special Summoned under any given circumstances, in which case it does not trigger their effect that returns them to the hand.
 +
 
 +
* The Spirit monster "[[Yata-Garasu]]" is infamous for [[Yata-Garasu Lockdown|its complete lockdown]] of the opponent's hand when combined with "[[Chaos Emperor Dragon - Envoy of the End]]"; thus, Yata-Garasu was [[Forbidden]] from 2004 until 2022.
 +
 
 +
* "[[Izanagi]]" is the only non-Spirit Monster that has ''Spirit World'' in its background and is the only non-Spirit Monster that directly supports Spirit Monsters.
  
* "[[Soul Resurrection]]" is the only card that have the ''Spirit World'' in its background with absolutely no relation to Spirit monsters.
+
* "[[Soul Resurrection]]" is the only card that has the ''Spirit World'' in its background with absolutely no relation to Spirit Monsters.
  
* The effect that returns Spirit monsters to the hand, as well as their transparent appearance, may be a reference to them not being able to stay on the physical plane for long.
+
* The effect that returns Spirit Monsters to the hand, as well as their transparent appearance, may be a reference to them not being able to stay on the physical plane for long.
  
 
==See also==
 
==See also==
Line 201: Line 292:
 
<references group="Notes" />
 
<references group="Notes" />
  
{{Gameplay}}
+
{{Card types}}
  
 
[[Category:Secondary types of Monster Cards]]
 
[[Category:Secondary types of Monster Cards]]

Latest revision as of 13:09, 13 March 2024

Spirit monster

"Hino-Kagu-Tsuchi" and "Yamata Dragon" in the artwork of "Last Turn"
"Hino-Kagu-Tsuchi" and "Yamata Dragon" in the artwork of "Last Turn"

Japanese

スピリット(モンスター)[Notes 1]

Japanese (romanized)

Supiritto (monsutā)

English

Spirit (monster)

Appears in (sets)
Appears in (anime)
Lists

Spirit monsters (スピリットモンスター Supiritto monsutā) are Effect Monsters with the ability "Spirit". Usually, they cannot be Special Summoned, and have an effect that returns them to the hand during the End Phase of the turn they are Normal Summoned or flipped face-up (or the turn they are Special Summoned, in case of Spirit monsters that must be Special Summoned). They debuted in Mythological Age and first received support in The Duelist Genesis, almost 7 years later.

The designs of most Spirit monsters are based on beings from Eastern mythology, primarily Japanese ones. They all have very similar purple backgrounds, and often feature onibi lights on their card artworks.

There are no archetypes focused on Spirit monsters, but the Shinobird and Martial Art Spirit series do. While most Spirit monsters are not members of an archetype, a few Spirit monsters belong to the "Ice Barrier" ("Sacred Spirit of the Ice Barrier") and "Gishki" ("Gishki Natalia" and "Emilia") archetypes, both of which exist in the Duel Terminal card storyline; these Spirit monsters are not based on mythological figures, but instead represent revived spirits of deceased characters in their storyline.

Characteristics[edit]

Shared effects[edit]

Most Spirit monsters share the following two effects:

  • Cannot be Special Summoned.
  • Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

The effect to return to the hand during the End Phase only activates during the turn they are Normal Summoned or flipped face-up. If they do not return to the hand in that End Phase (such as due to "Dimensionhole" or "Forbidden Chalice"), this effect does not activate in subsequent turns. If a Spirit monster with this effect was Special Summoned face-up (which would usually require an effect that ignores the Summoning conditions), then this effect does not activate, as it was not Normal Summoned or flipped face-up.

These effects are not universal among all Spirit monsters. Notable exceptions include:

  • The Martial Art Spirits can be Special Summoned. They return to the hand during the End Phase of the turn they were Normal Summoned or flipped face-up, like most Spirit monsters.
  • "Yamato-no-Kami", "Konohanasakuya", and the Shinobird Ritual Monsters cannot be Normal Summoned/Set; they must be Special Summoned by their own Summoning procedure or Ritual Summon. They return to the hand during the End Phase of the turn they were Special Summoned.
  • "Amaterasu" cannot be Normal or Special Summoned; it must be Normal Set, and it still returns itself to hand during the End Phase of the turn it is flipped up.

Design[edit]

Most Spirit monsters are based on specific beings from Oriental mythology, which includes both Japanese Yōkai and various other Asian folklore. The only Spirit monsters not specifically based on Oriental mythology are the Martial Art Spirits, and the Spirit monsters belonging to the Duel Terminal storyline. The Shinobird series is, as a whole, based on the story of the Tanabata.

Most of these Spirit monsters' Japanese names are written in kanji with furigana written in katakana; this is a reference to how Japanese orthography commonly writes the names of major Japanese kami in katakana.

Mythological Spirit monsters
Spirit monster Origin
Konohanasakuya Konohanasakuya-hime
Amaterasu Amaterasu
Hino-Kagu-Tsuchi Kagutsuchi
Yamata Dragon Yamata no Orochi
Dark Dust Spirit Shinigami
Yamato-no-Kami Susanoo and the heads of Yamata no Orochi
Fenghuang Fenghuang or "Hou-Ou"
Great Long Nose Red Nose Tengu
Susa Soldier Susanoo and Kusanagi-no-Tsurugi
Yaksha Yaksha
Rasetsu Rakshasa
Amano-Iwato Ama no Iwato
Hebo, Lord of the River Kappa or Hebo
Asura Priest Asura
Maharaghi Shakoukidoguu
Fushi No Tori Phoenix
Izanami Izanami
Tsukuyomi Tsukuyomi
Gundari Kuṇḍali
Aratama, Nikitama, and Sakitama Mitama
Inaba White Rabbit Hare of Inaba
Otohime Oto-hime
Yata-Garasu Three-legged crow
Kinka-byo Bakeneko
Spirit support
Support card Origin
Izanagi Izanagi
Mirror of Yata Yata no Kagami
Sword of Kusanagi Kusanagi no Tsurugi
Orb of Yasaka Yasakani no Magatama

Playing style[edit]

Spirit monsters, as an individual Spirit-focused deck, are focused on overcoming their negative self-restrictions, and utilizing Spirit support cards to bring out powerful individual Spirit monsters and use their strong effects in the one turn they stay on the field. Due to their Main Deck nature and Special Summoning restriction, Spirit-focused Decks are primarily focused on Normal and Tribute Summoning; however, Spirit Decks focused on the Shinobird Ritual Spirit boss monsters focus on Ritual Summoning instead.

While Spirit monsters can be played as staple monsters in historical Decks due to having relatively strong effects that made up for their negative effects (relative to their contemporaries), most Spirit monsters have become obsolete as the metagame progressed.

Spirit monsters have a wide variety of effects. Key Spirit monsters that provide consistency include "Aratama", a monster searcher, "Nikitama" and "Sakitama", who grant extra Normal Summons to Spirits, and "Konohanasakuya", a Special Summon extender with a GY effect to let a Spirit monster stay on the field (by preventing its return-to-hand effect from activating).

Major Spirit boss monsters include the following:

  • "Hino-Kagu-Tsuchi" empties the opponent's entire hand before their Draw Phase if it inflicts battle damage.
  • "Yamata Dragon" fills its controller's hand with up to 5 cards if it inflicts battle damage.
  • "Dark Dust Spirit" destroys all other face-up monsters when Normal Summoned.
  • "Fenghuang" destroys all of the opponent's Set Spell/Traps when Normal Summoned.
  • "Amaterasu", which can only be Set, will Banish every card on the field other than itself if it flips face-up.
  • "Amano-Iwato", which prevents all non-Spirit monsters from activating their effects. It is arguably the most powerful Spirit boss monster, as it can be easily summoned, and provides a strong continuous lockdown effect, providing real field presence in the opponent's turn if the player manages to have "Amano-Iwato" stay on the field.

The Ritual Spirit monsters "Shinobaron Peacock" and "Shinobaroness Peacock", despite their status as Ritual monsters, are arguably the most accessible, powerful, and relevant Spirit monsters in the game. Being Ritual monsters, they have access to large amounts of Ritual support, including the powerful "Pre-Preparation of Rites". Their Ritual Spell, "Shinobird's Calling", can use GY Spirit monsters as resources for their Ritual Summon. Once Summoned, they can both remove up to 3 opposing cards and Special Summon a Spirit monster ignoring its Summoning conditions (typically "Amano-Iwato", which will stay on the field), and after they return to the hand in the End Phase, will float into two tokens. These two Ritual monsters are easily accessible and instantly provide removal and board presence upon hitting the field, making them extremely effective Spirit boss monsters.

In terms of supportive Spell/Traps, Spirits lack efficient consistency Spell/Traps, and mostly have obsolete battle-focused Spell/Traps or conditional card effects that remove their self-return effects. Two Spirit support Spell/Traps that still have some relevancy are "Shinobird Power Spot", which provides stat boosts and conditional searches, and "Shinobird Salvation", which destroys an opposing card when a Spirit monster returns to the hand.

Recommended cards[edit]

Weaknesses[edit]

  • Despite having several strong boss monsters, the lack of consistency support for Spirit monsters, and their inability to swarm the field for combo plays, still makes it difficult to quickly summon Spirit boss monsters. Most Spirit decks thus play extremely slowly, and their plays can be easily disrupted.
  • Because Spirit monsters have return to the hand during the End Phase, Spirit Decks have very little field-staying power, leaving the player's board wide open to the opponent's attacks.
  • "Rivalry of Warlords" and "Gozen Match" can slow this deck down, since Spirit monster Decks typically uses Spirits of different Types and Attributes.

Examples[edit]

In the anime[edit]

In the Yu-Gi-Oh! anime, in episodes 117 and 118, Noah Kaiba used Spirit monsters in his duel against Yami Yugi. According to him, the Spirit monsters were created by Maximillion Pegasus when he was traveling to Eastern Asia and drew inspiration from the religions and mythologies from that region.

In Yu-Gi-Oh! GX and Yu-Gi-Oh! ARC-V, "Asura Priest" and "Dark Dust Spirit" had cameo appearances, in episodes 111 and 21, respectively.

Trivia[edit]

  • All Pendulum Spirit Monsters in the game are part of the "Martial Art Spirit" series.
    • They are the only Spirit Monsters that can be Special Summoned under any given circumstances, in which case it does not trigger their effect that returns them to the hand.
  • "Izanagi" is the only non-Spirit Monster that has Spirit World in its background and is the only non-Spirit Monster that directly supports Spirit Monsters.
  • "Soul Resurrection" is the only card that has the Spirit World in its background with absolutely no relation to Spirit Monsters.
  • The effect that returns Spirit Monsters to the hand, as well as their transparent appearance, may be a reference to them not being able to stay on the physical plane for long.

See also[edit]

Notes[edit]

  1. The parentheses here specify what part is not shown on the cards' Type/Ability line.