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Superheavy Samurai

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Show new changes starting from 14:33, 19 June 2024
 
 
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18 June 2024

     01:13  Red Dragon Archfiend‎ (diff | hist) . . (-30). . Deranedo (talk | contribs) (removed invisible characters) (Tag: New user edit)

16 June 2024

     23:43  Accel Synchro Stardust Dragon‎ (diff | hist) . . (-16). . TheycallmeBrick (talk | contribs)

12 June 2024

     12:25  Red Dragon Archfiend‎ (diff | hist) . . (+35). . XBrain130 (talk | contribs)

10 June 2024

     14:06  Monster Card‎‎ (2 changes | history) . . (0). . [SnorlaxMonster‎; Mogli Pfz.‎]
      14:06 (cur | prev) . . (+763). . Mogli Pfz. (talk | contribs) (Here I have to disagree.) (Tag: Undo)
      13:59 (cur | prev) . . (-763). . SnorlaxMonster (talk | contribs) (Abilities really don't need to be listed among the examples. Just instances of each of the distinct card frames are sufficient.)
 m   13:51  Tuner monster‎ (diff | hist) . . (-3). . SnorlaxMonster (talk | contribs) (Using a simpler (non-foil) card as the example Tuner monster)
     12:26  Gong Strong‎ (diff | hist) . . (+6). . JustGian (talk | contribs)
 m   07:00  Pendulum Monster‎ (diff | hist) . . (-98). . SnorlaxMonster (talk | contribs) (I don't think it's helpful to clarify how Link Pendulum Monsters would hypothetically work in the lead, when they don't actually exist)

9 June 2024

     16:30  Machina Fortress‎ (diff | hist) . . (+7). . SnorlaxMonster (talk | contribs)
 m   09:14  Xyz Monster‎ (diff | hist) . . (+10). . Mystic Orb (talk | contribs)

7 June 2024

     19:13  There Can Be Only One‎ (diff | hist) . . (+61). . XBrain130 (talk | contribs)
     19:10  Skill Drain‎ (diff | hist) . . (+52). . XBrain130 (talk | contribs)
     18:59  Lightning Storm‎‎ (2 changes | history) . . (+126). . [XBrain130‎ (2×)]
      18:59 (cur | prev) . . (+61). . XBrain130 (talk | contribs)
      16:45 (cur | prev) . . (+65). . XBrain130 (talk | contribs)
     16:54  Chimeratech Fortress Dragon‎ (diff | hist) . . (+22). . XBrain130 (talk | contribs)
     16:37  Clockwork Night‎‎ (2 changes | history) . . (+78). . [XBrain130‎; MadRest‎]
      16:37 (cur | prev) . . (+80). . XBrain130 (talk | contribs)
      11:43 (cur | prev) . . (-2). . MadRest (talk | contribs)
     16:23  Therion "King" Regulus‎ (diff | hist) . . (+68). . XBrain130 (talk | contribs)

3 June 2024

     14:30  Pendulum Monster‎‎ (6 changes | history) . . (+798). . [SnorlaxMonster‎ (2×); Dinoguy1000‎ (4×)]
      14:30 (cur | prev) . . (+87). . Dinoguy1000 (talk | contribs) (more tweaks)
      13:02 (cur | prev) . . (+203). . SnorlaxMonster (talk | contribs) (Placed face-up in the Extra Deck)
      12:56 (cur | prev) . . (+150). . SnorlaxMonster (talk | contribs) (Cards are placed in the Extra Deck face-up, not sent | Fusion/Synchro/Xyz Pendulum Monsters can also be Effect Monsters | That wording implied that Pendulum Monsters cannot be Toon/etc. (they just don't exist yet, but Toon Pendulum is possible by effects))
      12:20 (cur | prev) . . (+4). . Dinoguy1000 (talk | contribs) (tweak the "sent face-up to the Extra Deck" statement)
      12:12 (cur | prev) . . (+4). . Dinoguy1000 (talk | contribs) (meant to link Extra Deck too)
      11:36 (cur | prev) . . (+350). . Dinoguy1000 (talk | contribs) (summarize in the lede where Pendulum Monsters start the Duel (I have to check this every so often and there's no obvious place to see it otherwise))

1 June 2024

     09:07  Forbidden‎ (diff | hist) . . (-38). . Deltaneos (talk | contribs) (The archetype is the only realistic target on the disambiguation page.)

28 May 2024

 m   19:36  Forbidden‎ (diff | hist) . . (+151). . The-Psychid (talk | contribs) (Moved into the list)
     18:36  Pendulum Monster‎‎ (3 changes | history) . . (-140). . [XBrain130‎; JustGian‎ (2×)]
      18:36 (cur | prev) . . (-92). . XBrain130 (talk | contribs)
      02:14 (cur | prev) . . (-14). . JustGian (talk | contribs)
      01:01 (cur | prev) . . (-34). . JustGian (talk | contribs)
     18:32  Synchro Monster‎‎ (5 changes | history) . . (-155). . [JustGian‎ (2×); XBrain130‎ (3×)]
 m    18:32 (cur | prev) . . (-40). . XBrain130 (talk | contribs)
 m    18:32 (cur | prev) . . (0). . XBrain130 (talk | contribs)
 m    18:30 (cur | prev) . . (-128). . XBrain130 (talk | contribs)
      02:13 (cur | prev) . . (-17). . JustGian (talk | contribs)
      00:41 (cur | prev) . . (+30). . JustGian (talk | contribs) (Displaying a full scan of a Synchro Monster, where the frame is visible, as a better visual example of what it looks like)
     18:32  Xyz Monster‎‎ (3 changes | history) . . (-184). . [XBrain130‎; JustGian‎ (2×)]
 m    18:32 (cur | prev) . . (-121). . XBrain130 (talk | contribs)
      02:13 (cur | prev) . . (-13). . JustGian (talk | contribs)
      00:36 (cur | prev) . . (-50). . JustGian (talk | contribs) (Displaying a full scan of an Xyz Monster, where the frame is visible, as a better visual example of what it looks like)
     03:38  Spell Card‎ (diff | hist) . . (+77). . Dinoguy1000 (talk | contribs) (add note about terminology change to "In other languages")
     02:15  Tuner monster‎‎ (4 changes | history) . . (+307). . [Dinoguy1000‎; JustGian‎ (3×)]
      02:15 (cur | prev) . . (-19). . JustGian (talk | contribs)
      01:55 (cur | prev) . . (-17). . JustGian (talk | contribs)
      01:51 (cur | prev) . . (+1). . JustGian (talk | contribs)
      01:21 (cur | prev) . . (+342). . Dinoguy1000 (talk | contribs) (scope table headers; +see also)
     02:15  Union monster‎‎ (4 changes | history) . . (-628). . [XBrain130‎; Dinoguy1000‎; JustGian‎ (2×)]
      02:15 (cur | prev) . . (-18). . JustGian (talk | contribs)
      01:45 (cur | prev) . . (-122). . XBrain130 (talk | contribs) (In other languages: not really relevant, thats just because Monster Card is always capitalized)
      01:41 (cur | prev) . . (-64). . JustGian (talk | contribs)
      00:58 (cur | prev) . . (-424). . Dinoguy1000 (talk | contribs) (axe the rest of the infobox)
     02:09  Effect Monster‎ (diff | hist) . . (+57). . JustGian (talk | contribs) (Since this could be nearly any monster in the game, I opted for one who has no other "types" other than Effect, and one that players are expected to see (even in a few years from now))