Difference between revisions of "Damage calculation"
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| romaji = Damēji Keisan | | romaji = Damēji Keisan | ||
| japanese translated = | | japanese translated = | ||
− | | english = damage | + | | english = damage calculation |
| french = calcul des dommages | | french = calcul des dommages | ||
| german = Schadensberechnung | | german = Schadensberechnung | ||
| italian = calcolo dei danni | | italian = calcolo dei danni | ||
| korean = 데미지 계산 ''Demiji Gyesan'' | | korean = 데미지 계산 ''Demiji Gyesan'' | ||
− | |chinese=傷害計算 ''Shānghài Jìsuàn'' | + | |chinese=傷害計算 ''Shānghài Jìsuàn / Seong1 hoi6 Gai3 syun3'' |
|portuguese=cálculo de dano | |portuguese=cálculo de dano | ||
| spanish = cálculo de daño | | spanish = cálculo de daño | ||
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{{Infobox/Archetype/End}} | {{Infobox/Archetype/End}} | ||
− | '''Damage calculation''' (Japanese: ダメージ{{ruby|計|けい}}{{ruby|算|さん}} ''Damēji Keisan'') is the process of calculating the [[ | + | '''Damage calculation''' (Japanese: ダメージ{{ruby|計|けい}}{{ruby|算|さん}} ''Damēji Keisan'') is the process during the [[Damage Step]] of calculating the [[battle damage]] done to [[Life Points]] from an [[attack]] and determining which [[Monster Card|monster(s)]] is to be [[destroyed by battle|destroyed]] (if any). |
− | When a [[ | + | == Mechanics == |
+ | |||
+ | === When attacking a monster === | ||
+ | |||
+ | When a monster attacks another monster, the damage inflicted and the monsters(s) that would be destroyed are calculated based on the following rules: | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |+ {{nowrap|Monster A (attacking monster) attacks Monster B ([[attack target]])}} | ||
+ | ! colspan = 2 | If B is in [[Attack Position]]<br/>Compare [[ATK]] of A with ATK of B | ||
+ | |- | ||
+ | ! A < B | ||
+ | | | ||
+ | * B inflicts [[battle damage]] to the [[controller]] of A, equal to ''ATK of B - ATK of A''. | ||
+ | * B destroys A. | ||
+ | |- | ||
+ | ! A = B | ||
+ | | | ||
+ | * No battle damage is inflicted. | ||
+ | * If: | ||
+ | ** ATKs of A and B are not 0: A and B destroy each other. | ||
+ | ** ATKs of A and B are 0: no monster is destroyed. | ||
+ | |- | ||
+ | ! A > B | ||
+ | | | ||
+ | * A inflicts battle damage to the controller of B, equal to ''ATK of A - ATK of B''. | ||
+ | * A destroys B. | ||
+ | |- | ||
+ | ! colspan = 2 | If B is in [[Defense Position]]<br/>Compare ATK of A with [[DEF]] of B | ||
+ | |- | ||
+ | ! A < B | ||
+ | | | ||
+ | * B inflicts battle damage to the controller of A, equal to ''DEF of B - ATK of A''. | ||
+ | * No monster is destroyed. | ||
+ | |- | ||
+ | ! A = B | ||
+ | | | ||
+ | * No battle damage is inflicted. | ||
+ | * No monster is destroyed. | ||
+ | |- | ||
+ | ! A > B | ||
+ | | | ||
+ | * No battle damage is inflicted. | ||
+ | * A destroys B. | ||
+ | |} | ||
+ | |||
+ | === When direct attacking === | ||
+ | When a monster performs a [[direct attack]]: | ||
+ | * If the attacking monster's ATK is not 0, it inflicts battle damage to its opponent equal to its ATK. | ||
+ | * If the attacking monster's ATK is 0, it does not inflict battle damage<!--as opposed to inflicting 0 battle damage-->. | ||
+ | |||
+ | == Interactions with effects == | ||
+ | * Card effects can make monsters change their ATK/DEF during damage calculation. (e.g. "[[Cyberdark Edge]]") | ||
+ | * Card effects can make monsters inflict [[piercing]] battle damage; if a monster with piercing attacks a Defense Position monster, and its ATK is higher than the attack target's DEF, then it inflicts battle damage to the attack target's controller, equal to the difference between its ATK and the attack target's DEF. | ||
+ | * Card effects can make monsters [[Applies DEF for damage calculation|apply their DEF]] for damage calculation, even when the situation normally applies the monster's ATK for damage calculation. | ||
{{Gameplay}} | {{Gameplay}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Latest revision as of 00:05, 13 November 2023
Damage calculation
| |||
---|---|---|---|
Japanese |
ダメージ | ||
Japanese (ruby) |
ダメージけいさん | ||
Japanese (base text) |
ダメージ計算 | ||
Japanese (romanized) |
Damēji Keisan | ||
English |
damage calculation | ||
|
Damage calculation (Japanese: ダメージ
Contents
Mechanics[edit]
When attacking a monster[edit]
When a monster attacks another monster, the damage inflicted and the monsters(s) that would be destroyed are calculated based on the following rules:
If B is in Attack Position Compare ATK of A with ATK of B | |
---|---|
A < B |
|
A = B |
|
A > B |
|
If B is in Defense Position Compare ATK of A with DEF of B | |
A < B |
|
A = B |
|
A > B |
|
When direct attacking[edit]
When a monster performs a direct attack:
- If the attacking monster's ATK is not 0, it inflicts battle damage to its opponent equal to its ATK.
- If the attacking monster's ATK is 0, it does not inflict battle damage.
Interactions with effects[edit]
- Card effects can make monsters change their ATK/DEF during damage calculation. (e.g. "Cyberdark Edge")
- Card effects can make monsters inflict piercing battle damage; if a monster with piercing attacks a Defense Position monster, and its ATK is higher than the attack target's DEF, then it inflicts battle damage to the attack target's controller, equal to the difference between its ATK and the attack target's DEF.
- Card effects can make monsters apply their DEF for damage calculation, even when the situation normally applies the monster's ATK for damage calculation.