Template:Gameplay
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Revision as of 02:15, 18 April 2013 by
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Gameplay and terminology
Basic
Card types
Monster
Normal
Effect
Fusion
Ritual
Synchro
Dark Synchro
†
Xyz
Spell
Normal
Continuous
Field
Equip
Quick-Play
Ritual
Speed Spell
Trap
Normal
Continuous
Counter
Other
Equip
Trap
Field Trap
Trap-Spell
Normal
Continuous
Virus
Field
Turn phases
Draw Phase
Standby Phase
Main Phase 1
Battle Phase
Start Step
Battle Step
Damage Step
End Step
Main Phase 2
End Phase
Intermediate
Game
mechanics
Card layout
ATK
DEF
Level
/
Rank
Attribute
Type
Set Number
Card Number
Effect or flavor text
Eye of Anubis Hologram
Limitation Text
QR code
Decks
Main Deck
Side Deck
Extra Deck
Fusion Deck
Areas
Hand
Graveyard
Playing Field
Banished
Limbo
Attached
Other
Duel
Match
Life Points
Damage
Battle damage
Effect damage
3 Card Rule
Spell Speed
Face-up
Face-down
Battle position
Attack Position
Defense Position
Hand size limit
Activate
Chain
Cost
Counter
Target
Resolve
Zones
Monster
Spell & Trap
Field Spell
Graveyard
Deck
Banished
Extra Deck
Fusion Deck
Column
Summoning
mechanics
Normal
Tribute
Set
Tribute Set
Flip
Special
Fusion
Ritual
Synchro
Dark Synchro
Accel Synchro
Delta Accel Synchro
Limit Over Accel Synchro
Xyz
Chaos Xyz
Advanced
General
Summon
Negate
Battle position changes
Flip
Send
Destroy
Detach
Discard
Tribute
Return
Banish
Attach
Equip
Unequip
Add a card
Draw a card
Look
Pick up a card
Reveal
Shuffle
Suicide
Monster
effect types
Condition
Continuous
Flip
Ignition
Quick
Summon
Trigger
Compulsory
Optional
Lingering
Spell Speeds
Spell Speed 1
Spell Speed 2
Spell Speed 3
Expert
General/
Tournament
guidelines
Activation & Targeting Eligibility
Maintenance Cost
Quick-like Effect
Trigger-like Effect
Ignition-like Effect
Fast Effect Timing
Priority
Summon negation window
Summon response window
Post-Resolution Window
Breakdown of the Battle Phase
Piercing
Engine
Field advantage
Hand advantage
Victory Condition
FTK
OTK
Lockdown
Infinite Loop
Missing the Timing
Replay
Problem-Solving Card Text
Simplified Effect Text
Status
Possess
Spell Monster
Trap Monster
Double Tributer
Fusion Material Monster
Fusion Substitute Monster
Synchro Material Monster
Synchro Substitute Monster
Xyz Material
Attributes
DARK
DIVINE
EARTH
FIRE
LAUGH
LIGHT
WATER
WIND
Types
Aqua
Beast
Beast-Warrior
Charisma
Creator God
Dinosaur
Divine-Beast
Dragon
Fairy
Fiend
Fish
Insect
Machine
Plant
Psychic
Pyro
Reptile
Rock
Sea Serpent
Spellcaster
Thunder
Warrior
Winged Beast
Zombie
Archetype
Human
†
Immortal
†
?
??
???
Black Magic
†
White Magic
†
Illusion Magic
†
Series
Secondary types
Toon
Spirit
Union
Gemini
Tuner
Dark Tuner
†
Armor
†
Plus
†
Minus
†
Plus Minus
†
†
Does not exist in the
OCG
or
TCG
See also {{
Card lists
}} and {{
Monsters and Monster Cards
}}
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