Difference between revisions of "Damage calculation"

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{{Infobox/Archetype/End}}
 
{{Infobox/Archetype/End}}
  
'''Damage calculation''' (Japanese: ダメージ{{ruby|計|けい}}{{ruby|算|さん}} ''Damēji Keisan'') is the process of calculating the [[battle damage]] done to [[Life Points]] from an [[attack]] and determining which [[Monster Card|monster(s)]] is to be [[destroyed by battle|destroyed]] (if any). When a [[direct attack]] is performed, the damage inflicted is equal to the current ATK of the attacking monster unless stated on the card, as is the case with "[[Cyberdark Edge]]".
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'''Damage calculation''' (Japanese: ダメージ{{ruby|計|けい}}{{ruby|算|さん}} ''Damēji Keisan'') is the process during the [[Damage Step]] of calculating the [[battle damage]] done to [[Life Points]] from an [[attack]] and determining which [[Monster Card|monster(s)]] is to be [[destroyed by battle|destroyed]] (if any).
  
{{clear}}
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== Mechanics ==
  
==Details==
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=== When attacking a monster ===
{| class="wikitable plainrowheaders"
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! colspan=2 | Attacking a monster in [[Attack Position]]
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When a monster attacks another monster, the damage inflicted and the monsters(s) that would be destroyed are calculated based on the following rules:
! colspan=2 | Attacking a monster in [[Defense Position]]
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 +
{| class="wikitable"
 +
|+ {{nowrap|Monster A (attacking monster) attacks Monster B ([[attack target]])}}
 +
! colspan = 2 | If B is in [[Attack Position]]<br/>Compare [[ATK]] of A with ATK of B
 
|-
 
|-
! rowspan=2 | Attacking monster's [[ATK]] < [[Attack target]]'s ATK
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! A < B
| The [[controller]] of the attacking monster takes damage equal to the difference between the two monsters' ATK.
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|
| The [[controller]] of the attacking monster takes damage equal to the difference between the attacking monster's ATK and the attack target's DEF.
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* B inflicts [[battle damage]] to the [[controller]] of A, equal to ''ATK of B - ATK of A''.
! rowspan=2 | Attacking monster's ATK < Attack target's [[DEF]]
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* B destroys A.
 
|-
 
|-
| The attacking monster is destroyed.
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! A = B
| Neither monster is destroyed.
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|
 +
* No battle damage is inflicted.
 +
* If:
 +
** ATKs of A and B are not 0: A and B destroy each other.
 +
** ATKs of A and B are 0: no monster is destroyed.
 
|-
 
|-
! rowspan=2 | Attacking monster's ATK = Attack target's ATK
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! A > B
| colspan=2 | Neither player takes damage.
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|
! rowspan=2 | Attacking monster's ATK = Attack target's DEF
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* A inflicts battle damage to the controller of B, equal to ''ATK of A - ATK of B''.
 +
* A destroys B.
 
|-
 
|-
| Both monsters are destroyed if and only if their ATK is not 0.
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! colspan = 2 | If B is in [[Defense Position]]<br/>Compare ATK of A with [[DEF]] of B
| Neither monster is destroyed.
 
 
|-
 
|-
! rowspan=2 | Attacking monster's ATK > Attack target's ATK
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! A < B
| The controller of the attack target takes damage equal to the difference between the two monsters' ATK.
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|
| The controller of the attack target takes damage equal to the difference between the attacking monster's ATK and the attack target's DEF if and only if a [[card effect]] that allows [[Piercing]] damage is active.
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* B inflicts battle damage to the controller of A, equal to ''DEF of B - ATK of A''.
! rowspan=2 | Attacking monster's ATK > Attack target's DEF
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* No monster is destroyed.
 
|-
 
|-
| colspan=2 | The attack target is destroyed.
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! A = B
 +
|
 +
* No battle damage is inflicted.
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* No monster is destroyed.
 +
|-
 +
! A > B
 +
|
 +
* No battle damage is inflicted.
 +
* A destroys B.
 
|}
 
|}
 +
 +
=== When direct attacking ===
 +
When a monster performs a [[direct attack]]:
 +
* If the attacking monster's ATK is not 0, it inflicts battle damage to its opponent equal to its ATK.
 +
* If the attacking monster's ATK is 0, it does not inflict battle damage<!--as opposed to inflicting 0 battle damage-->.
 +
 +
== Interactions with effects ==
 +
* Card effects can make monsters change their ATK/DEF during damage calculation. (e.g. "[[Cyberdark Edge]]")
 +
* Card effects can make monsters inflict [[piercing]] battle damage; if a monster with piercing attacks a Defense Position monster, and its ATK is higher than the attack target's DEF, then it inflicts battle damage to the attack target's controller, equal to the difference between its ATK and the attack target's DEF.
 +
* Card effects can make monsters [[Applies DEF for damage calculation|apply their DEF]] for damage calculation, even when the situation normally applies the monster's ATK for damage calculation.
  
 
{{Gameplay}}
 
{{Gameplay}}
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 00:05, 13 November 2023

Damage calculation

Japanese

ダメージけいさん

Japanese (ruby)

ダメージけいさん

Japanese (base text)

ダメージ計算

Japanese (romanized)

Damēji Keisan

English

damage calculation

Damage calculation (Japanese: ダメージけいさん Damēji Keisan) is the process during the Damage Step of calculating the battle damage done to Life Points from an attack and determining which monster(s) is to be destroyed (if any).

Mechanics[edit]

When attacking a monster[edit]

When a monster attacks another monster, the damage inflicted and the monsters(s) that would be destroyed are calculated based on the following rules:

Monster A (attacking monster) attacks Monster B (attack target)
If B is in Attack Position
Compare ATK of A with ATK of B
A < B
A = B
  • No battle damage is inflicted.
  • If:
    • ATKs of A and B are not 0: A and B destroy each other.
    • ATKs of A and B are 0: no monster is destroyed.
A > B
  • A inflicts battle damage to the controller of B, equal to ATK of A - ATK of B.
  • A destroys B.
If B is in Defense Position
Compare ATK of A with DEF of B
A < B
  • B inflicts battle damage to the controller of A, equal to DEF of B - ATK of A.
  • No monster is destroyed.
A = B
  • No battle damage is inflicted.
  • No monster is destroyed.
A > B
  • No battle damage is inflicted.
  • A destroys B.

When direct attacking[edit]

When a monster performs a direct attack:

  • If the attacking monster's ATK is not 0, it inflicts battle damage to its opponent equal to its ATK.
  • If the attacking monster's ATK is 0, it does not inflict battle damage.

Interactions with effects[edit]

  • Card effects can make monsters change their ATK/DEF during damage calculation. (e.g. "Cyberdark Edge")
  • Card effects can make monsters inflict piercing battle damage; if a monster with piercing attacks a Defense Position monster, and its ATK is higher than the attack target's DEF, then it inflicts battle damage to the attack target's controller, equal to the difference between its ATK and the attack target's DEF.
  • Card effects can make monsters apply their DEF for damage calculation, even when the situation normally applies the monster's ATK for damage calculation.