Attack target
|
Japanese
|
攻撃対象 or 攻撃目標
|
Japanese (ruby)
|
こうげきたいしょう or こうげきもくひょう
|
Japanese (base text)
|
攻撃対象 or 攻撃目標
|
Japanese (romanized)
|
Kōgeki Taishō or Kōgeki Mokuhyō
|
English
|
attack target
|
Other names
|
- French: cible d’une attaque or cible de l’attaque
- German: Angriffsziel
- Italian: bersaglio dell’attacco
- Korean: 공격 대상 (攻擊對象) Gonggyeok Daesang or 공격 목표 (攻擊目標) Gonggyeong Mokpyo
- Portuguese: alvo de um ataque or alvo do ataque
- Spanish: objective del ataque
- Traditional Chinese: 攻擊對象 Gōngjī Duìxiàng / Gung1 gik1 Deoi3 zoeng6 or 攻擊目標 Gōngjī Mùbiāo / Gung1 gik1 Muk6 biu1
|
|
An attack target (Japanese: 攻撃対象 Kōgeki Taishō or 攻撃目標 Kōgeki Mokuhyō) is a monster that a player declares an attack against. During an open game state during the Battle Phase, the turn player can declare an attack targeting a monster, causing gameplay to immediately proceed to the Battle Step.
If the number of monsters on the opposing side of the field changes during the Battle Step, a replay occurs.
Some cards and effects restrict the monsters a player can target (such as "Marshmallon Glasses"), mandate that monsters battle (such as "All-Out Attacks"), or conduct battle without a monster being declared an attack target (such as "Confusion Chaff").
See also