Difference between revisions of "Game state"
Line 1: | Line 1: | ||
− | There are two '''game state''' during the [[Duel]], | + | There are two '''game state''' during the [[Duel]], “'''open'''” and “'''close'''”. |
− | Whenever a player performs an action, the game state is | + | Whenever a player performs an action, the game state is “'''close'''”. If nothing is going on, and neither player wishes to do anything, the game state is “'''open'''”. Technically, this means: |
− | :IF the [[Turn Player]] has the chance to activate the next [[Fast Effect|fast effect]]... | + | :'''IF''' the [[Turn Player]] has the chance to activate the next [[Fast Effect|fast effect]]... |
− | :AND the turn player passes to the opponent... | + | :'''AND''' the turn player passes to the opponent... |
− | :AND the opponent then passes back... | + | :'''AND''' the opponent then passes back... |
− | :AND no [[Chain]] is currently being formed... | + | :'''AND''' no [[Chain]] is currently being formed... |
− | …then the game state is | + | …then the game state is “'''open'''”. |
+ | If the game state is “open”, the turn player may perform '''''any''''' of the appropriate actions, those actions are: | ||
+ | *[[Draw a card]] for your [[normal draw]] (during the [[Draw Phase]]) | ||
+ | *[[Normal Summon]] | ||
+ | *[[Set]] a card from [[hand]] | ||
+ | *Perform a [[Special Summon]] that '''''does not''''' start a [[Chain]] (including [[Xyz Summon]], [[Synchro Summon]]) | ||
+ | *Change a [[monster]]’s [[Battle Position]] | ||
+ | *Attempt to move to the next [[Phase]]/Step | ||
+ | *Declare an [[attack]] (during the [[Battle Phase]]) | ||
+ | *[[Activate]] an [[Ignition Effect]] | ||
+ | *Activate a [[Spell Speed 1]] [[Spell Card]] | ||
+ | *Activate a [[Fast Effect]] | ||
+ | If the game state is “close”, then '''''only''''' fast effect can be activated '''''dependence''''' on [[Fast Effect Timing]] Rules. | ||
− | {{See also|Duel|Turn Player|Fast Effect| | + | |
+ | {{See also|Duel|Turn Player|Chain|Fast Effect|Fast Effect Timing}} | ||
{{Gameplay}} | {{Gameplay}} | ||
[[Category:Gaming Terms]] | [[Category:Gaming Terms]] |
Revision as of 18:19, 24 August 2012
There are two game state during the Duel, “open” and “close”.
Whenever a player performs an action, the game state is “close”. If nothing is going on, and neither player wishes to do anything, the game state is “open”. Technically, this means:
- IF the Turn Player has the chance to activate the next fast effect...
- AND the turn player passes to the opponent...
- AND the opponent then passes back...
- AND no Chain is currently being formed...
…then the game state is “open”.
If the game state is “open”, the turn player may perform any of the appropriate actions, those actions are:
- Draw a card for your normal draw (during the Draw Phase)
- Normal Summon
- Set a card from hand
- Perform a Special Summon that does not start a Chain (including Xyz Summon, Synchro Summon)
- Change a monster’s Battle Position
- Attempt to move to the next Phase/Step
- Declare an attack (during the Battle Phase)
- Activate an Ignition Effect
- Activate a Spell Speed 1 Spell Card
- Activate a Fast Effect
If the game state is “close”, then only fast effect can be activated dependence on Fast Effect Timing Rules.