Difference between revisions of "Control"

From Yugipedia
Jump to: navigation, search
m (correcting artwork)
 
(31 intermediate revisions by 17 users not shown)
Line 1: Line 1:
'''Control''' is the term used to describe a deck that plays cards that determine who can use what card on the [[Playing Field|field]]. Most of the time, cards remain under the control of their [[owner]]s, but a few cards can bend this situation.
+
{{Infobox/Archetype/Start
 +
| image name          = BrainControl-MADU-EN-VG-artwork.png
 +
| image size          =
 +
| image caption        = Artwork of "[[Brain Control]]", a card that changes control of monsters
 +
}}
 +
{{Infobox/Archetype/ExtendedName
 +
| kanji              = コントロール
 +
| japanese            =
 +
| furigana            =
 +
| romaji              = Kontorōru
 +
| japanese translated =
 +
| english            = control
 +
| french              = contrôle<br>Verb: contrôler
 +
| german              = Kontrolle<br>Verb: kontrollieren
 +
| italian            = controllo<br>Verb: controllare
 +
| korean              = 컨트롤 ''Keonteurol''
 +
| chinese            = 控制權 ''Kòngzhìquán / Hung3 zai3 kyun4''
 +
| portuguese          = controle<br>Verb: controlar
 +
| spanish            = control<br>Verb: controlar
 +
}}
 +
{{Infobox/Archetype/End}}
  
Cards such as "[[Change of Heart]]", "[[Creature Swap]]" and "[[Enemy Controller]]" allow one to take control of [[Monster Cards|monsters]] owned by one's opponent.
+
To '''control''' (Japanese: コントロール ''Kontorōru'') a card is to have that card on one's own side of the [[field]]. A card's controller is distinct from its [[owner]].
  
When a monster switches Control to you, place it on your side of the field. It is returned to the original owner's [[Graveyard]] when sent to the Graveyard in any way.
+
==Mechanics==
 +
Unless specifically permitted, only a card's controller can interact with it in the following ways:
 +
* [[Look]] at it (if it is [[face-down]])
 +
* [[Activate]] it (if it is a [[Set]] [[Spell Card|Spell]] or [[Trap Card]])
 +
* Activate its effects
 +
* [[Tribute]] it
 +
* Use it as a [[material]] for a [[Summon]]
 +
* Have it conduct an [[attack]]
 +
* Change its [[battle position]]
  
 +
==Changing control==
 +
By default, cards remain under the control of their [[owner]]s, but several cards can [[changes control|change control]] of monsters on the [[field]], such as "[[Change of Heart]]" and "[[Creature Swap]]". When a monster switches control, it is placed in a [[Main Monster Zone]] on its new controller's side of the field (even if it was in an [[Extra Monster Zone]]). The new controller chooses which Main Monster Zone to place it in. Some monsters (such as "[[Mataza the Zapper]]" and "[[Blindly Loyal Goblin]]") [[cannot change control]]. Only monsters that are already on the field can change control; [[Special Summon]]ing a monster that is in the opponent's [[possession]] to the player's field (such as due to the effect of "[[Conscription]]" or "[[Goyo Guardian]]") is not considered changing control of that monster.
 +
 +
If a monster becomes treated as an [[Equip Card]], it is moved to the [[Spell & Trap Zone]] of the player whose effect caused it to be treated as one, and thus that player becomes its controller. For example, if "[[Relinquished]]" takes control of an opposing "[[Ryu-Kishin]]", it is placed in the Spell & Trap Card Zone of the controller of "Relinquished". Monsters that cannot change control cannot be equipped to monster in a way that would change their controller.
 +
 +
When a card [[leaves the field]], it returns to its owner's [[possession]], regardless of its controller.
 +
 +
==See also==
 +
*[[Owner]]
 +
*[[Changes control]]
 +
*[[Cannot change control]]
 +
 +
{{Gameplay}}
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 16:40, 9 October 2023

Control

Artwork of "Brain Control", a card that changes control of monsters
Artwork of "Brain Control", a card that changes control of monsters

Japanese

コントロール

Japanese (romanized)

Kontorōru

English

control

To control (Japanese: コントロール Kontorōru) a card is to have that card on one's own side of the field. A card's controller is distinct from its owner.

Mechanics[edit]

Unless specifically permitted, only a card's controller can interact with it in the following ways:

Changing control[edit]

By default, cards remain under the control of their owners, but several cards can change control of monsters on the field, such as "Change of Heart" and "Creature Swap". When a monster switches control, it is placed in a Main Monster Zone on its new controller's side of the field (even if it was in an Extra Monster Zone). The new controller chooses which Main Monster Zone to place it in. Some monsters (such as "Mataza the Zapper" and "Blindly Loyal Goblin") cannot change control. Only monsters that are already on the field can change control; Special Summoning a monster that is in the opponent's possession to the player's field (such as due to the effect of "Conscription" or "Goyo Guardian") is not considered changing control of that monster.

If a monster becomes treated as an Equip Card, it is moved to the Spell & Trap Zone of the player whose effect caused it to be treated as one, and thus that player becomes its controller. For example, if "Relinquished" takes control of an opposing "Ryu-Kishin", it is placed in the Spell & Trap Card Zone of the controller of "Relinquished". Monsters that cannot change control cannot be equipped to monster in a way that would change their controller.

When a card leaves the field, it returns to its owner's possession, regardless of its controller.

See also[edit]