Difference between revisions of "Cost"

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'''Costs can be Nagated
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{{Infobox/Archetype/Start
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| image name          =
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| image size          =
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| image caption        =
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}}
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{{Infobox/Archetype/ExtendedName
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| kanji                = コスト
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        | japanese            =
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| furigana            =
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| romaji              = Kosuto
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| japanese translated  =
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| english              = Cost
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| french              = Coût
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| german              = Kosten
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| italian              = Costo
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| korean              = 코스트 ''Koseuteu''
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|chinese=費用 ''Fèiyòng / Fai3 jung6''
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|portuguese=Custo
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| spanish              = Coste
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}}
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{{Infobox/Archetype/End}}
  
===Example #1: Negation of "[[Seven Tools of the Bandit]]"===
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A '''cost''' (Japanese: コスト ''Kosuto'') is an action that must be performed in order to activate a card or [[card effect|effect]], to perform another action, or to keep a card on the field. This is distinct from [[activation requirement]]s, which are requirements that must be met in order to activate a card or effect.
  
* Step 1: Player A activates "[[Mirror Force]]".
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As the name suggests, costs usually involve the player making a sacrifice of some type, such as [[pay]]ing [[Life Points]] (e.g. "[[Seven Tools of the Bandit]]" requires the player to pay 1000 Life Points); [[discard]]ing, [[Tribute|Tributing]], [[banish]]ing, or [[detach]]ing a card(s) (e.g. "[[Cannon Soldier]]" requires 1 monster to be Tributed); or [[send]]ing a card(s) to the [[Graveyard]] (e.g. "[[Hidden Armory]]" requires the top card of the [[Main Deck|Deck]] to be [[send|sent]] the [[Graveyard]]).
* Step 2: Player B pays 1000 [[Life Points]], and activates "[[Seven Tools of the Bandit]]".
 
* Step 3: Player A pays half his Life Points and activates "[[Solemn Judgment]]", negating "Seven Tools of the Bandit".
 
  
* Step 3 resolves: "Solemn Judgment" [[negate]]s and destroys "Seven Tools of the Bandit".
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If a cost cannot be fully paid (such as if an active effect prevents the cost from being paid, or the player cannot fulfill the requirements for the cost), none of the cost can be paid and the effect cannot be activated. For example, if cost specifies that a card must be [[sent]] to the [[Graveyard]] while "[[Macro Cosmos]]" is on the field, the effect cannot be activated.
* Step 2 doesn't resolve because the [[Trap Card]] was [[negate]]d. There is no refund of Life Points. The Life Points were paid already. You don't get them back.
 
* Step 1 resolves: "Mirror Force" [[resolve]]s its effect.
 
 
===Example #2: Negation in a Chain of "[[Premature Burial]]"===
 
  
* Step 1: Player A pays 800 [[Life Points]] and activates "[[Premature Burial]]". Player A chooses the "[[Jinzo]]" in his [[Graveyard]] as the target of "Premature Burial".
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Because costs are distinct from effects, if a card is moved to a different location due to a cost, cards and effects that can only be activated when the card is moved by a card effect cannot be activated. For example, the effect of "[[Shaddoll Dragon]]" cannot be activated if it is sent to the Graveyard as a cost to activate "[[Phoenix Wing Wind Blast]]". Likewise, even if a card's effect is being negated (such as by "[[Skill Drain]]"), it is still possible to activate its effects (which would require paying the cost).
* Step 2: Player B [[discard]]s 1 card from his [[hand]] and [[chain]]s "[[Magic Jammer]]" to negate "Premature Burial".
 
 
* Step 2 resolves: "Magic Jammer" negates "Premature Burial".
 
* Step 1 does not [[resolve]] because "[[Premature Burial]]" was [[negate]]d. No monster is [[Special Summon]]ed. There is no refund of Life Points because they have already been paid.
 
 
===Example #3: Destruction in a [[Chain]] of "[[Premature Burial]]"===
 
  
* Step 1: Player A pays 800 Life Points and activates "Premature Burial". Player A chooses the "Jinzo" in his [[Graveyard]] as the target of "[[Premature Burial]]".
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==Activation cost==
* Step 2: Player B activates "[[Mystical Space Typhoon]]" to destroy "Premature Burial"
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An activation cost is a mandatory action that must be done to activate a card or effect, separated from the rest of the effect by a semicolon (or the word "to," in most cases without [[Problem-Solving Card Text|PSCT]]), which must be paid at the beginning of the effect's [[Activate|activation]]. The cost itself is not activated, cannot be negated, and occurs at activation time not resolution time.
 
* Step 2 resolves: "Mystical Space Typhoon" destroys "Premature Burial".
 
* Step 1 does not resolve because "Premature Burial" was [[destroyed]], and, as an [[Equip Spell Card]], relies on the card continuing to be in play in order to achieve its effect. No monster is revived. There is no refund of Life Points because they have already been paid.
 
  
===Example #4: Chaining "[[Mask of Restrict]]" to "[[Cannon Soldier]]'s" effect===
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When an effect features a cost, if the [[timing]] is correct (up to the colon), the cost is paid and any [[target]]ing is done (up to the semicolon for cards with [[Problem-Solving Card Text|PSCT]], and normally up to the word "to" for cards without PSCT), then the activation is placed on the [[Chain]] (or starts a Chain if there is not a current Chain). After either the rest of the Chain resolves or both players decide not to Chain to the activation, the card or effect [[resolve]]s.
  
* Step 1: Player A [[Tribute]]s a monster and activates his "[[Cannon Soldier]]'s" effect during his [[Main Phase 2]].
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If a cost starts with "You can...", the effect is optional and the cost is only paid if the player chooses to activate the effect. Even if the effect is mandatory, the effect cannot be activated if the cost cannot be paid, and no cost is paid if all of it cannot be.
* Step 2: Player B activates "[[Mask of Restrict]]" as a [[chain]] to "Cannon Soldier's" effect.
 
 
* Step 2 resolves: "Mask of Restrict" is in play and prevents [[Tribute|Tributing]] of monsters.
 
* Step 1 resolves: The monster was already [[Tribute]]d before "Mask of Restrict" was successfully [[resolve]]d. Therefore "[[Cannon Soldier]]'s" effect [[resolve]]s and Player B loses 500 Life Points. However, now that "Mask of Restrict" is active, further Tributes cannot take place.
 
  
==More Info for new players==
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A cost is not an effect. As such, the cost is paid before the effect takes place, regardless of whether or not the effect is negated. If a monster's effect is negated as long as it's on the field, and its cost requires it leaves the field, the monster can activate its effect. For example, if "[[Stardust Dragon]]" or "[[Stardust Warrior]]" activates its effect while affected by "[[Skill Drain]]" or "[[Fiendish Chain]]", because it is not on the field when it resolves (due to [[Tribute|Tributing]] itself as a cost), its effect is not negated by "Skill Drain" or "Fiendish Chain". This was called Release Escape in the ''[[Yu-Gi-Oh 5D's]]'' anime.<ref name="ep125">{{episode|Yu-Gi-Oh! 5D's|125|ref}}</ref>
  
Costs don't always have to be in [[Life Points]]. Monsters can be [[Tribute]]d, cards can be discarded from the [[hand]], etc.
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==Costs from Continuous Effects==
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Cards such as "[[Chain Energy]]" and "[[Panther Warrior]]" have [[Continuous Effect]]s that impose a cost on performing certain optional actions, such as [[declare|declaring]] an [[attack]] or [[Summon]]ing monsters. If the player cannot pay the cost for the Continuous Effect, they cannot perform the action.
  
In the lore of a card whose effect requires a cost, the cost description is separated from the effect description by a comma, a period or the word ''to''.
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==Maintenance costs==
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{{main|Maintenance cost}}
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A maintenance cost is a cost required to keep a card on the field. These costs are typically paid during a player's [[Standby Phase|Standby]] or [[End Phase]].
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==Examples==
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===Activation costs===
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====Negation of "Seven Tools of the Bandit"====
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* Step 1: Player A [[activate]]s "[[Mirror Force]]".
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* Step 2: Player B activates "[[Seven Tools of the Bandit]]" and [[pay]]s 1000 [[Life Points]].
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* Step 3: Player A activates "[[Solemn Judgment]]" and pays half their Life Points.
  
==Costs as a Discard==
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* Step 3 [[resolve]]s: "Solemn Judgment" [[negate]]s and [[destroy]]s "Seven Tools of the Bandit".
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* Step 2 doesn't resolve because "Seven Tools of the Bandit" was negated. The Life Points paid when "Seven Tools of the Bandit" was activated are not refunded.
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* Step 1 resolves: The effect of "Mirror Force" resolves.
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====Negation of "Premature Burial" in a Chain====
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* Step 1: Player A [[activate]]s "[[Premature Burial]]" and [[pay]]s 800 [[Life Points]], and then chooses the "[[Jinzo]]" in their [[Graveyard]] as the [[target]].
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* Step 2: Player B [[chain]]s "[[Magic Jammer]]" and [[discard]]s 1 card from their [[hand]] to [[negate]] "Premature Burial".
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* Step 2 [[resolve]]s: "Magic Jammer" negates the effect of "Premature Burial".
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* Step 1 does not resolve because "Premature Burial" was negated. No monster is [[Special Summon]]ed. The Life Points paid when "Premature Burial" was activated are not refunded.
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====Destruction of "Premature Burial" in a Chain====
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* Step 1: Player A [[activate]]s "[[Premature Burial]]" and pays 800 Life Points, and then chooses the "[[Jinzo]]" in their [[Graveyard]] as the [[target]].
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* Step 2: Player B activates "[[Mystical Space Typhoon]]" to [[destroy]] "Premature Burial".
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* Step 2 [[resolve]]s: "Mystical Space Typhoon" destroys "Premature Burial".
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* Step 1 does not resolve because "Premature Burial" was destroyed; because it is an [[Equip Spell Card]], the card's effect relies on it continuing to be in play in order to activate. No monster is revived. The Life Points paid when "Premature Burial" was activated are not refunded.
  
Cards like "[[Dark Core]]" and "[[Lightning Vortex]]" have a [[discard]] cost of 1 card from your [[hand]].
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====Chaining "Mask of Restrict" to the effect of "Cannon Soldier"====
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* Step 1: Player A [[Tribute]]s a monster and [[activate]]s the effect of their "[[Cannon Soldier]]" during their [[Main Phase 2]].
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* Step 2: Player B activates "[[Mask of Restrict]]", [[chain]]ing it to the effect of "Cannon Soldier".
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* Step 2 [[resolve]]s: "Mask of Restrict" is in play and prevents monsters from being [[Tribute]]d.
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* Step 1 resolves: The monster was already Tributed before "Mask of Restrict" was successfully resolved. Therefore the effect of "Cannon Soldier" resolves and Player B loses 500 Life Points. Because "Mask of Restrict" is active, further Tributes cannot take place.
  
==Costs as a Summoning Requirement==
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==References==
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<references />
  
Cards like "[[Chaos Sorcerer]]" require you to remove 1 [[LIGHT]] and 1 [[DARK]] monster from play from your [[Graveyard]].
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{{Gameplay}}
 
 
You cannot use a card like "[[Disappear]]" to remove one of those monsters from play before it's removed for the Summoning, or a card to remove a card from your opponent's hand before he/she does, because you cannot activate cards during a summon attempt.
 
 
 
==Other Costs==
 
  
Other costs include: discarding from the Deck or removing a monster(s) from play. Sometimes, though it is not stated, the positive effect of a card can be a cost in itself, such as with "[[Astral Barrier]]".
 
 
You cannot partially pay a cost. For example, if you're forced to discard 2 cards, you ''must'' discard 2 cards, unless another card effect bypasses this, or it is otherwise impossible to do so, such as when you have one or less cards in your hand. In the latter case, you would not be able to pay the cost, since it has to be paid in full upon activation. A cost is similar to a Compulsory effect. There are very few cards that can negate costs (for example, "[[Spell Economics]]").
 
 
A [[Maintenance Cost]] is a (mostly optional) cost required to keep a card on the field. Monster Cards, Spell Cards, and Trap Cards can possess a Maintenance Cost. These costs are typically paid during a player's Standby Phase, although there are exceptions to this. See [[Maintenance Cost]] for more details.
 
 
==Misconceptions==
 
 
Some cards' effects can lead players to believe they are paying a cost for activation when, in reality, they are not.
 
 
Here are some specific examples:
 
 
===Example #1: Negation of "[[Two-Pronged Attack]]"===
 
 
* Step 1: Player A activates "[[Two-Pronged Attack]]".
 
* Step 2: Player B negates "Two-Pronged Attack" with "[[Seven Tools of the Bandit]]"
 
 
Because destroying 2 of your own monsters is part of the entire effect not separated by a comma or a period, it is not a cost and your monsters are not destroyed.
 
 
===Example #2: Negation of "[[Future Fusion]]"===
 
 
* Step 1: Player A actives "[[Future Fusion]]".
 
* Step 2: Player B negates "Future Fusion" with "[[Dark Bribe]]"
 
 
In this card's case, although it is separated by 2 commas, there is no indication or suggestion that sending cards from your Deck to your Graveyard is part of an activation cost or requirement for this card.
 
 
==Unable to Pay a Cost==
 
Costs must be "appropriately" paid in order to activate an effect. If there is a card or effect preventing a cost to happen, then the card cannot be activated.
 
 
===Discarding/Sending to the Graveyard===
 
If a card such as [[Macro Cosmos]] is on the field, then effects such as [[Gravekeeper's Commandant]] or [[Brionac, Dragon of the Ice Barrier]] cannot be activated if the card to be discarded to the Graveyard would be banished instead. In addition, the opponent of the controller of [[Gravekeeper's Servant]] cannot attack while [[Macro Cosmos]] or [[Dimensional Fissure]] is on the field because the cost of sending to the Graveyard cannot be paid.
 
 
===Returning to the Hand===
 
If a card or effect cannot be returned to the hand, then that card cannot be activated. For example: Your opponent has played a [[Mind Control]] on your [[Stardust Dragon]]. Since [[Stardust Dragon]] cannot be returned to the hand, then your opponent cannot return Stardust to your [[Extra Deck]] to Special Summon [[Genex Ally Birdman]] because a card MUST be returned to the hand. This also holds true with other [[Synchro Monsters]], [[Fusion Monsters]], [[Xyz Monsters]], and cards that would be banished when it would leave the field, such as [[Plaguespreader Zombie]] or [[Quillbolt Hedgehog]] that were Special Summoned through their respective effects.
 
 
{{Gameplay}}
 
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 23:31, 7 November 2023

Cost

Japanese

コスト

Japanese (romanized)

Kosuto

English

Cost

A cost (Japanese: コスト Kosuto) is an action that must be performed in order to activate a card or effect, to perform another action, or to keep a card on the field. This is distinct from activation requirements, which are requirements that must be met in order to activate a card or effect.

As the name suggests, costs usually involve the player making a sacrifice of some type, such as paying Life Points (e.g. "Seven Tools of the Bandit" requires the player to pay 1000 Life Points); discarding, Tributing, banishing, or detaching a card(s) (e.g. "Cannon Soldier" requires 1 monster to be Tributed); or sending a card(s) to the Graveyard (e.g. "Hidden Armory" requires the top card of the Deck to be sent the Graveyard).

If a cost cannot be fully paid (such as if an active effect prevents the cost from being paid, or the player cannot fulfill the requirements for the cost), none of the cost can be paid and the effect cannot be activated. For example, if cost specifies that a card must be sent to the Graveyard while "Macro Cosmos" is on the field, the effect cannot be activated.

Because costs are distinct from effects, if a card is moved to a different location due to a cost, cards and effects that can only be activated when the card is moved by a card effect cannot be activated. For example, the effect of "Shaddoll Dragon" cannot be activated if it is sent to the Graveyard as a cost to activate "Phoenix Wing Wind Blast". Likewise, even if a card's effect is being negated (such as by "Skill Drain"), it is still possible to activate its effects (which would require paying the cost).

Activation cost[edit]

An activation cost is a mandatory action that must be done to activate a card or effect, separated from the rest of the effect by a semicolon (or the word "to," in most cases without PSCT), which must be paid at the beginning of the effect's activation. The cost itself is not activated, cannot be negated, and occurs at activation time not resolution time.

When an effect features a cost, if the timing is correct (up to the colon), the cost is paid and any targeting is done (up to the semicolon for cards with PSCT, and normally up to the word "to" for cards without PSCT), then the activation is placed on the Chain (or starts a Chain if there is not a current Chain). After either the rest of the Chain resolves or both players decide not to Chain to the activation, the card or effect resolves.

If a cost starts with "You can...", the effect is optional and the cost is only paid if the player chooses to activate the effect. Even if the effect is mandatory, the effect cannot be activated if the cost cannot be paid, and no cost is paid if all of it cannot be.

A cost is not an effect. As such, the cost is paid before the effect takes place, regardless of whether or not the effect is negated. If a monster's effect is negated as long as it's on the field, and its cost requires it leaves the field, the monster can activate its effect. For example, if "Stardust Dragon" or "Stardust Warrior" activates its effect while affected by "Skill Drain" or "Fiendish Chain", because it is not on the field when it resolves (due to Tributing itself as a cost), its effect is not negated by "Skill Drain" or "Fiendish Chain". This was called Release Escape in the Yu-Gi-Oh 5D's anime.[1]

Costs from Continuous Effects[edit]

Cards such as "Chain Energy" and "Panther Warrior" have Continuous Effects that impose a cost on performing certain optional actions, such as declaring an attack or Summoning monsters. If the player cannot pay the cost for the Continuous Effect, they cannot perform the action.

Maintenance costs[edit]

A maintenance cost is a cost required to keep a card on the field. These costs are typically paid during a player's Standby or End Phase.

Examples[edit]

Activation costs[edit]

Negation of "Seven Tools of the Bandit"[edit]

  • Step 3 resolves: "Solemn Judgment" negates and destroys "Seven Tools of the Bandit".
  • Step 2 doesn't resolve because "Seven Tools of the Bandit" was negated. The Life Points paid when "Seven Tools of the Bandit" was activated are not refunded.
  • Step 1 resolves: The effect of "Mirror Force" resolves.

Negation of "Premature Burial" in a Chain[edit]

  • Step 2 resolves: "Magic Jammer" negates the effect of "Premature Burial".
  • Step 1 does not resolve because "Premature Burial" was negated. No monster is Special Summoned. The Life Points paid when "Premature Burial" was activated are not refunded.

Destruction of "Premature Burial" in a Chain[edit]

  • Step 2 resolves: "Mystical Space Typhoon" destroys "Premature Burial".
  • Step 1 does not resolve because "Premature Burial" was destroyed; because it is an Equip Spell Card, the card's effect relies on it continuing to be in play in order to activate. No monster is revived. The Life Points paid when "Premature Burial" was activated are not refunded.

Chaining "Mask of Restrict" to the effect of "Cannon Soldier"[edit]

  • Step 2 resolves: "Mask of Restrict" is in play and prevents monsters from being Tributed.
  • Step 1 resolves: The monster was already Tributed before "Mask of Restrict" was successfully resolved. Therefore the effect of "Cannon Soldier" resolves and Player B loses 500 Life Points. Because "Mask of Restrict" is active, further Tributes cannot take place.

References[edit]

  1. Yu-Gi-Oh! 5D's episode 125125: "Soul Solution"