Difference between revisions of "Victory condition"

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=="Pseudo" Victory Conditions==
 
=="Pseudo" Victory Conditions==
 
These cards don't directly cause you to win the Duel, but rather set up a situation in which is it impossible for your opponent to win the Duel.
 
These cards don't directly cause you to win the Duel, but rather set up a situation in which is it impossible for your opponent to win the Duel.
*[[Flint]], [[Flint Lock]], and [[Morale Boost]]: If you control two Flint Locks, Flint, and Morale Boost, then you can continuously equip Flint, switching between the two Flint Locks, while Morale Boost gives you 1000 Life Points each time you do so. This can be repeated infinitely, effectively giving you an arbitrarily high number of Life Points, making it impossible for your opponent to win.
+
*[[Flint]], [[Flint Lock]]x2, and [[Morale Boost]]: If you control Flint, two copies of Flint Locks, and Morale Boost, then you can continuously equip Flint, switching between the two Flint Locks, while Morale Boost gives you 1000 Life Points each time you do so. This can be repeated infinitely, effectively giving you an arbitrarily high number of Life Points, making it impossible for your opponent to win.
 
*[[Yata-Garasu]]: If you successfully inflict [[damage]] by an [[attack]] from "Yata-Garasu" while your opponent [[controls]] no cards and has no cards in his/her hand, then it will be impossible for your opponent to win as long as you keep attacking. Because "Yata-Garasu" skips the opponent's next [[Draw Phase]] each time it inflicts damage, they will be stuck in an inescapable [[Lockdown]] loop, never able to play any cards. In most video games, such as the [[Yu-Gi-Oh! Tag Force|Tag Force]] series and the [[Yu-Gi-Oh! World Championship|World Championship]] series, the AI opponent will surrender during their [[Main Phase 1]] after this Lockdown is set up (the only way the AI will ever surrender). This card is currently Forbidden in the Advanced Format.
 
*[[Yata-Garasu]]: If you successfully inflict [[damage]] by an [[attack]] from "Yata-Garasu" while your opponent [[controls]] no cards and has no cards in his/her hand, then it will be impossible for your opponent to win as long as you keep attacking. Because "Yata-Garasu" skips the opponent's next [[Draw Phase]] each time it inflicts damage, they will be stuck in an inescapable [[Lockdown]] loop, never able to play any cards. In most video games, such as the [[Yu-Gi-Oh! Tag Force|Tag Force]] series and the [[Yu-Gi-Oh! World Championship|World Championship]] series, the AI opponent will surrender during their [[Main Phase 1]] after this Lockdown is set up (the only way the AI will ever surrender). This card is currently Forbidden in the Advanced Format.
 +
*[[Butterfly Dagger - Elma]], [[Gearfried the Iron Knight]], and [[Spell Absorption]]: If you control Gearfried the Iron Knight and Spell Absorption with Butterfly Dagger - Elma in your hand, then you can continuously equip Butterfly Dagger - Elma to Gearfried the Iron Knight (since Butterfly Dagger - Elma will be destroyed and returned to the hand each time it is equipped) while Spell Absorption gives you 500 Life Points each time you do so. This can be repeated infinitely, effectively giving you an arbitrarily high number of Life Points, making it impossible for your opponent to win. Butterfly Dagger - Elma is currently Forbidden in the Advanced Format.
 
*[[Relay Soul]]: If you successfully activate Relay Soul and then allow the monster [[Special Summon]]ed by its effect to leave the field without being destroyed (such as by Tributing it), then it will be impossible for you to lose the Duel, since it will be impossible to destroy that monster. This is an anime-only card.
 
*[[Relay Soul]]: If you successfully activate Relay Soul and then allow the monster [[Special Summon]]ed by its effect to leave the field without being destroyed (such as by Tributing it), then it will be impossible for you to lose the Duel, since it will be impossible to destroy that monster. This is an anime-only card.
  
 
{{Gameplay}}
 
{{Gameplay}}
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 15:49, 27 May 2012

Victory Conditions refer to the various ways a player can win a Duel.

Normal Victory conditions

These are the typical ways to win in the game's mechanics.

  • Your opponent's Life Points are reduced to 0.
  • Your opponent has no cards in their Main Deck when he/she is required to draw a card.
  • Your opponent surrenders.
  • Most major tournament duels are timed for certain reason(s). The player with more Life Points by the end of the time limit wins the Duel.

Special Victory conditions

These cards allow you to win the duel through their effects.

"Pseudo" Victory Conditions

These cards don't directly cause you to win the Duel, but rather set up a situation in which is it impossible for your opponent to win the Duel.

  • Flint, Flint Lockx2, and Morale Boost: If you control Flint, two copies of Flint Locks, and Morale Boost, then you can continuously equip Flint, switching between the two Flint Locks, while Morale Boost gives you 1000 Life Points each time you do so. This can be repeated infinitely, effectively giving you an arbitrarily high number of Life Points, making it impossible for your opponent to win.
  • Yata-Garasu: If you successfully inflict damage by an attack from "Yata-Garasu" while your opponent controls no cards and has no cards in his/her hand, then it will be impossible for your opponent to win as long as you keep attacking. Because "Yata-Garasu" skips the opponent's next Draw Phase each time it inflicts damage, they will be stuck in an inescapable Lockdown loop, never able to play any cards. In most video games, such as the Tag Force series and the World Championship series, the AI opponent will surrender during their Main Phase 1 after this Lockdown is set up (the only way the AI will ever surrender). This card is currently Forbidden in the Advanced Format.
  • Butterfly Dagger - Elma, Gearfried the Iron Knight, and Spell Absorption: If you control Gearfried the Iron Knight and Spell Absorption with Butterfly Dagger - Elma in your hand, then you can continuously equip Butterfly Dagger - Elma to Gearfried the Iron Knight (since Butterfly Dagger - Elma will be destroyed and returned to the hand each time it is equipped) while Spell Absorption gives you 500 Life Points each time you do so. This can be repeated infinitely, effectively giving you an arbitrarily high number of Life Points, making it impossible for your opponent to win. Butterfly Dagger - Elma is currently Forbidden in the Advanced Format.
  • Relay Soul: If you successfully activate Relay Soul and then allow the monster Special Summoned by its effect to leave the field without being destroyed (such as by Tributing it), then it will be impossible for you to lose the Duel, since it will be impossible to destroy that monster. This is an anime-only card.