Difference between revisions of "Battle"
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− | {{About|the | + | {{About|the interaction|the phase|[[Battle Phase]]}} |
− | [[File: | + | {{Infobox/Archetype/Start |
+ | | image name = OrcustratedAttack-MADU-EN-VG-artwork.png | ||
+ | | image size = | ||
+ | | image caption = "[[Crusadia Maximus]]" and "[[Longirsu, the Orcust Orchestrator]]" battle in the artwork of "[[Orcustrated Attack]]". | ||
+ | }} | ||
+ | {{Infobox/Archetype/ExtendedName | ||
+ | | kanji = {{Ruby|戦|せん}}{{Ruby|闘|とう}} | ||
+ | | japanese = 戦闘 | ||
+ | | furigana = せんとう | ||
+ | | romaji = Sentō | ||
+ | | japanese translated = | ||
+ | | english = battle | ||
+ | | french = combat<br>Verb: combattre | ||
+ | | german = Kampf<br>Verb: kämpfen | ||
+ | | italian = battaglia<br>Verb: combattere | ||
+ | | korean = 전투 (戰鬪) ''Jeontu'' | ||
+ | |chinese=戰鬥 ''Zhàndòu / Zin3 dau3'' | ||
+ | | spanish = batalla<br>Verb: batallar | ||
+ | |portuguese=batalha<br>Verb: combater | ||
+ | }} | ||
+ | {{Infobox/Archetype/End}} | ||
+ | [[File:AllyofJusticeGaradholg-HA01-EN-SR-LE.png|thumb|right|The effect of "[[Ally of Justice Garadholg]]" increases its [[ATK]] when it battles [[LIGHT]] monsters.]] | ||
− | '''Battle''' ( | + | '''Battle''' (Japanese: {{Ruby|戦|せん}}{{Ruby|闘|とう}} ''Sentō'') is an interaction which [[Monster Card|monsters]] can undergo during the [[Battle Phase]]. Many [[card effect]]s are triggered when monsters battle. |
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− | + | A monster is considered to be battling as soon as it [[declare]]s an attack (including a [[direct attack]]), if an attack is declared targeting it, or if some effect forces two monster to conduct a battle. The battle will stop when the end of the [[Damage Step]] for that battle is over and the [[Battle Step]] is entered once again, or if the attack is [[negate]]d or canceled during a [[replay]]. However, the game will not recognize that a monster has ''battled'' (in the past) unless the battle it was involved in had reached [[damage calculation]], which may be relevant for some effects that specifically mention a monster that has battled. | |
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+ | {{Gameplay}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Latest revision as of 04:47, 21 October 2023
Battle | |||
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Japanese |
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Japanese (ruby) |
せんとう | ||
Japanese (base text) |
戦闘 | ||
Japanese (romanized) |
Sentō | ||
English |
battle | ||
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Battle (Japanese:
A monster is considered to be battling as soon as it declares an attack (including a direct attack), if an attack is declared targeting it, or if some effect forces two monster to conduct a battle. The battle will stop when the end of the Damage Step for that battle is over and the Battle Step is entered once again, or if the attack is negated or canceled during a replay. However, the game will not recognize that a monster has battled (in the past) unless the battle it was involved in had reached damage calculation, which may be relevant for some effects that specifically mention a monster that has battled.