Forum:About Destiny Heroes:

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Can someone give me hope that Konami will let Destiny Heroes get some slack in the September banlist(mainly Disk Commander)?--Yugioh DED (talkcontribs) 06:38, July 8, 2010 (UTC)

No. Disk Commander is gone forever and he's not coming back. But It would be nice. And broken.--Helix-king (talkcontribs) 16:27, July 8, 2010 (UTC)

.............Pot Of Greed at 1.......?--Yugioh DED (talkcontribs) 17:20, July 8, 2010 (UTC)

>8(--Helix-king (talkcontribs) 18:03, July 8, 2010 (UTC)

Destiny Draw semi-limited? Fallensilence (talkcontribs) 20:52, July 8, 2010 (UTC)

What Konami needs to do is create some NEW Destiny Hero monsters that are more aggressive. About half the Destiny Heros that came out aren't even used (like Departed, Captain Tenacious, Double Dude, *maybe* Dreadmaster, Blade Master, Doom Lord, Dread Servant, and Dunker) becasue their attack/ effect sucks. Konami needs to make Destiny Hero's with much better effects than those listed before, or make Destiny Hero's with stronger attacks at lower levels. I won't really care if these new ones came from the Anime/Manga. --184.96.242.103 (talk) 05:06, July 12, 2010 (UTC)

I'm content with Destiny End Dragoon, even if he's not technically a D-hero--Helix-king (talkcontribs) 05:18, July 12, 2010 (UTC)

I agree with the guy above helix king. They should have more D-Hero cards. They have been making more E Heroes so why not more D heroes? I personally like to see more Roids too. Fallensilence (talkcontribs) 06:32, July 12, 2010 (UTC)

I know. Konami either needs to make more Destiny Heroes, or ease them up on the banlist. They're JUST like Lightsworns; the banlist crippled them, and the only way they're REALLY good is if they're in a hybrid deck. I mean, come on, what if you draw 2 Maliciouses on your first draw! Destiny Draw should go Semi-Limit. I mean, if THAT goes Semi, then Allure should too. It's effect has a way more drawback than Destiny Draw.--Yugioh DED (talkcontribs) 19:24, July 14, 2010 (UTC)

Allure is a lot more splashable than D-Draw. It's playable with about 11 DARKS, which isn't too hard.--Akiza Izayoi (talkcontribs) 19:40, July 14, 2010 (UTC)

If Allure is much more splashable, than they should do something about the MONSTERS instead. I mean come on, Dark decks are all about drawing and "greed", yet Konami is so picky about that. What other stuff do Dark decks have as draw power besides Allure (and D-Draw for D-Heroes)? Each Attribute HAS to have a well-known advantage.--Yugioh DED (talkcontribs) 21:47, July 14, 2010 (UTC)

I think Earth monsters have a defense advantage, Fire have a burn advantage, Light have Attack advantage and for Darkness draw advantage and swarm advantage. I got nothing for Water and Wind. Fallensilence (talkcontribs) 22:19, July 14, 2010 (UTC)

I think WATER has lockdown and rule-disobeying, plus hand advantage. WIND focuses on S/Ts, mainly, but they can also be pretty good attackers (Dark Simorgh, Triangle Ecstasy Spark, Simorgh, Bird of Divinity, etc.) Drew-Gi-Oh! (talkcontribs) 23:42, July 14, 2010 (UTC)

Dark Simorgh isn't a wind monster though but I can't tell if it's in the wind or wind support category. Fallensilence (talkcontribs) 23:52, July 14, 2010 (UTC)

Technicly, he is, as his effect states. But I'm not sure how far Konami is willing to go with D-Heros, I think that they pulled all of their reinforcements ont he 4 strongest ones (Dogma, Plasma, Dreadmaster, Dragoon) that they may think they're balanced already. Drew-Gi-Oh! (talkcontribs) 05:25, July 15, 2010 (UTC)

He's not talking about that Simorgh, he's talking about the other Simorgh. Anyways, doesn't anyone agree that Konami should ease up on Dark support? I mean, it's possible to not even draw good cards with Allure anyways.--Yugioh DED (talkcontribs) 05:29, July 15, 2010 (UTC)

I agree since a lot of archetypes have Dark like Blackwings, Infernities, Evil Heroes and last but not least D-Heroes. Fallensilence (talkcontribs) 18:06, July 15, 2010 (UTC)