Difference between revisions of "Main Phase 2"

From Yugipedia
Jump to: navigation, search
(Undo revision 2342332 by 24.23.242.222 (talk))
Line 1: Line 1:
 +
{{Infobox/Archetype/Start
 +
| image name          =
 +
| image size          =
 +
| image caption        =
 +
}}
 +
{{Infobox/Archetype/ExtendedName
 +
| kanji                = メインフェイズ2
 +
        | japanese            =
 +
| furigana            =
 +
| romaji              =
 +
| japanese translated  =
 +
| english              = Main Phase 2
 +
| french              = Main Phase 2
 +
| german              = Main Phase 2
 +
| italian              = Main Phase 2
 +
| korean              = 메인 페이즈 2
 +
| spanish              = Main Phase 2
 +
}}
 +
{{Infobox/Archetype/End}}
 
{{Turn Structure}}
 
{{Turn Structure}}
  
After the [[Battle Phase]], the Turn Player enters '''Main Phase 2''' (メインフェイズ2, Meinfeizu Ni). In this Phase, any action that could normally be performed in [[Main Phase 1]] can occur, as long as the requirements are met (i.e. no more than 1 [[Normal Summon]] or [[Set]]).
+
After the [[Battle Phase]], the Turn Player enters '''Main Phase 2''' (メインフェイズ2 ''Meinfeizu Ni''; Chinese: 主要階段2). In this Phase, any action that could normally be performed in [[Main Phase 1]] can occur, as long as the requirements are met (i.e. no more than 1 [[Normal Summon]] or [[Set]]).
  
 
In '''Main Phase 2''', the [[Turn Player]] may:
 
In '''Main Phase 2''', the [[Turn Player]] may:

Revision as of 11:00, 27 April 2014

Main Phase 2

Japanese

メインフェイズ2

English

Main Phase 2

Draw PhaseStandby PhaseMain Phase 1Battle PhaseMain Phase 2End PhaseStart StepBattle StepDamage StepEnd StepTurn Structure Chart
Order of a turn.

After the Battle Phase, the Turn Player enters Main Phase 2 (メインフェイズ2 Meinfeizu Ni; Chinese: 主要階段2). In this Phase, any action that could normally be performed in Main Phase 1 can occur, as long as the requirements are met (i.e. no more than 1 Normal Summon or Set).

In Main Phase 2, the Turn Player may:

If a particular monster wasn't Summoned this turn, the Turn Player can flip it face-down using its effect (such as with "Guardian Sphinx" or "Swarm of Scarabs"), and then perform a manual Flip Summon on it, since the rules state that one manual Battle Position change may be performed per turn.

The only cards available to skip this phase are "Flashbang", "Terminal World" and "Cardcar D".