Difference between revisions of "Victory condition"

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(Alternate Victory conditions)
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*[[Exodius the Ultimate Forbidden Lord]]: If five different "[[Forbidden One]]" monsters are in your [[Graveyard]] that were sent there by this card's effect, you win the Duel. "Exodius" sends 1 monster from your [[hand]] or [[Main Deck|Deck]] to the Graveyard every time it [[attack]]s.
 
*[[Exodius the Ultimate Forbidden Lord]]: If five different "[[Forbidden One]]" monsters are in your [[Graveyard]] that were sent there by this card's effect, you win the Duel. "Exodius" sends 1 monster from your [[hand]] or [[Main Deck|Deck]] to the Graveyard every time it [[attack]]s.
 
*[[The Creator God of Light, Horakhty]]: If this card is Summoned, you win the Duel. The only way to Summon "Horakhty" is by Tributing monsters whose original names are "[[Slifer the Sky Dragon]]", "[[Obelisk the Tormentor]]" and "[[The Winged Dragon of Ra]]" (so you cannot use cards like "[[Phantom of Chaos]]" to copy any card names). The Summon of "Horakhty" cannot be negated, so cards like "[[Solemn Warning]]", etc. are useless against it.
 
*[[The Creator God of Light, Horakhty]]: If this card is Summoned, you win the Duel. The only way to Summon "Horakhty" is by Tributing monsters whose original names are "[[Slifer the Sky Dragon]]", "[[Obelisk the Tormentor]]" and "[[The Winged Dragon of Ra]]" (so you cannot use cards like "[[Phantom of Chaos]]" to copy any card names). The Summon of "Horakhty" cannot be negated, so cards like "[[Solemn Warning]]", etc. are useless against it.
*[[Number 88: Gimmick Puppet of Leo]]: If this card has three [[Destiny Counter]]s on it, you win the Duel. "Leo" can gain a Destiny Counter once per turn by detaching one of its three Xyz Materials, but in order to do so, you must have no cards in your Spell & Trap Card Zone and must skip that turn's Battle Phase. (In the anime, this card could detach one of its Xyz Materials once per turn with no restrictions, and it allowed you to win the Duel if it detached all of its Xyz Materials by its own effect, with no [[Counter]]s involved.)
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*[[Number 88: Gimmick Puppet of Leo]]: If this card has three [[Destiny Counter]]s on it, you win the Duel. "Leo" can gain a Destiny Counter once per turn by detaching one of its three Xyz Materials, but in order to do so, you must have no cards in your Spell & Trap Card Zone and must skip that turn's Battle Phase. (In the anime, this card could detach one of its Xyz Materials once per turn with no restrictions, and it allowed its controller to win the Duel if it detached all of its Xyz Materials by its own effect, with no [[Counter]]s involved.)
*[[Number C88: Gimmick Puppet Disaster Leo]]: This is currently an anime-only card. Similar to the anime effect of its non-Chaos counterpart, this card could detach one of its Xyz Materials once per turn (and would damage the opponent when doing so); if it had no Xyz Materials at the end of any turn, its controller would win the Duel.
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*[[Number C88: Gimmick Puppet Disaster Leo]]: Once per turn, this card can detach one of its Xyz Materials once per turn to deal 1000 damage to the opponent. If it has no Xyz Materials while the opponent has 2000 or less Life Points during its controller's End Phase, its controller wins the Duel. (In the anime, this card could detach one of its Xyz Materials once per turn to inflict 4000 damage, and it allowed its controller to win the Duel if it had no Xyz Materials, regardless of the opponent's Life Points.)
*[[Match Winners]]: If a Match Winner attacks your opponent [[Direct attack|directly]] and makes their Life Points 0 by the [[Battle Damage]] it inflicted (sometimes with additional conditions required), you win the entire Match instead of just the Duel. All Match Winners printed are [[Illegal]], except for "[[Victory Dragon]]", which is instead currently Forbidden.
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===Match Winners===
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{{main|Match Winner}}
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If a Match Winner attacks your opponent [[Direct attack|directly]] and makes their Life Points 0 by the [[Battle Damage]] it inflicted (sometimes with additional conditions required), you win the entire Match instead of just the Duel. All Match Winners printed are [[Illegal]], except for "[[Victory Dragon]]", which is instead currently Forbidden.
  
 
==Changing/Removing Victory Conditions==
 
==Changing/Removing Victory Conditions==

Revision as of 11:10, 21 December 2013

Victory conditions (勝利条件, Shōri Jōken) refer to the various ways a player can win a Duel.

Normal Victory conditions

These are the typical ways to win in the game's mechanics.

A player can also win if their opponent surrenders, or is issued a Game Loss or Match Loss penalty in a tournament. In addition, most tournament Duels are timed; if time runs out and the Duel has not ended, the player with more Life Points wins. If Life Points are tied, the Duel will continue until the first change in Life Points happens ("sudden death").

Alternate Victory conditions

These cards have effects that provide alternate ways to win a Duel:

Match Winners

If a Match Winner attacks your opponent directly and makes their Life Points 0 by the Battle Damage it inflicted (sometimes with additional conditions required), you win the entire Match instead of just the Duel. All Match Winners printed are Illegal, except for "Victory Dragon", which is instead currently Forbidden.

Changing/Removing Victory Conditions

These cards have effects that change or remove the normal victory conditions. Currently, none of the cards in this category exist in the TCG or OCG.

  • Divine Serpent: While you control this face-up card, you cannot lose the Duel. This is an anime-only card.
  • Relay Soul and Zero Gate of the Void: When successfully activated, these cards make destroying a particular monster on the field the opponent's only victory condition. (This presumably means that if the monster should leave the field without being destroyed, then the opponent will have no way to win the Duel, although such a possibility has never been explicitly mentioned.) "Relay Soul" is an anime-only card, while "Zero Gate of the Void" is a manga-only card.
  • Deuce: While this card is face-up on the field, neither player can lose the Duel if their Life Points become 0. Instead, a player wins the Duel if they damage their opponent twice in a row. This is an anime-only card.
  • Infernity Zero: While you control this face-up card, you do not lose the Duel if your Life Points become 0. This card exists only in the anime and in Tag Force 5 and Tag Force 6.

Other

  • Yata-Garasu: In most video games, if a player successfully inflicts Battle Damage to their opponent with "Yata-Garasu" while the opponent controls no cards and has no cards in their hand, the opponent will automatically surrender the Duel at the start of their next turn, because of "Yata"'s lockdown effect.[1] This applies to both human and CPU players, and will occur even if not surrendering would have been beneficial (such as if the controller of "Yata-Garasu" had no cards left in their Deck and would have lost had the opponent not surrendered).

References