Difference between revisions of "Detach"
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− | '''Detach''' refers to the act | + | '''Detach''' refers to the result of the act of [[send]]ing an [[Xyz Material]] [[attach]]ed to an [[Xyz Monster]] to the [[Graveyard]], either as a [[cost]] or by an [[effect]] (that uses this term). |
When a Xyz Material is detached, it is not treated as it [[leaving the field]], since Xyz Materials are '''''not''''' treated as being on the field; so the effects of [[monsters]] like "[[Sangan]]" or "[[Card Trooper]]" and the conditions of monsters like "[[Plaguespreader Zombie]]" are '''''not''''' applied. | When a Xyz Material is detached, it is not treated as it [[leaving the field]], since Xyz Materials are '''''not''''' treated as being on the field; so the effects of [[monsters]] like "[[Sangan]]" or "[[Card Trooper]]" and the conditions of monsters like "[[Plaguespreader Zombie]]" are '''''not''''' applied. | ||
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{{Gameplay}} | {{Gameplay}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 05:55, 25 October 2012
Detach refers to the result of the act of sending an Xyz Material attached to an Xyz Monster to the Graveyard, either as a cost or by an effect (that uses this term).
When a Xyz Material is detached, it is not treated as it leaving the field, since Xyz Materials are not treated as being on the field; so the effects of monsters like "Sangan" or "Card Trooper" and the conditions of monsters like "Plaguespreader Zombie" are not applied.