Difference between revisions of "Battle damage"

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Line 10: Line 10:
 
| romaji              = Sentō Damēji
 
| romaji              = Sentō Damēji
 
| english              = battle damage
 
| english              = battle damage
| french              = dommages de combat
+
| french              = dommage de combat
 
| german              = Kampfschaden
 
| german              = Kampfschaden
 
| italian              = danno da combattimento
 
| italian              = danno da combattimento

Revision as of 04:59, 2 October 2015

Battle damage

Japanese

せんとうダメージ

Japanese (ruby)

せんとうダメージ

Japanese (base text)

戦闘ダメージ

Japanese (romanized)

Sentō Damēji

English

battle damage

Battle damage (Japanese: せんとうダメージ Sentō Damēji) is the damage inflicted to a player's Life Points from battle.

Battle damage can be inflicted when two monsters battle.

  • If the attack target is in Attack Position:
    • If the monsters have different ATK, the controller of the monster with the lowest ATK takes battle damage equal to the difference.
  • If the attack target is in Defense Position:
    • If the attack target's DEF is greater than the attacker's ATK, the attacking monster's controller takes battle damage equal to the difference.
    • If the attack target's DEF is lower than the attacker's ATK, the attack target's controller does not take battle damage unless the attacking monster inflicts piercing damage.

If a monster with nonzero attack attacks a player directly, that player takes battle damage equal to that monster's ATK. An attack from a monster with 0 ATK such as "Mucus Yolk" does not inflict damage, so no effect can activate in response to it, including those of "Mucus Yolk" itself and "Gorz the Emissary of Darkness".

Monsters can still be destroyed by battle even if battle damage is not inflicted, and battle damage can still be inflicted even if monsters are not destroyed.

Both words were initially capitalized, but since Absolute Powerforce have been consistently lowercase.