Difference between revisions of "Cost"

From Yugipedia
Jump to: navigation, search
(Restoring from Wayback Machine (27 May 2021, at 20:20))
 
(131 intermediate revisions by 70 users not shown)
Line 1: Line 1:
There are two key concepts in the Yu-Gi-Oh! TCG concerning "Costs":
+
{{Infobox/Archetype/Start
+
| image name          =
1. Costs are paid before the activation of a card, not after.
+
| image size          =
+
| image caption        =
2. You never get a "refund" on a cost.
+
}}
   
+
{{Infobox/Archetype/ExtendedName
Costs are paid before activation. So to activate "[[Seven Tools of the Bandit]]", or the effect of "[[Cannon Soldier]]", or play "[[Premature Burial]]", you [[pay]] the [[Life Points]] or [[Tribute]] the monster before you activate the card or use the effect. (In other words, you [[pay]] the cost then announce your intention to use the card.) This includes flipping the card, for a [[Trap]], or playing it from your [[hand]], for a [[Spell Card]].
+
| kanji                = コスト
+
        | japanese            =
If a card is negated (or, for a [[Continuous]] card, if it is destroyed in a [[chain]]), it makes no difference regarding the cost, because the cost has been paid. You do not receive a "refund" simply because your card was [[negate]]d, or its effect was [[negate]]d, or it was [[destroyed]] (in the case of a [[Continuous]] card).
+
| furigana            =
+
| romaji              = Kosuto
Here are some specific examples:
+
| japanese translated =
+
| english              = Cost
Example #1: Negation of "[[Seven Tools of the Bandit]]"
+
| french              = Coût
* Step 1: Player A activates "[[Mirror Force]]".
+
| german              = Kosten
* Step 2: Player B [[pay]]s 1000 [[Life Points]], and activates "[[Seven Tools of the Bandit]]".
+
| italian              = Costo
* Step 3: Player A [[pay]]s half his [[Life Points]] and activates "[[Solemn Judgment]]", negating "[[Seven Tools of the Bandit]]".
+
| korean              = 코스트 ''Koseuteu''
 +
|chinese=費用 ''Fèiyòng / Fai3 jung6''
 +
|portuguese=Custo
 +
| spanish              = Coste
 +
}}
 +
{{Infobox/Archetype/End}}
  
* Step 3 resolves: "[[Solemn Judgment]]" [[negate]]s and destroys "[[Seven Tools of the Bandit]]".
+
A '''cost''' (Japanese: コスト ''Kosuto'') is an action that must be performed in order to activate a card or [[card effect|effect]], to perform another action, or to keep a card on the field. This is distinct from [[activation requirement]]s, which are requirements that must be met in order to activate a card or effect.
* Step 2 doesn't resolve because the [[Trap Card]] was [[negate]]d.There is no refund of [[Life Points]]. The [[Life Points]] were paid already. You don't get them back.
 
* Step 1 resolves: "[[Mirror Force]]" [[resolve]]s its effect.
 
 
Example #2: Negation in a Chain of "[[Premature Burial]]"
 
* Step 1: Player A [[pay]]s 800 [[Life Points]] and activates "[[Premature Burial]]". Player A chooses the "[[Jinzo]]" in his [[Graveyard]] as the target of "[[Premature Burial]]".
 
* Step 2: Player B [[discard]]s 1 card from his [[hand]] and [[chain]]s "[[Magic Jammer]]" to negate "[[Premature Burial]]".
 
 
* Step 2 resolves: "[[Magic Jammer]]" negates "[[Premature Burial]]".
 
* Step 1 does not [[resolve]] because "[[Premature Burial]]" was [[negate]]d. No monster is [[Special Summon]]ed. There is no refund of [[Life Points]] because they have already been paid.
 
 
Example #3: Destruction in a [[Chain]] of "[[Premature Burial]]"
 
* Step 1: Player A [[pay]]s 800 [[Life Points]] and activates "[[Premature Burial]]". Player A chooses the "[[Jinzo]]" in his [[Graveyard]] as the target of "[[Premature Burial]]".
 
* Step 2: Player B activates "[[Mystical Space Typhoon]]" to destroy "[[Premature Burial]]".
 
 
* Step 2 resolves: "[[Mystical Space Typhoon]]" destroys "[[Premature Burial]]".
 
* Step 1 does not resolve because "[[Premature Burial]]" was [[destroyed]], and, as an [[Equip Spell Card]], relies on the card continuing to be in play in order to achieve its effect. No monster is revived. There is no refund of [[Life Points]] because they have already been paid.
 
 
Example #4: Chaining of "[[Mask of Restrict]]" to "[[Cannon Soldier]]'s" effect
 
* Step 1: Player A [[Tribute]]s a monster and activates his "[[Cannon Soldier]]'s" effect during his [[Main Phase 2]].
 
* Step 2: Player B activates "[[Mask of Restrict]]" as a [[chain]] to "[[Cannon Soldier]]'s" effect.
 
 
* Step 2 resolves: "[[Mask of Restrict]]" is in play and prevents [[Tributing]] of monsters.
 
* Step 1 resolves: The monster was already [[Tribute]]d before "[[Mask of Restrict]]" was successfully [[resolve]]d. Therefore "[[Cannon Soldier]]'s" effect [[resolve]]s and Player B loses 500 [[Life Points]]. However, now that "[[Mask of Restrict]]" is active, further [[Tribute]]s cannot take place.
 
  
 +
As the name suggests, costs usually involve the player making a sacrifice of some type, such as [[pay]]ing [[Life Points]] (e.g. "[[Seven Tools of the Bandit]]" requires the player to pay 1000 Life Points); [[discard]]ing, [[Tribute|Tributing]], [[banish]]ing, or [[detach]]ing a card(s) (e.g. "[[Cannon Soldier]]" requires 1 monster to be Tributed); or [[send]]ing a card(s) to the [[Graveyard]] (e.g. "[[Hidden Armory]]" requires the top card of the [[Main Deck|Deck]] to be [[send|sent]] the [[Graveyard]]).
  
 +
If a cost cannot be fully paid (such as if an active effect prevents the cost from being paid, or the player cannot fulfill the requirements for the cost), none of the cost can be paid and the effect cannot be activated. For example, if cost specifies that a card must be [[sent]] to the [[Graveyard]] while "[[Macro Cosmos]]" is on the field, the effect cannot be activated.
  
==More Info for new players==
+
Because costs are distinct from effects, if a card is moved to a different location due to a cost, cards and effects that can only be activated when the card is moved by a card effect cannot be activated. For example, the effect of "[[Shaddoll Dragon]]" cannot be activated if it is sent to the Graveyard as a cost to activate "[[Phoenix Wing Wind Blast]]". Likewise, even if a card's effect is being negated (such as by "[[Skill Drain]]"), it is still possible to activate its effects (which would require paying the cost).
Costs don't always have to be in [[Life Points]].
 
  
==Costs as a Discard==
+
==Activation cost==
 +
An activation cost is a mandatory action that must be done to activate a card or effect, separated from the rest of the effect by a semicolon (or the word "to," in most cases without [[Problem-Solving Card Text|PSCT]]), which must be paid at the beginning of the effect's [[Activate|activation]]. The cost itself is not activated, cannot be negated, and occurs at activation time not resolution time.
  
Cards like [[Dark Core]] and [[Lightning Vortex]] have a [[discard]] cost of 1 card from your [[hand]].
+
When an effect features a cost, if the [[timing]] is correct (up to the colon), the cost is paid and any [[target]]ing is done (up to the semicolon for cards with [[Problem-Solving Card Text|PSCT]], and normally up to the word "to" for cards without PSCT), then the activation is placed on the [[Chain]] (or starts a Chain if there is not a current Chain). After either the rest of the Chain resolves or both players decide not to Chain to the activation, the card or effect [[resolve]]s.
  
==Costs as a Summoning Requirement==
+
If a cost starts with "You can...", the effect is optional and the cost is only paid if the player chooses to activate the effect. Even if the effect is mandatory, the effect cannot be activated if the cost cannot be paid, and no cost is paid if all of it cannot be.
  
Cards like [[Chaos Sorcerer]] require you to remove 1 [[Light]] and 1 [[Dark]] monster from play from your [[Graveyard]].
+
A cost is not an effect. As such, the cost is paid before the effect takes place, regardless of whether or not the effect is negated. If a monster's effect is negated as long as it's on the field, and its cost requires it leaves the field, the monster can activate its effect. For example, if "[[Stardust Dragon]]" or "[[Stardust Warrior]]" activates its effect while affected by "[[Skill Drain]]" or "[[Fiendish Chain]]", because it is not on the field when it resolves (due to [[Tribute|Tributing]] itself as a cost), its effect is not negated by "Skill Drain" or "Fiendish Chain". This was called Release Escape in the ''[[Yu-Gi-Oh 5D's]]'' anime.<ref name="ep125">{{episode|Yu-Gi-Oh! 5D's|125|ref}}</ref>
  
You cannot use a card like [[Disappear]] to remove one of those monsters from play before it's removed for the summoning, or a card to remove a card from your opponent's hand before he/she does, because you cannot beat a player to paying a cost.
+
==Costs from Continuous Effects==
 +
Cards such as "[[Chain Energy]]" and "[[Panther Warrior]]" have [[Continuous Effect]]s that impose a cost on performing certain optional actions, such as [[declare|declaring]] an [[attack]] or [[Summon]]ing monsters. If the player cannot pay the cost for the Continuous Effect, they cannot perform the action.
  
==Other Costs==
+
==Maintenance costs==
 +
{{main|Maintenance cost}}
 +
A maintenance cost is a cost required to keep a card on the field. These costs are typically paid during a player's [[Standby Phase|Standby]] or [[End Phase]].
 +
 +
==Examples==
 +
===Activation costs===
 +
====Negation of "Seven Tools of the Bandit"====
 +
* Step 1: Player A [[activate]]s "[[Mirror Force]]".
 +
* Step 2: Player B activates "[[Seven Tools of the Bandit]]" and [[pay]]s 1000 [[Life Points]].
 +
* Step 3: Player A activates "[[Solemn Judgment]]" and pays half their Life Points.
  
Other costs include: discarding from the Deck or offering Tribute. Sometimes, though it is not stated, the positive effect of a card can be a cost in itself, such as with [[Astral Barrier]].
+
* Step 3 [[resolve]]s: "Solemn Judgment" [[negate]]s and [[destroy]]s "Seven Tools of the Bandit".
Likewise, if a player activates a card with a cost affixed to it, and another player negates and/or destroys it (with [[Magic Jammer]], [[Seven Tools of the Bandit]], etc.), the first player must still pay the cost, even though the effect was negated.
+
* Step 2 doesn't resolve because "Seven Tools of the Bandit" was negated. The Life Points paid when "Seven Tools of the Bandit" was activated are not refunded.
 +
* Step 1 resolves: The effect of "Mirror Force" resolves.
 +
 +
====Negation of "Premature Burial" in a Chain====
 +
* Step 1: Player A [[activate]]s "[[Premature Burial]]" and [[pay]]s 800 [[Life Points]], and then chooses the "[[Jinzo]]" in their [[Graveyard]] as the [[target]].
 +
* Step 2: Player B [[chain]]s "[[Magic Jammer]]" and [[discard]]s 1 card from their [[hand]] to [[negate]] "Premature Burial".
 +
 +
* Step 2 [[resolve]]s: "Magic Jammer" negates the effect of "Premature Burial".
 +
* Step 1 does not resolve because "Premature Burial" was negated. No monster is [[Special Summon]]ed. The Life Points paid when "Premature Burial" was activated are not refunded.
 +
 +
====Destruction of "Premature Burial" in a Chain====
 +
* Step 1: Player A [[activate]]s "[[Premature Burial]]" and pays 800 Life Points, and then chooses the "[[Jinzo]]" in their [[Graveyard]] as the [[target]].
 +
* Step 2: Player B activates "[[Mystical Space Typhoon]]" to [[destroy]] "Premature Burial".
 +
 +
* Step 2 [[resolve]]s: "Mystical Space Typhoon" destroys "Premature Burial".
 +
* Step 1 does not resolve because "Premature Burial" was destroyed; because it is an [[Equip Spell Card]], the card's effect relies on it continuing to be in play in order to activate. No monster is revived. The Life Points paid when "Premature Burial" was activated are not refunded.
  
You cannot partially pay a cost. For example, if you're forced to discard 2 cards, you ''must'' discard 2 cards, unless another card effect bypasses this, or it is otherwise impossible to do so, such as when you have one or less cards in your hand. In the latter case, you would not be able to pay the cost, since it has to be paid in full upon activation. A cost is similar to a Compulsory effect. There are very few, if any cards that can negate costs.
+
====Chaining "Mask of Restrict" to the effect of "Cannon Soldier"====
 +
* Step 1: Player A [[Tribute]]s a monster and [[activate]]s the effect of their "[[Cannon Soldier]]" during their [[Main Phase 2]].
 +
* Step 2: Player B activates "[[Mask of Restrict]]", [[chain]]ing it to the effect of "Cannon Soldier".
 +
 +
* Step 2 [[resolve]]s: "Mask of Restrict" is in play and prevents monsters from being [[Tribute]]d.
 +
* Step 1 resolves: The monster was already Tributed before "Mask of Restrict" was successfully resolved. Therefore the effect of "Cannon Soldier" resolves and Player B loses 500 Life Points. Because "Mask of Restrict" is active, further Tributes cannot take place.
  
:''See Also: Costs: Fusion Material & Ritual Spell Tributes]].''
+
==References==
 +
<references />
  
 
{{Gameplay}}
 
{{Gameplay}}
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 23:31, 7 November 2023

Cost

Japanese

コスト

Japanese (romanized)

Kosuto

English

Cost

A cost (Japanese: コスト Kosuto) is an action that must be performed in order to activate a card or effect, to perform another action, or to keep a card on the field. This is distinct from activation requirements, which are requirements that must be met in order to activate a card or effect.

As the name suggests, costs usually involve the player making a sacrifice of some type, such as paying Life Points (e.g. "Seven Tools of the Bandit" requires the player to pay 1000 Life Points); discarding, Tributing, banishing, or detaching a card(s) (e.g. "Cannon Soldier" requires 1 monster to be Tributed); or sending a card(s) to the Graveyard (e.g. "Hidden Armory" requires the top card of the Deck to be sent the Graveyard).

If a cost cannot be fully paid (such as if an active effect prevents the cost from being paid, or the player cannot fulfill the requirements for the cost), none of the cost can be paid and the effect cannot be activated. For example, if cost specifies that a card must be sent to the Graveyard while "Macro Cosmos" is on the field, the effect cannot be activated.

Because costs are distinct from effects, if a card is moved to a different location due to a cost, cards and effects that can only be activated when the card is moved by a card effect cannot be activated. For example, the effect of "Shaddoll Dragon" cannot be activated if it is sent to the Graveyard as a cost to activate "Phoenix Wing Wind Blast". Likewise, even if a card's effect is being negated (such as by "Skill Drain"), it is still possible to activate its effects (which would require paying the cost).

Activation cost[edit]

An activation cost is a mandatory action that must be done to activate a card or effect, separated from the rest of the effect by a semicolon (or the word "to," in most cases without PSCT), which must be paid at the beginning of the effect's activation. The cost itself is not activated, cannot be negated, and occurs at activation time not resolution time.

When an effect features a cost, if the timing is correct (up to the colon), the cost is paid and any targeting is done (up to the semicolon for cards with PSCT, and normally up to the word "to" for cards without PSCT), then the activation is placed on the Chain (or starts a Chain if there is not a current Chain). After either the rest of the Chain resolves or both players decide not to Chain to the activation, the card or effect resolves.

If a cost starts with "You can...", the effect is optional and the cost is only paid if the player chooses to activate the effect. Even if the effect is mandatory, the effect cannot be activated if the cost cannot be paid, and no cost is paid if all of it cannot be.

A cost is not an effect. As such, the cost is paid before the effect takes place, regardless of whether or not the effect is negated. If a monster's effect is negated as long as it's on the field, and its cost requires it leaves the field, the monster can activate its effect. For example, if "Stardust Dragon" or "Stardust Warrior" activates its effect while affected by "Skill Drain" or "Fiendish Chain", because it is not on the field when it resolves (due to Tributing itself as a cost), its effect is not negated by "Skill Drain" or "Fiendish Chain". This was called Release Escape in the Yu-Gi-Oh 5D's anime.[1]

Costs from Continuous Effects[edit]

Cards such as "Chain Energy" and "Panther Warrior" have Continuous Effects that impose a cost on performing certain optional actions, such as declaring an attack or Summoning monsters. If the player cannot pay the cost for the Continuous Effect, they cannot perform the action.

Maintenance costs[edit]

A maintenance cost is a cost required to keep a card on the field. These costs are typically paid during a player's Standby or End Phase.

Examples[edit]

Activation costs[edit]

Negation of "Seven Tools of the Bandit"[edit]

  • Step 3 resolves: "Solemn Judgment" negates and destroys "Seven Tools of the Bandit".
  • Step 2 doesn't resolve because "Seven Tools of the Bandit" was negated. The Life Points paid when "Seven Tools of the Bandit" was activated are not refunded.
  • Step 1 resolves: The effect of "Mirror Force" resolves.

Negation of "Premature Burial" in a Chain[edit]

  • Step 2 resolves: "Magic Jammer" negates the effect of "Premature Burial".
  • Step 1 does not resolve because "Premature Burial" was negated. No monster is Special Summoned. The Life Points paid when "Premature Burial" was activated are not refunded.

Destruction of "Premature Burial" in a Chain[edit]

  • Step 2 resolves: "Mystical Space Typhoon" destroys "Premature Burial".
  • Step 1 does not resolve because "Premature Burial" was destroyed; because it is an Equip Spell Card, the card's effect relies on it continuing to be in play in order to activate. No monster is revived. The Life Points paid when "Premature Burial" was activated are not refunded.

Chaining "Mask of Restrict" to the effect of "Cannon Soldier"[edit]

  • Step 2 resolves: "Mask of Restrict" is in play and prevents monsters from being Tributed.
  • Step 1 resolves: The monster was already Tributed before "Mask of Restrict" was successfully resolved. Therefore the effect of "Cannon Soldier" resolves and Player B loses 500 Life Points. Because "Mask of Restrict" is active, further Tributes cannot take place.

References[edit]

  1. Yu-Gi-Oh! 5D's episode 125125: "Soul Solution"