Difference between revisions of "Monster effect"
(If a non-Effect Monster is granted an effect, it is treated as an Effect Monster (see non-Effect Monster for details)) |
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| french = effet de monstre | | french = effet de monstre | ||
| german = Monstereffekt | | german = Monstereffekt | ||
− | | italian = | + | | italian = effetto de mostro |
− | | portuguese = efeito de | + | | portuguese = efeito de monstro |
− | | spanish = | + | | spanish = efecto de monstruo |
| kanji = モンスターの{{ruby|効|こう}}{{ruby|果|か}} | | kanji = モンスターの{{ruby|効|こう}}{{ruby|果|か}} | ||
| japanese = モンスターの効果 | | japanese = モンスターの効果 |
Revision as of 23:47, 13 February 2016
Monster effect
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Japanese |
モンスターの | ||
Japanese (ruby) |
モンスターのこうか | ||
Japanese (base text) |
モンスターの効果 | ||
Japanese (romanized) |
Monsutā no Kōka | ||
English |
monster effect | ||
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A monster effect is a card effect produced by a Monster Card. Under normal circumstances, only Effect Monsters can produce monster effects.
Types of monster effect
There are several distinct types of monster effect. All monster effects that start a Chain except Quick Effects are Spell Speed 1.
- Flip Effect: Activates when the monster is flipped face-up (even in the Damage Step). Can be either optional or compulsory.
- Ignition Effect: Optional effect that can be activated in any open game state during the Main Phase (some cards have Ignition Effects that can be activated during other Phases).
- Trigger Effect: Have a specific timing that must be met before they can be activated. Can be either optional or non-optional.
- Quick Effect: Spell Speed 2. May or may not have a specific timing. Can be either optional or non-optional.
- Continuous Effect: Does not start a Chain, and remains in effect as long as the monster is face-up on the field.
- Unclassified Effect: Other types of monster effects that do not start a Chain.