Difference between revisions of "Battle damage"

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{{Infobox/Archetype/Start
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{{Infobox/Archetype/Start}}
| image name          =
 
| image size          =
 
| image caption        =
 
}}
 
 
{{Infobox/Archetype/ExtendedName
 
{{Infobox/Archetype/ExtendedName
| kanji               = {{Ruby|戦|せん}}{{Ruby|闘|とう}}ダメージ
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| kanji     = {{Ruby|戦|せん}}{{Ruby|闘|とう}}ダメージ
        | japanese             = 戦闘ダメージ
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| japanese   = 戦闘ダメージ
| furigana             = せんとうダメージ
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| furigana   = せんとうダメージ
| romaji               = Sentō Damēji
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| romaji     = sentō damēji
| english             = battle damage
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| english   = battle damage
| french               = dommage de combat
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| french     = dommage de combat
| german               = Kampfschaden
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| german     = Kampfschaden
| italian             = danno da combattimento
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| italian   = danno da combattimento
| korean               = 전투 데미지 (戰鬪 Damage) ''Jeontu Demiji''
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| korean     = 전투 데미지 (戰鬪 Damage) ''Jeontu Demiji''
|chinese=戰鬥傷害 ''Zhàndòu Shānghài / Zin3 dau3 Seong1 hoi6''
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| chinese   = 戰鬥傷害 ''Zhàndòu Shānghài / Zin3 dau3 Seong1 hoi6''
|portuguese=dano de batalha<br>Formerly: dano de combate
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| portuguese = dano de batalha<br />Formerly: dano de combate
| spanish             = daño de batalla
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| spanish   = daño de batalla
 
}}
 
}}
 
{{Infobox/Archetype/End}}
 
{{Infobox/Archetype/End}}
'''Battle damage''' (Japanese: {{Ruby|戦|せん}}{{Ruby|闘|とう}}ダメージ ''Sentō Damēji'') is the [[damage]] inflicted to a player's [[LP|Life Points]] from [[battle]].
 
  
Battle damage can be inflicted when two monsters battle.
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'''Battle damage''' (Japanese: {{Ruby|戦|せん}}{{Ruby|闘|とう}}ダメージ ''sentō damēji'') is the [[damage]] inflicted to a player's [[LP]] from [[battle]]. Both words were initially capitalized, but since ''[[Abyss Rising]]'' have been consistently lowercase.  
*If the [[attack target]] is in [[Attack Position]]:
 
**If the monsters have different ATK, the controller of the monster with the lower ATK takes battle damage equal to the difference.
 
*If the attack target is in [[Defense Position]]:
 
**If the attack target's DEF is greater than the attacker's ATK, the attacking monster's controller takes battle damage equal to the difference.
 
**If the attack target's DEF is lower than the attacker's ATK, the attack target's controller does not take battle damage, unless the attacking monster inflicts [[piercing]] damage.
 
  
If a monster [[Direct attack|attacks a player directly]], that player takes battle damage equal to that monster's ATK. An attack from a monster with 0 [[ATK]] such as "[[Mucus Yolk]]" does not inflict damage, so no effect can [[activate]] in response to it, including those of "Mucus Yolk" itself and "[[Gorz the Emissary of Darkness]]".
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In a [[battle]], a [[monster]] inflicts battle damage in the [[damage calculation]] part of the [[Damage Step]]. Whether or not battle damage is inflicted, and how much of it is inflicted, is determined in damage calculation.
  
[[Monster Card|Monster]]s can still be [[destroyed by battle]] even if battle damage is not inflicted, and battle damage can still be inflicted even if monsters are not destroyed.
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==Interactions with effects==
  
Both words were initially capitalized, but since ''[[Absolute Powerforce]]'' have been consistently lowercase.
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Card effects can change the amount and the recipient of battle damage at the moment it is inflicted. When multiple card effects that modify battle damage are applied, they are considered in the following order.<ref>{{cite web|url=https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=23822&request_locale=ja |title=「脆刃の剣」「オオヒメの御巫」の効果が適用されている状態で行うダメージ計算はどうなりますか?|language=Japanese |publisher=Konami |date=20 August 2022 |accessdate=20 August 2022}}</ref>
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# Inflict double battle damage
 +
# Both players take battle damage
 +
# Battle damage you take is also inflicted to your opponent, you/your opponent takes battle damage instead
 +
# Battle damage is treated as effect damage
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# Gain LP equal to the battle damage instead
 +
# Battle damage becomes 0
 +
# Battle damage becomes halved
 +
# Battle damage becomes doubled
 +
# Battle damage becomes a fixed value
 +
# Do not take battle damage that is more/less than or equal to a fixed value
 +
 
 +
==References==
 +
<references/>
  
 
{{Gameplay}}
 
{{Gameplay}}
 +
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 14:24, 25 March 2023

Battle damage

Japanese

せんとうダメージ

Japanese (ruby)

せんとうダメージ

Japanese (base text)

戦闘ダメージ

Japanese (romanized)

sentō damēji

English

battle damage

Battle damage (Japanese: せんとうダメージ sentō damēji) is the damage inflicted to a player's LP from battle. Both words were initially capitalized, but since Abyss Rising have been consistently lowercase.

In a battle, a monster inflicts battle damage in the damage calculation part of the Damage Step. Whether or not battle damage is inflicted, and how much of it is inflicted, is determined in damage calculation.

Interactions with effects

Card effects can change the amount and the recipient of battle damage at the moment it is inflicted. When multiple card effects that modify battle damage are applied, they are considered in the following order.[1]

  1. Inflict double battle damage
  2. Both players take battle damage
  3. Battle damage you take is also inflicted to your opponent, you/your opponent takes battle damage instead
  4. Battle damage is treated as effect damage
  5. Gain LP equal to the battle damage instead
  6. Battle damage becomes 0
  7. Battle damage becomes halved
  8. Battle damage becomes doubled
  9. Battle damage becomes a fixed value
  10. Do not take battle damage that is more/less than or equal to a fixed value

References