Difference between revisions of "Trap Monster"

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{{Redirect|Trap Monsters|the ''Duel Links'' Skill|""Trap Monsters"" (Skill)}}
 
{{Infobox archseries
 
{{Infobox archseries
 
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| romaji                  = Torappu Monsutā
 
| romaji                  = Torappu Monsutā
 
| sets                    =  
 
| sets                    =  
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* [[Cyberdark Impact]]
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* [[Structure Deck: Machine Re-Volt]]
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* [[Phantom Darkness]]
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* [[Absolute Powerforce]]
 +
* [[Storm of Ragnarok]]
 
* [[Photon Shockwave]]
 
* [[Photon Shockwave]]
* [[Gold Series: Haunted Mine]]
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* [[Judgment of the Light]]
* [[Duelist Pack: Yuma]]
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* [[Crossed Souls]]
* [[Cyberdark Impact]]
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* [[Soul Fusion]]
* [[Duelist Edition Volume 1]]
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* [[Rising Rampage]]
* [[Sneak Preview Participation Cards]]
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* [[Blazing Vortex]]
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* [[Duelist Nexus]]
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* [[Legacy of Destruction]]
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* [[The Infinite Forbidden]]
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| tcg                    =
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* [[Sneak Peek Participation Cards]]
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* [[Retro Pack]]
 
* [[Dark Legends]]
 
* [[Dark Legends]]
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* [[Structure Deck: Marik (TCG)|Structure Deck: Marik]]
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* [[Turbo Pack: Booster Five]]
 
* [[Duel Terminal 6]]
 
* [[Duel Terminal 6]]
* [[Retro Pack]]
 
* [[Duel Terminal - Xyz Startup!!]]
 
* [[Weekly Shōnen Jump promotional cards]]
 
* [[Absolute Powerforce]]
 
* [[Phantom Darkness]]
 
* [[Structure Deck: Marik (TCG)|Structure Deck: Marik]]
 
 
* [[Battle Pack: Epic Dawn]]
 
* [[Battle Pack: Epic Dawn]]
 +
* [[Gold Series: Haunted Mine]]
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* [[Legendary Collection 3: Yugi's World Mega Pack]]
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* [[Battle Pack 3: Monster League]]
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* [[Egyptian God Deck: Slifer the Sky Dragon]]
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* [[Power of the Elements]]
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* [[OTS Tournament Pack 20]]
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* [[Magnificent Mavens]]
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* [[Photon Hypernova]]
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* [[Maze of Memories]]
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* [[Speed Duel GX: Duelists of Shadows]]
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* [[25th Anniversary Tin: Dueling Heroes Mega Pack]]
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| ocg                    =
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* [[Weekly Shōnen Jump 2001, Issue 36–37 promotional card]]
 
* [[The Valuable Book 5 promotional cards]]
 
* [[The Valuable Book 5 promotional cards]]
* [[Judgment of the Light]]
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* [[V Jump June 2004 promotional card]]
 +
* [[Master Guide promotional cards]]
 
* [[Duelist Pack: Yugi]]
 
* [[Duelist Pack: Yugi]]
* [[Structure Deck: Machine Re-Volt]]
+
* [[Duel Terminal - Xyz Startup!!]]
* [[Legendary Collection 3: Yugi's World Mega Pack]]
+
* [[Duelist Pack: Yuma]]
* [[V Jump promotional cards]]
+
* [[Duelist Edition Volume 1]]
* [[Storm of Ragnarok]]
+
* [[Structure Deck: Overlay Universe]]
* [[Turbo Pack: Booster Five]]
+
* [[Pharaonic Legend Pack]]
* [[Master Guide promotional cards]]
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* [[World Premiere Pack 2023]]
* [[Battle Pack 3: Monster League]]
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* [[Tournament Pack 2024 Vol.2]]
* [[Crossed Souls]]
 
* [[Soul Fusion]]
 
 
| anime                  =  
 
| anime                  =  
* [[Yu-Gi-Oh! (second series anime)|Yu-Gi-Oh!]]
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* [[Yu-Gi-Oh! (anime)|Yu-Gi-Oh!]]
 
* [[Yu-Gi-Oh! GX]]
 
* [[Yu-Gi-Oh! GX]]
 
* [[Yu-Gi-Oh! 5D's]]
 
* [[Yu-Gi-Oh! 5D's]]
 
* [[Yu-Gi-Oh! ZEXAL]]
 
* [[Yu-Gi-Oh! ZEXAL]]
 
* [[Yu-Gi-Oh! ARC-V]]
 
* [[Yu-Gi-Oh! ARC-V]]
| manga                  = [[Yu-Gi-Oh! (manga)|Yu-Gi-Oh!]]
+
* [[Yu-Gi-Oh! VRAINS]]
 +
| manga                  =
 +
* [[Yu-Gi-Oh! (manga)|Yu-Gi-Oh!]]
 +
* [[Yu-Gi-Oh! ARC-V (manga)|Yu-Gi-Oh! ARC-V]]
 
}}
 
}}
  
"'''Trap Monsters'''" are a group of [[Trap Card]]s that Special Summon themselves as a [[Monster Card]] by their own effects. In some cases, once the monster has been Summoned, it is both a monster and a Trap Card simultaneously, and in other cases, the Trap Card will simply Special Summon itself as solely a monster card. The card's text will state which is the case. Examples of these kinds of cards include "[[Zoma the Spirit]]" and "[[The Prime Monarch]]".
+
'''Trap Monster''' is a semi-official{{Citation needed}} term used to describe [[Trap Card]]s with effects that [[Special Summon]] themselves [[Treats Trap Cards as monsters|as a Monster Card]]. In some cases, once the monster has been Summoned, it is both a monster and a Trap Card simultaneously, and in other cases, the Trap Card will simply Special Summon itself as a Monster Card solely. The card's text will specifically state which is the case.
 +
 
 +
==Characteristics==
 +
All Trap Monsters have an effect to Special Summon themselves as a [[monster]]. All Trap Monsters are either [[Normal Trap]]s or [[Continuous Trap]]s—there are no [[Counter Trap]]s that are Trap Monsters.
 +
 
 +
Depending on the specifics of the effect that Special Summons it, the Trap Monster may Special Summon itself from the [[Spell & Trap Zone]] (when the card is activated) or the [[Graveyard]] (due to the Trap Card's effect). Whether or not the card is still treated as a Trap Card also depends on the effect that Special Summoned it. <!--All Trap Monsters summoned from ST zone do so at card activation; no Trap Monsters are summoned from ST zone from an effect activation separate from their card activation (flip face-up)-->
 +
 
 +
If a Trap Monster is treated as an [[Equip Card]] from the [[Monster Zone]] (e.g. with "[[Relinquished]]"), it is treated only as an [[Equip Spell Card]], not a Trap Card or Monster Card.{{citation needed}}
  
==Mechanics==
 
 
===Still a Trap Card===
 
===Still a Trap Card===
 +
Trap Monsters that are still treated as Trap Cards after being Summoned include the text "''(This card is also still a Trap.)''" as part of the effect that Special Summons them. All such Trap Monsters are [[Continuous Trap]]s, and are exclusively Special Summoned from the Spell & Trap Zone, at the activation of the Trap Card.
  
Identified by card text: ''(This card is also still a Trap.)''
+
As they are considered both monsters and Trap Cards, these Trap Monsters are affected by effects that affect monsters (e.g. "[[Dark Hole]]") and effects that affect Traps (e.g. "[[Harpie's Feather Duster]]").
  
Trap Monsters are Special Summoned to the field from the [[Spell & Trap Zone]] when they resolve, and are subsequently treated as both Monster Cards and Trap Cards. As such, they take up both a [[Monster Zone]] and a Spell & Trap Zone at the same time.  
+
Despite being Trap Cards, after being Summoned they only use a Monster Zone and do not use a Spell & Trap Zone. (Prior to the Master Rules April 1st 2020 Revision, they used both a [[Monster Zone]] and a Spell & Trap Zone after being Summoned. However, despite preventing a Spell & Trap Zone from being used, the Trap Monster's card was placed in a Monster Zone and was not considered to be in the Spell & Trap Zone.<ref>{{cite web |title=ストレートフラッシュ {{!}} カードに関連するQ&A |trans-title=Straight Flush {{!}} Related Q&A |url=https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=6911&request_locale=ja |website=遊戯王OCGカードデータベース |publisher=Konami |access-date=7 May 2022 |language=ja |date=5 February 2015 |quote=自身の効果によってモンスターゾーンに存在する「アポピスの化神」は魔法&罠ゾーンに存在するカードではありません。(「ストレートフラッシュ」を発動する事自体ができません。)|trans-quote="Embodiment of Apophis" in the Monster Zone due to its own effect is not a card in the Spell & Trap Zone. }}</ref>)
  
These Trap Monsters are affected both by effects that affect monsters, such as "[[Dark Hole]]", and affects that affect Trap Cards, such as "[[Harpie's Feather Duster]]", and can be targeted as either a Monster Card or as a Trap Card.
+
====Interactions with activation conditions====
 +
If a card or effect that specifically destroys monsters (e.g. "[[Offerings to the Doomed]]", "[[Mirror Force]]") is activated to destroy such a Trap Monster, cards that can only be activated when a monster would be destroyed (e.g. "[[My Body as a Shield]]") can be activated, but cards that can only activate when a Trap would be destroyed (e.g. "[[Fake Trap]]") cannot be activated. Likewise, if a card or effect that specifically destroys Traps (e.g. "[[Mystical Space Typhoon]]", "[[Heavy Storm]]") is activated to destroy such a Trap Monster, cards that only activate in response to effects that would destroy Trap Cards can be activated, but effects that only activate in response to effects that destroy monsters cannot. If a card or effect is activated that can destroy either monsters or Trap Cards (e.g. "[[Raigeki Break]]"), either of the aforementioned cards can be activated in response.
  
If they are [[negate]]d with "[[Jinzo]]" or "[[Royal Decree]]", they will return to the Spell & Trap Zone as Continuous Trap Cards with no effect, and will remain there even after "Jinzo" or "Royal Decree" are removed. If "[[Book of Moon]]" is used against an already active Trap Monster, the Trap Monster is set as a Trap Card again and can be activated and Special Summoned the next turn.
+
====Returning to the Spell & Trap Zone====
 +
If such a Trap Monster's Trap effects are [[negate]]d (e.g. due to "[[Jinzo]]", "[[Royal Decree]]"), that Trap Monster returns to the Spell & Trap Zone as a face-up Continuous Trap Card, and remains there face-up—only treated as a Trap Card—even if its effects later cease to be negated.
  
If a card or effect that destroys monsters specifically (like "[[Mirror Force]]") is activated, cards like "[[My Body as a Shield]]" can be activated to protect a Trap Monster, whereas cards like "[[Fake Trap]]" cannot be; likewise, if a card or effect that destroys Trap cards specifically (like "[[Heavy Storm]]") is activated, cards like "Fake Trap" can be activated, whereas cards like "My Body as a Shield" cannot. If a card or effect which can destroy both monsters and Traps (like "[[Raigeki Break]]") is activated, both cards like "My Body as a Shield" and "Fake Trap" can be activated. In all cases, effects like that of "[[Imperial Custom]]" prevent Trap Monsters from being destroyed, even [[destroyed by battle|by battle]].
+
If such a Trap Monster is [[flip]]ped [[face-down]] after being Special Summoned (e.g. due to "[[Book of Moon]]"), it is [[Set]] in the [[Spell & Trap Zone]] as a Trap Card again.
  
If a Trap Monster is treated as an [[Equip Card]] from the [[Monster Zone]], such as due to the effect of "[[Relinquished]]", it is treated only as an [[Equip Spell Card]], not a Trap Card or Monster Card.
+
In either case, if there are no available Spell & Trap Zones for the Trap Monster to be placed in when it is returned there, then the Trap Monster is sent to the Graveyard via game mechanics.
  
 
===Not a Trap Card===
 
===Not a Trap Card===
 +
Trap Monsters that are not treated as Trap Cards after being Summoned include the text "''(This card is NOT treated as a Trap.)''" as part of the effect that Special Summons them. These Trap Monsters either have an effect that Special Summons them from the Graveyard as a monster (in which case they can be either a Normal Trap or Continuous Trap), or have an effect that Special Summons them upon their card activation (in which case they are always a Normal Trap). All Trap Monsters that Special Summon themselves from the Graveyard specifically are not treated as Traps after being Summoned.
  
Identified by card text: ''(This card is NOT treated as a Trap.)''
+
As they are only considered monsters, these Trap Monsters are only affected by effects that affect monsters. If such a Trap Monster is [[flip]]ped [[face-down]] after being Summoned, it is [[Set]] in the [[Monster Zone]] like any other monster.
  
Some [[Trap Card]]s also have effects which Special Summon themselves as a monster that is not also treated as a Trap Card, mostoften a secondary one that activates from the [[Graveyard]]. Once the effect resolves, and the Trap Card is Special Summoned as a monster, it does not also occupy a Spell & Trap Zone, and functions exactly like a regular Monster Card.
+
After being Summoned, they only use a Monster Zone and do not use a Spell & Trap Zone. (This was the case even before the Master Rules April 1st 2020 Revision.)
 
 
If one of these monsters is [[flip]]ped [[face-down]], it is [[Set]] in the [[Monster Zone]]. If flipped [[face-up]] again after that, it will still be a monster. However, in this case, conditions that specify "If Summoned this way" will not be applied anymore.
 
  
 
==Play style==
 
==Play style==
Trap Monsters are typically used as an emergency defense to stonewall an opponent ("[[Metal Reflect Slime]]" is particularly useful in this regard). They can also used to provide quick [[Tribute Fodder]] ("Metal Reflect Slime" is great when combined with "[[Level Eater]]"), such as the [[Monarch (series)|Monarchs]], and can in some cases be used offensively as well. Also, because they don't count as monsters while in a player's [[Main Deck|Deck]] or [[Graveyard]], some effects might work on them as a Trap Card, while others (like the effect of "[[Morphing Jar 2|Morphing Jar #2]]") don't see them as a monster. This can be helpful in some cases (see [[All-Out Attacks OTK]]).
+
Trap Monsters, whether as members of a distinct archetype (such as "[[Golden Land]]" Continuous Trap Cards) or simply generic cards (such as "[[Statue of Anguish Pattern]]"), form a slow control-based strategy that attempts to maximize card advantage or some form of utility from each Trap Monster Summoned: whether the individual Trap has its own effect on Summon, or another card, such as "Anguish Pattern", generates support advantage and/or removal.
  
Another use for Trap Monsters is for [[Synchro Summon]]ing or [[Xyz Summon]]ing. Since most Trap Monsters are [[Level 4 Monster Cards|Level 4]], they can be used to quickly Synchro Summon a Level 5-8 monster or [[Xyz Summon]] a [[Rank 4 Monster Cards|Rank 4]] monster. "[[Metal Reflect Slime]]", which is too high a level to be useful for a Synchro Summon, can be used for [[Rank 10 Monster Cards|Rank 10 Monsters]] such as "[[Superdreadnought Rail Cannon Gustav Max]]". If combined with a Level 1 Tuner monster, they can be also used to Synchro Summon "[[Star Eater]]". "[[Shape Sister]]" is a [[Level 2 Monster Cards|Level 2]] [[Tuner monster|Tuner]] Trap Monster that can be used to assist in Synchro Summoning.
+
"[[Top Hat Hare the Silhouette Magician]]" and "[[BBS - Be Back Site]]" were the first cards to directly [[Set]] from the Deck Continuous Traps that can Special Summon themselves.
 
 
"[[Imperial Custom]]" makes Continuous Trap Cards indestructible. If you control a copy of "Imperial Custom" and a Trap Monster, the Trap Monster will not be able to be [[destroyed by battle]] or by a card effect.  This combination is especially potent in defensive decks.
 
 
 
Trap Monsters are also useful in a [[Sacred Beasts#Uria Based Deck|Uria Deck]], as they provide the Deck with monsters that can also be used as a [[Tribute]]s to Summon "[[Uria, Lord of Searing Flames]]" as well as give him extra [[ATK]] points.
 
 
 
It is usually a good idea to have "[[Trap Eater]]" and "[[Double Snare]]" and "[[Splendid Venus]]" in the Side Deck of a Deck using high concentrations of these cards, so that you can remove cards such as "Royal Decree" and "Jinzo" which obstruct the use of Trap Monsters. "[[Magic Planter]]" is also useful, allowing the player to send Trap Monsters to the Graveyard to draw cards; this is particularly useful if the Trap Monsters have their effects negated, which causes them to remain on the field as Continuous Trap Cards only.
 
 
 
"[[Judgment of Anubis]]" is useful to protect Trap Monsters from "[[Mystical Space Typhoon]]".
 
  
 
==List of Trap Monsters==
 
==List of Trap Monsters==
 
{{See also|List of "Trap Monster" cards}}
 
{{See also|List of "Trap Monster" cards}}
===OCG/TCG===
+
===''OCG''/''TCG''===
{| class="wikitable sortable" style="margin:auto" |
+
{| class="wikitable sortable card-list" |
 
! Name !! Monster type || [[Type]] || [[Attribute]] || [[Level]] || [[ATK]] || [[DEF]] || Still a Trap
 
! Name !! Monster type || [[Type]] || [[Attribute]] || [[Level]] || [[ATK]] || [[DEF]] || Still a Trap
 
|-
 
|-
Line 101: Line 124:
 
| 1400
 
| 1400
 
| 1800
 
| 1800
 +
| ✓
 +
|-
 +
| [[Angel Statue - Azurune]]
 +
| [[Effect Monster]]
 +
| [[Fairy]]
 +
| [[LIGHT]]
 +
| 4
 +
| 1800
 +
| 1800
 +
| ✓
 +
|-
 +
| [[Apophis the Swamp Deity]]
 +
| [[Normal Monster]]
 +
| [[Reptile]]
 +
| [[EARTH]]
 +
| 6
 +
| 2000
 +
| 2200
 
| ✓
 
| ✓
 
|-
 
|-
Line 110: Line 151:
 
| 0
 
| 0
 
| 0
 
| 0
 +
| ✓
 +
|-
 +
| [[Conquistador of the Golden Land]]
 +
| [[Normal Monster]]
 +
| [[Zombie]]
 +
| [[LIGHT]]
 +
| 5
 +
| 500
 +
| 1800
 +
| ✓
 +
|-
 +
| [[Crusadia Krawler]]
 +
| [[Effect Monster]]
 +
| [[Insect]]
 +
| [[EARTH]]
 +
| 2
 +
| 300
 +
| 2100
 
| ✓
 
| ✓
 
|-
 
|-
Line 130: Line 189:
 
| ✓
 
| ✓
 
|-
 
|-
| [[The Door of Destiny]]
+
| [[Dwimmered Glimmer]]
| [[Effect Monster]]
+
| [[Normal Monster]]
| [[Fiend]]
+
| [[Spellcaster]]
 
| [[LIGHT]]
 
| [[LIGHT]]
| 1
+
| data-sort-value="" | varies
 
| 0
 
| 0
 
| 0
 
| 0
Line 148: Line 207:
 
| ✓
 
| ✓
 
|-
 
|-
| [[The First Monarch]]
+
| [[Guardian of the Golden Land]]
| [[Effect Monster]]
+
| [[Normal Monster]]
| [[Fiend]]
+
| [[Zombie]]
| [[DARK]]
+
| [[LIGHT]]
| 6
+
| 8
| 1000
+
| 800
| 2400
+
| 2500
 +
| ✓
 +
|-
 +
| [[Huaquero of the Golden Land]]
 +
| [[Normal Monster]]
 +
| [[Zombie]]
 +
| [[LIGHT]]
 +
| 5
 +
| 1800
 +
| 1500
 
| ✓
 
| ✓
 
|-
 
|-
Line 164: Line 232:
 
| 0
 
| 0
 
| 0
 
| 0
| ✓
 
|-
 
| [[Krawler Palladion]]
 
| [[Effect Monster]]
 
| [[Insect]]
 
| [[EARTH]]
 
| 2
 
| 300
 
| 2100
 
 
| ✓
 
| ✓
 
|-
 
|-
Line 218: Line 277:
 
| 1000
 
| 1000
 
| 1000
 
| 1000
 +
| ✓
 +
|-
 +
| [[Mimesis Elephant]]
 +
| [[Effect Monster]]
 +
| [[Beast]]
 +
| [[EARTH]]
 +
| 2
 +
| 0
 +
| 2000
 +
| ✓
 +
|-
 +
| [[Powerhold the Moving Battery]]
 +
| [[Effect Monster]]
 +
| [[Machine]]
 +
| [[EARTH]]
 +
| 4
 +
| 0
 +
| 2000
 +
| ✓
 +
|-
 +
| [[Prey of the Jirai Gumo]]
 +
| [[Normal Monster]]
 +
| [[Insect]]
 +
| [[EARTH]]
 +
| 5
 +
| 2100
 +
| 100
 
| ✓
 
| ✓
 
|-
 
|-
Line 245: Line 331:
 
| 0
 
| 0
 
| 0
 
| 0
 +
| ✓
 +
|-
 +
| [[Signs of the Tistina]]
 +
| [[Effect Monster]]
 +
| [[Aqua]]
 +
| [[LIGHT]]
 +
| 10
 +
| 0
 +
| 0
 +
| ✓
 +
|-
 +
| [[Silhouhatte]]
 +
| [[Effect Monster]]
 +
| [[Illusion]]
 +
| [[DARK]]
 +
| 4
 +
| 1500
 +
| 600
 
| ✓
 
| ✓
 
|-
 
|-
Line 266: Line 370:
 
|-
 
|-
 
| [[Stronghold the Moving Fortress]]
 
| [[Stronghold the Moving Fortress]]
 +
| [[Effect Monster]]
 +
| [[Machine]]
 +
| [[EARTH]]
 +
| 4
 +
| 0
 +
| 2000
 +
| ✓
 +
|-
 +
| [[Stronghold the Hidden Fortress]]
 
| [[Effect Monster]]
 
| [[Effect Monster]]
 
| [[Machine]]
 
| [[Machine]]
Line 281: Line 394:
 
| 1800
 
| 1800
 
| 1000
 
| 1000
 +
| ✓
 +
|-
 +
| [[The Door of Destiny]]
 +
| [[Effect Monster]]
 +
| [[Fiend]]
 +
| [[LIGHT]]
 +
| 1
 +
| 0
 +
| 0
 +
| ✓
 +
|-
 +
| [[The First Monarch]]
 +
| [[Effect Monster]]
 +
| [[Fiend]]
 +
| [[DARK]]
 +
| 6
 +
| 1000
 +
| 2400
 
| ✓
 
| ✓
 
|-
 
|-
Line 299: Line 430:
 
| 1000
 
| 1000
 
| 1800
 
| 1800
 +
| ✓
 +
|-
 +
| [[Time Thief Power Reserve]]
 +
| [[Normal Monster]]
 +
| [[Psychic]]
 +
| [[DARK]]
 +
| 4
 +
| 1900
 +
| 2500
 +
| ✓
 +
|-
 +
| [[You're Finished]]
 +
| [[Effect Monster]]
 +
| [[Cyberse]]
 +
| [[DARK]]
 +
| 10
 +
| 3000
 +
| 3000
 +
| ✓
 +
|-
 +
| [[Zoma the Earthbound Spirit]]
 +
| [[Effect Monster]]
 +
| [[Zombie]]
 +
| [[DARK]]
 +
| 4
 +
| 1800
 +
| 500
 
| ✓
 
| ✓
 
|-
 
|-
Line 398: Line 556:
 
| 1200
 
| 1200
 
| 0
 
| 0
 +
| ✗
 +
|-
 +
| [[Qlife's End]]
 +
| [[Effect Monster]]
 +
| [[Machine]]
 +
| [[EARTH]]
 +
| 4
 +
| 1800
 +
| 1000
 
| ✗
 
| ✗
 
|-
 
|-
Line 472: Line 639:
 
| ✗
 
| ✗
 
|-
 
|-
| [[Qlife's End]]
+
| [[Traptrix Holeutea]]
| [[Effect Monster]]
+
| [[Normal Monster]]
| [[Machine]]
+
| [[Plant]]
 
| [[EARTH]]
 
| [[EARTH]]
 
| 4
 
| 4
| 1800
+
| 400
| 1000
+
| 2400
 
| ✗
 
| ✗
 
|}
 
|}
  
 
===Anime===
 
===Anime===
{| class="wikitable sortable" style="margin:auto" |
+
{| class="wikitable sortable card-list" |
 
! Name !! Monster type || [[Type]] || [[Attribute]] || [[Level]] || [[ATK]] || [[DEF]] || Still a Trap
 
! Name !! Monster type || [[Type]] || [[Attribute]] || [[Level]] || [[ATK]] || [[DEF]] || Still a Trap
 
|-
 
|-
Line 668: Line 835:
  
 
===Manga===
 
===Manga===
{| class="wikitable sortable" style="margin:auto" |
+
{| class="wikitable sortable card-list" |
 
! Name !! Monster type || [[Type]] || [[Attribute]] || [[Level]] || [[ATK]] || [[DEF]]
 
! Name !! Monster type || [[Type]] || [[Attribute]] || [[Level]] || [[ATK]] || [[DEF]]
 
|-
 
|-
Line 737: Line 904:
  
 
==Examples==
 
==Examples==
<gallery heights="400px" mode=packed>
+
{{Multiple image|align=center|total_width=720|height=540
AltergeistEmulatelf-FLOD-EN-C-1E.png
+
| image1 = {{Show card image|The Phantom Knights of Shade Brigandine|filename=1}}
ThePhantomKnightsofWrongMagnetring-MP18-EN-C-1E.png
+
| caption1 = "[[The Phantom Knights of Shade Brigandine]]", a Normal Trap Monster
</gallery>
+
| image2 = {{Show card image|Altergeist Emulatelf|filename=1}}
 +
| caption2 = "[[Altergeist Emulatelf]]", a Continuous Trap Monster that is also still a Trap after being Summoned
 +
| image3 = {{Show card image|The Prime Monarch|filename=1}}
 +
| caption3 = "[[The Prime Monarch]]", a Continuous Trap Monster that is no longer a Trap after being Summoned
 +
}}
  
 
==See also==
 
==See also==
 
* [[Card Rulings:Trap Monster]]
 
* [[Card Rulings:Trap Monster]]
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==References==
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[[Category:TCG and OCG series]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 12:40, 26 April 2024

Trap Monster
"Metal Reflect Slime"
Japanese
  • トラップモンスター
  • 罠モンスター (base)
  • トラップモンスター (ruby)
  • Torappu Monsutā (romanized)
Sets
TCG
OCG
Anime appearances
Manga appearances
Lists

Trap Monster is a semi-official[citation needed] term used to describe Trap Cards with effects that Special Summon themselves as a Monster Card. In some cases, once the monster has been Summoned, it is both a monster and a Trap Card simultaneously, and in other cases, the Trap Card will simply Special Summon itself as a Monster Card solely. The card's text will specifically state which is the case.

Characteristics[edit]

All Trap Monsters have an effect to Special Summon themselves as a monster. All Trap Monsters are either Normal Traps or Continuous Traps—there are no Counter Traps that are Trap Monsters.

Depending on the specifics of the effect that Special Summons it, the Trap Monster may Special Summon itself from the Spell & Trap Zone (when the card is activated) or the Graveyard (due to the Trap Card's effect). Whether or not the card is still treated as a Trap Card also depends on the effect that Special Summoned it.

If a Trap Monster is treated as an Equip Card from the Monster Zone (e.g. with "Relinquished"), it is treated only as an Equip Spell Card, not a Trap Card or Monster Card.[citation needed]

Still a Trap Card[edit]

Trap Monsters that are still treated as Trap Cards after being Summoned include the text "(This card is also still a Trap.)" as part of the effect that Special Summons them. All such Trap Monsters are Continuous Traps, and are exclusively Special Summoned from the Spell & Trap Zone, at the activation of the Trap Card.

As they are considered both monsters and Trap Cards, these Trap Monsters are affected by effects that affect monsters (e.g. "Dark Hole") and effects that affect Traps (e.g. "Harpie's Feather Duster").

Despite being Trap Cards, after being Summoned they only use a Monster Zone and do not use a Spell & Trap Zone. (Prior to the Master Rules April 1st 2020 Revision, they used both a Monster Zone and a Spell & Trap Zone after being Summoned. However, despite preventing a Spell & Trap Zone from being used, the Trap Monster's card was placed in a Monster Zone and was not considered to be in the Spell & Trap Zone.[1])

Interactions with activation conditions[edit]

If a card or effect that specifically destroys monsters (e.g. "Offerings to the Doomed", "Mirror Force") is activated to destroy such a Trap Monster, cards that can only be activated when a monster would be destroyed (e.g. "My Body as a Shield") can be activated, but cards that can only activate when a Trap would be destroyed (e.g. "Fake Trap") cannot be activated. Likewise, if a card or effect that specifically destroys Traps (e.g. "Mystical Space Typhoon", "Heavy Storm") is activated to destroy such a Trap Monster, cards that only activate in response to effects that would destroy Trap Cards can be activated, but effects that only activate in response to effects that destroy monsters cannot. If a card or effect is activated that can destroy either monsters or Trap Cards (e.g. "Raigeki Break"), either of the aforementioned cards can be activated in response.

Returning to the Spell & Trap Zone[edit]

If such a Trap Monster's Trap effects are negated (e.g. due to "Jinzo", "Royal Decree"), that Trap Monster returns to the Spell & Trap Zone as a face-up Continuous Trap Card, and remains there face-up—only treated as a Trap Card—even if its effects later cease to be negated.

If such a Trap Monster is flipped face-down after being Special Summoned (e.g. due to "Book of Moon"), it is Set in the Spell & Trap Zone as a Trap Card again.

In either case, if there are no available Spell & Trap Zones for the Trap Monster to be placed in when it is returned there, then the Trap Monster is sent to the Graveyard via game mechanics.

Not a Trap Card[edit]

Trap Monsters that are not treated as Trap Cards after being Summoned include the text "(This card is NOT treated as a Trap.)" as part of the effect that Special Summons them. These Trap Monsters either have an effect that Special Summons them from the Graveyard as a monster (in which case they can be either a Normal Trap or Continuous Trap), or have an effect that Special Summons them upon their card activation (in which case they are always a Normal Trap). All Trap Monsters that Special Summon themselves from the Graveyard specifically are not treated as Traps after being Summoned.

As they are only considered monsters, these Trap Monsters are only affected by effects that affect monsters. If such a Trap Monster is flipped face-down after being Summoned, it is Set in the Monster Zone like any other monster.

After being Summoned, they only use a Monster Zone and do not use a Spell & Trap Zone. (This was the case even before the Master Rules April 1st 2020 Revision.)

Play style[edit]

Trap Monsters, whether as members of a distinct archetype (such as "Golden Land" Continuous Trap Cards) or simply generic cards (such as "Statue of Anguish Pattern"), form a slow control-based strategy that attempts to maximize card advantage or some form of utility from each Trap Monster Summoned: whether the individual Trap has its own effect on Summon, or another card, such as "Anguish Pattern", generates support advantage and/or removal.

"Top Hat Hare the Silhouette Magician" and "BBS - Be Back Site" were the first cards to directly Set from the Deck Continuous Traps that can Special Summon themselves.

List of Trap Monsters[edit]

OCG/TCG[edit]

Name Monster type Type Attribute Level ATK DEF Still a Trap
Abyss Stungray Effect Monster Thunder LIGHT 5 1900 0
Altergeist Emulatelf Effect Monster Spellcaster LIGHT 4 1400 1800
Angel Statue - Azurune Effect Monster Fairy LIGHT 4 1800 1800
Apophis the Swamp Deity Normal Monster Reptile EARTH 6 2000 2200
Copy Knight Normal Monster Warrior LIGHT varies 0 0
Conquistador of the Golden Land Normal Monster Zombie LIGHT 5 500 1800
Crusadia Krawler Effect Monster Insect EARTH 2 300 2100
Cyber Shadow Gardna Effect Monster Machine EARTH 4 ? ?
Dimension Reflector Effect Monster Spellcaster DARK 4 ? ?
Dwimmered Glimmer Normal Monster Spellcaster LIGHT varies 0 0
Embodiment of Apophis Normal Monster Reptile EARTH 4 1600 1800
Guardian of the Golden Land Normal Monster Zombie LIGHT 8 800 2500
Huaquero of the Golden Land Normal Monster Zombie LIGHT 5 1800 1500
King Scarlet Tuner Normal Monster Fiend FIRE 1 0 0
Krystal Avatar Effect Monster Warrior LIGHT 4 ? 0
Machine King - 3000 B.C. Effect Monster Machine EARTH 4 1000 1000
Metal Reflect Slime Effect Monster Aqua WATER 10 0 3000
Metalhold the Moving Blockade Effect Monster Machine EARTH 4 0 0
Metamorphortress Effect Monster Rock EARTH 4 1000 1000
Mimesis Elephant Effect Monster Beast EARTH 2 0 2000
Powerhold the Moving Battery Effect Monster Machine EARTH 4 0 2000
Prey of the Jirai Gumo Normal Monster Insect EARTH 5 2100 100
Quantum Cat Normal Monster varies varies 4 0 2200
Shaddoll Core Effect Monster Spellcaster DARK 9 1450 1950
Shapesister Tuner Normal Monster Fiend EARTH 2 0 0
Signs of the Tistina Effect Monster Aqua LIGHT 10 0 0
Silhouhatte Effect Monster Illusion DARK 4 1500 600
Space Dragster Tuner Effect Monster Machine FIRE 1 0 1800
Statue of Anguish Pattern Effect Monster Rock EARTH 7 0 2500
Stronghold the Moving Fortress Effect Monster Machine EARTH 4 0 2000
Stronghold the Hidden Fortress Effect Monster Machine EARTH 4 0 2000
Swamp Mirrorer Normal Monster varies varies 4 1800 1000
The Door of Destiny Effect Monster Fiend LIGHT 1 0 0
The First Monarch Effect Monster Fiend DARK 6 1000 2400
Tiki Curse Effect Monster Rock DARK 4 1800 1000
Tiki Soul Effect Monster Rock LIGHT 4 1000 1800
Time Thief Power Reserve Normal Monster Psychic DARK 4 1900 2500
You're Finished Effect Monster Cyberse DARK 10 3000 3000
Zoma the Earthbound Spirit Effect Monster Zombie DARK 4 1800 500
Zoma the Spirit Effect Monster Zombie DARK 4 1800 500
Diamond Duston Normal Monster Fiend DARK 1 0 0
First-Aid Squad Normal Monster Warrior EARTH 3 1200 400
Paleozoic Canadia Normal Monster Aqua WATER 2 1200 0
Paleozoic Dinomischus Normal Monster Aqua WATER 2 1200 0
Paleozoic Eldonia Normal Monster Aqua WATER 2 1200 0
Paleozoic Hallucigenia Normal Monster Aqua WATER 2 1200 0
Paleozoic Leanchoilia Normal Monster Aqua WATER 2 1200 0
Paleozoic Marrella Normal Monster Aqua WATER 2 1200 0
Paleozoic Olenoides Normal Monster Aqua WATER 2 1200 0
Paleozoic Pikaia Normal Monster Aqua WATER 2 1200 0
Qlife's End Effect Monster Machine EARTH 4 1800 1000
The Phantom Knights of Dark Gauntlets Effect Monster Warrior DARK 4 300 600
The Phantom Knights of Lost Vambrace Normal Monster Warrior DARK 2 600 0
The Phantom Knights of Mist Claws Normal Monster Warrior DARK varies 0 0
The Phantom Knights of Shade Brigandine Normal Monster Warrior DARK 4 0 300
The Phantom Knights of Shadow Veil Normal Monster Warrior DARK 4 0 300
The Phantom Knights of Tomb Shield Normal Monster Warrior DARK 3 0 0
The Phantom Knights of Wrong Magnetring Effect Monster Warrior DARK 2 0 0
The Prime Monarch Normal Monster Fairy LIGHT 5 1000 2400
Traptrix Holeutea Normal Monster Plant EARTH 4 400 2400

Anime[edit]

Name Monster type Type Attribute Level ATK DEF Still a Trap
Copy Knight Normal Monster Warrior LIGHT varies 0 0
Cyber Shadow Gardna Effect Monster Machine EARTH 4 ? ?
Depth Gardna Effect Monster Fish WATER 5 ? ?
Dimension Reflector Effect Monster Spellcaster DARK 4 ? ?
The Door of Destiny Effect Monster Fiend LIGHT 1 0 0
Dragon Capture Jar Effect Monster ??? ??? ??? 100 200
Embodiment of Apophis Normal Monster Reptile EARTH 4 1600 1800
Gimmick Box Effect Monster Machine DARK 8 ? 0
Instant Shutter Normal Monster varies varies varies ? ?
Jirai Gumo Effect Monster Insect EARTH 4 2100 800
King Scarlet Tuner Normal Monster Fiend FIRE 1 0 0
Krystal Avatar Effect Monster Warrior LIGHT 4 ? 0
Metal Reflect Slime Effect Monster Aqua WATER varies ? ?
Metalhold the Moving Blockade Effect Monster Machine EARTH 4 0 0
Metamorphortress Effect Monster Rock EARTH 4 1000 1000
Stronghold the Moving Fortress Effect Monster Machine EARTH 4 0 2000
Uluru the Guardian Spirit Normal Monster Rock EARTH 4 0 2500
Zoma the Spirit Effect Monster Zombie DARK 4 1800 500
The Phantom Knights of Lost Vambrace Normal Monster Warrior DARK 2 600 0
The Phantom Knights of Wrong Magnetring Effect Monster ??? ??? 1 0 ???

Manga[edit]

Name Monster type Type Attribute Level ATK DEF
D/D Cold Golem ??? ??? ??? 1 300 ???
D/D Greedy Golem ??? ??? ??? ??? ? ???
Death Spirit Zoma ??? ??? ??? ??? 1800 500
Embodiment of Apophis Normal Monster Reptile EARTH 4 1600 1800
Metal Reflect Slime Normal Monster ??? ??? ??? 0 ?
Phantom Knights Dark Gauntlet Effect Monster ??? ??? 4 ? 600
Phantom Knights Shade Brigandine ??? ??? ??? 4 ? 800
Stronghold the Moving Fortress Effect Monster Machine EARTH 4 0 2000

Examples[edit]

"Altergeist Emulatelf", a Continuous Trap Monster that is also still a Trap after being Summoned
"The Prime Monarch", a Continuous Trap Monster that is no longer a Trap after being Summoned

See also[edit]

References[edit]

  1. "ストレートフラッシュ | カードに関連するQ&A" [Straight Flush | Related Q&A]. 遊戯王OCGカードデータベース (in Japanese). Konami. 5 February 2015. Retrieved 7 May 2022. 自身の効果によってモンスターゾーンに存在する「アポピスの化神」は魔法&罠ゾーンに存在するカードではありません。(「ストレートフラッシュ」を発動する事自体ができません。) ["Embodiment of Apophis" in the Monster Zone due to its own effect is not a card in the Spell & Trap Zone.]