Difference between revisions of "Battle"

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'''Battle''' (Japanese: {{Ruby|戦|せん}}{{Ruby|闘|とう}} ''Sentō'') is an interaction which [[Monster Card|monsters]] can undergo during the [[Battle Phase]]. Many [[card effect]]s are triggered when monsters battle.
 
'''Battle''' (Japanese: {{Ruby|戦|せん}}{{Ruby|闘|とう}} ''Sentō'') is an interaction which [[Monster Card|monsters]] can undergo during the [[Battle Phase]]. Many [[card effect]]s are triggered when monsters battle.
  
A monster is considered to be battling as soon as it [[declare]]s an attack (including a [[direct attack]]) or if an attack is declared on it. A monster will stop battling if the attack is [[negate]]d or canceled during a [[replay]]. However, the game will not recognize that a monster has ''battled'' (in the past) unless the battle it was involved in had reached [[damage calculation]].
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A monster is considered to be battling as soon as it [[declare]]s an attack (including a [[direct attack]]), if an attack is declared targeting it, or if some effect forces two monster to conduct a battle. The battle will stop when the end of the [[Damage Step]] for that battle is over and the [[Battle Step]] is entered once again, or if the attack is [[negate]]d or canceled during a [[replay]]. However, the game will not recognize that a monster has ''battled'' (in the past) unless the battle it was involved in had reached [[damage calculation]], which may be relevant for some effects that specifically mention a monster that has battled.
  
 
{{Gameplay}}
 
{{Gameplay}}
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 23:31, 13 January 2019

Battle

Japanese

せんとう

Japanese (ruby)

せんとう

Japanese (base text)

戦闘

Japanese (romanized)

Sentō

English

battle

The effect of "Ally of Justice Garadholg" increases its ATK when it battles LIGHT monsters.

Battle (Japanese: せんとう Sentō) is an interaction which monsters can undergo during the Battle Phase. Many card effects are triggered when monsters battle.

A monster is considered to be battling as soon as it declares an attack (including a direct attack), if an attack is declared targeting it, or if some effect forces two monster to conduct a battle. The battle will stop when the end of the Damage Step for that battle is over and the Battle Step is entered once again, or if the attack is negated or canceled during a replay. However, the game will not recognize that a monster has battled (in the past) unless the battle it was involved in had reached damage calculation, which may be relevant for some effects that specifically mention a monster that has battled.