Difference between revisions of "Main Phase 2"

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#REDIRECT [[Phase#Main Phase 2]]
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{{For|the Tip Card|Main Phase 2 (Tip Card)}}
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{{Infobox/Archetype/Start
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| image name          =
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| image size          =
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| image caption        =
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}}
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{{Infobox/Archetype/ExtendedName
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| kanji                = メインフェイズ2
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        | japanese            =
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| furigana            =
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| romaji              = Mein Feizu 2
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| japanese translated  =
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| english              = Main Phase 2
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| french              = Main Phase 2
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| german              = Main Phase 2
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| italian              = Main Phase 2
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| korean              = 메인 페이즈 2 ''Mein Peiju 2''
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|chinese=主要階段2 ''Zhǔyào Jiēduàn 2 / Zyu2 jiu3 Gaai1 dyun6 2''
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        | portuguese          = Fase Principal 2<br>Formerly: Main Phase 2
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| spanish              = Main Phase 2
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}}
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{{Infobox/Archetype/End}}
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{{Turn Structure}}
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'''Main Phase 2''' (メインフェイズ2 ''Mein Feizu Ni'') is a [[Main Phase]] conducted after the [[Battle Phase]]. As a Main Phase, most actions that could normally be performed in [[Main Phase 1]] can also be performed in this phase.
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Some cards and effects can only be activated during Main Phase 2, such as "[[Emergency Assistance]]" and the effect of "[[Sweet Corn]]". Some [[Xyz Monster]]s, such as "[[Stellarknight Constellar Diamond]]" and "[[Downerd Magician]]", can be [[Xyz Summon]]ed using an [[Xyz Monster]] as [[Xyz Material]] only if Xyz Summoned during Main Phase 2.
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==Possible actions==
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In Main Phase 2, the [[turn player]] may:
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* [[Normal Summon]]/[[Normal Set|Set]] a monster (the player can only perform one Normal Summon/Set per turn, so the player cannot Normal Summon/Set in both Main Phases).
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* [[Special Summon]] a monster(s).
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* Manually change the [[battle position]] of a monster, provided that monster did not declare an attack during the [[Battle Phase]], it was not [[Summon]]ed or [[Set]] during that same turn, and it has not already manually changed its battle position that turn.
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* [[Flip Summon]] a [[Monster Card|monster]], provided it was not [[Summon]]ed or [[Set]] during that same turn.
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* Activate [[Ignition Effect]]s, such as those of "[[Barrel Dragon]]" or "[[Cannon Soldier]]".
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* [[Set]] [[Spell Card|Spell]]/[[Trap Cards]].
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* Activate Spell/Trap Cards of any [[Spell Speed]]. [[Quick-Play Spell Card]]s and [[Trap Cards]] cannot be activated in the turn they are [[Set]].
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==See also==
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*[[Skips Main Phase 2]]
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{{Gameplay}}
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[[Category:Phases and Steps]]

Latest revision as of 23:48, 21 July 2018

Main Phase 2

Japanese

メインフェイズ2

Japanese (romanized)

Mein Feizu 2

English

Main Phase 2

Draw PhaseStandby PhaseMain Phase 1Battle PhaseMain Phase 2End PhaseStart StepBattle StepDamage StepEnd StepTurn Structure Chart
Order of a turn.

Main Phase 2 (メインフェイズ2 Mein Feizu Ni) is a Main Phase conducted after the Battle Phase. As a Main Phase, most actions that could normally be performed in Main Phase 1 can also be performed in this phase.

Some cards and effects can only be activated during Main Phase 2, such as "Emergency Assistance" and the effect of "Sweet Corn". Some Xyz Monsters, such as "Stellarknight Constellar Diamond" and "Downerd Magician", can be Xyz Summoned using an Xyz Monster as Xyz Material only if Xyz Summoned during Main Phase 2.

Possible actions[edit]

In Main Phase 2, the turn player may:

See also[edit]